if (leveldir_current->node_parent->node_group->cl_first == -1)
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
+ int leveldir_pos = getPosFromTreeInfo(leveldir_current);
int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
static TreeInfo *type_name_node = NULL;
static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(sx, sy, text, font_nr);
+}
static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
{
*pos = *mci->pos_input;
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
TreeInfo *ti = player_name_current;
int first_entry = ti->cl_first;
int font_width = getFontWidth(pos->font);
type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
strcpy(name, type_name_node->name);
}
else
{
+ type_name_nr = user.nr;
+
strcpy(name, setup.player_name);
}
*xpos = strlen(name);
}
-static void setTypeNameValues(char *name, struct TextPosInfo *pos,
- boolean success)
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
{
- TreeInfo *node = type_name_node;
-
- if (!success)
- strcpy(name, type_name_last);
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
- if (strEqual(name, ""))
- strcpy(name, EMPTY_PLAYER_NAME);
-
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
- if (node == NULL) // should not happen
- return;
+ TreeInfo *node = type_name_node;
- if (success)
- node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
- pos->font = FONT_TEXT_1 + node->color;
+ node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+ pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
}
+}
- if (!success)
- return;
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
+{
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
+
+ if (!changed)
+ strcpy(name, type_name_last);
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ // if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
- int last_user_nr = user.nr;
-
- if (setup.multiple_users)
- {
- int edit_user_nr = posTreeInfo(node);
+ setTypeNameValues_Name(name, pos);
- // change name of edited user in global list of user names
- setString(&global.user_names[edit_user_nr], name);
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
- // change name of edited user in local menu tree structure
- setString(&node->name, name);
- setString(&node->name_sorting, name);
+ int last_user_nr = user.nr;
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
// save setup of currently active user (may differ from edited user)
SaveSetup();
// temporarily change active user to edited user
- user.nr = edit_user_nr;
+ user.nr = type_name_nr;
- // load setup of edited user
- LoadSetup();
+ // load setup of edited user (unless creating user with current setup)
+ if (!create_user ||
+ !Request("Use current setup values for the new player?", REQ_ASK))
+ LoadSetup();
}
// change name of edited user in setup structure
// save setup of edited user
SaveSetup();
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(getSetupFilename());
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+
// restore currently active user
user.nr = last_user_nr;
static struct TextPosInfo pos_name = { 0 };
static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
static int xpos = 0;
-
- if (initialize)
- getTypeNameValues(name, &pos_name, &xpos);
-
struct TextPosInfo *pos = &pos_name;
- int sx = mSX + ALIGNED_TEXT_XPOS(pos);
- int sy = mSY + ALIGNED_TEXT_YPOS(pos);
- int font_nr = pos->font;
- int font_active_nr = FONT_ACTIVE(font_nr);
- int font_width = getFontWidth(font_active_nr);
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
-
- DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr);
+ boolean active = TRUE;
if (initialize)
{
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
StartTextInput(sx, sy, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
setTypeNameValues(name, pos, TRUE);
- is_active = FALSE;
+ active = FALSE;
}
else if (key == KSYM_Escape)
{
setTypeNameValues(name, pos, FALSE);
- is_active = FALSE;
+ active = FALSE;
}
- if (is_active)
- {
- pos->width = (strlen(name) + 1) * font_width;
- sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ drawTypeNameText(name, pos, active);
- DrawText(sx, sy, name, font_active_nr);
- DrawText(sx + xpos * font_width, sy, "_", font_active_nr);
- }
- else
+ if (!active)
{
- SetGameStatus(game_status_last_screen);
-
- pos->width = strlen(name) * font_width;
- sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ StopTextInput();
- DrawText(sx, sy, name, pos->font);
+ SetGameStatus(game_status_last_screen);
- StopTextInput();
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
}
}
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
align_xoffset = getAlignXOffsetFromTreeInfo(ti);
align_yoffset = getAlignYOffsetFromTreeInfo(ti);