}
}
+static void HandleMainMenu_ToggleTeamMode(void)
+{
+ setup.team_mode = !setup.team_mode;
+
+ InitializeMainControls();
+ DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
+
+ DrawPreviewPlayers();
+}
+
static void HandleMainMenu_SelectLevel(int step, int direction,
int selected_level_nr)
{
}
else if (dx != 0)
{
- if (choice != MAIN_CONTROL_INFO &&
- choice != MAIN_CONTROL_SETUP)
+ if (choice == MAIN_CONTROL_NAME)
+ {
+ // special case: cursor left or right pressed -- toggle team mode
+ HandleMainMenu_ToggleTeamMode();
+ }
+ else if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ {
HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
}
}
else
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
{
// special case: menu text "name/team" clicked -- toggle team mode
- setup.team_mode = !setup.team_mode;
-
- InitializeMainControls();
- DrawCursorAndText_Main(choice, TRUE, FALSE);
-
- DrawPreviewPlayers();
+ HandleMainMenu_ToggleTeamMode();
}
else
{
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- if (scores.last_added < 0)
- LoadScore(level_nr);
- else
- SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+ LoadLocalAndServerScore(level_nr, TRUE);
- LoadServerScore(level_nr);
+ if (scores.last_added >= 0)
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
FadeSetEnterScreen();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleHallOfFame(level_nr, scores.last_added, 0, 0, MB_MENU_INITIALIZE);
+ HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
DrawMaskedBorder(fade_mask);
return score_text;
}
-static void drawHallOfFameList(int level_nr, int first_entry,
- int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry)
{
int i, j;
for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
int entry = first_entry + i;
- boolean active = (entry == highlight_position);
+ boolean active = (entry == scores.last_added);
+ boolean forced = (scores.force_last_added && active);
int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
int sy = mSY + 64 + i * 32;
+ char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
- DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX, sy, pos_text, font_nr1);
DrawText(mSX + dx1, sy, ".", font_nr1);
for (j = 0; j < num_dots; j++)
{
static int level_nr = 0;
static int first_entry = 0;
- static int highlight_position = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (button == MB_MENU_INITIALIZE)
{
level_nr = mx;
- highlight_position = my;
+
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+ }
first_entry = getHallOfFameFirstEntry(0, 0);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry);
return;
}
{
first_entry = getHallOfFameFirstEntry(first_entry, -step);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry);
}
else if (dy > 0)
{
first_entry = getHallOfFameFirstEntry(first_entry, step);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry);
}
else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
{
DrawMainMenu();
}
}
+ else if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ first_entry = getHallOfFameFirstEntry(0, 0);
+
+ drawHallOfFameList(level_nr, first_entry);
+ }
if (game_status == GAME_MODE_SCORES)
PlayMenuSoundIfLoop();
{ TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
{ TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
{ TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.api_server, "Use Highscore Server:" },
+ { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
{ TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
+ // API server mode may have changed at this point
+ if (si->value == &setup.api_server)
+ runtime.api_server = setup.api_server;
+
// game speed list may have changed at this point
if (si->value == &setup.game_speed_extended)
ToggleGameSpeedsListIfNeeded();