#include "init.h"
#include "config.h"
+
+#define DEBUG_JOYSTICKS 0
+
+
/* screens on the info screen */
#define INFO_MODE_MAIN 0
#define INFO_MODE_TITLE 1
LoadLevel(level_nr);
LoadScore(level_nr);
+ SaveLevelSetup_SeriesInfo();
+
// set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
LoadTape(level_nr);
DrawCompleteVideoDisplay();
+ SaveLevelSetup_SeriesInfo();
+
/* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
/* SyncDisplay(); */
DrawTextF(xstart1, ystart2, font_header, "Version");
DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
+ if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
+ {
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Version (real)");
+ DrawTextF(xstart2, ystart2, font_text, getProgramRealVersionString());
+ }
+
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_header, "Platform");
DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
while (!got_key_event)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
static int getSetupValueFont(int type, void *value)
{
- if (type & TYPE_KEY)
+ if (type & TYPE_GHOSTED)
+ return FONT_OPTION_OFF;
+ else if (type & TYPE_KEY)
return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
else if (type & TYPE_STRING)
return FONT_VALUE_2;
ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
+{
+ static struct TokenInfo *setup_info_hide = NULL;
+ int list_size = 0;
+ int list_pos = 0;
+ int i;
+
+ /* determine maximum list size of target list */
+ while (setup_info_orig[list_size++].type != 0);
+
+ /* free, allocate and clear memory for target list */
+ checked_free(setup_info_hide);
+ setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
+
+ /* copy setup info list without setup entries marked as hidden */
+ for (i = 0; setup_info_orig[i].type != 0; i++)
+ if (!hideSetupEntry(setup_info_orig[i].value))
+ setup_info_hide[list_pos++] = setup_info_orig[i];
+
+ return setup_info_hide;
+}
+
static void DrawSetupScreen_Generic()
{
int fade_mask = REDRAW_FIELD;
title_string = "Setup Shortcuts";
}
+ /* use modified setup info without setup entries marked as hidden */
+ setup_info = getSetupInfoFinal(setup_info);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
// determine maximal number of setup entries that can be displayed on screen
while (!finished)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
DrawSetupScreen_Input();
}
-#if 0
-static boolean OLD_CalibrateJoystickMain(int player_nr)
-{
- int new_joystick_xleft = JOYSTICK_XMIDDLE;
- int new_joystick_xright = JOYSTICK_XMIDDLE;
- int new_joystick_yupper = JOYSTICK_YMIDDLE;
- int new_joystick_ylower = JOYSTICK_YMIDDLE;
- int new_joystick_xmiddle, new_joystick_ymiddle;
-
- char *device_name = setup.input[player_nr].joy.device_name;
- int joystick_nr = getJoystickNrFromDeviceName(device_name);
- boolean joystick_active = CheckJoystickOpened(joystick_nr);
-
- int x, y, last_x, last_y, xpos = 8, ypos = 3;
- boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy_x, joy_y;
- int joy_value;
- int result = -1;
-
- if (joystick.status == JOYSTICK_NOT_AVAILABLE)
- return FALSE;
-
- if (!joystick_active || !setup.input[player_nr].use_joystick)
- return FALSE;
-
- FadeSetEnterMenu();
- FadeOut(REDRAW_FIELD);
-
- ClearField();
-
- for (y = 0; y < 3; y++)
- {
- for (x = 0; x < 3; x++)
- {
- DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
- check[x][y] = FALSE;
- }
- }
-
- DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
- DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
- DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
- DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
- DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
- DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
- DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
-
- joy_value = JoystickExt(joystick_nr, TRUE);
- last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
-
- /* eventually uncalibrated center position (joystick could be uncentered) */
- if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
-
- DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
-
- FadeIn(REDRAW_FIELD);
-
- /* wait for potentially still pressed button to be released */
- while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON);
-
- while (result < 0)
- {
- while (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
-
- switch (event.type)
- {
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_Return:
- if (check_remaining == 0)
- result = 1;
- break;
-
- case KSYM_Escape:
- FadeSkipNextFadeIn();
- result = 0;
- break;
-
- default:
- break;
- }
- break;
-
- case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
- break;
-
- default:
- HandleOtherEvents(&event);
- break;
- }
- }
-
- if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
- new_joystick_xright = MAX(new_joystick_xright, joy_x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
-
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
- CheckJoystickData();
-
- joy_value = JoystickExt(joystick_nr, TRUE);
-
- if (joy_value & JOY_BUTTON && check_remaining == 0)
- result = 1;
-
- x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
-
- if (x != last_x || y != last_y)
- {
- DrawFixedGraphic(xpos + last_x, ypos + last_y,
- IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawFixedGraphic(xpos + x, ypos + y,
- IMG_MENU_CALIBRATE_RED, 0);
-
- last_x = x;
- last_y = y;
-
- if (check_remaining > 0 && !check[x+1][y+1])
- {
- check[x+1][y+1] = TRUE;
- check_remaining--;
- }
- }
-
- BackToFront();
- }
-
- /* calibrated center position (joystick should now be centered) */
- if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
-
- /* wait until the last pressed button was released */
- while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON)
- {
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
- HandleOtherEvents(&event);
-
- BackToFront();
- }
- }
-
- return TRUE;
-}
-#endif
-
/* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
#define MARKER_BUTTON 1
static boolean bitmaps_initialized = FALSE;
boolean screen_initialized = FALSE;
static Bitmap *controller, *button, *axis_x, *axis_y;
- Bitmap *marker;
char *name;
boolean success = TRUE;
boolean done = FALSE, next = FALSE;
name = getFormattedJoystickName(SDL_JoystickName(joystick));
+#if DEBUG_JOYSTICKS
/* print info about the joystick we are watching */
Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
SDL_JoystickInstanceID(joystick), name);
Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+#endif
/* initialize mapping with GUID and name */
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
/* loop through all steps (buttons and axes), getting joystick events */
for (i = 0; i < SDL_arraysize(steps) && !done;)
{
+ Bitmap *marker = button; /* initialize with reliable default value */
+
step = &steps[i];
strcpy(step->mapping, mapping);
step->axis = -1;
if (event.key.keysym.sym == KSYM_BackSpace ||
event.key.keysym.sym == KSYM_Back)
{
- /* undo this step */
- if (i > 0)
+ if (i == 0)
{
- prev_step = &steps[--i];
- strcpy(mapping, prev_step->mapping);
- next = TRUE;
+ /* leave screen */
+ success = FALSE;
+ done = TRUE;
}
+ /* undo this step */
+ prev_step = &steps[i - 1];
+ strcpy(mapping, prev_step->mapping);
+ i--;
+ next = TRUE;
+
break;
}
if (event.key.keysym.sym == KSYM_Escape)
{
+ /* leave screen */
success = FALSE;
done = TRUE;
}
if (success)
{
+#if DEBUG_JOYSTICKS
Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+#endif
// activate mapping for this game
SDL_GameControllerAddMapping(mapping);