#include "cartoons.h"
#include "network.h"
#include "init.h"
+#include "config.h"
/* screens in the setup menu */
#define SETUP_MODE_MAIN 0
#define INFO_MODE_MUSIC 3
#define INFO_MODE_CREDITS 4
#define INFO_MODE_PROGRAM 5
-#define INFO_MODE_LEVELSET 6
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
-#define MAX_INFO_MODES 7
+#define MAX_INFO_MODES 8
/* for various menu stuff */
#define MENU_SCREEN_START_XPOS 1
static void HandleInfoScreen_Music(int);
static void HandleInfoScreen_Credits(int);
static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_Version(int);
static void MapScreenMenuGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+
static int setup_mode = SETUP_MODE_MAIN;
static int info_mode = INFO_MODE_MAIN;
static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
-#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
- x <= GAME_MODE_SETUP ? x : \
- x == GAME_MODE_PSEUDO_TYPENAME ? \
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
-#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#endif
+/* title display and control definitions */
+
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
+ 2 * MAX_NUM_TITLE_MESSAGES)
+
+static boolean show_title_initial = TRUE;
+static int num_title_screens = 0;
+
+struct TitleControlInfo
+{
+ boolean is_image;
+ boolean initial;
+ int local_nr;
+};
+
+struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
+
+/* main menu display and control definitions */
+
#define MAIN_CONTROL_NAME 0
#define MAIN_CONTROL_LEVELS 1
#define MAIN_CONTROL_SCORES 2
#define MAIN_CONTROL_CURRENT_LEVEL 10
#define MAIN_CONTROL_FIRST_LEVEL 11
#define MAIN_CONTROL_LAST_LEVEL 12
-#define MAIN_CONTROL_LEVELSET_INFO 13
-#define MAIN_CONTROL_LEVEL_INFO 14
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_TITLE_1 15
+#define MAIN_CONTROL_TITLE_2 16
+#define MAIN_CONTROL_TITLE_3 17
static char main_text_name[10];
static char main_text_current_level[10];
static char main_text_last_level[10];
static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
-static struct
+struct MainControlInfo
{
int nr;
- struct Rect *pos_button;
+ struct MenuPosInfo *pos_button;
int button_graphic;
- struct Rect *pos_text;
+ struct TextPosInfo *pos_text;
char *text;
int font_text;
- struct Rect *pos_input;
+ struct MenuPosInfo *pos_input;
char *input;
int font_input;
-}
-main_controls[] =
+};
+
+static struct MainControlInfo main_controls[] =
{
{
MAIN_CONTROL_NAME,
NULL, NULL, -1,
},
#if 0
+ /* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
&menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVELSET_INFO,
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.levelset_info, NULL, -1,
+ &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVEL_INFO,
+ MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.level_info, NULL, -1,
+ &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
NULL, NULL, -1,
},
};
+static int getTitleScreenGraphic(int nr, boolean initial)
+{
+ return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
+}
+
+static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
+ boolean initial, int nr)
+{
+ title_controls[num_title_screens].is_image = is_image;
+ title_controls[num_title_screens].initial = initial;
+ title_controls[num_title_screens].local_nr = nr;
+
+ num_title_screens++;
+}
+
+static void InitializeTitleControls_CheckTitleInfo(boolean initial)
+{
+ int i;
+
+ for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
+ if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i);
+
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ if (getLevelSetTitleMessageFilename(i, initial) != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i);
+}
+
+static void InitializeTitleControls()
+{
+ num_title_screens = 0;
+
+ if (show_title_initial)
+ InitializeTitleControls_CheckTitleInfo(TRUE);
+
+ InitializeTitleControls_CheckTitleInfo(FALSE);
+}
+
static void InitializeMainControls()
{
boolean local_team_mode = (!options.network && setup.team_mode);
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
{
- int nr = main_controls[i].nr;
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
- int button_graphic = main_controls[i].button_graphic;
+ struct MainControlInfo *mci = &main_controls[i];
+ int nr = mci->nr;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct MenuPosInfo *pos_input = mci->pos_input;
+ char *text = mci->text;
+ char *input = mci->input;
+ int button_graphic = mci->button_graphic;
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
int text_chars = (text != NULL ? strlen(text) : 0);
int input_chars = (input != NULL ? strlen(input) : 0);
- int button_width = graphic_info[button_graphic].width;
- int button_height = graphic_info[button_graphic].height;
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
int text_width = font_text_width * text_chars;
int text_height = font_text_height;
int input_width = font_input_width * input_chars;
if (nr == MAIN_CONTROL_NAME)
{
+#if 0
if (menu.main.input.name.x == -1)
menu.main.input.name.x = menu.main.text.name.x + text_width;
if (menu.main.input.name.y == -1)
menu.main.input.name.y = menu.main.text.name.y;
+#endif
+#if 1
+ menu.main.input.name.width = input_width;
+ menu.main.input.name.height = input_height;
+#else
menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
menu.main.input.name.height = font_input_height;
+#endif
}
if (pos_button != NULL)
if (pos_text != NULL)
{
- if (pos_text->width == -1)
+ /* calculate width for non-clickable text -- needed for text alignment */
+ boolean calculate_text_width = (pos_button == NULL && text != NULL);
+
+ if (pos_text->x == -1 && pos_button != NULL)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1 && pos_button != NULL)
+ pos_text->y = pos_button->y;
+
+ if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
if (pos_input != NULL)
{
+ if (pos_input->x == -1 && pos_text != NULL)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1 && pos_text != NULL)
+ pos_input->y = pos_text->y;
+
if (pos_input->width == -1)
pos_input->width = input_width;
if (pos_input->height == -1)
}
}
-static void DrawMainControlButton(int pos, boolean active)
+static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
+ boolean active_input)
{
int i;
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (main_controls[i].nr == pos)
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->nr == nr || nr == -1)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- int graphic = main_controls[i].button_graphic;
- int x = mSX + pos_button->x;
- int y = mSY + pos_button->y;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct MenuPosInfo *pos_input = mci->pos_input;
+ char *text = mci->text;
+ char *input = mci->input;
+ int button_graphic = mci->button_graphic;
+ int font_text = mci->font_text;
+ int font_input = mci->font_input;
+
+ if (active_text)
+ {
+ button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
+ }
+
+ if (active_input)
+ {
+ font_input = FONT_ACTIVE(font_input);
+ }
- if (active)
- graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+ if (pos_button != NULL)
+ {
+ struct MenuPosInfo *pos = pos_button;
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
- DrawBackground(x, y, pos_button->width, pos_button->height);
- DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+ DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
+ DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ }
- break;
+ if (pos_text != NULL && text != NULL)
+ {
+ struct TextPosInfo *pos = pos_text;
+ int x = mSX + ALIGNED_MENU_XPOS(pos);
+ int y = mSY + ALIGNED_MENU_YPOS(pos);
+
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
+ DrawText(x, y, text, font_text);
+ }
+
+ if (pos_input != NULL && input != NULL)
+ {
+ struct MenuPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_MENU_XPOS(pos);
+ int y = mSY + ALIGNED_MENU_YPOS(pos);
+
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
+ DrawText(x, y, input, font_input);
+ }
}
}
}
-static boolean insideRect(struct Rect *rect, int x, int y)
+static void DrawCursorAndText_Main(int nr, boolean active_text)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
+}
+
+#if 0
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
+{
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
+}
+#endif
+
+static struct MainControlInfo *getMainControlInfo(int nr)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ if (main_controls[i].nr == nr)
+ return &main_controls[i];
+
+ return NULL;
+}
+
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
+{
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_MENU_XPOS(rect);
+ int rect_y = ALIGNED_MENU_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
+}
+
+static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
{
- return (rect != NULL &&
- x >= rect->x && x < rect->x + rect->width &&
- y >= rect->y && y < rect->y + rect->height);
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_MENU_XPOS(rect);
+ int rect_y = ALIGNED_MENU_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
}
-static void drawCursorExt(int xpos, int ypos, int color, int g)
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[SCR_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
- if (g != 0)
- cursor_array[ypos] = g;
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
else
- g = cursor_array[ypos];
+ graphic = cursor_array[ypos];
}
- if (color == FC_RED)
- g = BUTTON_GRAPHIC_ACTIVE(g);
+ if (active)
+ graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
- ypos += MENU_SCREEN_START_YPOS;
-
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+ DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
+ DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
}
static void initCursor(int ypos, int graphic)
{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
+ drawCursorExt(0, ypos, FALSE, graphic);
}
-static void drawCursor(int ypos, int color)
+static void drawCursor(int ypos, boolean active)
{
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
}
static void drawCursorXY(int xpos, int ypos, int graphic)
{
- drawCursorExt(xpos, ypos, -1, graphic);
+ drawCursorExt(xpos, ypos, FALSE, graphic);
}
-static void drawChooseTreeCursor(int ypos, int color)
+static void drawChooseTreeCursor(int ypos, boolean active)
{
int last_game_status = game_status; /* save current game status */
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
- drawCursorExt(0, ypos, color, 0);
+ drawCursorExt(0, ypos, active, -1);
game_status = last_game_status; /* restore current game status */
}
}
#endif
-void DrawTitleScreenImage(int nr)
+int effectiveGameStatus()
+{
+ if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
+ return GAME_MODE_TITLE;
+
+ return game_status;
+}
+
+void DrawTitleScreenImage(int nr, boolean initial)
{
- int graphic = IMG_TITLESCREEN_1 + nr;
+ int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
+#if 1
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+#else
int width = graphic_info[graphic].src_image_width;
int height = graphic_info[graphic].src_image_height;
int src_x = 0, src_y = 0;
+#endif
int dst_x, dst_y;
if (bitmap == NULL)
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
redraw_mask = REDRAW_ALL;
+
+ /* reset fading control values to default config settings */
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = title.auto_delay;
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_delay > -1)
+ title.fade_delay_final = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ title.post_delay_final = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ title.auto_delay_final = graphic_info[graphic].auto_delay;
+}
+
+void DrawTitleScreenMessage(int nr, boolean initial)
+{
+ char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ int font_nr = FONT_TEXT_1;
+ int font_width;
+ int font_height;
+ int pad_x = 16;
+ int pad_y = 32;
+ int sx = pad_x;
+ int sy = pad_y;
+ int max_chars_per_line;
+ int max_lines_per_screen;
+ int last_game_status = game_status; /* save current game status */
+
+ if (filename == NULL)
+ return;
+
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ /* force MESSAGE font on title message screen */
+ game_status = GAME_MODE_MESSAGE;
+
+ font_width = getFontWidth(font_nr);
+ font_height = getFontHeight(font_nr);
+ max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
+ max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen, FALSE);
+
+ game_status = last_game_status; /* restore current game status */
}
void DrawTitleScreen()
char *name_text = (local_team_mode ? "Team:" : "Name:");
int name_width, level_width;
#endif
+#if 0
int i;
+#endif
UnmapAllGadgets();
FadeSoundsAndMusic();
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
-#ifdef TARGET_SDL
+#if defined(TARGET_SDL)
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+#if 1
+ if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
+ {
+ /* needed to be able to skip title screen, if no image or message defined */
+ InitializeTitleControls();
+
+ if (num_title_screens > 0)
+ {
+ game_status = GAME_MODE_TITLE;
+
+ DrawTitleScreen();
+
+ return;
+ }
+ }
+#else
if (setup.show_titlescreen &&
- levelset_has_changed &&
- graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+ ((levelset_has_changed &&
+ (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
+ getLevelSetMessageFilename(1, FALSE) != NULL)) ||
+ (show_title_initial &&
+ (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
+ getLevelSetMessageFilename(1, TRUE) != NULL))))
{
game_status = GAME_MODE_TITLE;
return;
}
+#endif
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
- DrawHeadline();
-
#if 1
InitializeMainControls();
+#if 1
+ DrawCursorAndText_Main(-1, FALSE);
+#else
for (i = 0; main_controls[i].nr != -1; i++)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
- int button_graphic = main_controls[i].button_graphic;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
if (pos_button != NULL)
DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
if (pos_input != NULL && input != NULL)
DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
}
+#endif
#else
+ DrawHeadline();
+
DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
for (i = 0; i < 8; i++)
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+
+ DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
#endif
DrawPreviewLevel(TRUE);
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
-
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
}
#endif
+#if 1
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
+ static unsigned long title_delay = 0;
+ static int title_screen_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+ boolean use_cross_fading = !show_title_initial; /* default */
+ struct TitleControlInfo *tci;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ title_delay = 0;
+ title_screen_nr = 0;
+ tci = &title_controls[title_screen_nr];
+
+ /* determine number of title screens to display (images and messages) */
+ InitializeTitleControls();
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ if (num_title_screens == 0)
+ {
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
+
+ title.auto_delay_final = -1;
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+ }
+
+ /* force TITLE music on title info screen */
+ game_status = GAME_MODE_TITLE;
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (tci->is_image)
+ {
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ }
+ else
+ {
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = -1;
+ }
+
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
+ return;
+ }
+
+ if (title.auto_delay_final > -1 &&
+ DelayReached(&title_delay, title.auto_delay_final))
+ button = MB_MENU_CHOICE;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ int anim_mode;
+
+ if (game_status == GAME_MODE_INFO && num_title_screens == 0)
+ {
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ return;
+ }
+
+ title_screen_nr++;
+ tci = &title_controls[title_screen_nr];
+
+ if (tci->is_image)
+ anim_mode =
+ graphic_info[getTitleScreenGraphic(tci->local_nr,
+ tci->initial)].anim_mode;
+ else
+ anim_mode = ANIM_FADE; /* ??? */
+
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+
+ if (title_screen_nr < num_title_screens)
+ {
+ if (!use_cross_fading)
+ FadeOut(REDRAW_ALL);
+
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(REDRAW_ALL);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ /* show initial title images and messages only once at program start */
+ show_title_initial = FALSE;
+
+ RedrawBackground();
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ else /* default: return to main menu */
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+ }
+ }
+}
+
+#else
+
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static unsigned long title_delay = 0;
static int title_nr = 0;
+ static boolean showing_message = FALSE;
+ char *filename = getLevelSetMessageFilename();
boolean return_to_main_menu = FALSE;
boolean use_fading_main_menu = TRUE;
- boolean use_cross_fading = TRUE;
+ boolean use_cross_fading = !show_title_initial; /* default */
+ boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
+ getLevelSetMessageFilename(1, FALSE) == NULL);
if (button == MB_MENU_INITIALIZE)
{
int last_game_status = game_status; /* save current game status */
+
+ title_delay = 0;
title_nr = 0;
+ showing_message = FALSE;
+
+ if (show_title_initial &&
+ graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
+ getLevelSetMessageFilename(1, TRUE) == NULL)
+ show_title_initial = FALSE;
if (game_status == GAME_MODE_INFO)
{
- if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
+ if (no_title_info)
{
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
+ title.auto_delay_final = -1;
+
return;
}
game_status = last_game_status; /* restore current game status */
- DrawTitleScreenImage(title_nr);
+ if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
+ {
+ DrawTitleScreenImage(title_nr, show_title_initial);
+ }
+ else
+ {
+ DrawTitleScreenMessage(filename);
+
+ showing_message = TRUE;
+
+ title.fade_delay_final = title.fade_delay;
+ title.post_delay_final = title.post_delay;
+ title.auto_delay_final = -1;
+ }
FadeIn(REDRAW_ALL);
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
return;
}
- else if (button == MB_MENU_LEAVE)
+
+ if (title.auto_delay_final > -1 &&
+ DelayReached(&title_delay, title.auto_delay_final))
+ button = MB_MENU_CHOICE;
+
+ if (button == MB_MENU_LEAVE)
{
return_to_main_menu = TRUE;
use_fading_main_menu = FALSE;
}
else if (button == MB_MENU_CHOICE)
{
- if (game_status == GAME_MODE_INFO &&
- graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
+ int anim_mode;
+
+ if (game_status == GAME_MODE_INFO && no_title_info)
{
+ FadeOut(REDRAW_FIELD);
+
info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
title_nr++;
+ if (show_title_initial &&
+ (title_nr >= MAX_NUM_TITLE_IMAGES ||
+ graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
+ {
+ show_title_initial = FALSE;
+
+ title_nr = 0; /* restart with title screens for current level set */
+ }
+
+ anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+
if (!use_cross_fading)
FadeOut(REDRAW_ALL);
- if (title_nr < MAX_NUM_TITLE_SCREENS &&
- graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+ if (title_nr < MAX_NUM_TITLE_IMAGES &&
+ graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
+ {
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+
+ DrawTitleScreenImage(title_nr, show_title_initial);
+
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else if (!showing_message && filename != NULL)
{
if (use_cross_fading)
FadeCrossSaveBackbuffer();
- DrawTitleScreenImage(title_nr);
+ DrawTitleScreenMessage(filename);
if (use_cross_fading)
FadeCross(REDRAW_ALL);
else
FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+
+ showing_message = TRUE;
}
else
{
if (return_to_main_menu)
{
+ show_title_initial = FALSE;
+
RedrawBackground();
if (game_status == GAME_MODE_INFO)
}
}
}
+#endif
void HandleMainMenu_SelectLevel(int step, int direction)
{
if (new_level_nr != old_level_nr)
{
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
level_nr = new_level_nr;
+#if 1
+ DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
+ int2str(level_nr, 3), mci->font_text);
+#else
DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+#endif
LoadLevel(level_nr);
DrawPreviewLevel(TRUE);
if (button == MB_MENU_INITIALIZE)
{
- DrawMainControlButton(choice, TRUE);
+ DrawCursorAndText_Main(choice, TRUE);
return;
}
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
pos = main_controls[i].nr;
{
if (pos != choice)
{
- DrawMainControlButton(pos, TRUE);
- DrawMainControlButton(choice, FALSE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Main(choice, FALSE);
+ DrawCursorAndText_Main(pos, TRUE);
choice = pos;
}
}
else
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (pos == MAIN_CONTROL_NAME)
{
game_status = GAME_MODE_PSEUDO_TYPENAME;
if (button == MB_MENU_INITIALIZE)
{
- drawCursor(choice, FC_RED);
+ drawCursor(choice, TRUE);
+
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+
choice = y;
}
}
DrawInfoScreen();
}
+static void execInfoVersion()
+{
+ info_mode = INFO_MODE_VERSION;
+ DrawInfoScreen();
+}
+
static void execInfoLevelSet()
{
info_mode = INFO_MODE_LEVELSET;
{ TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
{ TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
{ TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
{ TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitInfo, "Exit" },
{ 0, NULL, NULL }
};
+static void DrawCursorAndText_Info(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+
+ if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
{
int i;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
+#if 0
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Info(i, FALSE);
+#else
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
+
num_info_info++;
}
choice++;
choice_store[info_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Info(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
+
return;
}
else if (button == MB_MENU_LEAVE)
void (*menu_callback_function)(void) = info_info[y].value;
menu_callback_function();
+
break; /* absolutely needed because function changes 'info_info'! */
}
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+#if 1
+ DrawCursorAndText_Info(choice, FALSE);
+ DrawCursorAndText_Info(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[info_mode] = y;
}
}
else if (!(info_info[y].type & TYPE_GHOSTED))
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
{
void (*menu_callback_function)(void) = info_info[choice].value;
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
- int ystart = 150;
+ int ystart1 = 100;
+ int ystart2 = 150;
int ybottom = SYSIZE - 20;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, text_title);
+ DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
+ DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
- DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
+ FadeIn(REDRAW_FIELD);
}
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
+#if 1
+ int font_nr = FONT_INFO_ELEMENTS;
+#else
int font_nr = FONT_LEVEL_NUMBER;
+#endif
int font_width = getFontWidth(font_nr);
int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
int sy = mSY + 65 + 2 * 32 + 1;
static int num_pages;
static int page;
int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
- int button_released = !button;
int i;
if (button == MB_MENU_INITIALIZE)
boolean new_element = TRUE;
num_anims = 0;
+
for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
{
if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
page = 0;
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
page++;
+ }
if (page >= num_pages)
{
static struct MusicFileInfo *list = NULL;
int ystart = 150, dy = 30;
int ybottom = SYSIZE - 20;
- int button_released = !button;
if (button == MB_MENU_INITIALIZE)
{
return;
}
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
int y = 0;
if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (list != NULL)
list = list->next;
+ }
if (list == NULL)
{
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
{
boolean show_screen;
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
screen_nr++;
FadeCrossSaveBackbuffer();
void HandleInfoScreen_Program(int button)
{
- int button_released = !button;
-
if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSoundsAndMusic();
+ FadeOut(REDRAW_FIELD);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Version()
+{
+ int font_header = FONT_TEXT_3;
+ int font_text = FONT_TEXT_2;
+ int xstep = getFontWidth(font_text);
+ int ystep = getFontHeight(font_text);
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ int xstart1 = SX + 2 * xstep;
+ int xstart2 = SX + 18 * xstep;
+#if defined(TARGET_SDL)
+ int xstart3 = SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+#endif
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Version Information:");
+
+ DrawTextF(xstart1, ystart, font_header, "Name");
+ DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING);
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_header, "Version");
+ DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString());
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_header, "Platform");
+ DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_header, "Target");
+ DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_header, "Compile time");
+ DrawTextF(xstart2, ystart, font_text, getCompileDateString());
+
+#if defined(TARGET_SDL)
+ ystart += 3 * ystep;
+ DrawTextF(xstart1, ystart, font_header, "Library");
+ DrawTextF(xstart2, ystart, font_header, "compiled");
+ DrawTextF(xstart3, ystart, font_header, "linked");
+
+ SDL_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDL_Linked_Version();
+
+ ystart += 2 * ystep;
+ DrawTextF(xstart1, ystart, font_text, "SDL");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ ystart += ystep;
+ DrawTextF(xstart1, ystart, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+#endif
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
- if (button_released)
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSoundsAndMusic();
FadeOut(REDRAW_FIELD);
int ystart = 150;
int ybottom = SYSIZE - 20;
char *filename = getLevelSetInfoFilename();
+#if 1
+ int font_nr = FONT_INFO_LEVELSET;
+#else
int font_nr = FONT_LEVEL_NUMBER;
+#endif
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int pad_x = 32;
if (filename != NULL)
DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen);
+ max_lines_per_screen, TRUE);
else
DrawTextSCentered(ystart, FONT_TEXT_2,
"No information for this level set.");
void HandleInfoScreen_LevelSet(int button)
{
- int button_released = !button;
-
if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
-
- if (button_released)
+ else if (button == MB_MENU_CHOICE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSoundsAndMusic();
FadeOut(REDRAW_FIELD);
DrawInfoScreen_Credits();
else if (info_mode == INFO_MODE_PROGRAM)
DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
HandleInfoScreen_Credits(button);
else if (info_mode == INFO_MODE_PROGRAM)
HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
else if (info_mode == INFO_MODE_LEVELSET)
HandleInfoScreen_LevelSet(button);
else
void HandleTypeName(int newxpos, Key key)
{
+ static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+#if 1
+ struct MenuPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_MENU_XPOS(pos);
+ int starty = mSY + ALIGNED_MENU_YPOS(pos);
+#endif
+#if 1
+ static int xpos = 0;
+#else
static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+#endif
+ int font_nr = mci->font_input;
+ int font_active_nr = FONT_ACTIVE(font_nr);
+ int font_width = getFontWidth(font_active_nr);
+#if 1
+#if 0
+ int startx = mSX + mci->pos_input->x;
+ int starty = mSY + mci->pos_input->y;
+#endif
+#else
int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
int startx = mSX + 32 + name_width;
int starty = mSY + ypos * 32;
+#endif
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean is_active = TRUE;
+
+ DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
if (newxpos)
{
+ strcpy(last_player_name, setup.player_name);
+
xpos = newxpos;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* add one character width for added cursor character */
+ pos->width += font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
- return;
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+#endif
}
-
- if (((key >= KSYM_A && key <= KSYM_Z) ||
- (key >= KSYM_a && key <= KSYM_z)) &&
- xpos < MAX_PLAYER_NAME_LEN)
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
- char ascii;
-
- if (key >= KSYM_A && key <= KSYM_Z)
- ascii = 'A' + (char)(key - KSYM_A);
- else
- ascii = 'a' + (char)(key - KSYM_a);
-
- setup.player_name[xpos] = ascii;
+ setup.player_name[xpos] = key_char;
setup.player_name[xpos + 1] = 0;
+
xpos++;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* add one character width for added name text character */
+ pos->width += font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+#endif
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
+
setup.player_name[xpos] = 0;
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* remove one character width for removed name text character */
+ pos->width -= font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
+#endif
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+#if 0
+ /* remove one character width for removed cursor text character */
+ pos->width -= font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+ DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
+#endif
SaveSetup();
+
+ is_active = FALSE;
+
+ game_status = GAME_MODE_MAIN;
+ }
+ else if (key == KSYM_Escape)
+ {
+ strcpy(setup.player_name, last_player_name);
+
+ is_active = FALSE;
+
game_status = GAME_MODE_MAIN;
}
+
+ if (is_active)
+ {
+ pos->width = (strlen(setup.player_name) + 1) * font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ }
+ else
+ {
+ pos->width = strlen(setup.player_name) * font_width;
+ startx = mSX + ALIGNED_MENU_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+ }
}
/* force LEVELS font on artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#if 1
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
+ NUM_MENU_ENTRIES_ON_SCREEN * 32);
+#else
/* clear tree list area, but not title or scrollbar */
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
MAX_MENU_ENTRIES_ON_SCREEN * 32);
+#endif
for (i = 0; i < num_page_entries; i++)
{
TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
int ypos = MENU_TITLE2_YPOS;
+ int font_nr = FONT_TITLE_2;
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
if (node->parent_link)
- DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
+ DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
node->class_desc);
else if (node->level_group)
- DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
+ DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
+ DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
return;
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
if (ti->node_parent)
{
*ti_ptr = ti->node_parent;
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
if (node_cursor->node_group)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
}
else if (dx == -1 && ti->node_parent)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
{
if (y != ti->cl_cursor)
{
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
+
ti->cl_cursor = y;
}
}
TreeInfo *node_first, *node_cursor;
int entry_pos = ti->cl_first + y;
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
node_first = getTreeInfoFirstGroupEntry(ti);
node_cursor = getTreeInfoFromPos(node_first, entry_pos);
{
UnmapAllGadgets();
FadeSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSound(SND_BACKGROUND_SCORES);
game_status = GAME_MODE_MAIN;
}
else if (button == MB_MENU_CHOICE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
FadeSound(SND_BACKGROUND_SCORES);
FadeOut(REDRAW_FIELD);
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcut_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
drawSetupValue(pos);
}
+static void DrawCursorAndText_Setup(int pos, boolean active)
+{
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = getSetupTextFont(setup_info[pos].type);
+
+ if (setup_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+
+ if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
+ drawCursor(pos, active);
+}
+
static void DrawSetupScreen_Generic()
{
char *title_string = NULL;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
+#if 1
+#else
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr;
+#endif
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &screen_mode_text && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
- font_nr = getSetupTextFont(setup_info[i].type);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
+#if 1
+ DrawCursorAndText_Setup(i, FALSE);
+#else
+ font_nr = getSetupTextFont(setup_info[i].type);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+#endif
+
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
choice++;
choice_store[setup_mode] = choice;
- drawCursor(choice, FC_RED);
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
else if (button == MB_MENU_LEAVE)
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
for (y = 0; y < num_setup_info; y++)
{
if (setup_info[y].type & TYPE_LEAVE_MENU)
{
if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = choice_store[setup_mode] = y;
}
}
else if (!(setup_info[y].type & TYPE_GHOSTED))
{
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
/* when selecting key headline, execute function for key value change */
if (setup_info[y].type & TYPE_KEYTEXT &&
setup_info[y + 1].type & TYPE_KEY)
void DrawSetupScreen_Input()
{
+#if 1
+ int i;
+#endif
+
ClearWindow();
+#if 1
+ setup_info = setup_info_input;
+#endif
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Setup(i, FALSE);
+ }
+#else
initCursor(0, IMG_MENU_BUTTON);
initCursor(1, IMG_MENU_BUTTON);
initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
+#endif
#if 0
DeactivateJoystickForCalibration();
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
InitJoysticks();
int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
}
else
{
DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
{
input_player_nr = new_player_nr;
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
}
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(input_player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+#if 1
+ DrawCursorAndText_Setup(choice, TRUE);
+#else
+ drawCursor(choice, TRUE);
+#endif
return;
}
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+#if 1
+ DrawCursorAndText_Setup(choice, FALSE);
+ DrawCursorAndText_Setup(y, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+#else
+ drawCursor(choice, FALSE);
+ drawCursor(y, TRUE);
+#endif
+
choice = y;
}
}
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(input_player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
{
case KSYM_Return:
if (check_remaining == 0)
PlayMenuMusic();
}
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS)
+ DrawSetupScreen();
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+#if 1
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+#else
GDI_WHEEL_AREA_X, 0,
GDI_WHEEL_AREA_Y, 0,
GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+#endif
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,