/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "cartoons.h"
#include "network.h"
#include "init.h"
+#include "config.h"
/* screens in the setup menu */
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
-#define SETUP_MODE_EDITOR 2
-#define SETUP_MODE_INPUT 3
-#define SETUP_MODE_SHORTCUT_1 4
-#define SETUP_MODE_SHORTCUT_2 5
-#define SETUP_MODE_GRAPHICS 6
-#define SETUP_MODE_SOUND 7
-#define SETUP_MODE_ARTWORK 8
-#define SETUP_MODE_CHOOSE_GRAPHICS 9
-#define SETUP_MODE_CHOOSE_SOUNDS 10
-#define SETUP_MODE_CHOOSE_MUSIC 11
-
-#define MAX_SETUP_MODES 12
+#define SETUP_MODE_CHOOSE_GAME_SPEED 2
+#define SETUP_MODE_EDITOR 3
+#define SETUP_MODE_INPUT 4
+#define SETUP_MODE_SHORTCUT_1 5
+#define SETUP_MODE_SHORTCUT_2 6
+#define SETUP_MODE_GRAPHICS 7
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 8
+#define SETUP_MODE_SOUND 9
+#define SETUP_MODE_ARTWORK 10
+#define SETUP_MODE_CHOOSE_GRAPHICS 11
+#define SETUP_MODE_CHOOSE_SOUNDS 12
+#define SETUP_MODE_CHOOSE_MUSIC 13
+
+#define MAX_SETUP_MODES 14
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
/* screens on the info screen */
#define INFO_MODE_MAIN 0
-#define INFO_MODE_ELEMENTS 1
-#define INFO_MODE_MUSIC 2
-#define INFO_MODE_CREDITS 3
-#define INFO_MODE_PROGRAM 4
-#define INFO_MODE_LEVELSET 5
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
-#define MAX_INFO_MODES 6
+#define MAX_INFO_MODES 8
/* for various menu stuff */
-#define MAX_INFO_ELEMENTS_ON_SCREEN 10
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
+ MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_SCROLL_UP 0
-#define SCREEN_CTRL_ID_SCROLL_DOWN 1
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_PREV_PLAYER 2
+#define SCREEN_CTRL_ID_NEXT_PLAYER 3
+#define SCREEN_CTRL_ID_SCROLL_UP 4
+#define SCREEN_CTRL_ID_SCROLL_DOWN 5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define NUM_SCREEN_GADGETS 7
+
+#define NUM_SCREEN_MENUBUTTONS 4
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_GADGETS 3
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_INPUT (1 << 1)
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
+/* other useful macro definitions */
+#define BUTTON_GRAPHIC_ACTIVE(g) \
+ (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
+ g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
+ g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
+ IMG_MENU_BUTTON_ACTIVE)
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
static void CalibrateJoystick(int);
+static void execSetupGame(void);
+static void execSetupGraphics(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
static void DrawChooseLevel(void);
static void DrawInfoScreen(void);
+static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
+static void DrawInfoScreenExt(int, int);
+static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
static void HandleInfoScreen_Elements(int);
static void HandleInfoScreen_Music(int);
static void HandleInfoScreen_Credits(int);
static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_Version(int);
-static void MapChooseTreeGadgets(TreeInfo *);
+static void MapScreenMenuGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+
static int setup_mode = SETUP_MODE_MAIN;
static int info_mode = INFO_MODE_MAIN;
-#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
- x <= GAME_MODE_SETUP ? x : \
- x == GAME_MODE_PSEUDO_TYPENAME ? \
+static TreeInfo *screen_modes = NULL;
+static TreeInfo *screen_mode_current = NULL;
+
+static TreeInfo *game_speeds = NULL;
+static TreeInfo *game_speed_current = NULL;
+
+static struct
+{
+ int value;
+ char *text;
+} game_speeds_list[] =
+{
+#if 1
+ { 30, "Very Slow" },
+ { 25, "Slow" },
+ { 20, "Normal" },
+ { 15, "Fast" },
+ { 10, "Very Fast" },
+#else
+ { 1000, "1/1s (Extremely Slow)" },
+ { 500, "1/2s" },
+ { 200, "1/5s" },
+ { 100, "1/10s" },
+ { 50, "1/20s" },
+ { 29, "1/35s (Original Supaplex)" },
+ { 25, "1/40s" },
+ { 20, "1/50s (Normal Speed)" },
+ { 14, "1/70s (Maximum Supaplex)" },
+ { 10, "1/100s" },
+ { 5, "1/200s" },
+ { 2, "1/500s" },
+ { 1, "1/1000s (Extremely Fast)" },
+#endif
+
+ { -1, NULL },
+};
+
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
-#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#endif
-static void drawCursorExt(int xpos, int ypos, int color, int g)
+/* title display and control definitions */
+
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
+ 2 * MAX_NUM_TITLE_MESSAGES)
+
+static int num_title_screens = 0;
+
+struct TitleControlInfo
{
- static int cursor_array[SCR_FIELDY];
+ boolean is_image;
+ boolean initial;
+ int local_nr;
+ int sort_priority;
+};
- if (xpos == 0)
- {
- if (g != 0)
- cursor_array[ypos] = g;
- else
- g = cursor_array[ypos];
- }
+struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
+
+/* main menu display and control definitions */
+
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_LEVEL_NAME 15
+#define MAIN_CONTROL_LEVEL_AUTHOR 16
+#define MAIN_CONTROL_LEVEL_YEAR 17
+#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
+#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
+#define MAIN_CONTROL_LEVEL_TESTED_BY 20
+#define MAIN_CONTROL_TITLE_1 21
+#define MAIN_CONTROL_TITLE_2 22
+#define MAIN_CONTROL_TITLE_3 23
+
+static char str_main_text_name[10];
+static char str_main_text_first_level[10];
+static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
+
+static char *main_text_name = str_main_text_name;
+static char *main_text_first_level = str_main_text_first_level;
+static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
+static char *main_text_levels = "Levelset";
+static char *main_text_scores = "Hall Of Fame";
+static char *main_text_editor = "Level Creator";
+static char *main_text_info = "Info Screen";
+static char *main_text_game = "Start Game";
+static char *main_text_setup = "Setup";
+static char *main_text_quit = "Quit";
+static char *main_text_level_name = level.name;
+static char *main_text_level_author = level.author;
+static char *main_text_level_year = NULL;
+static char *main_text_level_imported_from = NULL;
+static char *main_text_level_imported_by = NULL;
+static char *main_text_level_tested_by = NULL;
+static char *main_text_title_1 = PROGRAM_TITLE_STRING;
+static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
+static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
+
+struct MainControlInfo
+{
+ int nr;
- if (color == FC_RED)
- g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
- g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
- g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
- IMG_MENU_BUTTON_ACTIVE);
+ struct MenuPosInfo *pos_button;
+ int button_graphic;
- ypos += MENU_SCREEN_START_YPOS;
+ struct TextPosInfo *pos_text;
+ char **text;
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
-}
+ struct TextPosInfo *pos_input;
+ char **input;
+};
-static void initCursor(int ypos, int graphic)
+static struct MainControlInfo main_controls[] =
{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
-}
+ {
+ MAIN_CONTROL_NAME,
+ &menu.main.button.name, IMG_MENU_BUTTON,
+ &menu.main.text.name, &main_text_name,
+ &menu.main.input.name, &setup.player_name,
+ },
+ {
+ MAIN_CONTROL_LEVELS,
+ &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.levels, &main_text_levels,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SCORES,
+ &menu.main.button.scores, IMG_MENU_BUTTON,
+ &menu.main.text.scores, &main_text_scores,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_EDITOR,
+ &menu.main.button.editor, IMG_MENU_BUTTON,
+ &menu.main.text.editor, &main_text_editor,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_INFO,
+ &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.info, &main_text_info,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_GAME,
+ &menu.main.button.game, IMG_MENU_BUTTON,
+ &menu.main.text.game, &main_text_game,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SETUP,
+ &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.setup, &main_text_setup,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_QUIT,
+ &menu.main.button.quit, IMG_MENU_BUTTON,
+ &menu.main.text.quit, &main_text_quit,
+ NULL, NULL,
+ },
+#if 0
+ /* (these two buttons are real gadgets) */
+ {
+ MAIN_CONTROL_PREV_LEVEL,
+ &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_NEXT_LEVEL,
+ &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+#endif
+ {
+ MAIN_CONTROL_FIRST_LEVEL,
+ NULL, -1,
+ &menu.main.text.first_level, &main_text_first_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LAST_LEVEL,
+ NULL, -1,
+ &menu.main.text.last_level, &main_text_last_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NUMBER,
+ NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NAME,
+ NULL, -1,
+ &menu.main.text.level_name, &main_text_level_name,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_AUTHOR,
+ NULL, -1,
+ &menu.main.text.level_author, &main_text_level_author,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_YEAR,
+ NULL, -1,
+ &menu.main.text.level_year, &main_text_level_year,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_FROM,
+ NULL, -1,
+ &menu.main.text.level_imported_from, &main_text_level_imported_from,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_BY,
+ NULL, -1,
+ &menu.main.text.level_imported_by, &main_text_level_imported_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_TESTED_BY,
+ NULL, -1,
+ &menu.main.text.level_tested_by, &main_text_level_tested_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, &main_text_title_1,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
+ NULL, -1,
+ &menu.main.text.title_2, &main_text_title_2,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, &main_text_title_3,
+ NULL, NULL,
+ },
+
+ {
+ -1,
+ NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
+ }
+};
+
-static void drawCursor(int ypos, int color)
+static int getTitleScreenGraphic(int nr, boolean initial)
{
- drawCursorExt(0, ypos, color, 0);
+ return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
}
-static void drawCursorXY(int xpos, int ypos, int graphic)
+static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
{
- drawCursorExt(xpos, ypos, -1, graphic);
+ return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
}
-static void drawChooseTreeCursor(int ypos, int color)
+static int compareTitleControlInfo(const void *object1, const void *object2)
{
- int last_game_status = game_status; /* save current game status */
+ const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
+ const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
+ int compare_result;
+
+ if (tci1->initial != tci2->initial)
+ compare_result = (tci1->initial ? -1 : +1);
+ else if (tci1->sort_priority != tci2->sort_priority)
+ compare_result = tci1->sort_priority - tci2->sort_priority;
+ else
+ compare_result = tci1->local_nr - tci2->local_nr;
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ return compare_result;
+}
- drawCursorExt(0, ypos, color, 0);
+static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
+ boolean initial,
+ int nr, int sort_priority)
+{
+ title_controls[num_title_screens].is_image = is_image;
+ title_controls[num_title_screens].initial = initial;
+ title_controls[num_title_screens].local_nr = nr;
+ title_controls[num_title_screens].sort_priority = sort_priority;
- game_status = last_game_status; /* restore current game status */
+ num_title_screens++;
}
-static void PlayMenuSound()
+static void InitializeTitleControls_CheckTitleInfo(boolean initial)
{
- int sound = menu.sound[game_status];
+ int i;
- if (sound == SND_UNDEFINED)
- return;
+ for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
+ {
+ int graphic = getTitleScreenGraphic(i, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int sort_priority = graphic_info[graphic].sort_priority;
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
- else
- PlaySound(sound);
+ if (bitmap != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
+ }
+
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
+ char *filename = getLevelSetTitleMessageFilename(i, initial);
+ int sort_priority = tmi->sort_priority;
+
+ if (filename != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
+ }
}
-static void PlayMenuSoundIfLoop()
+static void InitializeTitleControls(boolean show_title_initial)
{
- int sound = menu.sound[game_status];
+ num_title_screens = 0;
- if (sound == SND_UNDEFINED)
- return;
+ if (show_title_initial)
+ InitializeTitleControls_CheckTitleInfo(TRUE);
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
+ InitializeTitleControls_CheckTitleInfo(FALSE);
+
+ /* sort title screens according to sort_priority and title number */
+ qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
+ compareTitleControlInfo);
}
-static void PlayMenuMusic()
+static boolean visibleMenuPos(struct MenuPosInfo *pos)
{
- int music = menu.music[game_status];
-
- if (music == MUS_UNDEFINED)
- return;
-
- PlayMusic(music);
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-void DrawHeadline()
+static boolean visibleTextPos(struct TextPosInfo *pos)
{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-static void ToggleFullscreenIfNeeded()
+static void InitializeMainControls()
{
- if (setup.fullscreen != video.fullscreen_enabled)
- {
- /* save old door content */
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ int i;
- /* toggle fullscreen */
- ChangeVideoModeIfNeeded(setup.fullscreen);
- setup.fullscreen = video.fullscreen_enabled;
+ /* set main control text values to dynamically determined values */
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
- /* redraw background to newly created backbuffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ main_text_level_year = leveldir_current->year;
+ main_text_level_imported_from = leveldir_current->imported_from;
+ main_text_level_imported_by = leveldir_current->imported_by;
+ main_text_level_tested_by = leveldir_current->tested_by;
- /* restore old door content */
- BlitBitmap(bitmap_db_door, backbuffer,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+ /* set main control screen positions to dynamically determined values */
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+ int nr = mci->nr;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
+#endif
- redraw_mask = REDRAW_ALL;
- }
-}
+ int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
+ int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
+ int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
+ int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
+ int text_chars = (text != NULL ? strlen(text) : 0);
+ int input_chars = (input != NULL ? strlen(input) : 0);
+
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
+ int text_width = font_text_width * text_chars;
+ int text_height = font_text_height;
+ int input_width = font_input_width * input_chars;
+ int input_height = font_input_height;
+
+ if (nr == MAIN_CONTROL_NAME)
+ {
+#if 0
+ if (menu.main.input.name.x == -1)
+ menu.main.input.name.x = menu.main.text.name.x + text_width;
+ if (menu.main.input.name.y == -1)
+ menu.main.input.name.y = menu.main.text.name.y;
+#endif
-void DrawMainMenu()
-{
- static LevelDirTree *leveldir_last_valid = NULL;
- char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
#if 1
- char *level_text = "Levelset";
+ menu.main.input.name.width = input_width;
+ menu.main.input.name.height = input_height;
#else
- char *level_text = "Level:";
+ menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
+ menu.main.input.name.height = font_input_height;
#endif
- int name_width, level_width;
- int i;
+ }
- UnmapAllGadgets();
- FadeSoundsAndMusic();
+ if (pos_button != NULL) /* (x/y may be -1/-1 here) */
+ {
+ if (pos_button->width == 0)
+ pos_button->width = button_width;
+ if (pos_button->height == 0)
+ pos_button->height = button_height;
+ }
- KeyboardAutoRepeatOn();
- ActivateJoystick();
+ if (pos_text != NULL) /* (x/y may be -1/-1 here) */
+ {
+ /* calculate width for non-clickable text -- needed for text alignment */
+ boolean calculate_text_width = (pos_button == NULL && text != NULL);
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ if (visibleMenuPos(pos_button))
+ {
+ if (pos_text->x == -1)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1)
+ pos_text->y = pos_button->y;
+ }
- audio.sound_deactivated = FALSE;
+ if (pos_text->width == -1 || calculate_text_width)
+ pos_text->width = text_width;
+ if (pos_text->height == -1)
+ pos_text->height = text_height;
+ }
- /* needed if last screen was the playing screen, invoked from level editor */
- if (level_editor_test_game)
- {
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
+ if (pos_input != NULL) /* (x/y may be -1/-1 here) */
+ {
+ if (visibleTextPos(pos_text))
+ {
+ if (pos_input->x == -1)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1)
+ pos_input->y = pos_text->y;
+ }
- return;
+ if (pos_input->width == -1)
+ pos_input->width = input_width;
+ if (pos_input->height == -1)
+ pos_input->height = input_height;
+ }
}
+}
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
- /* needed if last screen was the setup screen and fullscreen state changed */
- ToggleFullscreenIfNeeded();
-
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
-
- /* store valid level series information */
- leveldir_last_valid = leveldir_current;
-
- /* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork(0);
+static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
+ boolean active_input)
+{
+ int i;
-#ifdef TARGET_SDL
- SetDrawtoField(DRAW_BACKBUFFER);
-#endif
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
-#if 0
- /* map gadgets for main menu screen */
- MapTapeButtons();
+ if (mci->nr == nr || nr == -1)
+ {
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
#endif
- /* level_nr may have been set to value over handicap with level editor */
- if (setup.handicap && level_nr > leveldir_current->handicap_level)
- level_nr = leveldir_current->handicap_level;
+ if (active_text)
+ {
+ button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
+ }
- GetPlayerConfig();
- LoadLevel(level_nr);
+ if (active_input)
+ {
+ font_input = FONT_ACTIVE(font_input);
+ }
- SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
- ClearWindow();
+ if (visibleMenuPos(pos_button))
+ {
+ struct MenuPosInfo *pos = pos_button;
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
- DrawHeadline();
+ DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
+ DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ }
- DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+ if (visibleTextPos(pos_text) && text != NULL)
+ {
+ struct TextPosInfo *pos = pos_text;
+ int x = mSX + ALIGNED_MENU_XPOS(pos);
+ int y = mSY + ALIGNED_MENU_YPOS(pos);
- /* calculated after (possible) reload of custom artwork */
- name_width = getTextWidth(name_text, FONT_MENU_1);
#if 1
- level_width = 9 * getFontWidth(FONT_MENU_1);
-#else
- level_width = getTextWidth(level_text, FONT_MENU_1);
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
#endif
+ DrawText(x, y, text, font_text);
+ }
+
+ if (visibleTextPos(pos_input) && input != NULL)
+ {
+ struct TextPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_MENU_XPOS(pos);
+ int y = mSY + ALIGNED_MENU_YPOS(pos);
- DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
- FONT_INPUT_1);
#if 1
- DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
- FONT_VALUE_1);
-#else
- DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
- FONT_VALUE_1);
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
#endif
+ DrawText(x, y, input, font_input);
+ }
+ }
+ }
+}
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+static void DrawCursorAndText_Main(int nr, boolean active_text)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
+}
-#if 1
+#if 0
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
+}
+#endif
-#if 1
- {
- int text_height = getFontHeight(FONT_TEXT_3);
- int ypos2 = -SY + 3 * 32 + 16;
- int ypos1 = ypos2 - text_height;
+static struct MainControlInfo *getMainControlInfo(int nr)
+{
+ int i;
- DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
- "%03d", leveldir_current->first_level);
- DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
- "%03d", leveldir_current->last_level);
- }
-#else
- DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
- "%d", leveldir_current->levels);
-#endif
+ for (i = 0; main_controls[i].nr != -1; i++)
+ if (main_controls[i].nr == nr)
+ return &main_controls[i];
-#else
- DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
- leveldir_current->first_level, leveldir_current->last_level);
+ return NULL;
+}
+
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
+{
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_MENU_XPOS(rect);
+ int rect_y = ALIGNED_MENU_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
+
+static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
+{
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_MENU_XPOS(rect);
+ int rect_y = ALIGNED_MENU_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
+
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+
+ if (xpos == 0)
+ {
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
+ else
+ graphic = cursor_array[ypos];
+ }
+
+ if (active)
+ graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+
+ DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
+ DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FALSE, graphic);
+}
+
+static void drawCursor(int ypos, boolean active)
+{
+ drawCursorExt(0, ypos, active, -1);
+}
+
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, FALSE, graphic);
+}
+
+static void drawChooseTreeCursor(int ypos, boolean active)
+{
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ drawCursorExt(0, ypos, active, -1);
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+void DrawHeadline()
+{
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+}
+
+#if 0
+static int getPrevlevelButtonPos()
+{
+ return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+ return (getPrevlevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+ return getPrevlevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+ return getNextLevelButtonPos() + 1;
+}
#endif
+int effectiveGameStatus()
+{
+ if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
+ return GAME_MODE_TITLE;
+
+ return game_status;
+}
+
+void DrawTitleScreenImage(int nr, boolean initial)
+{
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+#if 1
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+#else
+ int width = graphic_info[graphic].src_image_width;
+ int height = graphic_info[graphic].src_image_height;
+ int src_x = 0, src_y = 0;
+#endif
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
+ return;
+
+ if (width > WIN_XSIZE)
+ {
+ /* image width too large for window => center image horizontally */
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
+ }
+
+ if (height > WIN_YSIZE)
+ {
+ /* image height too large for window => center image vertically */
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
+
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
+
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+ redraw_mask = REDRAW_ALL;
+
+ /* reset fading control values to default config settings */
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = title.auto_delay;
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_delay > -1)
+ title.fade_delay_final = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ title.post_delay_final = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ title.auto_delay_final = graphic_info[graphic].auto_delay;
+}
+
+void DrawTitleScreenMessage(int nr, boolean initial)
+{
+ char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ int font_nr = FONT_TEXT_1;
+ int font_width;
+ int font_height;
+ int pad_x = 16 + 4;
+ int pad_y = 32 + 14;
+ int sx = pad_x;
+ int sy = pad_y;
+ int max_chars_per_line;
+ int max_lines_per_screen;
+ int last_game_status = game_status; /* save current game status */
+
+ if (filename == NULL)
+ return;
+
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ /* force MESSAGE font on title message screen */
+ game_status = GAME_MODE_MESSAGE;
+
+ font_width = getFontWidth(font_nr);
+ font_height = getFontHeight(font_nr);
+ max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
+ max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+
+ DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
+ max_lines_per_screen, -1, FALSE, FALSE, FALSE);
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
+
+#if 0
+ SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+#endif
+
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ StopAnimation();
+}
+
+boolean CheckTitleScreen(boolean levelset_has_changed)
+{
+ static boolean show_title_initial = TRUE;
+ boolean show_titlescreen = FALSE;
+
+ /* needed to be able to skip title screen, if no image or message defined */
+ InitializeTitleControls(show_title_initial);
+
+ if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
+ show_titlescreen = TRUE;
+
+ /* show initial title images and messages only once at program start */
+ show_title_initial = FALSE;
+
+ return (show_titlescreen && num_title_screens > 0);
+}
+
+void DrawMainMenuExt(int redraw_mask, boolean do_fading)
+{
+ static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
+#if 0
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ char *name_text = (local_team_mode ? "Team:" : "Name:");
+ int name_width, level_width;
+#endif
#if 0
- if (leveldir_current->readonly)
+ int i;
+#endif
+
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ audio.sound_deactivated = FALSE;
+
+ GetPlayerConfig();
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
+
+ return;
+ }
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ ToggleFullscreenIfNeeded();
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+#if defined(TARGET_SDL)
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
+#if 1
+ if (CheckTitleScreen(levelset_has_changed))
+ {
+ game_status = GAME_MODE_TITLE;
+
+ DrawTitleScreen();
+
+ return;
+ }
+
+#else
+
+ if (setup.show_titlescreen &&
+ ((levelset_has_changed &&
+ (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
+ getLevelSetMessageFilename(1, FALSE) != NULL)) ||
+ (show_title_initial &&
+ (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
+ getLevelSetMessageFilename(1, TRUE) != NULL))))
{
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
+ game_status = GAME_MODE_TITLE;
+
+ DrawTitleScreen();
+
+ return;
}
#endif
- for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
- IMG_MENU_BUTTON));
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+ LoadLevel(level_nr);
+
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+ ClearWindow();
+
+#if 1
+ InitializeMainControls();
#if 1
- drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+ DrawCursorAndText_Main(-1, FALSE);
#else
- drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+
+ if (pos_button != NULL)
+ DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
+ button_graphic, 0);
+
+ if (pos_text != NULL && text != NULL)
+ DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
+
+ if (pos_input != NULL && input != NULL)
+ DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
+ }
#endif
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+#else
- FadeToFront();
- InitAnimation();
+ DrawHeadline();
+
+ DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+ level_width = 9 * 32;
+
+ DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+ FONT_INPUT_1);
+
+ DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+ int2str(level_nr, 3), FONT_VALUE_1);
+
+ {
+ int text_height = getFontHeight(FONT_TEXT_3);
+ int xpos = getLevelRangeTextPos() * 32 + 8;
+ int ypos2 = 3 * 32 + 16;
+ int ypos1 = ypos2 - text_height;
+
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
+ "%03d", leveldir_current->first_level);
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
+ "%03d", leveldir_current->last_level);
+ }
+
+ for (i = 0; i < 8; i++)
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+ IMG_MENU_BUTTON));
+
+ DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
+#endif
+
+ DrawPreviewLevel(TRUE);
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
PlayMenuSound();
PlayMenuMusic();
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+ /* create gadgets for main menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
-#if 1
/* map gadgets for main menu screen */
MapTapeButtons();
-#endif
+ MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+
+ DrawMaskedBorder(REDRAW_ALL);
+
+ if (do_fading)
+ FadeIn(redraw_mask);
+ else
+ BackToFront();
+
+ SetMouseCursor(CURSOR_DEFAULT);
+
+ InitAnimation();
+
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+}
+
+void DrawAndFadeInMainMenu(int redraw_mask)
+{
+ DrawMainMenuExt(redraw_mask, TRUE);
+}
+
+void DrawMainMenu()
+{
+ DrawMainMenuExt(REDRAW_ALL, FALSE);
}
#if 0
}
#endif
+#if 1
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static unsigned long title_delay = 0;
+ static int title_screen_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+#if 1
+ boolean use_cross_fading = FALSE;
+#else
+ boolean use_cross_fading = !show_title_initial; /* default */
+#endif
+ struct TitleControlInfo *tci;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ title_delay = 0;
+ title_screen_nr = 0;
+ tci = &title_controls[title_screen_nr];
+
+#if 0
+ /* determine number of title screens to display (images and messages) */
+ InitializeTitleControls();
+#endif
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ if (num_title_screens == 0)
+ {
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
+
+ title.auto_delay_final = -1;
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+ }
+
+ /* force TITLE music on title info screen */
+ game_status = GAME_MODE_TITLE;
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (tci->is_image)
+ {
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ }
+ else
+ {
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = -1;
+ }
+
+ SetMouseCursor(CURSOR_NONE);
+
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
+ return;
+ }
+
+ if (title.auto_delay_final > -1 &&
+ DelayReached(&title_delay, title.auto_delay_final))
+ button = MB_MENU_CHOICE;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ int anim_mode;
+
+ if (game_status == GAME_MODE_INFO && num_title_screens == 0)
+ {
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ return;
+ }
+
+ title_screen_nr++;
+ tci = &title_controls[title_screen_nr];
+
+ if (tci->is_image)
+ anim_mode =
+ graphic_info[getTitleScreenGraphic(tci->local_nr,
+ tci->initial)].anim_mode;
+ else
+ anim_mode = ANIM_FADE; /* ??? */
+
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+
+ if (title_screen_nr < num_title_screens)
+ {
+ if (!use_cross_fading)
+ FadeOut(REDRAW_ALL);
+
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ RedrawBackground();
+
+ SetMouseCursor(CURSOR_DEFAULT);
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ else /* default: return to main menu */
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ }
+}
+
+#else
+
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static unsigned long title_delay = 0;
+ static int title_nr = 0;
+ static boolean showing_message = FALSE;
+ char *filename = getLevelSetMessageFilename();
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+ boolean use_cross_fading = !show_title_initial; /* default */
+ boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
+ getLevelSetMessageFilename(1, FALSE) == NULL);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ title_delay = 0;
+ title_nr = 0;
+ showing_message = FALSE;
+
+ if (show_title_initial &&
+ graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
+ getLevelSetMessageFilename(1, TRUE) == NULL)
+ show_title_initial = FALSE;
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ if (no_title_info)
+ {
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
+
+ title.auto_delay_final = -1;
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+ }
+
+ /* force TITLE music on title info screen */
+ game_status = GAME_MODE_TITLE;
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
+ {
+ DrawTitleScreenImage(title_nr, show_title_initial);
+ }
+ else
+ {
+ DrawTitleScreenMessage(filename);
+
+ showing_message = TRUE;
+
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = -1;
+ }
+
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
+ return;
+ }
+
+ if (title.auto_delay_final > -1 &&
+ DelayReached(&title_delay, title.auto_delay_final))
+ button = MB_MENU_CHOICE;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ int anim_mode;
+
+ if (game_status == GAME_MODE_INFO && no_title_info)
+ {
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ return;
+ }
+
+ title_nr++;
+
+ if (show_title_initial &&
+ (title_nr >= MAX_NUM_TITLE_IMAGES ||
+ graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
+ {
+ show_title_initial = FALSE;
+
+ title_nr = 0; /* restart with title screens for current level set */
+ }
+
+ anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+
+ if (!use_cross_fading)
+ FadeOut(REDRAW_ALL);
+
+ if (title_nr < MAX_NUM_TITLE_IMAGES &&
+ graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
+ {
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+
+ DrawTitleScreenImage(title_nr, show_title_initial);
+
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else if (!showing_message && filename != NULL)
+ {
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+
+ DrawTitleScreenMessage(filename);
+
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
+ showing_message = TRUE;
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ show_title_initial = FALSE;
+
+ RedrawBackground();
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ else /* default: return to main menu */
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ }
+}
+#endif
+
+void HandleMainMenu_SelectLevel(int step, int direction)
+{
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ new_level_nr = old_level_nr + step * direction;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ level_nr = new_level_nr;
+
+#if 1
+ DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
+ int2str(level_nr, 3), mci->pos_text->font);
+#else
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+#endif
+
+ LoadLevel(level_nr);
+ DrawPreviewLevel(TRUE);
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawPreviewLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ }
+}
+
+#if 1
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = MAIN_CONTROL_GAME;
+ int pos = choice;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ DrawCursorAndText_Main(choice, TRUE);
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ pos = -1;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ {
+ pos = main_controls[i].nr;
+
+ break;
+ }
+ }
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
+ choice == MAIN_CONTROL_SETUP))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ pos = choice + dy;
+ }
+
+ if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ }
+ else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
+ {
+ if (button)
+ {
+ if (pos != choice)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Main(choice, FALSE);
+ DrawCursorAndText_Main(pos, TRUE);
+
+ choice = pos;
+ }
+ }
+ else
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (pos == MAIN_CONTROL_NAME)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (pos == MAIN_CONTROL_LEVELS)
+ {
+ if (leveldir_first)
+ {
+ game_status = GAME_MODE_LEVELS;
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+#if 0
+ gotoTopLevelDir();
+#endif
+
+ DrawChooseLevel();
+ }
+ }
+ else if (pos == MAIN_CONTROL_SCORES)
+ {
+ game_status = GAME_MODE_SCORES;
+
+ DrawHallOfFame(-1);
+ }
+ else if (pos == MAIN_CONTROL_EDITOR)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only !", REQ_CONFIRM);
+
+ game_status = GAME_MODE_EDITOR;
+
+ DrawLevelEd();
+ }
+ else if (pos == MAIN_CONTROL_INFO)
+ {
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+
+ DrawInfoScreen();
+ }
+ else if (pos == MAIN_CONTROL_GAME)
+ {
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ }
+ else if (pos == MAIN_CONTROL_SETUP)
+ {
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (pos == MAIN_CONTROL_QUIT)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ DrawPreviewLevel(FALSE);
+ DoAnimation();
+ }
+}
+
+#else
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static unsigned long level_delay = 0;
static int choice = 5;
int x = 0;
int y = choice;
if (button == MB_MENU_INITIALIZE)
{
- drawCursor(choice, FC_RED);
+ drawCursor(choice, TRUE);
+
return;
}
y = choice + dy;
}
- if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
- (x == 14 && level_nr < leveldir_current->last_level)) &&
- button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ if (y == 1 && dx != 0 && button)
{
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int old_level_nr = level_nr;
- int new_level_nr;
-
- new_level_nr = level_nr + (x == 10 ? -step : +step);
- if (new_level_nr < leveldir_current->first_level)
- new_level_nr = leveldir_current->first_level;
- if (new_level_nr > leveldir_current->last_level)
- new_level_nr = leveldir_current->last_level;
-
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
- {
- /* skipping levels is only allowed when trying to skip single level */
- if (setup.skip_levels && step == 1 &&
- Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
- {
- leveldir_current->handicap_level++;
- SaveLevelSetup_SeriesInfo();
- }
-
- new_level_nr = leveldir_current->handicap_level;
- }
-
- if (new_level_nr != old_level_nr)
- {
- level_nr = new_level_nr;
-
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
- FONT_VALUE_1);
-
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
-
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
-
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
- }
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
}
else if (IN_VIS_FIELD(x, y) &&
y >= 0 && y <= 7 && (y != 1 || x < 10))
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+
choice = y;
}
}
else if (y == 3)
{
if (leveldir_current->readonly &&
- strcmp(setup.player_name, "Artsoft") != 0)
+ !strEqual(setup.player_name, "Artsoft"))
Request("This level is read only !", REQ_CONFIRM);
game_status = GAME_MODE_EDITOR;
DrawLevelEd();
if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
+ DrawPreviewLevel(FALSE);
DoAnimation();
}
}
+#endif
+
/* ========================================================================= */
/* info screen functions */
static struct TokenInfo *info_info;
static int num_info_info;
+static void execInfoTitleScreen()
+{
+ info_mode = INFO_MODE_TITLE;
+ DrawInfoScreen();
+}
+
static void execInfoElements()
{
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
+static void execInfoVersion()
+{
+ info_mode = INFO_MODE_VERSION;
+ DrawInfoScreen();
+}
+
static void execInfoLevelSet()
{
info_mode = INFO_MODE_LEVELSET;
static struct TokenInfo info_info_main[] =
{
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
{ TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
{ TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
{ TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
{ TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
{ TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitInfo, "Exit" },
{ 0, NULL, NULL }
};
-static void DrawInfoScreen_Main()
+static void DrawCursorAndText_Info(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+
+ if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
+static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
{
int i;
ClearWindow();
-#if 1
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
-#else
- DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
-#endif
info_info = info_info_main;
num_info_info = 0;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
+#if 0
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
+#endif
- DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
-
- if (info_info[i].type & TYPE_ENTER_MENU)
+ if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (info_info[i].type & TYPE_LEAVE_MENU)
+ else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Info(i, FALSE);
+#else
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
+
num_info_info++;
}
- FadeToFront();
- InitAnimation();
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
PlayMenuSound();
PlayMenuMusic();
- HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+ DrawMaskedBorder(REDRAW_ALL);
+
+ if (do_fading)
+ FadeIn(redraw_mask);
+ else
+ BackToFront();
+
+ InitAnimation();
}
void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
choice++;
choice_store[info_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Info(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
+
return;
}
else if (button == MB_MENU_LEAVE)
void (*menu_callback_function)(void) = info_info[y].value;
menu_callback_function();
+
break; /* absolutely needed because function changes 'info_info'! */
}
}
{
if (dx)
{
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
if (info_info[choice].type & menu_navigation_type ||
info_info[choice].type & TYPE_ENTER_SCREEN ||
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+#if 1
+ DrawCursorAndText_Info(choice, FALSE);
+ DrawCursorAndText_Info(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[info_mode] = y;
}
}
else if (!(info_info[y].type & TYPE_GHOSTED))
{
- if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
{
void (*menu_callback_function)(void) = info_info[choice].value;
}
}
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+#if 1
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+#else
+ int ystart1 = 100;
+ int ystart2 = 150;
+ int ybottom = SYSIZE - 20;
+#endif
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
+ DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
{
static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY + 64 + 2 * 32;
+ int ybottom = mSY - SY + SYSIZE - 20;
int ystep = TILEY + 4;
int element, action, direction;
int graphic;
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
FrameCounter = 0;
j++;
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
graphic, sync_frame, USE_MASKING);
if (init)
void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
+#if 1
+ int font_nr = FONT_INFO_ELEMENTS;
+#else
int font_nr = FONT_LEVEL_NUMBER;
+#endif
int font_width = getFontWidth(font_nr);
int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
int sy = mSY + 65 + 2 * 32 + 1;
if (strlen(text) <= max_chars_per_line) /* only one line of text */
sy += getFontHeight(font_nr) / 2;
+#if 1
+ DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, -1,
+ TRUE, FALSE, FALSE);
+#else
DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
max_chars_per_line, max_lines_per_text);
+#endif
+}
+
+void DrawInfoScreen_TitleScreen()
+{
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
}
void DrawInfoScreen_Elements()
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+ FadeOut(REDRAW_FIELD);
+
LoadHelpAnimInfo();
LoadHelpTextInfo();
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
- FadeToFront();
+ FadeIn(REDRAW_FIELD);
+
InitAnimation();
}
static int num_pages;
static int page;
int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
- int button_released = !button;
int i;
if (button == MB_MENU_INITIALIZE)
boolean new_element = TRUE;
num_anims = 0;
+
for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
{
if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
page = 0;
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
page++;
+ }
if (page >= num_pages)
{
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
+ if (button != MB_MENU_INITIALIZE)
+ FadeCrossSaveBackbuffer();
+
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeCross(REDRAW_FIELD);
}
else
{
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
LoadMusicInfo();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart = 150, dy = 30;
- int ybottom = SYSIZE - 20;
- int button_released = !button;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int dy = 30;
if (button == MB_MENU_INITIALIZE)
{
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+ DrawTextSCentered(ystart1, FONT_TEXT_1,
+ "No music info for this level set.");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
return;
}
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
int y = 0;
if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (list != NULL)
list = list->next;
+ }
if (list == NULL)
{
+ FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
FadeSoundsAndMusic();
+ if (button != MB_MENU_INITIALIZE)
+ FadeCrossSaveBackbuffer();
+
ClearWindow();
DrawHeadline();
else
PlaySound(sound);
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
}
else
{
PlayMusic(list->music);
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
}
- if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->title, UNKNOWN_NAME))
{
- if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
}
- if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->artist, UNKNOWN_NAME))
{
- if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
}
- if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->album, UNKNOWN_NAME))
{
- if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
}
- if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->year, UNKNOWN_NAME))
{
- if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
}
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeCross(REDRAW_FIELD);
}
if (list != NULL && list->is_sound && sound_info[list->music].loop)
PlaySoundLoop(list->music);
}
-void DrawInfoScreen_Credits()
+static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
-
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
- FadeSoundsAndMusic();
+ if (screen_nr > 8)
+ return FALSE;
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
- "...and many thanks to all contributors");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Liepa");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Boulder Dash\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1984");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Klaus Heinz & Volker Wertich");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Emerald Mine\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1987");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Michael Stopp & Philip Jespersen");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Supaplex\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1991");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Hiroyuki Imabayashi");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Sokoban\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1982");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Alan Bond");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "and");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "Jürgen Bonhagen");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "for the continuous creation");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Elzner");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "Diamond Caves");
+
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
+ "Steffest");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "David Tritscher");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the new Emerald Mine engine");
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Guido Schulz");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the initial DOS port");
+
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "Karl Hörnell");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "And not to forget:");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ "Many thanks to");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ "All those who contributed");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "levels to this game");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
+ "since 1995");
+ }
+#if 0
+ else
+ {
+ return FALSE;
+ }
+#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ "Press any key or button for next page");
+
+ return TRUE;
+}
+
+void DrawInfoScreen_Credits()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Credits(int button)
{
- int button_released = !button;
+ static int screen_nr = 0;
- if (button == MB_MENU_LEAVE)
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+ else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released)
+ else if (button == MB_MENU_CHOICE)
{
- FadeSoundsAndMusic();
+ boolean show_screen;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr++;
+
+ FadeCrossSaveBackbuffer();
+
+ show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
+
+ if (show_screen)
+ {
+ FadeCross(REDRAW_FIELD);
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ }
}
else
{
void DrawInfoScreen_Program()
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
- "info@artsoft.org");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ PROGRAM_EMAIL_STRING);
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
- DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
"Holger Schemel");
- DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
"Detmolder Strasse 189");
- DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
"33604 Bielefeld");
- DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
"Germany");
-
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "More information and levels:");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ PROGRAM_WEBSITE_STRING);
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
"If you have created new levels,");
- DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
"send them to me to include them!");
- DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
":-)");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_Program(int button)
{
- int button_released = !button;
-
if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released)
+ else if (button == MB_MENU_CHOICE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Version()
+{
+ int font_header = FONT_TEXT_3;
+ int font_text = FONT_TEXT_2;
+ int xstep = getFontWidth(font_text);
+ int ystep = getFontHeight(font_text);
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int xstart1 = mSX + 2 * xstep;
+ int xstart2 = mSX + 19 * xstep;
+#if defined(TARGET_SDL)
+ int xstart3 = mSX + 29 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 8;
+ char driver_name[driver_name_len];
+#endif
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
+
+ DrawTextF(xstart1, ystart2, font_header, "Name");
+ DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Version");
+ DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Platform");
+ DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Target");
+ DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Compile time");
+ DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
+
+#if defined(TARGET_SDL)
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Library");
+ DrawTextF(xstart2, ystart2, font_header, "compiled");
+ DrawTextF(xstart3, ystart2, font_header, "linked");
+
+ SDL_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDL_Linked_Version();
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Driver");
+ DrawTextF(xstart2, ystart2, font_header, "Requested");
+ DrawTextF(xstart3, ystart2, font_header, "Used");
+
+ SDL_VideoDriverName(driver_name, driver_name_len);
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+ SDL_AudioDriverName(driver_name, driver_name_len);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+#endif
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
else
{
void DrawInfoScreen_LevelSet()
{
- int ystart = 150;
- int ybottom = SYSIZE - 20;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
char *filename = getLevelSetInfoFilename();
+#if 1
+ int font_nr = FONT_INFO_LEVELSET;
+#else
int font_nr = FONT_LEVEL_NUMBER;
+#endif
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int pad_x = 32;
- int pad_y = ystart;
- int sx = SX + pad_x;
- int sy = SY + pad_y;
+ int pad_y = 150;
+ int sx = mSX + pad_x;
+ int sy = mSY + pad_y;
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
if (filename != NULL)
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen);
+ DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
+ max_lines_per_screen, -1, TRUE, FALSE, TRUE);
else
- DrawTextSCentered(ystart, FONT_TEXT_2,
+ DrawTextSCentered(ystart2, FONT_TEXT_2,
"No information for this level set.");
+
+ FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen_LevelSet(int button)
{
- int button_released = !button;
-
if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released)
+ else if (button == MB_MENU_CHOICE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
else
{
}
}
-void DrawInfoScreen()
+static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- if (info_mode == INFO_MODE_ELEMENTS)
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
DrawInfoScreen_Elements();
else if (info_mode == INFO_MODE_MUSIC)
DrawInfoScreen_Music();
DrawInfoScreen_Credits();
else if (info_mode == INFO_MODE_PROGRAM)
DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main();
+ DrawInfoScreen_Main(redraw_mask, do_fading);
- if (info_mode != INFO_MODE_MUSIC)
+ if (info_mode != INFO_MODE_MAIN &&
+ info_mode != INFO_MODE_TITLE &&
+ info_mode != INFO_MODE_MUSIC)
{
PlayMenuSound();
PlayMenuMusic();
}
}
+void DrawAndFadeInInfoScreen(int redraw_mask)
+{
+ DrawInfoScreenExt(redraw_mask, TRUE);
+}
+
+void DrawInfoScreen()
+{
+ DrawInfoScreenExt(REDRAW_ALL, FALSE);
+}
+
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
- if (info_mode == INFO_MODE_ELEMENTS)
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
HandleInfoScreen_Elements(button);
else if (info_mode == INFO_MODE_MUSIC)
HandleInfoScreen_Music(button);
HandleInfoScreen_Credits(button);
else if (info_mode == INFO_MODE_PROGRAM)
HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
else if (info_mode == INFO_MODE_LEVELSET)
HandleInfoScreen_LevelSet(button);
else
void HandleTypeName(int newxpos, Key key)
{
+ static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+#if 1
+ struct TextPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_MENU_XPOS(pos);
+ int starty = mSY + ALIGNED_MENU_YPOS(pos);
+#endif
+#if 1
+ static int xpos = 0;
+#else
static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+#endif
+ int font_nr = pos->font;
+ int font_active_nr = FONT_ACTIVE(font_nr);
+ int font_width = getFontWidth(font_active_nr);
+#if 1
+#if 0
+ int startx = mSX + mci->pos_input->x;
+ int starty = mSY + mci->pos_input->y;
+#endif
+#else
int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
int startx = mSX + 32 + name_width;
int starty = mSY + ypos * 32;
+#endif
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean is_active = TRUE;
+
+ DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
if (newxpos)
{
+ strcpy(last_player_name, setup.player_name);
+
xpos = newxpos;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* add one character width for added cursor character */
+ pos->width += font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
- return;
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+#endif
}
-
- if (((key >= KSYM_A && key <= KSYM_Z) ||
- (key >= KSYM_a && key <= KSYM_z)) &&
- xpos < MAX_PLAYER_NAME_LEN)
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
- char ascii;
-
- if (key >= KSYM_A && key <= KSYM_Z)
- ascii = 'A' + (char)(key - KSYM_A);
- else
- ascii = 'a' + (char)(key - KSYM_a);
-
- setup.player_name[xpos] = ascii;
+ setup.player_name[xpos] = key_char;
setup.player_name[xpos + 1] = 0;
+
xpos++;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* add one character width for added name text character */
+ pos->width += font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+#endif
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
+
setup.player_name[xpos] = 0;
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* remove one character width for removed name text character */
+ pos->width -= font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
+#endif
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* remove one character width for removed cursor text character */
+ pos->width -= font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+ DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
+#endif
SaveSetup();
+
+ is_active = FALSE;
+
+ game_status = GAME_MODE_MAIN;
+ }
+ else if (key == KSYM_Escape)
+ {
+ strcpy(setup.player_name, last_player_name);
+
+ is_active = FALSE;
+
game_status = GAME_MODE_MAIN;
}
+
+ if (is_active)
+ {
+ pos->width = (strlen(setup.player_name) + 1) * font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ }
+ else
+ {
+ pos->width = strlen(setup.player_name) * font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+ }
}
ClearWindow();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
- MapChooseTreeGadgets(*ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
FadeToFront();
InitAnimation();
TreeInfo *ti)
{
int i;
- char buffer[SCR_FIELDX * 2];
- int max_buffer_len = (SCR_FIELDX - 2) * 2;
char *title_string = NULL;
-#if 0
- int xoffset_sets = 16;
-#endif
int yoffset_sets = MENU_TITLE1_YPOS;
-#if 0
- int xoffset_setup = 16;
-#endif
int yoffset_setup = 16;
-#if 1
-#if 0
- int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
- xoffset_setup);
-#endif
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
yoffset_setup);
-#else
- int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
-#endif
int last_game_status = game_status; /* save current game status */
- title_string =
- (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
- ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
- ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
- ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+ title_string = ti->infotext;
-#if 1
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
-#else
- DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
-#endif
/* force LEVELS font on artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#if 1
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
+ NUM_MENU_ENTRIES_ON_SCREEN * 32);
+#else
/* clear tree list area, but not title or scrollbar */
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SXSIZE - 32 + menu.scrollbar_xoffset,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
MAX_MENU_ENTRIES_ON_SCREEN * 32);
+#endif
for (i = 0; i < num_page_entries; i++)
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
strncpy(buffer, node->name, max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+ DrawText(startx, starty, buffer, font_nr + node->color);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
{
TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
-#if 1
int ypos = MENU_TITLE2_YPOS;
-#else
- int ypos = 40;
-#endif
+ int font_nr = FONT_TITLE_2;
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
if (node->parent_link)
- DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
+ DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
node->class_desc);
else if (node->level_group)
- DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
+ DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
+ DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
return;
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (ti->node_parent)
{
*ti_ptr = ti->node_parent;
}
else if (game_status == GAME_MODE_SETUP)
{
- execSetupArtwork();
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ execSetupGraphics();
+ else
+ execSetupArtwork();
}
else
{
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
if (node_cursor->node_group)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
}
else if (dx == -1 && ti->node_parent)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
{
if (y != ti->cl_cursor)
{
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
+
ti->cl_cursor = y;
}
}
TreeInfo *node_first, *node_cursor;
int entry_pos = ti->cl_first + y;
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
node_first = getTreeInfoFirstGroupEntry(ti);
node_cursor = getTreeInfoFromPos(node_first, entry_pos);
if (game_status == GAME_MODE_SETUP)
{
- execSetupArtwork();
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ execSetupGraphics();
+ else
+ execSetupArtwork();
}
else
{
{
UnmapAllGadgets();
FadeSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
LoadScore(level_nr);
- FadeToFront();
+ FadeOut(REDRAW_FIELD);
+
InitAnimation();
PlayMenuSound();
PlayMenuMusic();
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
-#if 1
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
"HighScores of Level %d", level_nr);
-#else
- DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
- DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
- "HighScores of Level %d", level_nr);
-#endif
for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
DrawText(mSX + dx1, sy, ".", font_nr1);
DrawText(mSX + dx2, sy, ".........................", font_nr3);
- if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
}
static int first_entry = 0;
static int highlight_position = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int button_released = !button;
if (button == MB_MENU_INITIALIZE)
{
drawHallOfFameList(first_entry, highlight_position);
}
}
- else if (button_released)
+ else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSound(SND_BACKGROUND_SCORES);
+
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+ FadeOut(REDRAW_FIELD);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawAndFadeInMainMenu(REDRAW_FIELD);
+ }
if (game_status == GAME_MODE_SCORES)
PlayMenuSoundIfLoop();
static struct TokenInfo *setup_info;
static int num_setup_info;
+static char *screen_mode_text;
+static char *game_speed_text;
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
static void execSetupGame()
{
+ if (game_speeds == NULL)
+ {
+ int i;
+
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
+
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Game Speed");
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ /* sort game speed values to start with slowest game speed */
+ sortTreeInfo(&game_speeds);
+
+ /* set current game speed to configured game speed value */
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ /* if that fails, set current game speed to reliable default value */
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ /* if that also fails, set current game speed to first available speed */
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ /* needed for displaying game speed text instead of identifier */
+ game_speed_text = game_speed_current->name;
+
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
}
+static void execSetupChooseGameSpeed()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+ DrawSetupScreen();
+}
+
static void execSetupEditor()
{
setup_mode = SETUP_MODE_EDITOR;
static void execSetupGraphics()
{
+ if (video.fullscreen_available && screen_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int x = video.fullscreen_modes[i].width;
+ int y = video.fullscreen_modes[i].height;
+ int xx, yy;
+
+ get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
+
+ ti->node_top = &screen_modes;
+ ti->sort_priority = x * 10000 + y;
+
+ sprintf(identifier, "%dx%d", x, y);
+ sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Fullscreen Mode");
+
+ pushTreeInfo(&screen_modes, ti);
+ }
+
+ /* sort fullscreen modes to start with lowest available screen resolution */
+ sortTreeInfo(&screen_modes);
+
+ /* set current screen mode for fullscreen mode to configured setup value */
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ setup.fullscreen_mode);
+
+ /* if that fails, set current screen mode to reliable default value */
+ if (screen_mode_current == NULL)
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ DEFAULT_FULLSCREEN_MODE);
+
+ /* if that also fails, set current screen mode to first available mode */
+ if (screen_mode_current == NULL)
+ screen_mode_current = screen_modes;
+
+ if (screen_mode_current == NULL)
+ video.fullscreen_available = FALSE;
+ }
+
+ if (video.fullscreen_available)
+ {
+ setup.fullscreen_mode = screen_mode_current->identifier;
+
+ /* needed for displaying screen mode name instead of identifier */
+ screen_mode_text = screen_mode_current->name;
+ }
+
setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
}
+static void execSetupChooseScreenMode()
+{
+ if (!video.fullscreen_available)
+ return;
+
+ setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+ DrawSetupScreen();
+}
+
static void execSetupSound()
{
setup_mode = SETUP_MODE_SOUND;
static struct TokenInfo setup_info_game[] =
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
{ TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
{ TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
static struct TokenInfo setup_info_graphics[] =
{
- { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
+ { TYPE_STRING, &screen_mode_text, "" },
{ TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
#if 0
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
{ TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
- { TYPE_SWITCH, &setup.fading, "Fading:" },
#endif
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
- { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_artwork[] =
{
- { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
{ TYPE_STRING, &graphics_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
{ TYPE_STRING, &sounds_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
{ TYPE_STRING, &music_set_name, "" },
{ TYPE_EMPTY, NULL, "" },
#if 1
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcut_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
return key;
}
+static int getSetupTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else
+ return FONT_VALUE_1;
+}
+
static void drawSetupValue(int pos)
{
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
int xpos = MENU_SCREEN_VALUE_XPOS;
int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_VALUE_1;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
int type = setup_info[pos].type;
void *value = setup_info[pos].value;
char *value_string = getSetupValue(type, value);
if (type & TYPE_KEY)
{
-#if 1
- xpos = 1;
-#else
- xpos = 3;
-#endif
+ xpos = MENU_SCREEN_START_XPOS;
if (type & TYPE_QUERY)
{
value_string = "<press key>";
- font_nr = FONT_INPUT_1_ACTIVE;
}
}
else if (type & TYPE_STRING)
{
int max_value_len = (SCR_FIELDX - 2) * 2;
- xpos = 1;
- font_nr = FONT_VALUE_2;
+ xpos = MENU_SCREEN_START_XPOS;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_BOOLEAN_STYLE)
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
{
- font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+ }
}
-#if 1
- for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
- DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
-#else
- DrawText(mSX + xpos * 32, mSY + ypos * 32,
- (xpos == 3 ? " " : " "), font_nr);
-#endif
+ for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+ DrawText(startx + i * font_width, starty, " ", font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
static void changeSetupValue(int pos)
drawSetupValue(pos);
}
+static void DrawCursorAndText_Setup(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = getSetupTextFont(setup_info[pos].type);
+
+ if (setup_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+
+ if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawSetupScreen_Generic()
{
char *title_string = NULL;
title_string = "Setup Shortcuts";
}
-#if 1
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
-#else
- DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
-#endif
num_setup_info = 0;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
+#if 1
+#else
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr = FONT_MENU_1;
+ int font_nr;
+#endif
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &screen_mode_text && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
-#if 1
- if (setup_info[i].type & (TYPE_SWITCH |
- TYPE_YES_NO |
- TYPE_STRING |
- TYPE_KEYTEXT))
- font_nr = FONT_MENU_2;
-#else
- if (setup_info[i].type & TYPE_STRING)
- font_nr = FONT_MENU_2;
-#endif
-
- DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
- if (setup_info[i].type & TYPE_ENTER_MENU)
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (setup_info[i].type & TYPE_LEAVE_MENU)
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Setup(i, FALSE);
+#else
+ font_nr = getSetupTextFont(setup_info[i].type);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+#endif
+
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
choice++;
choice_store[setup_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
+
return;
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
for (y = 0; y < num_setup_info; y++)
{
if (setup_info[y].type & TYPE_LEAVE_MENU)
void (*menu_callback_function)(void) = setup_info[y].value;
menu_callback_function();
+
break; /* absolutely needed because function changes 'setup_info'! */
}
}
{
if (dx)
{
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
if (setup_info[choice].type & menu_navigation_type ||
setup_info[choice].type & TYPE_BOOLEAN_STYLE)
y += dy;
}
- if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
+ if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
{
if (button)
{
- if (y != choice)
+ if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[setup_mode] = y;
}
}
else if (!(setup_info[y].type & TYPE_GHOSTED))
{
- if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ /* when selecting key headline, execute function for key value change */
+ if (setup_info[y].type & TYPE_KEYTEXT &&
+ setup_info[y + 1].type & TYPE_KEY)
+ y++;
+
+ /* when selecting string value, execute function for list selection */
+ if (setup_info[y].type & TYPE_STRING && y > 0 &&
+ setup_info[y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
{
- void (*menu_callback_function)(void) = setup_info[choice].value;
+ void (*menu_callback_function)(void) = setup_info[y].value;
menu_callback_function();
}
else
{
- if (setup_info[y].type & TYPE_KEYTEXT &&
- setup_info[y + 1].type & TYPE_KEY)
- y++;
-
if (setup_info[y].type & TYPE_VALUE)
changeSetupValue(y);
}
void DrawSetupScreen_Input()
{
+#if 1
+ int i;
+#endif
+
ClearWindow();
#if 1
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
-#else
- DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
-#endif
+ setup_info = setup_info_input;
+#endif
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+ DrawCursorAndText_Setup(i, FALSE);
+ }
+#else
initCursor(0, IMG_MENU_BUTTON);
initCursor(1, IMG_MENU_BUTTON);
initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
- drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
-
DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
+#endif
#if 0
DeactivateJoystickForCalibration();
"Joysticks deactivated on this screen");
#endif
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
InitJoysticks();
int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
}
else
{
DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
}
}
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+}
+
void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
static int choice = 0;
- static int player_nr = 0;
int x = 0;
int y = choice;
int pos_start = SETUPINPUT_SCREEN_POS_START;
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (IN_VIS_FIELD(x, y) &&
- y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
+ if (y == 0 && dx != 0 && button)
{
- static unsigned long delay = 0;
-
- if (!DelayReached(&delay, GADGET_FRAME_DELAY))
- return;
-
- player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
-
- drawPlayerSetupInputInfo(player_nr);
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
}
else if (IN_VIS_FIELD(x, y) &&
y >= pos_start && y <= pos_end &&
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = y;
}
}
{
if (y == 1)
{
- char *device_name = setup.input[player_nr].joy.device_name;
+ char *device_name = setup.input[input_player_nr].joy.device_name;
- if (!setup.input[player_nr].use_joystick)
+ if (!setup.input[input_player_nr].use_joystick)
{
int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
setJoystickDeviceToNr(device_name, new_device_nr);
- setup.input[player_nr].use_joystick = TRUE;
+ setup.input[input_player_nr].use_joystick = TRUE;
}
else
{
int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
- setup.input[player_nr].use_joystick = FALSE;
+ setup.input[input_player_nr].use_joystick = FALSE;
else
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
- if (setup.input[player_nr].use_joystick)
+ if (setup.input[input_player_nr].use_joystick)
{
InitJoysticks();
- CalibrateJoystick(player_nr);
+ CalibrateJoystick(input_player_nr);
}
else
- CustomizeKeyboard(player_nr);
+ CustomizeKeyboard(input_player_nr);
}
else if (y == pos_end)
{
ClearWindow();
-#if 1
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
-#else
- DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
-#endif
BackToFront();
InitAnimation();
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
{
case KSYM_Return:
if (check_remaining == 0)
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ DrawChooseTree(&game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ DrawChooseTree(&screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
PlayMenuMusic();
}
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS)
+ DrawSetupScreen();
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
if (game_status != GAME_MODE_PLAYING)
return;
- /* !!! FIX THIS (START) !!! */
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- byte *recorded_player_action;
- byte summarized_player_action = 0;
- byte tape_action[MAX_PLAYERS];
- int i;
-
-#if 1
- if (level.native_em_level->lev->home == 0) /* all players at home */
- {
- local_player->LevelSolved = TRUE;
- AllPlayersGone = TRUE;
-
- level.native_em_level->lev->home = -1;
- }
-
- if (local_player->LevelSolved)
- GameWon();
-
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
-
- if (game_status != GAME_MODE_PLAYING)
- return;
-#else
- if (level.native_em_level->lev->home == 0) /* all players at home */
- {
- if (local_player->LevelSolved)
- GameWon();
-
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ GameActions(); /* main game loop */
- if (game_status != GAME_MODE_PLAYING)
- return;
- }
-#endif
-
- if (level.native_em_level->ply[0]->alive == 0 &&
- level.native_em_level->ply[1]->alive == 0 &&
- level.native_em_level->ply[2]->alive == 0 &&
- level.native_em_level->ply[3]->alive == 0) /* all dead */
- AllPlayersGone = TRUE;
-
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
-
- /* --- game actions --- */
-
- if (tape.pausing)
- {
- /* don't use 100% CPU while in pause mode -- this should better be solved
- like in the R'n'D game engine! */
-
- Delay(10);
-
- return;
- }
-
- recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
-
-#if 1
- /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
- if (recorded_player_action == NULL && tape.pausing)
- return;
-#endif
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- summarized_player_action |= stored_player[i].action;
-
- if (!network_playing)
- stored_player[i].effective_action = stored_player[i].action;
- }
-
- if (!options.network && !setup.team_mode)
- local_player->effective_action = summarized_player_action;
-
- if (recorded_player_action != NULL)
- for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].effective_action = recorded_player_action[i];
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- tape_action[i] = stored_player[i].effective_action;
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+}
- /* !!! (this does not happen in the EM engine) !!! */
- if (tape.recording && tape_action[i] && !tape.player_participates[i])
- tape.player_participates[i] = TRUE; /* player just appeared from CE */
- }
- /* only save actions from input devices, but not programmed actions */
- if (tape.recording)
- TapeRecordAction(tape_action);
+/* ---------- new screen button stuff -------------------------------------- */
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+ switch (gadget_id)
+ {
#if 1
- {
- byte effective_action[MAX_PLAYERS];
-
- for (i = 0; i < MAX_PLAYERS; i++)
- effective_action[i] = stored_player[i].effective_action;
-
-
-#if 0
- printf("::: %s: ",
- tape.playing ? "PLAYING" :
- tape.recording ? "RECORDING" :
- "STOPPED");
-
- for (i = 1; i < MAX_PLAYERS; i++)
- if ((recorded_player_action && recorded_player_action[i] != 0) ||
- tape_action[i] != 0 ||
- effective_action[i] != 0)
- printf("::: -----------------> WARNING!\n");
-
- printf("::: %08d: %08x [%08x] [%08x]\n",
- FrameCounter,
- (recorded_player_action ? recorded_player_action[0] : -1),
- tape_action[0],
- effective_action[0]);
-#endif
-
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + menu.main.button.prev_level.x;
+ *y = mSY + menu.main.button.prev_level.y;
+ break;
- GameActions_EM(effective_action);
- }
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + menu.main.button.next_level.x;
+ *y = mSY + menu.main.button.next_level.y;
+ break;
#else
- GameActions_EM(local_player->effective_action);
-#endif
-
- if (TimeFrames >= FRAMES_PER_SECOND)
- {
- TimeFrames = 0;
- TapeTime++;
-
- if (!level.use_step_counter)
- {
- TimePlayed++;
-
- if (TimeLeft > 0)
- {
- TimeLeft--;
-
- if (TimeLeft <= 10 && setup.time_limit)
- PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
-
- DrawGameValue_Time(TimeLeft);
-
- if (!TimeLeft && setup.time_limit)
- level.native_em_level->lev->killed_out_of_time = TRUE;
- }
- else if (level.time == 0 && level.native_em_level->lev->home > 0)
- DrawGameValue_Time(TimePlayed);
-
- level.native_em_level->lev->time =
- (level.time == 0 ? TimePlayed : TimeLeft);
- }
-
- if (tape.recording || tape.playing)
- DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
- }
-
- FrameCounter++;
- TimeFrames++;
-
- BackToFront();
- }
- else
- {
- if (game.restart_level)
- StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + TILEX * getPrevlevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
- if (local_player->LevelSolved)
- GameWon();
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + TILEX * getNextLevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
+#endif
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ *x = mSX + TILEX * 10;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
- GameActions();
- BackToFront();
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ *x = mSX + TILEX * 12;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
- if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ default:
+ Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
}
}
-void StartGameActions(boolean init_network_game, boolean record_tape,
- long random_seed)
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ void (*get_gadget_position)(int *, int *, int);
+ int gadget_id;
+ int screen_mask;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
-#if 1
- unsigned long new_random_seed = InitRND(random_seed);
-
- if (record_tape)
- TapeStartRecording(new_random_seed);
-#else
- if (record_tape)
- TapeStartRecording(random_seed);
-#endif
-
-#if defined(NETWORK_AVALIABLE)
- if (init_network_game)
{
- SendToServer_StartPlaying();
-
- return;
- }
-#endif
-
- StopAnimation();
-
- game_status = GAME_MODE_PLAYING;
-
-#if 0
- InitRND(random_seed);
-#endif
-
- InitGame();
-}
-
-/* ---------- new screen button stuff -------------------------------------- */
-
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
-
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
-
-#define SC_BORDER_SIZE 14
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_LEVEL,
+ SCREEN_MASK_MAIN,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ "next level"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_PLAYER,
+ SCREEN_MASK_INPUT,
+ "last player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ "next player"
+ },
+};
static struct
{
}
};
+static void CreateScreenMenubuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = menubutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ menubutton_info[i].get_gadget_position(&x, &y, id);
+
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+#if 1
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+#else
+ GDI_WHEEL_AREA_X, 0,
+ GDI_WHEEL_AREA_Y, 0,
+ GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
+ GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+#endif
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
}
#endif
+ CreateScreenMenubuttons();
+
/* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
game_status = GAME_MODE_LEVELS;
FreeGadget(screen_gadget[i]);
}
-void MapChooseTreeGadgets(TreeInfo *ti)
+void MapScreenMenuGadgets(int screen_mask)
{
- int num_entries = numTreeInfoInGroup(ti);
int i;
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- return;
-
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- MapGadget(screen_gadget[i]);
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
-#if 0
-void UnmapChooseTreeGadgets()
+void MapScreenTreeGadgets(TreeInfo *ti)
{
+ int num_entries = numTreeInfoInGroup(ti);
int i;
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- UnmapGadget(screen_gadget[i]);
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ return;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
-
- if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
- return;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
switch (id)
{
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ HandleMainMenu_SelectLevel(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ HandleMainMenu_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ HandleSetupScreen_Input_Player(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ HandleSetupScreen_Input_Player(step, +1);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);