}
else if (y==8)
{
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();
- if (standalone)
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
{
game_status = PLAYING;
InitGame();
}
- else
- SendToServer_StartPlaying();
}
else if (y==9)
{
else if (y==10)
{
SavePlayerInfo(PLAYER_LEVEL);
- if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED))
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
}
else if (y==14)
{
+ /*
CalibrateJoystick();
+ */
+
+ CustomizeKeyboard();
+
redraw = TRUE;
}
else if (y==pos_end-1 || y==pos_end)
DoAnimation();
}
+void CustomizeKeyboard( /* int player_nr */ )
+{
+ int player_nr = 0;
+
+ int i;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.bomb, "Place Bomb" }
+ };
+
+ custom_key = setup.key_input[player_nr];
+
+ ClearWindow();
+ DrawText(SX+16, SY+16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+ InitAnimation();
+
+ i = 0;
+ DrawText(SX, SY+(2+2*i)*32, customize_step[i].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
+ DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ getKeySymName(*customize_step[i].keysym), FS_BIG, FC_BLUE);
+
+ while(!finished)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+ switch(event.type)
+ {
+ case Expose:
+ HandleExposeEvent((XExposeEvent *) &event);
+ break;
+ case UnmapNotify:
+ SleepWhileUnmapped();
+ break;
+ case KeyPress:
+ {
+ KeySym key = XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state);
+
+ if (key == XK_Escape || (key == XK_Return && i == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ if (key == XK_Return || i == 6)
+ break;
+
+ /* got new key binding */
+ *customize_step[i].keysym = key;
+ DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ getKeySymName(key), FS_BIG, FC_YELLOW);
+
+ i++;
+
+ if (i == 6)
+ {
+ DrawText(SX+16, SY+15*32+16, "Press Enter", FS_BIG, FC_YELLOW);
+ break;
+ }
+
+ /* ask for next key binding */
+ DrawText(SX, SY+(2+2*i)*32,
+ customize_step[i].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
+ DrawText(SX + 5*32, SY+(2+2*i+1)*32,
+ getKeySymName(*customize_step[i].keysym),
+ FS_BIG, FC_BLUE);
+ }
+ break;
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+ case FocusIn:
+ case FocusOut:
+ HandleFocusEvent((XFocusChangeEvent *) &event);
+ break;
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) &event);
+ break;
+ default:
+ break;
+ }
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ StopAnimation();
+ DrawSetupScreen();
+}
+
void CalibrateJoystick()
{
#ifdef __FreeBSD__
char joy_nr[4];
#endif
+ int joystick_nr = setup.joy_input[0].joystick_nr;
+ int new_joystick_xleft = 128, new_joystick_xright = 128;
+ int new_joystick_yupper = 128, new_joystick_ylower = 128;
+ int new_joystick_xmiddle, new_joystick_ymiddle;
+ int x, y, last_x, last_y, xpos = 8, ypos = 3;
+ boolean check[3][3];
+ int check_remaining = 3 * 3;
+ int joy;
+ int result = -1;
+
+ if (joystick_status == JOYSTICK_OFF)
+ return;
+
+ ClearWindow();
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+ for(y=0; y<3; y++)
+ {
+ for(x=0; x<3; x++)
+ {
+ check[x][y] = FALSE;
+ DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+ }
+ }
+
+ joy = Joystick();
+ last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+
+ while(Joystick() & JOY_BUTTON);
+
+ InitAnimation();
+
+ while(result < 0)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+ switch(event.type)
+ {
+ case Expose:
+ HandleExposeEvent((XExposeEvent *) &event);
+ break;
+ case UnmapNotify:
+ SleepWhileUnmapped();
+ break;
+ case KeyPress:
+ switch(XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state))
+ {
+ case XK_Return:
+ if (check_remaining == 0)
+ result = 1;
+ break;
+ case XK_Escape:
+ result = 0;
+ break;
+ }
+ break;
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+ case FocusIn:
+ case FocusOut:
+ HandleFocusEvent((XFocusChangeEvent *) &event);
+ break;
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) &event);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+
+ new_joystick_xmiddle =
+ new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
+ new_joystick_ymiddle =
+ new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+
+ joystick[joystick_nr].xleft = new_joystick_xleft;
+ joystick[joystick_nr].yupper = new_joystick_yupper;
+ joystick[joystick_nr].xright = new_joystick_xright;
+ joystick[joystick_nr].ylower = new_joystick_ylower;
+ joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
+ joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
+
+ joy = Joystick();
+
+ if (joy & JOY_BUTTON && check_remaining == 0)
+ result = 1;
+
+ x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+
+ if (x != last_x || y != last_y)
+ {
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+ DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+
+ last_x = x;
+ last_y = y;
+
+ if (check_remaining > 0 && !check[x+1][y+1])
+ {
+ check[x+1][y+1] = TRUE;
+ check_remaining--;
+ }
+
+#if 0
+ printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
+ joystick[joystick_nr].xleft,
+ joystick[joystick_nr].xmiddle,
+ joystick[joystick_nr].xright);
+ printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
+ joystick[joystick_nr].yupper,
+ joystick[joystick_nr].ymiddle,
+ joystick[joystick_nr].ylower);
+#endif
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ StopAnimation();
+
+ DrawSetupScreen();
+ while(Joystick() & JOY_BUTTON);
+ return;
+
+ error_out:
+
+ ClearWindow();
+ DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ BackToFront();
+ Delay(3000);
+ DrawSetupScreen();
+}
+
+void CalibrateJoystick_OLD()
+{
+#ifdef __FreeBSD__
+ struct joystick joy_ctrl;
+#else
+ struct joystick_control
+ {
+ int buttons;
+ int x;
+ int y;
+ } joy_ctrl;
+#endif
+
+#ifdef MSDOS
+ char joy_nr[4];
+#endif
+
+ int joystick_nr = setup.joy_input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
- if (joystick_status==JOYSTICK_OFF)
+ if (joystick_status == JOYSTICK_OFF)
goto error_out;
#ifndef MSDOS
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
}
DrawCompleteVideoDisplay();
break;
+
case BUTTON_VIDEO_STOP:
TapeStop();
break;
+
case BUTTON_VIDEO_PAUSE:
TapeTogglePause();
break;
+
case BUTTON_VIDEO_REC:
if (TAPE_IS_STOPPED(tape))
{
TapeStartRecording();
- if (standalone)
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
{
game_status = PLAYING;
InitGame();
}
- else
- SendToServer_StartPlaying();
}
else if (tape.pausing)
{
TapeTogglePause();
}
break;
+
case BUTTON_VIDEO_PLAY:
if (TAPE_IS_EMPTY(tape))
break;
{
TapeStartPlaying();
- if (standalone)
- {
- game_status = PLAYING;
- InitGame();
- }
- else
- SendToServer_StartPlaying();
+ game_status = PLAYING;
+ InitGame();
}
else if (tape.playing)
{
}
}
break;
+
default:
break;
}
switch(CheckSoundButtons(mx,my,button))
{
case BUTTON_SOUND_MUSIC:
- if (sound_music_on)
+ if (setup.sound_music_on)
{
- sound_music_on = FALSE;
+ setup.sound_music_on = FALSE;
local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_music_on = TRUE;
+ setup.sound_on = setup.sound_music_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
else
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
break;
+
case BUTTON_SOUND_LOOPS:
- if (sound_loops_on)
+ if (setup.sound_loops_on)
{
- sound_loops_on = FALSE;
+ setup.sound_loops_on = FALSE;
local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_loops_on = TRUE;
+ setup.sound_on = setup.sound_loops_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
break;
+
case BUTTON_SOUND_SIMPLE:
- if (sound_simple_on)
+ if (setup.sound_simple_on)
{
- sound_simple_on = FALSE;
+ setup.sound_simple_on = FALSE;
local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- sound_on = sound_simple_on = TRUE;
+ setup.sound_on = setup.sound_simple_on = TRUE;
local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
break;
+
default:
break;
}
if (Request("Do you really want to quit the game ?",
REQ_ASK | REQ_STAY_CLOSED))
{
- game_status = MAINMENU;
- DrawMainMenu();
+ if (options.network)
+ SendToServer_StopPlaying();
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
else
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
break;
+
case BUTTON_GAME_PAUSE:
+ if (options.network)
+ {
+ if (tape.pausing)
+ SendToServer_ContinuePlaying();
+ else
+ SendToServer_PausePlaying();
+ }
+ else
+ TapeTogglePause();
+
+ /*
if (tape.pausing)
{
- if (standalone)
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
{
tape.pausing = FALSE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
}
- else
- SendToServer_ContinuePlaying();
}
else
{
- if (standalone)
+ if (options.network)
+ SendToServer_PausePlaying();
+ else
{
tape.pausing = TRUE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
}
- else
- SendToServer_PausePlaying();
}
+ */
+
break;
+
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
- if (standalone)
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
{
tape.pausing = FALSE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
}
- else
- SendToServer_ContinuePlaying();
}
break;
+
default:
break;
}