*xpos = strlen(name);
}
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+ pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
+ }
+}
+
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
boolean changed)
{
- TreeInfo *node = type_name_node;
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
if (!changed)
strcpy(name, type_name_last);
if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
- if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
- {
- if (node == NULL) // should not happen
- return;
-
- if (changed)
- node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
-
- pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
- }
-
// if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
- int last_user_nr = user.nr;
+ setTypeNameValues_Name(name, pos);
- // change name of edited user in global list of user names
- setString(&global.user_names[type_name_nr], name);
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
- // change name of edited user in local menu tree structure
- setString(&node->name, name);
- setString(&node->name_sorting, name);
-
// save setup of currently active user (may differ from edited user)
SaveSetup();
// temporarily change active user to edited user
user.nr = type_name_nr;
- // load setup of edited user
- LoadSetup();
+ // load setup of edited user (unless creating user with current setup)
+ if (!create_user ||
+ !Request("Use current setup values for the new player?", REQ_ASK))
+ LoadSetup();
}
// change name of edited user in setup structure
// save setup of edited user
SaveSetup();
- if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(getSetupFilename());
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+
// restore currently active user
user.nr = last_user_nr;