if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
char *title_string = NULL;
int i;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();