if (setup.fullscreen != video.fullscreen_enabled)
{
/* save old door content */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
/* toggle fullscreen */
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
- BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+ BlitBitmap(bitmap_db_door, backbuffer,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
redraw_mask = REDRAW_ALL;
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS 64
-#define SC_SCROLLBUTTON_YPOS 0
-#define SC_SCROLLBAR_XPOS 0
-#define SC_SCROLLBAR_YPOS 64
-
#define SC_SCROLLBUTTON_XSIZE 32
#define SC_SCROLLBUTTON_YSIZE 32
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int gadget_id;
char *infotext;
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
- SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
- SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
- SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+ SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenScrollbuttons()
{
- Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
{
- int id = scrollbutton_info[i].gadget_id;
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
x = scrollbutton_info[i].x;
y = scrollbutton_info[i].y;
y += SY;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- gd_x1 = scrollbutton_info[i].xpos;
- gd_y1 = scrollbutton_info[i].ypos;
- gd_x2 = gd_x1;
- gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_HEIGHT, height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
- int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ int id = scrollbar_info[i].gadget_id;
-#if 0
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-
- items_max = MAX(num_leveldirs, num_page_entries);
- items_visible = num_page_entries;
- item_position = 0;
-#else
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
-#endif
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = scrollbar_info[i].xpos;
- gd_x2 = gd_x1 + scrollbar_info[i].width;
- gd_y1 = scrollbar_info[i].ypos;
- gd_y2 = scrollbar_info[i].ypos;
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_BORDER_SIZE, SC_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,