leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
+ {
+ UpdateLastPlayedLevels_TreeInfo();
+
levelset_has_changed = TRUE;
+ }
// store valid level series information
leveldir_last_valid = leveldir_current;
static void execSetupArtwork(void)
{
+ static ArtworkDirTree *gfx_last_valid = NULL;
+ static ArtworkDirTree *snd_last_valid = NULL;
+ static ArtworkDirTree *mus_last_valid = NULL;
+
+ // current artwork directory may be invalid (level group, parent link)
+ if (!validLevelSeries(artwork.gfx_current))
+ artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+ if (!validLevelSeries(artwork.snd_current))
+ artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+ if (!validLevelSeries(artwork.mus_current))
+ artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+ // store valid artwork directory information
+ gfx_last_valid = artwork.gfx_current;
+ snd_last_valid = artwork.snd_current;
+ mus_last_valid = artwork.mus_current;
+
#if 0
Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
artwork.gfx_current->subdir,