if (pos_button != NULL) /* (x/y may be -1/-1 here) */
{
- if (pos_button->width == 0)
- pos_button->width = button_width;
- if (pos_button->height == 0)
- pos_button->height = button_height;
+ pos_button->width = button_width;
+ pos_button->height = button_height;
}
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
/* calculate size for non-clickable text -- needed for text alignment */
boolean calculate_text_size = (pos_button == NULL && text != NULL);
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
+
if (visibleMenuPos(pos_button))
{
if (pos_text->x == -1)
pos_text->x = pos_button->x + pos_button->width;
if (pos_text->y == -1)
- pos_text->y = pos_button->y;
+ pos_text->y =
+ pos_button->y + (pos_button->height - pos_text->height) / 2;
}
-
- if (pos_text->width == -1 || calculate_text_size)
- pos_text->width = text_width;
- if (pos_text->height == -1 || calculate_text_size)
- pos_text->height = text_height;
}
if (pos_input != NULL) /* (x/y may be -1/-1 here) */
height = SC_SCROLLBUTTON_YSIZE;
/* correct scrollbar position if placed outside menu (playfield) area */
- if (x > SC_SCROLL_UP_XPOS)
- x = SC_SCROLL_UP_XPOS;
+ if (x > SX + SC_SCROLL_UP_XPOS)
+ x = SX + SC_SCROLL_UP_XPOS;
if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
y = mSY + (SC_SCROLL_VERTICAL_YPOS +
height = scrollbar_info[i].height;
/* correct scrollbar position if placed outside menu (playfield) area */
- if (x > SC_SCROLL_VERTICAL_XPOS)
- x = SC_SCROLL_VERTICAL_XPOS;
+ if (x > SX + SC_SCROLL_VERTICAL_XPOS)
+ x = SX + SC_SCROLL_VERTICAL_XPOS;
if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;