ClearWindow();
DrawHeadline();
DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
+ DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
(level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
level_nr = new_level_nr;
- if (level_nr>player.handicap)
- level_nr = player.handicap;
+ if (level_nr > local_player->handicap)
+ level_nr = local_player->handicap;
DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
if (y==3)
{
game_status = TYPENAME;
- HandleTypeName(strlen(player.alias_name),0);
+ HandleTypeName(strlen(local_player->alias_name),0);
}
else if (y==4)
{
void CheckCheat()
{
- int old_handicap = player.handicap;
+ int old_handicap = local_player->handicap;
- if (!strcmp(player.alias_name,"Artsoft"))
- player.handicap = leveldir[leveldir_nr].levels-1;
+ if (!strcmp(local_player->alias_name,"Artsoft"))
+ local_player->handicap = leveldir[leveldir_nr].levels-1;
- if (player.handicap != old_handicap)
+ if (local_player->handicap != old_handicap)
{
SavePlayerInfo(PLAYER_LEVEL);
- level_nr = player.handicap;
+ level_nr = local_player->handicap;
}
}
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
+ DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
return;
}
if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
{
#endif
- player.alias_name[xpos] = ascii;
- player.alias_name[xpos+1] = 0;
+ local_player->alias_name[xpos] = ascii;
+ local_player->alias_name[xpos+1] = 0;
xpos++;
DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- player.alias_name,FS_BIG,FC_YELLOW);
+ local_player->alias_name,FS_BIG,FC_YELLOW);
DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- player.alias_name,FS_BIG,FC_YELLOW);
+ local_player->alias_name,FS_BIG,FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
}
else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
{
xpos--;
- player.alias_name[xpos] = 0;
+ local_player->alias_name[xpos] = 0;
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
}
else if (key==XK_Return && xpos>0)
{
- DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
+ DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
SavePlayerInfo(PLAYER_SETUP);
CheckCheat();
}
else
{
- player.leveldir_nr = leveldir_nr = y-3;
+ local_player->leveldir_nr = leveldir_nr = y-3;
LoadPlayerInfo(PLAYER_LEVEL);
SavePlayerInfo(PLAYER_SETUP);
CheckCheat();
if (i < SETUP_SCREEN_POS_EMPTY)
{
int setting_bit = setup[base].bit;
- int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1);
+ int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
FS_BIG,setup[base].color[setting_pos]);
}
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(player.setup))
+ if (SETUP_SOUND_ON(local_player->setup))
{
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- player.setup &= ~SETUP_SOUND_LOOPS;
- player.setup &= ~SETUP_SOUND_MUSIC;
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
}
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SOUND;
+ local_player->setup ^= SETUP_SOUND;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(player.setup))
+ if (SETUP_SOUND_LOOPS_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- player.setup |= SETUP_SOUND;
+ local_player->setup |= SETUP_SOUND;
}
- player.setup ^= SETUP_SOUND_LOOPS;
+ local_player->setup ^= SETUP_SOUND_LOOPS;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(player.setup))
+ if (SETUP_SOUND_MUSIC_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- player.setup |= SETUP_SOUND;
+ local_player->setup |= SETUP_SOUND;
}
- player.setup ^= SETUP_SOUND_MUSIC;
+ local_player->setup ^= SETUP_SOUND_MUSIC;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(player.setup))
+ if (SETUP_TOONS_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_TOONS;
+ local_player->setup ^= SETUP_TOONS;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(player.setup))
+ if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_DIRECT_DRAW;
+ local_player->setup ^= SETUP_DIRECT_DRAW;
}
else if (y==8)
{
- if (SETUP_SCROLL_DELAY_ON(player.setup))
+ if (SETUP_SCROLL_DELAY_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SCROLL_DELAY;
+ local_player->setup ^= SETUP_SCROLL_DELAY;
}
else if (y==9)
{
- if (SETUP_SOFT_SCROLL_ON(player.setup))
+ if (SETUP_SOFT_SCROLL_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SOFT_SCROLL;
+ local_player->setup ^= SETUP_SOFT_SCROLL;
}
else if (y==10)
{
- if (SETUP_FADING_ON(player.setup))
+ if (SETUP_FADING_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_FADING;
+ local_player->setup ^= SETUP_FADING;
}
else if (y==11)
{
- if (SETUP_QUICK_DOORS_ON(player.setup))
+ if (SETUP_QUICK_DOORS_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_QUICK_DOORS;
+ local_player->setup ^= SETUP_QUICK_DOORS;
}
else if (y==12)
{
- if (SETUP_AUTO_RECORD_ON(player.setup))
+ if (SETUP_AUTO_RECORD_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_AUTO_RECORD;
+ local_player->setup ^= SETUP_AUTO_RECORD;
}
else if (y==13)
{
- if (SETUP_2ND_JOYSTICK_ON(player.setup))
+ if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
else
DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_2ND_JOYSTICK;
+ local_player->setup ^= SETUP_2ND_JOYSTICK;
}
else if (y==14)
{
#ifdef MSDOS
joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(player.setup)+49;
+ joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
joy_nr[2] = '\0';
remove_joystick();
BackToFront();
for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup));
+ calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
ClearWindow();
DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
BackToFront();
for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup));
+ calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
DrawSetupScreen();
return;
DrawSetupScreen();
}
-void HandleGameActions()
+void HandleGameActions(int player_action)
{
if (game_status != PLAYING)
return;
if (PlayerGone && !TAPE_IS_STOPPED(tape))
TapeStop();
- GameActions();
+ GameActions(player_action);
BackToFront();
}
if (sound_music_on)
{
sound_music_on = FALSE;
- player.setup &= ~SETUP_SOUND_MUSIC;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
sound_on = sound_music_on = TRUE;
- player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
+ local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
}
if (sound_loops_on)
{
sound_loops_on = FALSE;
- player.setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
sound_on = sound_loops_on = TRUE;
- player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
+ local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
if (sound_simple_on)
{
sound_simple_on = FALSE;
- player.setup &= ~SETUP_SOUND;
+ local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
sound_on = sound_simple_on = TRUE;
- player.setup |= SETUP_SOUND;
+ local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else