-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* screens.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.c
+// ============================================================================
#include "libgame/libgame.h"
#include "cartoons.h"
#include "network.h"
#include "init.h"
-
-/* screens in the setup menu */
+#include "config.h"
+
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
+
+#define MAX_INFO_MODES 8
+
+/* screens on the setup screen */
+/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
#define SETUP_MODE_EDITOR 2
-#define SETUP_MODE_INPUT 3
-#define SETUP_MODE_SHORTCUT 4
-#define SETUP_MODE_GRAPHICS 5
-#define SETUP_MODE_SOUND 6
-#define SETUP_MODE_ARTWORK 7
-#define SETUP_MODE_CHOOSE_GRAPHICS 8
-#define SETUP_MODE_CHOOSE_SOUNDS 9
-#define SETUP_MODE_CHOOSE_MUSIC 10
-
-#define MAX_SETUP_MODES 11
+#define SETUP_MODE_GRAPHICS 3
+#define SETUP_MODE_SOUND 4
+#define SETUP_MODE_ARTWORK 5
+#define SETUP_MODE_INPUT 6
+#define SETUP_MODE_TOUCH 7
+#define SETUP_MODE_SHORTCUTS 8
+#define SETUP_MODE_SHORTCUTS_1 9
+#define SETUP_MODE_SHORTCUTS_2 10
+#define SETUP_MODE_SHORTCUTS_3 11
+#define SETUP_MODE_SHORTCUTS_4 12
+#define SETUP_MODE_SHORTCUTS_5 13
+
+/* sub-screens on the setup screen (generic) */
+#define SETUP_MODE_CHOOSE_ARTWORK 14
+#define SETUP_MODE_CHOOSE_OTHER 15
+
+/* sub-screens on the setup screen (specific) */
+#define SETUP_MODE_CHOOSE_GAME_SPEED 16
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_GRAPHICS 22
+#define SETUP_MODE_CHOOSE_SOUNDS 23
+#define SETUP_MODE_CHOOSE_MUSIC 24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
+
+#define MAX_SETUP_MODES 31
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
/* for various menu stuff */
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
-#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MENU_SCREEN_INFO_XSTART 16
+#define MENU_SCREEN_INFO_YSTART1 100
+#define MENU_SCREEN_INFO_YSTART2 128
+#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
+ MENU_SCREEN_INFO_YSTART2 - \
+ TILEY / 2)
+#define MAX_INFO_ELEMENTS_ON_SCREEN 128
+#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
+ MENU_SCREEN_INFO_YSTEP)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ MAX_INFO_ELEMENTS_ON_SCREEN), \
+ NUM_INFO_ELEMENTS_FROM_CONF)
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG 13
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_SCROLL_UP 0
-#define SCREEN_CTRL_ID_SCROLL_DOWN 1
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_PREV_PLAYER 2
+#define SCREEN_CTRL_ID_NEXT_PLAYER 3
+#define SCREEN_CTRL_ID_SCROLL_UP 4
+#define SCREEN_CTRL_ID_SCROLL_DOWN 5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define NUM_SCREEN_GADGETS 7
+
+#define NUM_SCREEN_MENUBUTTONS 4
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_GADGETS 3
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_INPUT (1 << 1)
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
static void CalibrateJoystick(int);
+static void execSetupGame(void);
+static void execSetupGraphics(void);
+static void execSetupSound(void);
+static void execSetupTouch(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreen_NotAvailable(char *, char *);
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_Version(int);
+
+static void MapScreenMenuGadgets(int);
+static void MapScreenGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+
+static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
-#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
-#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+static TreeInfo *screen_modes = NULL;
+static TreeInfo *screen_mode_current = NULL;
-#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
- menu.list_size[game_status] : \
- MAX_MENU_ENTRIES_ON_SCREEN)
+static TreeInfo *window_sizes = NULL;
+static TreeInfo *window_size_current = NULL;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-#define NUM_SCROLLBAR_BITMAPS 2
-static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
-#endif
+static TreeInfo *scaling_types = NULL;
+static TreeInfo *scaling_type_current = NULL;
+static TreeInfo *scroll_delays = NULL;
+static TreeInfo *scroll_delay_current = NULL;
-static void drawCursorExt(int xpos, int ypos, int color, int graphic)
-{
- static int cursor_array[SCR_FIELDY];
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
- if (xpos == 0)
- {
- if (graphic != 0)
- cursor_array[ypos] = graphic;
- else
- graphic = cursor_array[ypos];
- }
+static TreeInfo *game_speeds = NULL;
+static TreeInfo *game_speed_current = NULL;
- if (color == FC_RED)
- graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
- IMG_MENU_BUTTON_ACTIVE);
+static TreeInfo *volumes_simple = NULL;
+static TreeInfo *volume_simple_current = NULL;
- ypos += MENU_SCREEN_START_YPOS;
+static TreeInfo *volumes_loops = NULL;
+static TreeInfo *volume_loops_current = NULL;
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
- graphic, 0);
-}
+static TreeInfo *volumes_music = NULL;
+static TreeInfo *volume_music_current = NULL;
-static void initCursor(int ypos, int graphic)
-{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
-}
+static TreeInfo *touch_controls = NULL;
+static TreeInfo *touch_control_current = NULL;
-static void drawCursor(int ypos, int color)
-{
- drawCursorExt(0, ypos, color, 0);
-}
+static TreeInfo *move_distances = NULL;
+static TreeInfo *move_distance_current = NULL;
-static void drawCursorXY(int xpos, int ypos, int graphic)
+static TreeInfo *drop_distances = NULL;
+static TreeInfo *drop_distance_current = NULL;
+
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
+static struct
{
- drawCursorExt(xpos, ypos, -1, graphic);
-}
+ int value;
+ char *text;
+} window_sizes_list[] =
+{
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
+};
-static void drawChooseTreeCursor(int ypos, int color)
+static struct
{
- int last_game_status = game_status; /* save current game status */
+ char *value;
+ char *text;
+} scaling_types_list[] =
+{
+ { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ { NULL, NULL },
+};
- drawCursorExt(0, ypos, color, 0);
+static struct
+{
+ int value;
+ char *text;
+} game_speeds_list[] =
+{
+#if 1
+ { 30, "Very Slow" },
+ { 25, "Slow" },
+ { 20, "Normal" },
+ { 15, "Fast" },
+ { 10, "Very Fast" },
+#else
+ { 1000, "1/1s (Extremely Slow)" },
+ { 500, "1/2s" },
+ { 200, "1/5s" },
+ { 100, "1/10s" },
+ { 50, "1/20s" },
+ { 29, "1/35s (Original Supaplex)" },
+ { 25, "1/40s" },
+ { 20, "1/50s (Normal Speed)" },
+ { 14, "1/70s (Maximum Supaplex)" },
+ { 10, "1/100s" },
+ { 5, "1/200s" },
+ { 2, "1/500s" },
+ { 1, "1/1000s (Extremely Fast)" },
+#endif
- game_status = last_game_status; /* restore current game status */
-}
+ { -1, NULL },
+};
-static void PlayMenuSound()
+static struct
{
- int sound = menu.sound[game_status];
+ int value;
+ char *text;
+} scroll_delays_list[] =
+{
+ { 0, "0 Tiles (No Scroll Delay)" },
+ { 1, "1 Tile" },
+ { 2, "2 Tiles" },
+ { 3, "3 Tiles (Default)" },
+ { 4, "4 Tiles" },
+ { 5, "5 Tiles" },
+ { 6, "6 Tiles" },
+ { 7, "7 Tiles" },
+ { 8, "8 Tiles (Maximum Scroll Delay)"},
+
+ { -1, NULL },
+};
- if (sound == SND_UNDEFINED)
- return;
+static struct
+{
+ char *value;
+ char *text;
+} snapshot_modes_list[] =
+{
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
- else
- PlaySound(sound);
-}
+ { NULL, NULL },
+};
-static void PlayMenuSoundIfLoop()
+static struct
{
- int sound = menu.sound[game_status];
+ int value;
+ char *text;
+} volumes_list[] =
+{
+ { 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
+};
- if (sound == SND_UNDEFINED)
- return;
+static struct
+{
+ char *value;
+ char *text;
+} touch_controls_list[] =
+{
+ { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
+ { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
-}
+ { NULL, NULL },
+};
-static void PlayMenuMusic()
+static struct
+{
+ int value;
+ char *text;
+} distances_list[] =
{
- int music = menu.music[game_status];
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 3, "3 %" },
+ { 4, "4 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 15, "15 %" },
+ { 20, "20 %" },
+ { 25, "25 %" },
+
+ { -1, NULL },
+};
- if (music == MUS_UNDEFINED)
- return;
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
+ (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
+ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
+ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
+ SETUP_MODE_CHOOSE_ARTWORK : \
+ SETUP_MODE_CHOOSE_OTHER)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_SETUP] : \
+ menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
+#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_SETUP] : \
+ menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_XOFFSET_SETUP(setup_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_YOFFSET_SETUP(setup_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
- PlayMusic(music);
-}
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
-void DrawHeadline()
-{
- int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
- int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
- int x1 = SX + (SXSIZE - text1_width) / 2;
- int x2 = SX + (SXSIZE - text2_width) / 2;
+#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
+ NUM_MENU_ENTRIES_ON_SCREEN)
- DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
- DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
-}
-static void ToggleFullscreenIfNeeded()
-{
- if (setup.fullscreen != video.fullscreen_enabled)
- {
- /* save old door content */
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+/* title display and control definitions */
- /* toggle fullscreen */
- ChangeVideoModeIfNeeded(setup.fullscreen);
- setup.fullscreen = video.fullscreen_enabled;
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
+ 2 * MAX_NUM_TITLE_MESSAGES)
- /* redraw background to newly created backbuffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+#define NO_DIRECT_LEVEL_SELECT (-1)
- /* restore old door content */
- BlitBitmap(bitmap_db_door, backbuffer,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
- redraw_mask = REDRAW_ALL;
- }
-}
+static int num_title_screens = 0;
-void DrawMainMenu()
+struct TitleControlInfo
{
- static LevelDirTree *leveldir_last_valid = NULL;
- char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width = getTextWidth("Name:", FONT_MENU_1);
- int level_width = getTextWidth("Level:", FONT_MENU_1);
- int i;
+ boolean is_image;
+ boolean initial;
+ int local_nr;
+ int sort_priority;
+};
- UnmapAllGadgets();
- FadeSoundsAndMusic();
+struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
+/* main menu display and control definitions */
+
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_LEVEL_NAME 15
+#define MAIN_CONTROL_LEVEL_AUTHOR 16
+#define MAIN_CONTROL_LEVEL_YEAR 17
+#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
+#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
+#define MAIN_CONTROL_LEVEL_TESTED_BY 20
+#define MAIN_CONTROL_TITLE_1 21
+#define MAIN_CONTROL_TITLE_2 22
+#define MAIN_CONTROL_TITLE_3 23
+
+static char str_main_text_name[10];
+static char str_main_text_first_level[10];
+static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
+
+static char *main_text_name = str_main_text_name;
+static char *main_text_first_level = str_main_text_first_level;
+static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
+static char *main_text_levels = "Levelset";
+static char *main_text_scores = "Hall Of Fame";
+static char *main_text_editor = "Level Creator";
+static char *main_text_info = "Info Screen";
+static char *main_text_game = "Start Game";
+static char *main_text_setup = "Setup";
+static char *main_text_quit = "Quit";
+static char *main_text_level_name = level.name;
+static char *main_text_level_author = level.author;
+static char *main_text_level_year = NULL;
+static char *main_text_level_imported_from = NULL;
+static char *main_text_level_imported_by = NULL;
+static char *main_text_level_tested_by = NULL;
+
+struct MainControlInfo
+{
+ int nr;
- KeyboardAutoRepeatOn();
- ActivateJoystick();
+ struct MenuPosInfo *pos_button;
+ int button_graphic;
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ struct TextPosInfo *pos_text;
+ char **text;
- audio.sound_deactivated = FALSE;
+ struct TextPosInfo *pos_input;
+ char **input;
+};
- /* needed if last screen was the playing screen, invoked from level editor */
- if (level_editor_test_game)
+static struct MainControlInfo main_controls[] =
+{
{
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
+ MAIN_CONTROL_NAME,
+ &menu.main.button.name, IMG_MENU_BUTTON_NAME,
+ &menu.main.text.name, &main_text_name,
+ &menu.main.input.name, &setup.player_name,
+ },
+ {
+ MAIN_CONTROL_LEVELS,
+ &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
+ &menu.main.text.levels, &main_text_levels,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SCORES,
+ &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
+ &menu.main.text.scores, &main_text_scores,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_EDITOR,
+ &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
+ &menu.main.text.editor, &main_text_editor,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_INFO,
+ &menu.main.button.info, IMG_MENU_BUTTON_INFO,
+ &menu.main.text.info, &main_text_info,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_GAME,
+ &menu.main.button.game, IMG_MENU_BUTTON_GAME,
+ &menu.main.text.game, &main_text_game,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SETUP,
+ &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
+ &menu.main.text.setup, &main_text_setup,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_QUIT,
+ &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
+ &menu.main.text.quit, &main_text_quit,
+ NULL, NULL,
+ },
+#if 0
+ /* (these two buttons are real gadgets) */
+ {
+ MAIN_CONTROL_PREV_LEVEL,
+ &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_NEXT_LEVEL,
+ &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+#endif
+ {
+ MAIN_CONTROL_FIRST_LEVEL,
+ NULL, -1,
+ &menu.main.text.first_level, &main_text_first_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LAST_LEVEL,
+ NULL, -1,
+ &menu.main.text.last_level, &main_text_last_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NUMBER,
+ NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NAME,
+ NULL, -1,
+ &menu.main.text.level_name, &main_text_level_name,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_AUTHOR,
+ NULL, -1,
+ &menu.main.text.level_author, &main_text_level_author,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_YEAR,
+ NULL, -1,
+ &menu.main.text.level_year, &main_text_level_year,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_FROM,
+ NULL, -1,
+ &menu.main.text.level_imported_from, &main_text_level_imported_from,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_BY,
+ NULL, -1,
+ &menu.main.text.level_imported_by, &main_text_level_imported_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_TESTED_BY,
+ NULL, -1,
+ &menu.main.text.level_tested_by, &main_text_level_tested_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, &setup.internal.program_title,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
+ NULL, -1,
+ &menu.main.text.title_2, &setup.internal.program_copyright,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, &setup.internal.program_company,
+ NULL, NULL,
+ },
- return;
+ {
+ -1,
+ NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
}
+};
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
- /* needed if last screen was the setup screen and fullscreen state changed */
- ToggleFullscreenIfNeeded();
+static int getTitleScreenGraphic(int nr, boolean initial)
+{
+ return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
+}
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
+{
+ return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
+}
- /* store valid level series information */
- leveldir_last_valid = leveldir_current;
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
- /* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+static int getTitleMessageGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
-#ifdef TARGET_SDL
- SetDrawtoField(DRAW_BACKBUFFER);
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
#endif
- /* map gadgets for main menu screen */
- MapTapeButtons();
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
- /* level_nr may have been set to value over handicap with level editor */
- if (setup.handicap && level_nr > leveldir_current->handicap_level)
- level_nr = leveldir_current->handicap_level;
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+ int base = (is_image ?
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
- GetPlayerConfig();
- LoadLevel(level_nr);
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
+ int sound_global = menu.sound[mode];
+ int sound_local = base + nr;
- SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
- ClearWindow();
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
+#endif
- DrawHeadline();
+ if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+ return sound_local;
- DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+ if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+ return sound_global;
- DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
- DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
- FONT_VALUE_1);
+ return SND_UNDEFINED;
+}
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
+ int music_global = menu.music[mode];
+ int music_local = base + nr;
- DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
- leveldir_current->first_level, leveldir_current->last_level);
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
+#endif
- if (leveldir_current->readonly)
- {
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
- }
+ if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+ return music_local;
- for(i=0; i<8; i++)
- initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
+ if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+ return music_global;
- drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+ return MUS_UNDEFINED;
+}
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ struct TitleFadingInfo ti;
- FadeToFront();
- InitAnimation();
- HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
+ if (is_image)
+ {
+ int graphic = getTitleScreenGraphic(nr, initial);
+
+ /* initialize fading control values to default title config settings */
+ ti = (initial ? title_initial_default : title_default);
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
+ ti.fade_mode = graphic_info[graphic].fade_mode;
+ if (graphic_info[graphic].fade_delay > -1)
+ ti.fade_delay = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ ti.post_delay = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ ti.auto_delay = graphic_info[graphic].auto_delay;
+ }
+ else
+ {
+ if (initial)
+ {
+ ti.fade_mode = titlemessage_initial[nr].fade_mode;
+ ti.fade_delay = titlemessage_initial[nr].fade_delay;
+ ti.post_delay = titlemessage_initial[nr].post_delay;
+ ti.auto_delay = titlemessage_initial[nr].auto_delay;
+ }
+ else
+ {
+ ti.fade_mode = titlemessage[nr].fade_mode;
+ ti.fade_delay = titlemessage[nr].fade_delay;
+ ti.post_delay = titlemessage[nr].post_delay;
+ ti.auto_delay = titlemessage[nr].auto_delay;
+ }
+ }
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ return ti;
+}
- PlayMenuSound();
- PlayMenuMusic();
+static int compareTitleControlInfo(const void *object1, const void *object2)
+{
+ const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
+ const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
+ int compare_result;
+
+ if (tci1->initial != tci2->initial)
+ compare_result = (tci1->initial ? -1 : +1);
+ else if (tci1->sort_priority != tci2->sort_priority)
+ compare_result = tci1->sort_priority - tci2->sort_priority;
+ else if (tci1->is_image != tci2->is_image)
+ compare_result = (tci1->is_image ? -1 : +1);
+ else
+ compare_result = tci1->local_nr - tci2->local_nr;
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+ return compare_result;
+}
-#if 0
- ClearEventQueue();
-#endif
+static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
+ boolean initial,
+ int nr, int sort_priority)
+{
+ title_controls[num_title_screens].is_image = is_image;
+ title_controls[num_title_screens].initial = initial;
+ title_controls[num_title_screens].local_nr = nr;
+ title_controls[num_title_screens].sort_priority = sort_priority;
+
+ num_title_screens++;
}
-static void gotoTopLevelDir()
+static void InitializeTitleControls_CheckTitleInfo(boolean initial)
{
- /* move upwards to top level directory */
- while (leveldir_current->node_parent)
+ int i;
+
+ for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
{
- /* write a "path" into level tree for easy navigation to last level */
- if (leveldir_current->node_parent->node_group->cl_first == -1)
- {
- int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
- int num_page_entries;
- int cl_first, cl_cursor;
-
- if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ int graphic = getTitleScreenGraphic(i, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int sort_priority = graphic_info[graphic].sort_priority;
- cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- cl_cursor = leveldir_pos - cl_first;
+ if (bitmap != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
+ }
- leveldir_current->node_parent->node_group->cl_first = cl_first;
- leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
- }
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
+ char *filename = getLevelSetTitleMessageFilename(i, initial);
+ int sort_priority = tmi->sort_priority;
- leveldir_current = leveldir_current->node_parent;
+ if (filename != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
}
}
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+static void InitializeTitleControls(boolean show_title_initial)
{
- static int choice = 5;
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
- {
- drawCursor(choice, FC_RED);
- return;
- }
+ num_title_screens = 0;
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx && choice == 1)
- x = (dx < 0 ? 10 : 14);
- else if (dy)
- y = choice + dy;
- }
+ /* 1st step: initialize title screens for game start (only when starting) */
+ if (show_title_initial)
+ InitializeTitleControls_CheckTitleInfo(TRUE);
- if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
- (x == 14 && level_nr < leveldir_current->last_level)) &&
- button)
- {
- static unsigned long level_delay = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int new_level_nr, old_level_nr = level_nr;
+ /* 2nd step: initialize title screens for current level set */
+ InitializeTitleControls_CheckTitleInfo(FALSE);
- new_level_nr = level_nr + (x == 10 ? -step : +step);
- if (new_level_nr < leveldir_current->first_level)
- new_level_nr = leveldir_current->first_level;
- if (new_level_nr > leveldir_current->last_level)
- new_level_nr = leveldir_current->last_level;
+ /* sort title screens according to sort_priority and title number */
+ qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
+ compareTitleControlInfo);
+}
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
- new_level_nr = leveldir_current->handicap_level;
+static boolean visibleMenuPos(struct MenuPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
+}
- if (old_level_nr == new_level_nr ||
- !DelayReached(&level_delay, GADGET_FRAME_DELAY))
- goto out;
+static boolean visibleTextPos(struct TextPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
+}
- level_nr = new_level_nr;
+static void InitializeMainControls()
+{
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ int i;
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+ /* set main control text values to dynamically determined values */
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ strcpy(main_text_first_level, int2str(leveldir_current->first_level,
+ menu.main.text.first_level.size));
+ strcpy(main_text_last_level, int2str(leveldir_current->last_level,
+ menu.main.text.last_level.size));
+ strcpy(main_text_level_number, int2str(level_nr,
+ menu.main.text.level_number.size));
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ main_text_level_year = leveldir_current->year;
+ main_text_level_imported_from = leveldir_current->imported_from;
+ main_text_level_imported_by = leveldir_current->imported_by;
+ main_text_level_tested_by = leveldir_current->tested_by;
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
- }
- else if (x == 0 && y >= 0 && y <= 7)
+ /* set main control screen positions to dynamically determined values */
+ for (i = 0; main_controls[i].nr != -1; i++)
{
- if (button)
+ struct MainControlInfo *mci = &main_controls[i];
+ int nr = mci->nr;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+
+ int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
+ int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
+ int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
+ int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
+ int text_chars = (text != NULL ? strlen(text) : 0);
+ int input_chars = (input != NULL ? strlen(input) : 0);
+
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
+ int text_width = font_text_width * text_chars;
+ int text_height = font_text_height;
+ int input_width = font_input_width * input_chars;
+ int input_height = font_input_height;
+
+ if (nr == MAIN_CONTROL_NAME)
{
- if (y != choice)
+ menu.main.input.name.width = input_width;
+ menu.main.input.name.height = input_height;
+ }
+
+ if (pos_button != NULL) /* (x/y may be -1/-1 here) */
+ {
+ pos_button->width = button_width;
+ pos_button->height = button_height;
+ }
+
+ if (pos_text != NULL) /* (x/y may be -1/-1 here) */
+ {
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
+
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
+
+ if (visibleMenuPos(pos_button))
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = y;
+ if (pos_text->x == -1)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1)
+ pos_text->y =
+ pos_button->y + (pos_button->height - pos_text->height) / 2;
}
}
- else
+
+ if (pos_input != NULL) /* (x/y may be -1/-1 here) */
{
- if (y == 0)
+ if (visibleTextPos(pos_text))
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
- HandleTypeName(strlen(setup.player_name), 0);
+ if (pos_input->x == -1)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1)
+ pos_input->y = pos_text->y;
}
- else if (y == 1)
- {
- if (leveldir_first)
- {
- game_status = GAME_MODE_LEVELS;
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- gotoTopLevelDir();
+ if (pos_input->width == -1)
+ pos_input->width = input_width;
+ if (pos_input->height == -1)
+ pos_input->height = input_height;
+ }
+ }
+}
- DrawChooseLevel();
- }
- }
- else if (y == 2)
+static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
+ int graphic, boolean pressed)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int xoffset = (pressed ? g->pressed_xoffset : 0);
+ int yoffset = (pressed ? g->pressed_yoffset : 0);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
+ g->width, g->height, dst_x, dst_y);
+}
+
+static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
+ boolean active_input,
+ boolean pressed_button)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->nr == nr || nr == -1)
+ {
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+
+ if (active_text)
{
- game_status = GAME_MODE_SCORES;
- DrawHallOfFame(-1);
+ button_graphic = BUTTON_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
}
- else if (y == 3)
+
+ if (active_input)
{
- if (leveldir_current->readonly &&
- strcmp(setup.player_name, "Artsoft") != 0)
- Request("This level is read only !", REQ_CONFIRM);
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
+ font_input = FONT_ACTIVE(font_input);
}
- else if (y == 4)
+
+ if (visibleMenuPos(pos_button))
{
- game_status = GAME_MODE_INFO;
- DrawHelpScreen();
+ struct MenuPosInfo *pos = pos_button;
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
+
+ DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
+ DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
}
- else if (y == 5)
+
+ if (visibleTextPos(pos_text) && text != NULL)
{
- if (setup.autorecord)
- TapeStartRecording();
+ struct TextPosInfo *pos = pos_text;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
-#if defined(PLATFORM_UNIX)
- if (options.network)
- SendToServer_StartPlaying();
- else
+#if 1
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
#endif
- {
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
- InitGame();
- }
- }
- else if (y == 6)
- {
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
- DrawSetupScreen();
+ DrawText(x, y, text, font_text);
}
- else if (y == 7)
+
+ if (visibleTextPos(pos_input) && input != NULL)
{
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ struct TextPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+
+#if 1
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
+#endif
+ DrawText(x, y, input, font_input);
}
}
}
+}
- out:
-
- if (game_status == GAME_MODE_MAIN)
- {
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
- DoAnimation();
- }
+static void DrawCursorAndText_Main(int nr, boolean active_text,
+ boolean pressed_button)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
+}
- BackToFront();
+#if 0
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
+ boolean pressed_button)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
}
+#endif
+static struct MainControlInfo *getMainControlInfo(int nr)
+{
+ int i;
-#define MAX_HELPSCREEN_ELS 10
-#define HA_NEXT -999
-#define HA_END -1000
+ for (i = 0; main_controls[i].nr != -1; i++)
+ if (main_controls[i].nr == nr)
+ return &main_controls[i];
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
+ return NULL;
+}
-#if 0
-static int helpscreen_action[] =
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
{
- IMG_PLAYER_1_MOVING_DOWN, 16,
- IMG_PLAYER_1_MOVING_UP, 16,
- IMG_PLAYER_1_MOVING_LEFT, 16,
- IMG_PLAYER_1_MOVING_RIGHT, 16,
- IMG_PLAYER_1_PUSHING_LEFT, 16,
- IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
- IMG_SAND, -1, HA_NEXT,
+static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
+{
+ if (rect == NULL)
+ return FALSE;
- IMG_EMPTY_SPACE, -1, HA_NEXT,
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
- IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
- IMG_STEELWALL, -1, HA_NEXT,
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
- IMG_WALL, -1, HA_NEXT,
+static void AdjustScrollbar(int id, int items_max, int items_visible,
+ int item_position)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
- IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_UP, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
- IMG_INVISIBLE_WALL, -1, HA_NEXT,
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
- IMG_WALL_SLIPPERY, -1, HA_NEXT,
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
+ first_entry);
+}
- IMG_FONT_GAME_INFO, -1, HA_NEXT,
+static void clearMenuListArea()
+{
+ int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- IMG_EMERALD, -1, HA_NEXT,
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
- IMG_DIAMOND, -1, HA_NEXT,
+ /* clear menu list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+}
- IMG_BD_DIAMOND, -1, HA_NEXT,
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
+{
+ static int cursor_array[MAX_LEV_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
- IMG_EMERALD_YELLOW, 50,
- IMG_EMERALD_RED, 50,
- IMG_EMERALD_PURPLE, 50, HA_NEXT,
+ if (xpos == 0)
+ {
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
+ else
+ graphic = cursor_array[ypos];
+ }
- IMG_BD_ROCK, -1, HA_NEXT,
+ if (active)
+ graphic = BUTTON_ACTIVE(graphic);
- IMG_BOMB, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 10, HA_NEXT,
+ DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
+ DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
+}
- IMG_NUT, 100,
- IMG_NUT_BREAKING, 6,
- IMG_EMERALD, 20, HA_NEXT,
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FALSE, graphic);
+}
- IMG_WALL_EMERALD, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD, 20, HA_NEXT,
+static void drawCursor(int ypos, boolean active)
+{
+ drawCursorExt(0, ypos, active, -1);
+}
- IMG_WALL_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, FALSE, graphic);
+}
- IMG_WALL_BD_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_BD_DIAMOND, 20, HA_NEXT,
+static void drawChooseTreeCursor(int ypos, boolean active)
+{
+ int last_game_status = game_status; /* save current game status */
- IMG_WALL_EMERALD_YELLOW, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_YELLOW, 20,
- IMG_WALL_EMERALD_RED, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_RED, 20,
- IMG_WALL_EMERALD_PURPLE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_PURPLE, 20, HA_NEXT,
+ drawCursorExt(0, ypos, active, -1);
- IMG_ACID, -1, HA_NEXT,
+ game_status = last_game_status; /* restore current game status */
+}
- IMG_KEY_1, 50,
- IMG_KEY_2, 50,
- IMG_KEY_3, 50,
- IMG_KEY_4, 50, HA_NEXT,
+void DrawHeadline()
+{
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ setup.internal.program_copyright);
+}
- IMG_GATE_1, 50,
- IMG_GATE_2, 50,
- IMG_GATE_3, 50,
- IMG_GATE_4, 50, HA_NEXT,
+void DrawTitleScreenImage(int nr, boolean initial)
+{
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
+ return;
- IMG_GATE_1_GRAY, 50,
- IMG_GATE_2_GRAY, 50,
- IMG_GATE_3_GRAY, 50,
- IMG_GATE_4_GRAY, 50, HA_NEXT,
+ if (width > WIN_XSIZE)
+ {
+ /* image width too large for window => center image horizontally */
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
+ }
- IMG_DYNAMITE, -1, HA_NEXT,
+ if (height > WIN_YSIZE)
+ {
+ /* image height too large for window => center image vertically */
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
- IMG_DYNAMITE_ACTIVE, 96,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+ /* always display title screens centered */
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
- IMG_DYNABOMB_ACTIVE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
- IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
- IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
+ redraw_mask = REDRAW_ALL;
+}
- IMG_SPACESHIP_RIGHT, 16,
- IMG_SPACESHIP_UP, 16,
- IMG_SPACESHIP_LEFT, 16,
- IMG_SPACESHIP_DOWN, 16, HA_NEXT,
+void DrawTitleScreenMessage(int nr, boolean initial)
+{
+ char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
+ int last_game_status = game_status; /* save current game status */
- IMG_BUG_RIGHT, 16,
- IMG_BUG_UP, 16,
- IMG_BUG_LEFT, 16,
- IMG_BUG_DOWN, 16, HA_NEXT,
+ if (filename == NULL)
+ return;
- IMG_BD_BUTTERFLY, -1, HA_NEXT,
+ /* force TITLE font on title message screen */
+ game_status = getTitleMessageGameMode(initial);
- IMG_BD_FIREFLY, -1, HA_NEXT,
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
- IMG_PACMAN_RIGHT, 16,
- IMG_PACMAN_UP, 16,
- IMG_PACMAN_LEFT, 16,
- IMG_PACMAN_DOWN, 16, HA_NEXT,
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
- IMG_YAMYAM, -1, HA_NEXT,
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
- IMG_DARK_YAMYAM, -1, HA_NEXT,
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- IMG_ROBOT, -1, HA_NEXT,
+ DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
- IMG_MOLE_MOVING_RIGHT, 16,
- IMG_MOLE_MOVING_UP, 16,
- IMG_MOLE_MOVING_LEFT, 16,
- IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
+ game_status = last_game_status; /* restore current game status */
+}
- IMG_PENGUIN_MOVING_RIGHT, 16,
- IMG_PENGUIN_MOVING_UP, 16,
- IMG_PENGUIN_MOVING_LEFT, 16,
- IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
- IMG_PIG_MOVING_RIGHT, 16,
- IMG_PIG_MOVING_UP, 16,
- IMG_PIG_MOVING_LEFT, 16,
- IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
- IMG_DRAGON_MOVING_RIGHT, 16,
- IMG_DRAGON_MOVING_UP, 16,
- IMG_DRAGON_MOVING_LEFT, 16,
- IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
+ StopAnimation();
+}
- IMG_SATELLITE, -1, HA_NEXT,
+boolean CheckTitleScreen(boolean levelset_has_changed)
+{
+ static boolean show_title_initial = TRUE;
+ boolean show_titlescreen = FALSE;
- IMG_ROBOT_WHEEL, 50,
- IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
+ /* needed to be able to skip title screen, if no image or message defined */
+ InitializeTitleControls(show_title_initial);
- IMG_LAMP, 50,
- IMG_LAMP_ACTIVE, 50, HA_NEXT,
+ if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
+ show_titlescreen = TRUE;
- IMG_TIME_ORB_FULL, 50,
- IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
+ /* show initial title images and messages only once at program start */
+ show_title_initial = FALSE;
- IMG_AMOEBA_DROP, 50,
- IMG_AMOEBA_GROWING, 6,
- IMG_AMOEBA_WET, 20, HA_NEXT,
+ return (show_titlescreen && num_title_screens > 0);
+}
- IMG_AMOEBA_DEAD, -1, HA_NEXT,
+void DrawMainMenu()
+{
+ static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
+ int fade_mask = REDRAW_FIELD;
- IMG_AMOEBA_WET, -1, HA_NEXT,
+ LimitScreenUpdates(FALSE);
- IMG_AMOEBA_WET, 100,
- IMG_AMOEBA_GROWING, 6, HA_NEXT,
+ FadeSetLeaveScreen();
- IMG_AMOEBA_FULL, 50,
- IMG_AMOEBA_DEAD, 50,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
+ /* do not fade out here -- function may continue and fade on editor screen */
- IMG_GAME_OF_LIFE, -1, HA_NEXT,
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
- IMG_BIOMAZE, -1, HA_NEXT,
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
- IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+ audio.sound_deactivated = FALSE;
- IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+ GetPlayerConfig();
- IMG_EXIT_CLOSED, 200,
- IMG_EXIT_OPENING, 16,
- IMG_EXIT_OPEN, 100, HA_NEXT,
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
- IMG_EXIT_OPEN, -1, HA_NEXT,
+ return;
+ }
- IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ // (moved to "execSetupGraphics()" to change fullscreen state directly)
+ // ToggleFullscreenOrChangeWindowScalingIfNeeded();
- IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
- IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
- IMG_SPEED_PILL, -1, HA_NEXT,
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
- HA_END
-};
-#endif
+ init_last = init; /* switch to new busy animation */
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:", "You can dig through it"},
- {"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
- {"Massive Wall:", "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but", "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:", "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;", "Can be moved by the player"},
- {"Bomb: You can move it, but be", "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:", "Bomb the wall away to get it"},
- {"Wall with a diamond inside:", "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone", "forever (including our hero)"},
- {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key", "with the same color"},
- {"Door: You have to find out the", "right color of the key for it"},
- {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
- {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side", "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
- {"Firefly: Moves at the left side", "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,", "if you're not careful"},
- {"Cruncher: Eats diamonds and you,", "if you're not careful"},
- {"Cruncher (BD style):", "Eats almost everything"},
- {"Robot: Tries to kill the player", ""},
- {"The mole: Eats the amoeba and turns","empty space into normal sand"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all", "gems it can get"},
- {"The Dragon: Breathes fire,", "especially to some monsters"},
- {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be", "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
- {"Sokoban element: Object which must", "be pushed to an empty field"},
- {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
- {"Sokoban element: Field with object", "which can be pushed away"},
- {"Speed pill: Lets the player run", "twice as fast as normally"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
-#if 0
-static char *helpscreen_music[][3] =
-{
- { "Alchemy", "Ian Boddy", "Drive" },
- { "The Chase", "Propaganda", "A Secret Wish" },
- { "Network 23", "Tangerine Dream", "Exit" },
- { "Czardasz", "Robert Pieculewicz", "Czardasz" },
- { "21st Century Common Man", "Tangerine Dream", "Tyger" },
- { "Voyager", "The Alan Parsons Project","Pyramid" },
- { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
-};
-#endif
+ /* needed if different viewport properties defined for menues */
+ ChangeViewportPropertiesIfNeeded();
-static int num_helpscreen_music = 7;
-static int helpscreen_musicpos;
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
-#if 1
-void DrawHelpScreenElAction(int start, boolean init)
-{
- int i = 0, j = 0;
- int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
- int ystep = TILEY + 4;
- int element, action, direction;
- int graphic;
- int delay;
- int sync_frame;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
- if (init)
- {
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- ClearWindow();
- DrawHeadline();
+ FadeOut(fade_mask);
- DrawTextSCentered(100, FONT_TEXT_1, "The game elements:");
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Press any key or button for next page");
- }
+ SetDrawtoField(DRAW_BACKBUFFER);
- while (demo_anim_info[j].element != -999)
+ if (CheckTitleScreen(levelset_has_changed))
{
- if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
- break;
- else if (i < start)
- {
- while (demo_anim_info[j].element != -1)
- j++;
+ game_status_last_screen = GAME_MODE_MAIN;
+ game_status = GAME_MODE_TITLE;
- j++;
- i++;
+ DrawTitleScreen();
- continue;
- }
+ return;
+ }
- j += helpscreen_step[i - start];
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
- element = demo_anim_info[j].element;
- action = demo_anim_info[j].action;
- direction = demo_anim_info[j].direction;
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
- if (action != -1 && direction != -1)
- graphic = el_act_dir2img(element, action, direction);
- else if (action != -1)
- graphic = el_act2img(element, action);
- else if (direction != -1)
- graphic = el_act2img(element, direction);
- else
- graphic = el2img(element);
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
- delay = demo_anim_info[j++].delay;
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
- if (delay == -1)
- delay = 1000000;
+#if 0
+ if (fade_mask == REDRAW_ALL)
+ RedrawGlobalBorder();
+#endif
- if (helpscreen_frame[i - start] == 0)
- {
- sync_frame = 0;
- helpscreen_frame[i - start] = delay - 1;
- }
- else
- {
- sync_frame = delay - helpscreen_frame[i - start];
- helpscreen_frame[i - start]--;
- }
+ ClearField();
- if (demo_anim_info[j].element == -1)
- {
- if (!helpscreen_frame[i - start])
- helpscreen_step[i - start] = 0;
- }
- else
- {
- if (!helpscreen_frame[i - start])
- helpscreen_step[i - start]++;
- while(demo_anim_info[j].element != -1)
- j++;
- }
+ InitializeMainControls();
- j++;
+ DrawCursorAndText_Main(-1, FALSE, FALSE);
+ DrawPreviewLevelInitial();
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
- TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
- if (init)
- DrawHelpScreenElText(element, action, direction, i - start);
+ TapeStop();
+ if (TAPE_IS_EMPTY(tape))
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
- i++;
- }
+ PlayMenuSound();
+ PlayMenuMusic();
- redraw_mask |= REDRAW_FIELD;
+ /* create gadgets for main menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
- FrameCounter++;
-}
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+ MapScreenMenuGadgets(SCREEN_MASK_MAIN);
-#else
+ /* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+ BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
-void DrawHelpScreenElAction(int start)
-{
- int i = 0, j = 0;
- int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
- int ystep = TILEY + 4;
- int graphic;
- int frame_count;
- int sync_frame;
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- while (helpscreen_action[j] != HA_END)
- {
- if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
- break;
- else if (i < start)
- {
- while (helpscreen_action[j] != HA_NEXT)
- j++;
+ DrawMaskedBorder(fade_mask);
- j++;
- i++;
+ FadeIn(fade_mask);
+ FadeSetEnterMenu();
- continue;
- }
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
- j += 2 * helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
- frame_count = helpscreen_action[j++];
- if (frame_count == -1)
- frame_count = 1000000;
+ SetMouseCursor(CURSOR_DEFAULT);
- if (helpscreen_frame[i-start] == 0)
- {
- sync_frame = 0;
- helpscreen_frame[i-start] = frame_count - 1;
- }
- else
- {
- sync_frame = frame_count - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
- }
+ InitAnimation();
- if (helpscreen_action[j] == HA_NEXT)
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
- }
- else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+}
+
+static void gotoTopLevelDir()
+{
+ /* move upwards until inside (but not above) top level directory */
+ while (leveldir_current->node_parent &&
+ !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
+ {
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
- }
- j++;
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
-#if 1
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
- TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
-#else
- frame = getGraphicAnimationFrame(graphic, sync_frame);
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
- DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
- graphic, frame);
-#endif
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first;
- i++;
- }
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
-#if 1
- redraw_mask |= REDRAW_FIELD;
-#else
- for(i=2; i<16; i++)
- {
- MarkTileDirty(0, i);
- MarkTileDirty(1, i);
+ leveldir_current = leveldir_current->node_parent;
}
-#endif
-
- FrameCounter++;
}
-#endif
-#if 1
-void DrawHelpScreenElText(int element, int action, int direction, int ypos)
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
- int xstart = mSX + 56;
- int ystart = mSY + 65 + 2 * 32;
- int ystep = TILEY + 4;
- char *text;
+ static unsigned int title_delay = 0;
+ static int title_screen_nr = 0;
+ static int last_sound = -1, last_music = -1;
+ boolean return_to_main_menu = FALSE;
+ struct TitleControlInfo *tci;
+ struct TitleFadingInfo fading_default;
+ struct TitleFadingInfo fading_last = fading;
+ struct TitleFadingInfo fading_next;
+ int sound, music;
- text = getListEntry(demo_anim_text, element_info[element].token_name);
- if (text == NULL)
+ if (button == MB_MENU_INITIALIZE)
{
- char token[MAX_LINE_LEN];
+ title_delay = 0;
+ title_screen_nr = 0;
+ tci = &title_controls[title_screen_nr];
- strcpy(token, element_info[element].token_name);
+ last_sound = SND_UNDEFINED;
+ last_music = MUS_UNDEFINED;
- if (action != -1)
- strcat(token, element_action_info[action].suffix);
+ if (game_status_last_screen == GAME_MODE_INFO)
+ {
+ if (num_title_screens == 0)
+ {
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
- if (direction != -1)
- strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
+ return;
+ }
- text = getListEntry(demo_anim_text, token);
+ FadeSoundsAndMusic();
- if (text == NULL)
- text = "[Oops! No Text found!]";
- }
+ FadeOut(REDRAW_ALL);
-#if 1
- DrawTextToTextArea(xstart, ystart + ypos * ystep, text, FONT_TEXT_2, 34,
- 34, 2, BLIT_ON_BACKGROUND);
-#else
- if (strlen(text) > 25)
- text[25] = '\0';
+ /* only required to update logic for redrawing global border */
+ ClearField();
+ }
- DrawText(xstart, ystart + ypos * ystep + 8, text, FONT_TEXT_2);
-#endif
-}
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
-#else
+ fading_default = (tci->initial ? title_initial_default : title_default);
-void DrawHelpScreenElText(int start)
-{
- int i;
- int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
- int ybottom = SYSIZE - 20;
+ fading = fading_next = getTitleFading(tci);
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- ClearWindow();
- DrawHeadline();
+ if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode & FADE_TYPE_TRANSFORM)
+ {
+ fading.fade_mode = FADE_MODE_FADE;
+ fading.fade_delay = fading_default.fade_delay;
+ }
- DrawTextSCentered(100, FONT_TEXT_1, "The game elements:");
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
- {
- DrawText(xstart,
- ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0], FONT_TEXT_2);
- DrawText(xstart, ystart + (i - start) * ystep + 16,
- helpscreen_eltext[i][1], FONT_TEXT_2);
- }
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
-}
-#endif
+ last_sound = sound;
+ last_music = music;
-void DrawHelpScreenMusicText(int num)
-{
- struct MusicFileInfo *list = music_file_info;
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
- int i;
+ SetMouseCursor(CURSOR_NONE);
- for (i=0; i < num && list; i++)
- list = list->next;
+ FadeIn(REDRAW_ALL);
- FadeSoundsAndMusic();
- ClearWindow();
- DrawHeadline();
+ fading = fading_next;
- DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:");
+ DelayReached(&title_delay, 0); /* reset delay counter */
-#if 1
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
-#else
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][0]);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
- "%s", helpscreen_music[num][1]);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][2]);
-#endif
+ return;
+ }
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
-#if 0
- PlaySoundLoop(background_loop[num]);
-#endif
-}
+ if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
+ {
+ FadeSetEnterScreen();
-void DrawHelpScreenCreditsText()
-{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
- FadeSoundsAndMusic();
- ClearWindow();
- DrawHeadline();
+ DrawInfoScreen();
- DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
- "...and many thanks to all contributors");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
+ return;
+ }
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
-}
+ title_screen_nr++;
+ tci = &title_controls[title_screen_nr];
-void DrawHelpScreenContactText()
-{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ if (title_screen_nr < num_title_screens)
+ {
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- ClearWindow();
- DrawHeadline();
+ if (sound == SND_UNDEFINED || sound != last_sound)
+ FadeSounds();
+ if (music == MUS_UNDEFINED || music != last_music)
+ FadeMusic();
- DrawTextSCentered(100, FONT_TEXT_1, "Program information:");
+ FadeOut(REDRAW_ALL);
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
- "This game is Freeware!");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
- "If you like it, send e-mail to:");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
- "info@artsoft.org");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
- "or SnailMail to:");
- DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
- "Holger Schemel");
- DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
- "Detmolder Strasse 189");
- DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
- "33604 Bielefeld");
- DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
- "Germany");
-
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
- "If you have created new levels,");
- DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
- "send them to me to include them!");
- DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
- ":-)");
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for main menu");
-}
+ fading_next = getTitleFading(tci);
-void DrawHelpScreen()
-{
- struct MusicFileInfo *list;
- int i;
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_musicpos = 0;
- helpscreen_state = 0;
+ last_sound = sound;
+ last_music = music;
- LoadDemoAnimInfo();
- LoadDemoAnimText();
- LoadMusicInfo();
+ /* last screen already faded out, next screen has no animation */
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
- num_helpscreen_els = 0;
- for (i=0; demo_anim_info[i].element != -999; i++)
- if (demo_anim_info[i].element == -1)
- num_helpscreen_els++;
+ FadeIn(REDRAW_ALL);
- num_helpscreen_music = 0;
- for (list = music_file_info; list != NULL; list = list->next)
- num_helpscreen_music++;
+ fading = fading_next;
- DrawHelpScreenElAction(0, TRUE);
-#if 0
- DrawHelpScreenElText(0);
-#endif
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else
+ {
+ FadeSoundsAndMusic();
- FadeToFront();
- InitAnimation();
+ return_to_main_menu = TRUE;
+ }
+ }
- PlayMenuSound();
- PlayMenuMusic();
-}
+ if (return_to_main_menu)
+ {
+ SetMouseCursor(CURSOR_DEFAULT);
-void HandleHelpScreen(int button)
-{
- static unsigned long hs_delay = 0;
- int num_helpscreen_els_pages =
- (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
- int button_released = !button;
- int i;
+ /* force full menu screen redraw after displaying title screens */
+ redraw_mask = REDRAW_ALL;
- if (button_released)
- {
- if (helpscreen_state < num_helpscreen_els_pages - 1)
+ if (game_status_last_screen == GAME_MODE_INFO)
{
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_state++;
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
- FrameCounter = 0;
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS, TRUE);
-#if 0
- DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
-#endif
- }
- else if (helpscreen_state <
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenCreditsText();
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music)
- {
- helpscreen_state++;
- DrawHelpScreenContactText();
+ DrawInfoScreen();
}
- else
+ else /* default: return to main menu */
{
- FadeSoundsAndMusic();
-
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
}
+}
+
+void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+{
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
+ new_level_nr = selected_level_nr;
else
+ new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
{
- if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
+ Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
{
- if (helpscreen_state < num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS, FALSE);
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
}
- PlayMenuSoundIfLoop();
+ new_level_nr = leveldir_current->handicap_level;
}
- DoAnimation();
- BackToFront();
+ if (new_level_nr != old_level_nr)
+ {
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ level_nr = new_level_nr;
+
+ DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
+ int2str(level_nr, menu.main.text.level_number.size),
+ mci->pos_text->font);
+
+ LoadLevel(level_nr);
+ DrawPreviewLevelInitial();
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawPreviewLevelInitial() takes some time */
+ BackToFront();
+ /* SyncDisplay(); */
+ }
}
-void HandleTypeName(int newxpos, Key key)
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
- int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
- int startx = mSX + 32 + name_width;
- int starty = mSY + ypos * 32;
+ static int choice = MAIN_CONTROL_GAME;
+ static boolean button_pressed_last = FALSE;
+ boolean button_pressed = FALSE;
+ int pos = choice;
+ int i;
- if (newxpos)
+ if (button == MB_MENU_INITIALIZE)
{
- xpos = newxpos;
-
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
return;
}
- if (((key >= KSYM_A && key <= KSYM_Z) ||
- (key >= KSYM_a && key <= KSYM_z)) &&
- xpos < MAX_PLAYER_NAME_LEN)
+ if (mx || my) /* mouse input */
{
- char ascii;
+ pos = -1;
- if (key >= KSYM_A && key <= KSYM_Z)
- ascii = 'A' + (char)(key - KSYM_A);
- else
- ascii = 'a' + (char)(key - KSYM_a);
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ {
+ pos = main_controls[i].nr;
- setup.player_name[xpos] = ascii;
- setup.player_name[xpos + 1] = 0;
- xpos++;
+ break;
+ }
+ }
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
- }
- else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
- {
- xpos--;
- setup.player_name[xpos] = 0;
+ // handle pressed/unpressed state for active/inactive menu buttons
+ // (if pos != -1, "i" contains index position corresponding to "pos")
+ if (button &&
+ pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
+ insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
+ button_pressed = TRUE;
+
+ if (button_pressed != button_pressed_last)
+ {
+ DrawCursorAndText_Main(choice, TRUE, button_pressed);
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+ if (button_pressed)
+ PlaySound(SND_MENU_BUTTON_PRESSING);
+ else
+ PlaySound(SND_MENU_BUTTON_RELEASING);
+ }
}
- else if (key == KSYM_Return && xpos > 0)
+ else if (dx || dy) /* keyboard input */
{
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+ if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
+ choice == MAIN_CONTROL_SETUP))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ pos = choice + dy;
+ }
+
+ if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_LEVELNR;
+
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawChooseLevelNr();
+ }
+ else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
+ {
+ if (button)
+ {
+ if (pos != choice)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Main(choice, FALSE, FALSE);
+ DrawCursorAndText_Main(pos, TRUE, button_pressed);
+
+ choice = pos;
+ }
+ }
+ else
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (pos == MAIN_CONTROL_NAME)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (pos == MAIN_CONTROL_LEVELS)
+ {
+ if (leveldir_first)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_LEVELS;
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (setup.internal.choose_from_top_leveldir)
+ gotoTopLevelDir();
+
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawChooseLevelSet();
+ }
+ }
+ else if (pos == MAIN_CONTROL_SCORES)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_SCORES;
+
+ DrawHallOfFame(-1);
+ }
+ else if (pos == MAIN_CONTROL_EDITOR)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only!", REQ_CONFIRM);
+
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_EDITOR;
+
+ FadeSetEnterScreen();
+
+ DrawLevelEd();
+ }
+ else if (pos == MAIN_CONTROL_INFO)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawInfoScreen();
+ }
+ else if (pos == MAIN_CONTROL_GAME)
+ {
+ StopAnimation();
+
+ StartGameActions(options.network, setup.autorecord, level.random_seed);
+ }
+ else if (pos == MAIN_CONTROL_SETUP)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawSetupScreen();
+ }
+ else if (pos == MAIN_CONTROL_QUIT)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ button_pressed_last = button_pressed;
+}
+
+
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info; /* number of info entries shown on screen */
+static int max_info_info; /* total number of info entries in list */
+
+static void execInfoTitleScreen()
+{
+ info_mode = INFO_MODE_TITLE;
+
+ DrawInfoScreen();
+}
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+
+ DrawInfoScreen();
+}
+
+static void execInfoVersion()
+{
+ info_mode = INFO_MODE_VERSION;
+
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+}
+
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static int getMenuTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static struct TokenInfo *setup_info;
+static struct TokenInfo setup_info_input[];
+
+static struct TokenInfo *menu_info;
+
+static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
+ int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
+ struct TokenInfo *ti = &token_info[pos];
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int font_nr = getMenuTextFont(ti->type);
+
+ if (token_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
+
+ if (ti->type & ~TYPE_SKIP_ENTRY)
+ drawCursor(screen_pos, active);
+}
+
+static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static char *screen_mode_text;
+static char *window_size_text;
+static char *scaling_type_text;
+
+static void drawSetupValue(int, int);
+
+static void drawMenuInfoList(int first_entry, int num_page_entries,
+ int max_page_entries)
+{
+ int i;
+
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = 0;
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ int menu_info_pos = first_entry + i;
+ struct TokenInfo *si = &menu_info[menu_info_pos];
+ void *value_ptr = si->value;
+
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
+ si->type |= TYPE_GHOSTED;
+
+ if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (si->type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
+
+ if (si->type & TYPE_VALUE &&
+ menu_info == setup_info)
+ drawSetupValue(i, menu_info_pos);
+ }
+}
+
+static void DrawInfoScreen_Main()
+{
+ int fade_mask = REDRAW_FIELD;
+ int i;
+
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+ FadeSetLeaveScreen();
+
+ FadeOut(fade_mask);
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+
+ info_info = info_info_main;
+
+ // determine maximal number of info entries that can be displayed on screen
+ num_info_info = 0;
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_info_info++;
+
+ // determine maximal number of info entries available for menu of info screen
+ max_info_info = 0;
+ for (i = 0; info_info[i].type != 0; i++)
+ max_info_info++;
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ MapScreenGadgets(max_info_info);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+
+ InitAnimation();
+}
+
+static void changeSetupValue(int, int, int);
+
+void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries, int max_page_entries)
+{
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
+ int *choice_store = choice_stores[game_status];
+ int *first_entry_store = first_entry_stores[game_status];
+ int choice = choice_store[mode]; /* starts with 0 */
+ int first_entry = first_entry_store[mode]; /* starts with 0 */
+ int x = 0;
+ int y = choice - first_entry;
+ int y_old = y;
+ boolean position_set_by_scrollbar = (dx == 999);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ // check if number of menu page entries has changed (may happen by change
+ // of custom artwork definition value for 'list_size' for this menu screen)
+ // (in this case, the last menu position most probably has to be corrected)
+ if (num_page_entries != num_page_entries_last[mode])
+ {
+ choice_store[mode] = first_entry_store[mode] = 0;
+
+ choice = first_entry = 0;
+ y = y_old = 0;
+
+ num_page_entries_last[mode] = num_page_entries;
+ }
+
+ /* advance to first valid menu entry */
+ while (choice < num_page_entries &&
+ menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+
+ if (position_set_by_scrollbar)
+ first_entry = first_entry_store[mode] = dy;
+ else
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+
+ choice_store[mode] = choice;
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; i < max_page_entries; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ break; /* absolutely needed because function changes 'menu_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && first_entry == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ first_entry + num_page_entries == max_page_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (y + dy < 0 ||
+ y + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && first_entry > 0)
+ {
+ /* scroll page/line up */
+
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
+ {
+ /* scroll page/line down */
+
+ first_entry += step;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = MAX(0, max_page_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ choice += first_entry - first_entry_store[mode];
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+ else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ {
+ choice += SIGN(dy);
+
+ if (choice < first_entry ||
+ choice > first_entry + num_page_entries - 1)
+ first_entry += SIGN(dy);
+ }
+
+ first_entry_store[mode] = first_entry;
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
+
+ if (menu_info[choice].type & menu_navigation_type ||
+ menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ menu_info[choice].type & TYPE_YES_NO_AUTO)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y += dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (first_entry + y > 0 &&
+ first_entry + y < max_page_entries - 1 &&
+ menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+
+ if (!IN_VIS_MENU(x, y))
+ {
+ choice += y - y_old;
+
+ if (choice < first_entry)
+ first_entry = choice;
+ else if (choice > first_entry + num_page_entries - 1)
+ first_entry = choice - num_page_entries + 1;
+
+ if (first_entry >= 0 &&
+ first_entry + num_page_entries <= max_page_entries)
+ {
+ first_entry_store[mode] = first_entry;
+
+ if (choice < first_entry)
+ choice = first_entry;
+ else if (choice > first_entry + num_page_entries - 1)
+ choice = first_entry + num_page_entries - 1;
+
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
+
+ choice = choice_store[mode] = first_entry + y;
+ }
+ }
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ /* when selecting key headline, execute function for key value change */
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ /* when selecting string value, execute function for list selection */
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
+ {
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ FadeSetFromType(menu_info[first_entry + y].type);
+
+ menu_callback_function();
+ }
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
+ }
+ }
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
+ DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystep = MENU_SCREEN_INFO_YSTEP;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_INFO_ELEMENTS;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
+
+ DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+}
+
+void DrawInfoScreen_TitleScreen()
+{
+ game_status_last_screen = GAME_MODE_INFO;
+ game_status = GAME_MODE_TITLE;
+
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
+}
+
+void DrawInfoScreen_Elements()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ FadeOut(REDRAW_FIELD);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned int info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ page++;
+ }
+
+ if (page >= num_pages)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (page > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GameFrameDelay))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int dy = 30;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1,
+ "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (list != NULL)
+ list = list->next;
+ }
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ if (list != music_file_info)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
+}
+
+static void DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Liepa");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Boulder Dash\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1984");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Klaus Heinz & Volker Wertich");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Emerald Mine\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1987");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Michael Stopp & Philip Jespersen");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Supaplex\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1991");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Hiroyuki Imabayashi");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Sokoban\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1982");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Alan Bond");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "and");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "J\xfcrgen Bonhagen");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "for the continuous creation");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Elzner");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "Diamond Caves");
+
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
+ "Steffest");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "David Tritscher");
+#if 1
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the code base used for the");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ "native Emerald Mine engine");
+#else
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the new Emerald Mine engine");
+#endif
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Guido Schulz");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the initial DOS port");
+
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "Karl H\xf6rnell");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "And not to forget:");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ "Many thanks to");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ "All those who contributed");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "levels to this game");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
+ "since 1995");
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+}
+
+void DrawInfoScreen_Credits()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ static int screen_nr = 0;
+ int num_screens = 9;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ // DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr++;
+ }
+
+ if (screen_nr >= num_screens)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (screen_nr > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Program()
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
+
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "This game is Freeware!");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ "If you like it, send e-mail to:");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ setup.internal.program_email);
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "More information and levels:");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ setup.internal.program_website);
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Program(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Version()
+{
+ int font_header = FONT_TEXT_3;
+ int font_text = FONT_TEXT_2;
+ int xstep = getFontWidth(font_text);
+ int ystep = getFontHeight(font_text);
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 10;
+#if defined(TARGET_SDL2)
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+#else
+ char driver_name[driver_name_len];
+#endif
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
+
+ DrawTextF(xstart1, ystart2, font_header, "Name");
+ DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Version");
+ DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Platform");
+ DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Target");
+ DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Compile time");
+ DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Library");
+ DrawTextF(xstart2, ystart2, font_header, "compiled");
+ DrawTextF(xstart3, ystart2, font_header, "linked");
+
+ SDL_VERSION(&sdl_version_compiled);
+#if defined(TARGET_SDL2)
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+#else
+ sdl_version_linked = SDL_Linked_Version();
+#endif
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Driver");
+ DrawTextF(xstart2, ystart2, font_header, "Requested");
+ DrawTextF(xstart3, ystart2, font_header, "Used");
+
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
+#else
+ SDL_VideoDriverName(driver_name, driver_name_len);
+#endif
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
+#else
+ SDL_AudioDriverName(driver_name, driver_name_len);
+#endif
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_LevelSet()
+{
+ struct TitleMessageInfo *tmi = &readme;
+ char *filename = getLevelSetInfoFilename();
+ char *title = "Level Set Information:";
+ int ystart1 = mSY - SY + 100;
+ int ybottom = mSY - SY + SYSIZE - 20;
+
+ if (filename == NULL)
+ {
+ DrawInfoScreen_NotAvailable(title, "No information for this level set.");
+
+ return;
+ }
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, title);
+
+ /* if x position set to "-1", automatically determine by playfield width */
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
+
+ /* if y position set to "-1", use static default value */
+ if (tmi->y == -1)
+ tmi->y = 150;
+
+ /* if width set to "-1", automatically determine by playfield width */
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
+
+ /* if height set to "-1", automatically determine by playfield height */
+ if (tmi->height == -1)
+ tmi->height = SYSIZE - 20 - tmi->y - 10;
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MAIN &&
+ info_mode != INFO_MODE_TITLE &&
+ info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
+ }
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+}
+
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
+void HandleTypeName(int newxpos, Key key)
+{
+ static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+ struct TextPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int starty = mSY + ALIGNED_TEXT_YPOS(pos);
+ static int xpos = 0;
+ int font_nr = pos->font;
+ int font_active_nr = FONT_ACTIVE(font_nr);
+ int font_width = getFontWidth(font_active_nr);
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean is_active = TRUE;
+
+ DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+
+ if (newxpos)
+ {
+ strcpy(last_player_name, setup.player_name);
+
+ xpos = newxpos;
+
+#if defined(TARGET_SDL2)
+ SDL_StartTextInput();
+#endif
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ setup.player_name[xpos] = key_char;
+ setup.player_name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ setup.player_name[xpos] = 0;
+ }
+ else if (key == KSYM_Return && xpos > 0)
+ {
+ SaveSetup();
+
+ is_active = FALSE;
+
+ game_status = GAME_MODE_MAIN;
+ }
+ else if (key == KSYM_Escape)
+ {
+ strcpy(setup.player_name, last_player_name);
+
+ is_active = FALSE;
+
+ game_status = GAME_MODE_MAIN;
+ }
+
+ if (is_active)
+ {
+ pos->width = (strlen(setup.player_name) + 1) * font_width;
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ }
+ else
+ {
+ pos->width = strlen(setup.player_name) * font_width;
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+
+#if defined(TARGET_SDL2)
+ SDL_StopTextInput();
+#endif
+ }
+}
+
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+
+ return;
+ }
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ FadeOut(fade_mask);
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ ClearField();
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+
+ InitAnimation();
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int i;
+ char *title_string = NULL;
+ int yoffset_sets = MENU_TITLE1_YPOS;
+ int yoffset_setup = 16;
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+ int last_game_status = game_status; /* save current game status */
+
+ title_string = ti->infotext;
+
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr + node->color);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
+ int ypos = MENU_TITLE2_YPOS;
+ int font_nr = FONT_TITLE_2;
+
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = posTreeInfo(ti);
+
+ if (ti->cl_first == -1)
+ {
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ /* only after change of list size (by custom graphic configuration) */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ game_status = last_game_status; /* restore current game status */
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (y != ti->cl_cursor)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+
+ ti->cl_cursor = y;
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ FadeSetLeaveMenu();
+
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChooseLevelSet()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr()
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+
+ DrawChooseTree(&level_number_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ /* required before door position may be changed in next step */
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeSetEnterScreen();
+
+ FadeOut(fade_mask);
+
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i, j;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearField();
+
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
+ int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+
+ for (j = 0; j < num_dots; j++)
+ DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
- SaveSetup();
game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
}
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
- BackToFront();
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
}
-static void DrawChooseTree(TreeInfo **ti_ptr)
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info; /* number of setup entries shown on screen */
+static int max_setup_info; /* total number of setup entries in list */
+
+static char *screen_mode_text;
+static char *window_size_text;
+static char *scaling_type_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
+
+static void execSetupMain()
{
- UnmapAllGadgets();
+ setup_mode = SETUP_MODE_MAIN;
- FreeScreenGadgets();
- CreateScreenGadgets();
+ DrawSetupScreen();
+}
- CloseDoor(DOOR_CLOSE_2);
+static void execSetupGame_setGameSpeeds()
+{
+ if (game_speeds == NULL)
+ {
+ int i;
- ClearWindow();
+ for (i = 0; game_speeds_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
- HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
- MapChooseTreeGadgets(*ti_ptr);
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
- FadeToFront();
- InitAnimation();
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Game Speed");
+
+ pushTreeInfo(&game_speeds, ti);
+ }
+
+ /* sort game speed values to start with slowest game speed */
+ sortTreeInfo(&game_speeds);
+
+ /* set current game speed to configured game speed value */
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
+
+ /* if that fails, set current game speed to reliable default value */
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
+
+ /* if that also fails, set current game speed to first available speed */
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+ }
+
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
+
+ /* needed for displaying game speed text instead of identifier */
+ game_speed_text = game_speed_current->name;
}
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+static void execSetupGame_setScrollDelays()
{
- struct GadgetInfo *gi = screen_gadget[id];
- int items_max, items_visible, item_position;
+ if (scroll_delays == NULL)
+ {
+ int i;
- items_max = numTreeInfoInGroup(ti);
- items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
- item_position = first_entry;
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
- if (item_position > items_max - items_visible)
- item_position = items_max - items_visible;
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
- ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
- GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
- GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Scaling Type");
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scroll_delays);
+
+ /* set current scaling type value to configured scaling type value */
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ /* needed for displaying scaling type text instead of identifier */
+ scroll_delay_text = scroll_delay_current->name;
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static void execSetupGame_setSnapshotModes()
{
- int i;
- char buffer[SCR_FIELDX * 2];
- int max_buffer_len = (SCR_FIELDX - 2) * 2;
- char *title_string = NULL;
- int xoffset_setup = 16;
- int yoffset_setup = 16;
- int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
+ if (snapshot_modes == NULL)
+ {
+ int i;
- title_string =
- (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
- ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
- ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
- ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
- DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
- /* force LEVELS font on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- /* clear tree list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SXSIZE - 32 + menu.scrollbar_xoffset,
- MAX_MENU_ENTRIES_ON_SCREEN * 32);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Snapshot Mode");
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ /* sort snapshot mode values to start with lowest snapshot mode value */
+ sortTreeInfo(&snapshot_modes);
+
+ /* set current snapshot mode value to configured snapshot mode value */
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ /* if that fails, set current snapshot mode to reliable default value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ /* if that also fails, set current snapshot mode to first available value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ /* needed for displaying snapshot mode text instead of identifier */
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame()
+{
+ execSetupGame_setGameSpeeds();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
- for(i=0; i<num_page_entries; i++)
+static void execSetupChooseSnapshotMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
{
- TreeInfo *node, *node_first;
- int entry_pos = first_entry + i;
- int ypos = MENU_SCREEN_START_YPOS + i;
+ freeTreeInfo(window_sizes);
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ window_sizes = NULL;
+ }
- strncpy(buffer, node->name , max_buffer_len);
- buffer[max_buffer_len] = '\0';
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
- DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
- if (node->parent_link)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
- else if (node->level_group)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
- else
- initCursor(i, IMG_MENU_BUTTON);
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ /* sort window size values to start with lowest window size value */
+ sortTreeInfo(&window_sizes);
+
+ /* set current window size value to configured window size value */
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ /* if that fails, set current window size to reliable default value */
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ /* if that also fails, set current window size to first available value */
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
}
- game_status = last_game_status; /* restore current game status */
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
- redraw_mask |= REDRAW_FIELD;
+ /* needed for displaying window size text instead of identifier */
+ window_size_text = window_size_current->name;
}
-static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+static void execSetupGraphics_setScalingTypes()
{
- TreeInfo *node, *node_first;
- int x, last_redraw_mask = redraw_mask;
+ if (scaling_types == NULL)
+ {
+ int i;
- if (ti->type != TREE_TYPE_LEVEL_DIR)
- return;
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
- DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- if (node->parent_link)
- DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
- node->class_desc);
- else if (node->level_group)
- DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
- node->class_desc);
- else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
- node->levels, node->class_desc);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Anti-Aliasing");
- /* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
- for (x=0; x<SCR_FIELDX; x++)
- MarkTileDirty(x, 1);
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scaling_types);
+
+ /* set current scaling type value to configured scaling type value */
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ /* needed for displaying scaling type text instead of identifier */
+ scaling_type_text = scaling_type_current->name;
}
-static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
- TreeInfo **ti_ptr)
+static void execSetupGraphics_setScreenModes()
{
- TreeInfo *ti = *ti_ptr;
- int x = 0;
- int y = ti->cl_cursor;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries;
- int last_game_status = game_status; /* save current game status */
+ // if (screen_modes == NULL && video.fullscreen_available)
+ if (screen_modes == NULL && video.fullscreen_modes != NULL)
+ {
+ int i;
+
+ for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int x = video.fullscreen_modes[i].width;
+ int y = video.fullscreen_modes[i].height;
+ int xx, yy;
- /* force LEVELS draw offset on choose level and artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_entries;
+ ti->node_top = &screen_modes;
+ ti->sort_priority = x * 10000 + y;
+
+ sprintf(identifier, "%dx%d", x, y);
+ sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Fullscreen Mode");
+
+ pushTreeInfo(&screen_modes, ti);
+ }
+
+ /* sort fullscreen modes to start with lowest available screen resolution */
+ sortTreeInfo(&screen_modes);
+
+ /* set current screen mode for fullscreen mode to configured setup value */
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ setup.fullscreen_mode);
+
+ /* if that fails, set current screen mode to reliable default value */
+ if (screen_mode_current == NULL)
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ DEFAULT_FULLSCREEN_MODE);
+
+ /* if that also fails, set current screen mode to first available mode */
+ if (screen_mode_current == NULL)
+ screen_mode_current = screen_modes;
+
+ if (screen_mode_current == NULL)
+ video.fullscreen_available = FALSE;
+ }
+
+ // if (video.fullscreen_available)
+ if (screen_mode_current != NULL)
+ {
+ setup.fullscreen_mode = screen_mode_current->identifier;
+
+ /* needed for displaying screen mode name instead of identifier */
+ screen_mode_text = screen_mode_current->name;
+ }
+}
+
+static void execSetupGraphics()
+{
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update "setup.window_scaling_percent" from list selection
+ execSetupGraphics_setWindowSizes(FALSE);
+ }
else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+ }
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setScreenModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+#if defined(TARGET_SDL2)
+ // window scaling may have changed at this point
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+#endif
+}
+
+#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2)
+static void execSetupChooseWindowSize()
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+#else
+static void execSetupChooseScreenMode()
+{
+ if (!video.fullscreen_available)
+ return;
+
+ setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+
+ DrawSetupScreen();
+}
+#endif
+#endif
+
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
- game_status = last_game_status; /* restore current game status */
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
- if (button == MB_MENU_INITIALIZE)
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ if (volumes_simple == NULL)
{
- int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ boolean current_volume_simple_found = FALSE;
+ int i;
- if (ti->cl_first == -1)
- {
- /* only on initialization */
- ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
- ti->cl_cursor = entry_pos - ti->cl_first;
- }
- else if (ti->cl_cursor >= num_page_entries ||
- (num_entries > num_page_entries &&
- num_entries - ti->cl_first < num_page_entries))
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- /* only after change of list size (by custom graphic configuration) */
- ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
- ti->cl_cursor = entry_pos - ti->cl_first;
- }
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- if (dx == 999) /* first entry is set by scrollbar position */
- ti->cl_first = dy;
- else
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- if (ti->node_parent)
- {
- *ti_ptr = ti->node_parent;
- DrawChooseTree(ti_ptr);
- }
- else if (game_status == GAME_MODE_SETUP)
- {
- execSetupArtwork();
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
}
- else
+
+ if (!current_volume_simple_found)
{
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ // add entry for non-preset volume value
- return;
- }
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
- if (mx || my) /* mouse input */
- {
- int last_game_status = game_status; /* save current game status */
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
- game_status = last_game_status; /* restore current game status */
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
+
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
}
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+
+ if (volumes_loops == NULL)
{
- /* move cursor instead of scrolling when already at start/end of list */
- if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
- dy = -1;
- else if (dy == +1 * SCROLL_LINE &&
- ti->cl_first + num_page_entries == num_entries)
- dy = 1;
+ boolean current_volume_loops_found = FALSE;
+ int i;
- /* handle scrolling screen one line or page */
- if (ti->cl_cursor + dy < 0 ||
- ti->cl_cursor + dy > num_page_entries - 1)
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- if (ABS(dy) == SCROLL_PAGE)
- step = num_page_entries - 1;
-
- if (dy < 0 && ti->cl_first > 0)
- {
- /* scroll page/line up */
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- ti->cl_first -= step;
- if (ti->cl_first < 0)
- ti->cl_first = 0;
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
- else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
- {
- /* scroll page/line down */
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- ti->cl_first += step;
- if (ti->cl_first + num_page_entries > num_entries)
- ti->cl_first = MAX(0, num_entries - num_page_entries);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
+ pushTreeInfo(&volumes_loops, ti);
- return;
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
}
- /* handle moving cursor one line */
- y = ti->cl_cursor + dy;
- }
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
- if (dx == 1)
- {
- TreeInfo *node_first, *node_cursor;
- int entry_pos = ti->cl_first + y;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
- if (node_cursor->node_group)
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor->node_group;
- DrawChooseTree(ti_ptr);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
- return;
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
}
- }
- else if (dx == -1 && ti->node_parent)
- {
- *ti_ptr = ti->node_parent;
- DrawChooseTree(ti_ptr);
- return;
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
+
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
}
- if (x == 0 && y >= 0 && y < num_page_entries)
+ if (volumes_music == NULL)
{
- if (button)
- {
- if (y != ti->cl_cursor)
- {
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
- drawChooseTreeInfo(ti->cl_first + y, ti);
- ti->cl_cursor = y;
- }
- }
- else
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- TreeInfo *node_first, *node_cursor;
- int entry_pos = ti->cl_first + y;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
- if (node_cursor->node_group)
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor->node_group;
- DrawChooseTree(ti_ptr);
- }
- else if (node_cursor->parent_link)
- {
- *ti_ptr = node_cursor->node_parent;
- DrawChooseTree(ti_ptr);
- }
- else
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- if (ti->type == TREE_TYPE_LEVEL_DIR)
- {
- LoadLevelSetup_SeriesInfo();
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- TapeErase();
- }
+ pushTreeInfo(&volumes_music, ti);
- if (game_status == GAME_MODE_SETUP)
- {
- execSetupArtwork();
- }
- else
- {
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
- }
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
}
- }
-#if 0
- if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
- DoAnimation();
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
- BackToFront();
-#endif
-}
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
-void DrawChooseLevel()
-{
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
- DrawChooseTree(&leveldir_current);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
- PlayMenuSound();
- PlayMenuMusic();
-}
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
-{
- HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+ pushTreeInfo(&volumes_music, ti);
+ }
- DoAnimation();
- BackToFront();
-}
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
-void DrawHallOfFame(int highlight_position)
-{
- UnmapAllGadgets();
- FadeSoundsAndMusic();
- CloseDoor(DOOR_CLOSE_2);
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
- if (highlight_position < 0)
- LoadScore(level_nr);
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
- FadeToFront();
- InitAnimation();
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
- HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
- PlayMenuSound();
- PlayMenuMusic();
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void execSetupChooseTouchControls()
{
- int i;
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
- SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearWindow();
+ DrawSetupScreen();
+}
- DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
- DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
+static void execSetupChooseMoveDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
- for(i=0; i<NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- int entry = first_entry + i;
- boolean active = (entry == highlight_position);
- int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
- int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
- int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
- int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
- int dx1 = 3 * getFontWidth(font_nr1);
- int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = dx2 + 25 * getFontWidth(font_nr3);
- int sy = mSY + 64 + i * 32;
+ DrawSetupScreen();
+}
- DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
- DrawText(mSX + dx1, sy, ".", font_nr1);
- DrawText(mSX + dx2, sy, ".........................", font_nr3);
- if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
- DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
- DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
- }
+static void execSetupChooseDropDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
- redraw_mask |= REDRAW_FIELD;
+ DrawSetupScreen();
}
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+static void execSetupTouch()
{
- static int first_entry = 0;
- static int highlight_position = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int button_released = !button;
-
- if (button == MB_MENU_INITIALIZE)
+ if (touch_controls == NULL)
{
- first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ int i;
- return;
- }
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
- if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
- step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
- if (dy < 0)
- {
- if (first_entry > 0)
- {
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- drawHallOfFameList(first_entry, highlight_position);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Control Type");
+
+ pushTreeInfo(&touch_controls, ti);
}
+
+ /* sort touch control values to start with lowest touch control value */
+ sortTreeInfo(&touch_controls);
+
+ /* set current touch control value to configured touch control value */
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ /* if that fails, set current touch control to reliable default value */
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ /* if that also fails, set current touch control to first available value */
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
}
- else if (dy > 0)
+
+ if (move_distances == NULL)
{
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
{
- first_entry += step;
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
- drawHallOfFameList(first_entry, highlight_position);
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Move Distance");
+
+ pushTreeInfo(&move_distances, ti);
}
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&move_distances);
+
+ /* set current distance value to configured distance value */
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
}
- else if (button_released)
+
+ if (drop_distances == NULL)
{
- FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ int i;
- if (game_status == GAME_MODE_SCORES)
- PlayMenuSoundIfLoop();
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
- DoAnimation();
- BackToFront();
-}
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
-/* ========================================================================= */
-/* setup screen functions */
-/* ========================================================================= */
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Drop Distance");
-static struct TokenInfo *setup_info;
-static int num_setup_info;
+ pushTreeInfo(&drop_distances, ti);
+ }
-static char *graphics_set_name;
-static char *sounds_set_name;
-static char *music_set_name;
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&drop_distances);
-static void execSetupMain()
-{
- setup_mode = SETUP_MODE_MAIN;
- DrawSetupScreen();
-}
+ /* set current distance value to configured distance value */
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
-static void execSetupGame()
-{
- setup_mode = SETUP_MODE_GAME;
- DrawSetupScreen();
-}
+ /* if that fails, set current distance to reliable default value */
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
-static void execSetupEditor()
-{
- setup_mode = SETUP_MODE_EDITOR;
- DrawSetupScreen();
-}
+ /* if that also fails, set current distance to first available value */
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
-static void execSetupGraphics()
-{
- setup_mode = SETUP_MODE_GRAPHICS;
- DrawSetupScreen();
-}
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
+
+ setup_mode = SETUP_MODE_TOUCH;
-static void execSetupSound()
-{
- setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
static void execSetupArtwork()
{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
/* needed if last screen (setup choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
/* needed for displaying artwork name instead of artwork identifier */
graphics_set_name = artwork.gfx_current->name;
music_set_name = artwork.mus_current->name;
setup_mode = SETUP_MODE_ARTWORK;
+
DrawSetupScreen();
}
static void execSetupChooseGraphics()
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
DrawSetupScreen();
}
+#if !defined(PLATFORM_ANDROID)
static void execSetupInput()
{
setup_mode = SETUP_MODE_INPUT;
+
+ DrawSetupScreen();
+}
+#endif
+
+static void execSetupShortcuts()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts2()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts3()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
DrawSetupScreen();
}
-static void execSetupShortcut()
+static void execSetupShortcuts5()
{
- setup_mode = SETUP_MODE_SHORTCUT;
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
DrawSetupScreen();
}
static void execExitSetup()
{
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
- { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
{ TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
{ TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
{ TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+#if !defined(PLATFORM_ANDROID)
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#else
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#endif
+ { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_game[] =
{
- { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
- { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_editor[] =
{
- { TYPE_STRING, NULL, "Offer Special Elements:"},
- { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
- { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
- { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
- { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
- { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_graphics[] =
{
+#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
- { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
+#if defined(TARGET_SDL2)
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+#else
+ { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
+ { TYPE_STRING, &screen_mode_text, "" },
+#endif
+#endif
#if 0
- { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
- { TYPE_SWITCH, &setup.fading, "Fading:" },
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#endif
- { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
- { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_sound[] =
{
- { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
- { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
- { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_artwork[] =
{
- { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
{ TYPE_STRING, &graphics_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
{ TYPE_STRING, &sounds_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
{ TYPE_STRING, &music_set_name, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_STRING, NULL, "Override Level Artwork:"},
- { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
- { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
- { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_shortcut[] =
+static struct TokenInfo setup_info_touch[] =
{
- { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
- { TYPE_KEY, &setup.shortcut.save_game, "" },
- { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
- { TYPE_KEY, &setup.shortcut.load_game, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
- { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_3[] =
+{
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_4[] =
+{
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_5[] =
+{
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
{ 0, NULL, NULL }
};
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
return key;
}
-static void drawSetupValue(int pos)
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else
+ return FONT_VALUE_1;
+}
+
+static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
- int xpos = MENU_SCREEN_VALUE_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_VALUE_1;
- int type = setup_info[pos].type;
- void *value = setup_info[pos].value;
- char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
- "n/a");
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
+ int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
+ int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
+ int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
+ int xpos = menu_screen_value_xpos;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
+ int type = si->type;
+ void *value = si->value;
+ char *value_string = getSetupValue(type, value);
+ int i;
if (value_string == NULL)
return;
if (type & TYPE_KEY)
{
- xpos = 3;
+ xpos = MENU_SCREEN_START_XPOS;
if (type & TYPE_QUERY)
- {
value_string = "<press key>";
- font_nr = FONT_INPUT_1_ACTIVE;
- }
}
else if (type & TYPE_STRING)
{
int max_value_len = (SCR_FIELDX - 2) * 2;
- xpos = 1;
- font_nr = FONT_VALUE_2;
+ xpos = MENU_SCREEN_START_XPOS;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_BOOLEAN_STYLE)
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = menu_screen_value_xpos - 1;
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
{
- font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ int max_menu_text_length_big = (menu_screen_value_xpos -
+ MENU_SCREEN_START_XPOS);
+ int max_menu_text_length_medium = max_menu_text_length_big * 2;
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == menu_screen_value_xpos &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
+ }
}
- DrawText(mSX + xpos * 32, mSY + ypos * 32,
- (xpos == 3 ? " " : " "), font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+ for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
+ DrawText(startx + i * font_width, starty, " ", font_nr);
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
-static void changeSetupValue(int pos)
+static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
{
- if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+
+ if (si->type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)si->value ^= TRUE;
+ }
+ else if (si->type & TYPE_YES_NO_AUTO)
{
- *(boolean *)setup_info[pos].value ^= TRUE;
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == AUTO ? TRUE :
+ *(int *)si->value == TRUE ? FALSE : AUTO) :
+ (*(int *)si->value == TRUE ? AUTO :
+ *(int *)si->value == AUTO ? FALSE : TRUE));
}
- else if (setup_info[pos].type & TYPE_KEY)
+ else if (si->type & TYPE_KEY)
{
Key key;
- setup_info[pos].type |= TYPE_QUERY;
- drawSetupValue(pos);
- setup_info[pos].type &= ~TYPE_QUERY;
+ si->type |= TYPE_QUERY;
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+ si->type &= ~TYPE_QUERY;
key = getSetupKey();
if (key != KSYM_UNDEFINED)
- *(Key *)setup_info[pos].value = key;
+ *(Key *)si->value = key;
}
- drawSetupValue(pos);
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+
+ // fullscreen state may have changed at this point
+ if (si->value == &setup.fullscreen)
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
static void DrawSetupScreen_Generic()
{
+ int fade_mask = REDRAW_FIELD;
+ boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+ if (redraw_mask & REDRAW_ALL)
+ redraw_all = TRUE;
+
+ FadeOut(fade_mask);
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ ClearField();
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_artwork;
title_string = "Custom Artwork";
}
- else if (setup_mode == SETUP_MODE_SHORTCUT)
+ else if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ setup_info = setup_info_touch;
+ title_string = "Setup Touch Ctrls";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
{
- setup_info = setup_info_shortcut;
+ setup_info = setup_info_shortcuts;
title_string = "Setup Shortcuts";
}
-
- DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
-
- num_setup_info = 0;
- for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
- void *value_ptr = setup_info[i].value;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr = FONT_MENU_1;
-
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available))
- setup_info[i].type |= TYPE_GHOSTED;
-
- if (setup_info[i].type & TYPE_STRING)
- font_nr = FONT_MENU_2;
-
- DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
- if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
- else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
- else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
-
- if (setup_info[i].type & TYPE_VALUE)
- drawSetupValue(i);
-
- num_setup_info++;
+ setup_info = setup_info_shortcuts_1;
+ title_string = "Setup Shortcuts";
}
-
- FadeToFront();
- InitAnimation();
- HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
-}
-
-void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
-{
- static int choice_store[MAX_SETUP_MODES];
- int choice = choice_store[setup_mode]; /* always starts with 0 */
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
{
- /* advance to first valid menu entry */
- while (choice < num_setup_info &&
- (setup_info[choice].type & TYPE_SKIP_ENTRY))
- choice++;
- choice_store[setup_mode] = choice;
-
- drawCursor(choice, FC_RED);
- return;
+ setup_info = setup_info_shortcuts_2;
+ title_string = "Setup Shortcuts";
}
- else if (button == MB_MENU_LEAVE)
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
{
- for (y=0; y<num_setup_info; y++)
- {
- if (setup_info[y].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[y].value;
-
- menu_callback_function();
- break; /* absolutely needed because function changes 'setup_info'! */
- }
- }
-
- return;
+ setup_info = setup_info_shortcuts_3;
+ title_string = "Setup Shortcuts";
}
-
- if (mx || my) /* mouse input */
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
{
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ setup_info = setup_info_shortcuts_4;
+ title_string = "Setup Shortcuts";
}
- else if (dx || dy) /* keyboard input */
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
{
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+ setup_info = setup_info_shortcuts_5;
+ title_string = "Setup Shortcuts";
+ }
- if ((setup_info[choice].type & menu_navigation_type) ||
- (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
- /* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_setup_info - 1 &&
- (setup_info[y].type & TYPE_SKIP_ENTRY))
- y += dy;
- }
+ // determine maximal number of setup entries that can be displayed on screen
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_setup_info++;
- if (x == 0 && y >= 0 && y < num_setup_info &&
- (setup_info[y].type & ~TYPE_SKIP_ENTRY))
- {
- if (button)
- {
- if (y != choice)
- {
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = choice_store[setup_mode] = y;
- }
- }
- else if (!(setup_info[y].type & TYPE_GHOSTED))
- {
- if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[choice].value;
+ // determine maximal number of setup entries available for this setup screen
+ max_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0; i++)
+ max_setup_info++;
- menu_callback_function();
- }
- else
- {
- if ((setup_info[y].type & TYPE_KEYTEXT) &&
- (setup_info[y + 1].type & TYPE_KEY))
- y++;
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
- if (setup_info[y].type & TYPE_VALUE)
- changeSetupValue(y);
- }
- }
- }
+ MapScreenGadgets(max_setup_info);
-#if 0
- BackToFront();
+ if (redraw_all)
+ redraw_mask = fade_mask = REDRAW_ALL;
- if (game_status == GAME_MODE_SETUP)
- DoAnimation();
-#endif
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+
+ InitAnimation();
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = setup_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
}
void DrawSetupScreen_Input()
{
- ClearWindow();
+ int i;
- DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
+ FadeOut(REDRAW_FIELD);
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_RIGHT);
- initCursor(13, IMG_MENU_BUTTON_LEFT);
+ ClearField();
- drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
+ setup_info = setup_info_input;
- DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
- DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
- DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
-#if 0
- DeactivateJoystickForCalibration();
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
"Joysticks deactivated on this screen");
-#endif
- HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
- FadeToFront();
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, -1, FALSE);
+ }
+
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+
InitAnimation();
}
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+
+ InitJoysticks();
custom_key = setup.input[player_nr].key;
- DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
-#if 1
- DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
- PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#else
- DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#endif
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
+ char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
+ int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
- DrawText(mSX+8*32, mSY+3*32,
- joystick_name[getJoystickNrFromDeviceName(device_name)],
- FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
}
else
{
- DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
- DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
- for (i=0; i<6; i++)
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+
+ for (i = 0; i < 6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
}
}
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+}
+
void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
static int choice = 0;
- static int player_nr = 0;
int x = 0;
int y = choice;
int pos_start = SETUPINPUT_SCREEN_POS_START;
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+ DrawCursorAndText_Setup(choice, -1, TRUE);
+
return;
}
else if (button == MB_MENU_LEAVE)
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
InitJoysticks();
+
+ return;
}
if (mx || my) /* mouse input */
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
+ if (y == 0 && dx != 0 && button)
{
- static unsigned long delay = 0;
-
- if (!DelayReached(&delay, GADGET_FRAME_DELAY))
-#if 1
- return;
-#else
- goto out;
-#endif
-
- player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
-
- drawPlayerSetupInputInfo(player_nr);
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
}
- else if (x == 0 && y >= pos_start && y <= pos_end &&
+ else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
+ y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ DrawCursorAndText_Setup(choice, -1, FALSE);
+ DrawCursorAndText_Setup(y, -1, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+
choice = y;
}
}
{
if (y == 1)
{
- char *device_name = setup.input[player_nr].joy.device_name;
+ char *device_name = setup.input[input_player_nr].joy.device_name;
- if (!setup.input[player_nr].use_joystick)
+ if (!setup.input[input_player_nr].use_joystick)
{
int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
setJoystickDeviceToNr(device_name, new_device_nr);
- setup.input[player_nr].use_joystick = TRUE;
+ setup.input[input_player_nr].use_joystick = TRUE;
}
else
{
int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
- setup.input[player_nr].use_joystick = FALSE;
+ setup.input[input_player_nr].use_joystick = FALSE;
else
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
- if (setup.input[player_nr].use_joystick)
+ if (setup.input[input_player_nr].use_joystick)
{
InitJoysticks();
- CalibrateJoystick(player_nr);
+ CalibrateJoystick(input_player_nr);
}
else
- CustomizeKeyboard(player_nr);
+ CustomizeKeyboard(input_player_nr);
}
else if (y == pos_end)
{
InitJoysticks();
+ FadeSetLeaveMenu();
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
}
}
-
-#if 0
- BackToFront();
-
- out:
-
- if (game_status == GAME_MODE_SETUP)
- DoAnimation();
-#endif
}
void CustomizeKeyboard(int player_nr)
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
- ClearWindow();
- DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
- BackToFront();
- InitAnimation();
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
step_nr = 0;
- DrawText(mSX, mSY + (2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
- while(!finished)
+ FadeIn(REDRAW_FIELD);
+
+ InitAnimation();
+
+ while (!finished)
{
if (PendingEvent()) /* got event */
{
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
finished = TRUE;
break;
}
key = *customize_step[step_nr].key;
/* check if key already used */
- for (i=0; i<step_nr; i++)
+ for (i = 0; i < step_nr; i++)
if (*customize_step[i].key == key)
break;
if (i < step_nr)
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FONT_MENU_1);
- DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15*32+16,
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
"Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(mSX, mSY+(2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
FONT_VALUE_OLD);
}
if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
return FALSE;
- ClearWindow();
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
- for(y=0; y < 3; y++)
+ ClearField();
+
+ for (y = 0; y < 3; y++)
{
- for(x=0; x < 3; x++)
+ for (x = 0; x < 3; x++)
{
- DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
+ DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
}
}
- DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
- DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
- DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
- DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
- DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+ DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
+ DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
+ DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
+ DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+ DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+ DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+ DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
- BackToFront();
+ DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
- while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
+ FadeIn(REDRAW_FIELD);
+
+ while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
- while(result < 0)
+ while (result < 0)
{
if (PendingEvent()) /* got event */
{
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
{
case KSYM_Return:
if (check_remaining == 0)
break;
case KSYM_Escape:
+ FadeSkipNextFadeIn();
result = 0;
break;
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
+ DrawFixedGraphic(xpos + last_x, ypos + last_y,
+ IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawFixedGraphic(xpos + x, ypos + y,
+ IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
check[x+1][y+1] = TRUE;
check_remaining--;
}
-
-#if 0
-#ifdef DEBUG
- printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- setup.input[player_nr].joy.xleft,
- setup.input[player_nr].joy.xmiddle,
- setup.input[player_nr].joy.xright);
- printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- setup.input[player_nr].joy.yupper,
- setup.input[player_nr].joy.ymiddle,
- setup.input[player_nr].joy.ylower);
-#endif
-#endif
-
}
DoAnimation();
StopAnimation();
- DrawSetupScreen_Input();
-
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
{
{
if (!CalibrateJoystickMain(player_nr))
{
- ClearWindow();
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int xpos = mSX - SX;
+ int ypos = mSY - SY;
+
+ ClearField();
- DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
+ DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
+ DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
BackToFront();
- Delay(2000); /* show error message for two seconds */
+
+ Delay(2000); /* show error message for a short time */
+
+ ClearEventQueue();
}
+
+ DrawSetupScreen_Input();
}
void DrawSetupScreen()
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ DrawChooseTree(&game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
DrawChooseTree(&artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ DrawChooseTree(&touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ DrawChooseTree(&move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ DrawChooseTree(&drop_distance_current);
else
DrawSetupScreen_Generic();
PlayMenuMusic();
}
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ DrawSetupScreen();
+ }
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
-
- DoAnimation();
- BackToFront();
}
void HandleGameActions()
if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
-
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
-
- GameActions();
-
- BackToFront();
+ GameActions(); /* main game loop */
-#if 1
if (tape.auto_play && !tape.playing)
AutoPlayTape(); /* continue automatically playing next tape */
-#endif
}
+
/* ---------- new screen button stuff -------------------------------------- */
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+ switch (gadget_id)
+ {
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
+ break;
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
+ break;
-#define SC_BORDER_SIZE 14
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ *x = mSX + TILEX * 10;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ *x = mSX + TILEX * 12;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
+
+ default:
+ Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
+ }
+}
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ void (*get_gadget_position)(int *, int *, int);
+ int gadget_id;
+ int screen_mask;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_LEVEL,
+ SCREEN_MASK_MAIN,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ "next level"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_PLAYER,
+ SCREEN_MASK_INPUT,
+ "last player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ "next player"
+ },
+};
static struct
{
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
static struct
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Bitmap **gfx_unpressed, **gfx_pressed;
-#else
int gfx_unpressed, gfx_pressed;
-#endif
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- &scrollbar_bitmap[0], &scrollbar_bitmap[1],
-#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
-#endif
- SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
}
};
+static void CreateScreenMenubuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = menubutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ menubutton_info[i].get_gadget_position(&x, &y, id);
+
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
+ scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
+ scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
+ scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gfx_unpressed, gfx_pressed;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_UP_XPOS)
+ x = SX + SC_SCROLL_UP_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
y = mSY + (SC_SCROLL_VERTICAL_YPOS +
(NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
{
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
-#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
-#endif
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
width = scrollbar_info[i].width;
height = scrollbar_info[i].height;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_VERTICAL_XPOS)
+ x = SX + SC_SCROLL_VERTICAL_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
items_visible = num_page_entries;
item_position = 0;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
- gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
- gd_x1 = 0;
- gd_y1 = 0;
- gd_x2 = 0;
- gd_y2 = 0;
-#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
-#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
{
int last_game_status = game_status; /* save current game status */
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- int i;
-
- for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
-
- /* copy pointers to clip mask and GC */
- scrollbar_bitmap[i]->clip_mask =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
- scrollbar_bitmap[i]->stored_clip_gc =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
-
- BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
- scrollbar_bitmap[i],
- graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
- graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
- TILEX, TILEY, 0, 0);
- }
-#endif
-
- /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
- game_status = GAME_MODE_LEVELS;
+ CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
{
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- /* prevent freeing clip mask and GC twice */
- scrollbar_bitmap[i]->clip_mask = None;
- scrollbar_bitmap[i]->stored_clip_gc = None;
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
+ FreeGadget(screen_gadget[i]);
+}
- FreeBitmap(scrollbar_bitmap[i]);
- }
-#endif
+void MapScreenMenuGadgets(int screen_mask)
+{
+ int i;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
- FreeGadget(screen_gadget[i]);
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
-void MapChooseTreeGadgets(TreeInfo *ti)
+void MapScreenGadgets(int num_entries)
{
- int num_entries = numTreeInfoInGroup(ti);
int i;
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
return;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
- MapGadget(screen_gadget[i]);
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-void UnmapChooseTreeGadgets()
+void MapScreenTreeGadgets(TreeInfo *ti)
{
- int i;
-
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
- UnmapGadget(screen_gadget[i]);
+ MapScreenGadgets(numTreeInfoInGroup(ti));
}
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
-
- if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
- return;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
switch (id)
{
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ HandleSetupScreen_Input_Player(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ HandleSetupScreen_Input_Player(step, +1);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: