#include "network.h"
#include "init.h"
#include "config.h"
+#include "api.h"
#define DEBUG_JOYSTICKS 0
#define SETUP_MODE_CHOOSE_OTHER 16
// sub-screens on the setup screen (specific)
-#define SETUP_MODE_CHOOSE_GAME_SPEED 17
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
-#define SETUP_MODE_CHOOSE_RENDERING 22
-#define SETUP_MODE_CHOOSE_VSYNC 23
-#define SETUP_MODE_CHOOSE_GRAPHICS 24
-#define SETUP_MODE_CHOOSE_SOUNDS 25
-#define SETUP_MODE_CHOOSE_MUSIC 26
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 33
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
-
-#define MAX_SETUP_MODES 39
+#define SETUP_MODE_CHOOSE_SCORES_TYPE 17
+#define SETUP_MODE_CHOOSE_GAME_SPEED 18
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 22
+#define SETUP_MODE_CHOOSE_RENDERING 23
+#define SETUP_MODE_CHOOSE_VSYNC 24
+#define SETUP_MODE_CHOOSE_GRAPHICS 25
+#define SETUP_MODE_CHOOSE_SOUNDS 26
+#define SETUP_MODE_CHOOSE_MUSIC 27
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 34
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
+
+#define MAX_SETUP_MODES 40
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
#define STR_SETUP_EXIT "Exit"
#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
+// other screen text constants
+#define STR_CHOOSE_TREE_EDIT "Edit"
+#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
+#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
+
+#define TEXT_NEXT_PAGE "Press any key or button for next page"
+#define TEXT_INFO_MENU "Press any key or button for info menu"
+
// for input setup functions
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_EMPTY1 3
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
// screen gadget identifiers
#define SCREEN_CTRL_ID_PREV_LEVEL 0
#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_FIRST_LEVEL 2
-#define SCREEN_CTRL_ID_LAST_LEVEL 3
-#define SCREEN_CTRL_ID_LEVEL_NUMBER 4
-#define SCREEN_CTRL_ID_PREV_PLAYER 5
-#define SCREEN_CTRL_ID_NEXT_PLAYER 6
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
-#define SCREEN_CTRL_ID_PLAY_SOLUTION 8
-#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
-#define SCREEN_CTRL_ID_SCROLL_UP 14
-#define SCREEN_CTRL_ID_SCROLL_DOWN 15
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
-#define SCREEN_CTRL_ID_NETWORK_SERVER 17
-
-#define NUM_SCREEN_GADGETS 18
-
-#define NUM_SCREEN_MENUBUTTONS 14
+#define SCREEN_CTRL_ID_PREV_LEVEL2 2
+#define SCREEN_CTRL_ID_NEXT_LEVEL2 3
+#define SCREEN_CTRL_ID_PREV_SCORE 4
+#define SCREEN_CTRL_ID_NEXT_SCORE 5
+#define SCREEN_CTRL_ID_PLAY_TAPE 6
+#define SCREEN_CTRL_ID_FIRST_LEVEL 7
+#define SCREEN_CTRL_ID_LAST_LEVEL 8
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 9
+#define SCREEN_CTRL_ID_PREV_PLAYER 10
+#define SCREEN_CTRL_ID_NEXT_PLAYER 11
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 12
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 13
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 14
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 17
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 18
+
+#define NUM_SCREEN_MENUBUTTONS 19
+
+#define SCREEN_CTRL_ID_SCROLL_UP 19
+#define SCREEN_CTRL_ID_SCROLL_DOWN 20
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
+#define SCREEN_CTRL_ID_NETWORK_SERVER 22
+
+#define NUM_SCREEN_GADGETS 23
+
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
#define NUM_SCREEN_TEXTINPUT 1
#define SCREEN_MASK_INPUT (1 << 2)
#define SCREEN_MASK_TOUCH (1 << 3)
#define SCREEN_MASK_TOUCH2 (1 << 4)
+#define SCREEN_MASK_SCORES (1 << 5)
+#define SCREEN_MASK_SCORES_INFO (1 << 6)
// graphic position and size values for buttons and scrollbars
#define SC_MENUBUTTON_XSIZE TILEX
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawChoosePlayerName(void);
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
+static void DrawScoreInfo(int);
+static void DrawScoreInfo_Content(int);
static void DrawInfoScreen(void);
static void DrawSetupScreen(void);
+static void DrawTypeName(void);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Main(int, int, int, int, int);
-static void HandleInfoScreen_TitleScreen(int);
-static void HandleInfoScreen_Elements(int);
-static void HandleInfoScreen_Music(int);
-static void HandleInfoScreen_Credits(int);
-static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_TitleScreen(int, int, int);
+static void HandleInfoScreen_Elements(int, int, int);
+static void HandleInfoScreen_Music(int, int, int);
+static void HandleInfoScreen_Credits(int, int, int);
+static void HandleInfoScreen_Program(int, int, int);
static void HandleInfoScreen_Version(int);
static void ModifyGameSpeedIfNeeded(void);
static void DisableVsyncIfNeeded(void);
+static void RedrawScreenMenuGadgets(int);
static void MapScreenMenuGadgets(int);
static void UnmapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
+static void UnmapScreenGadgets(void);
static void MapScreenTreeGadgets(TreeInfo *);
+static void UnmapScreenTreeGadgets(void);
static void UpdateScreenMenuGadgets(int, boolean);
+static void AdjustScoreInfoButtons_SelectScore(int, int, int);
+static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
+
+static boolean OfferUploadTapes(void);
+static void execOfferUploadTapes(void);
+
+static void DrawHallOfFame_setScoreEntries(void);
+static void HandleHallOfFame_SelectLevel(int, int);
+static char *getHallOfFameRankText(int, int);
+static char *getHallOfFameScoreText(int, int);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *scores_types = NULL;
+static TreeInfo *scores_type_current = NULL;
+
static TreeInfo *game_speeds_normal = NULL;
static TreeInfo *game_speeds_extended = NULL;
static TreeInfo *game_speeds = NULL;
static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *player_name = NULL;
+static TreeInfo *player_name_current = NULL;
+
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
+static TreeInfo *score_entries = NULL;
+static TreeInfo *score_entry_current = NULL;
+
static struct ValueTextInfo window_sizes_list[] =
{
{ 50, "50 %" },
{ NULL, NULL },
};
+static struct StringValueTextInfo scores_types_list[] =
+{
+ { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
+ { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
+ { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
+
+ { NULL, NULL },
+};
+
static struct ValueTextInfo game_speeds_list_normal[] =
{
{ 30, "Very Slow" },
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+ GAME_MODE_NAMES : GAME_MODE_DEFAULT)
// (there are no draw offset definitions needed for INFO_MODE_TITLE)
#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
menu.extra_spacing[GAME_MODE_SETUP] : \
menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
+#define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
+
+#define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
+
#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_XOFFSET_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
EXTRA_SPACING_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
EXTRA_SPACING_SETUP(setup_mode) : \
+ (s) == GAME_MODE_SCORES ? \
+ EXTRA_SPACING_SCORES(info_mode) : \
menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
+// credits screens definitions
+
+static int num_credits_screens = 0;
+static boolean use_global_credits_screens = FALSE;
+
+
+// program info screens definitions
+
+static int num_program_info_screens = 0;
+
+
// main menu display and control definitions
#define MAIN_CONTROL_NAME 0
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
{
AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
- first_entry);
+ ti->cl_first);
}
static void clearMenuListArea(void)
drawCursorExt(0, ypos, active, -1);
}
+static int getChooseTreeEditFont(boolean active)
+{
+ return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
+}
+
+static int getChooseTreeEditXPos(int pos)
+{
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int xoffset = (has_scrollbar ? -1 : 0);
+ int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
+ int sx = amSX + xpos * TILEX;
+ int font_nr = getChooseTreeEditFont(FALSE);
+ int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
+
+ return (pos == POS_RIGHT ? sx + width - 1 : sx);
+}
+
+static int getChooseTreeEditYPos(int ypos_raw)
+{
+ int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
+ int sy = amSY + ypos * TILEY;
+
+ return sy;
+}
+
+static void drawChooseTreeEdit(int ypos_raw, boolean active)
+{
+ int sx = getChooseTreeEditXPos(POS_LEFT);
+ int sy = getChooseTreeEditYPos(ypos_raw);
+ int font_nr = getChooseTreeEditFont(active);
+
+ DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
+}
+
static void DrawHeadline(void)
{
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
return;
}
- // leveldir_current may be invalid (level group, parent link)
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+ // leveldir_current may be invalid (level group, parent link, node copy)
+ leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
+ {
+ UpdateLastPlayedLevels_TreeInfo();
+
levelset_has_changed = TRUE;
+ }
// store valid level series information
leveldir_last_valid = leveldir_current;
- init_last = init; // switch to new busy animation
-
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
SetMouseCursor(CURSOR_DEFAULT);
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+
+ SyncEmscriptenFilesystem();
+
+ // needed once after program start or after user change
+ CheckApiServerTasks();
}
static void gotoTopLevelDir(void)
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
+ int leveldir_pos = getPosFromTreeInfo(leveldir_current);
int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
{
return_to_main_menu = TRUE;
}
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_CHOICE || dx)
{
if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
return;
}
- title_screen_nr++;
+ title_screen_nr +=
+ (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
- if (title_screen_nr < num_title_screens)
+ if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
{
tci = &title_controls[title_screen_nr];
}
}
+static void HandleMainMenu_ToggleTeamMode(void)
+{
+ setup.team_mode = !setup.team_mode;
+
+ InitializeMainControls();
+ DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
+
+ DrawPreviewPlayers();
+}
+
static void HandleMainMenu_SelectLevel(int step, int direction,
int selected_level_nr)
{
}
else if (dx != 0)
{
- if (choice != MAIN_CONTROL_INFO &&
- choice != MAIN_CONTROL_SETUP)
+ if (choice == MAIN_CONTROL_NAME)
+ {
+ // special case: cursor left or right pressed -- toggle team mode
+ HandleMainMenu_ToggleTeamMode();
+ }
+ else if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ {
HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
}
}
else
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
{
// special case: menu text "name/team" clicked -- toggle team mode
- setup.team_mode = !setup.team_mode;
-
- InitializeMainControls();
- DrawCursorAndText_Main(choice, TRUE, FALSE);
-
- DrawPreviewPlayers();
+ HandleMainMenu_ToggleTeamMode();
}
else
{
- SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+ if (setup.multiple_users)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_NAMES);
+
+ DrawChoosePlayerName();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
- HandleTypeName(strlen(setup.player_name), 0);
+ DrawTypeName();
+ }
}
}
else if (pos == MAIN_CONTROL_LEVELS)
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+ // restore level set if chosen from "last played level set" menu
+ RestoreLastPlayedLevels(&leveldir_current);
+
if (setup.internal.choose_from_top_leveldir)
gotoTopLevelDir();
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(level_nr, -1);
+ DrawHallOfFame(level_nr);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
if (leveldir_current->readonly &&
- !strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only!", REQ_CONFIRM);
+ setup.editor.show_read_only_warning)
+ Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
SetGameStatus(GAME_MODE_EDITOR);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+#if defined(PLATFORM_EMSCRIPTEN)
+ Request("Close the browser window to quit!", REQ_CONFIRM);
+#else
+ if (!setup.ask_on_quit_program ||
+ Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
SetGameStatus(GAME_MODE_QUIT);
+#endif
}
}
}
DrawTextSCentered(ystart1, font_title, text_title);
DrawTextSCentered(ystart2, font_error, text_error);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
FadeIn(REDRAW_FIELD);
}
DrawHeadline();
DrawTextSCentered(ystart1, font_title, "The Game Elements:");
-
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for next page");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
FrameCounter = 0;
}
DrawTitleScreen();
}
-void HandleInfoScreen_TitleScreen(int button)
+void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
{
- HandleTitleScreen(0, 0, 0, 0, button);
+ HandleTitleScreen(0, 0, dx, dy, button);
}
static void DrawInfoScreen_Elements(void)
LoadHelpAnimInfo();
LoadHelpTextInfo();
- HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Elements(int button)
+void HandleInfoScreen_Elements(int dx, int dy, int button)
{
static unsigned int info_delay = 0;
static int num_anims;
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- page++;
+ page += (dx < 0 ? -1 : +1);
}
- if (page >= num_pages)
+ if (page < 0 || page >= num_pages)
{
FadeMenuSoundsAndMusic();
return;
}
- if (page > 0)
+ if (button != MB_MENU_INITIALIZE)
FadeSetNextScreen();
if (button != MB_MENU_INITIALIZE)
LoadMusicInfo();
- HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Music(int button)
+void HandleInfoScreen_Music(int dx, int dy, int button)
{
static struct MusicFileInfo *list = NULL;
int font_title = MENU_INFO_FONT_TITLE;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart, font_title,
- "No music info for this level set.");
-
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ystart, font_title, "No music info for this level set.");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
return;
}
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
if (list != NULL)
- list = list->next;
+ list = (dx < 0 ? list->prev : list->next);
}
if (list == NULL)
{
int sound = list->music;
- if (sound_info[sound].loop)
+ if (IS_LOOP_SOUND(sound))
PlaySoundLoop(sound);
else
PlaySound(sound);
{
int music = list->music;
- if (music_info[music].loop)
+ if (IS_LOOP_MUSIC(music))
PlayMusicLoop(music);
else
PlayMusic(music);
ystart += ystep_head;
}
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
if (button != MB_MENU_INITIALIZE)
FadeIn(REDRAW_FIELD);
}
- if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
PlaySoundLoop(list->music);
}
static void DrawInfoScreen_CreditsScreen(int screen_nr)
{
int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
int font_text = MENU_INFO_FONT_TEXT;
int font_foot = MENU_INFO_FONT_FOOT;
int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
int spacing_line = menu.line_spacing_info[info_mode];
int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
DrawHeadline();
DrawTextSCentered(ystart, font_title, "Credits:");
- ystart += ystep_title;
- if (screen_nr == 0)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Liepa");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Boulder Dash\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1984");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "First Star Software");
- }
- else if (screen_nr == 1)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Klaus Heinz & Volker Wertich");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Emerald Mine\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1987");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Kingsoft");
- }
- else if (screen_nr == 2)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Michael Stopp & Philip Jespersen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Supaplex\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1991");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Digital Integration");
- }
- else if (screen_nr == 3)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Hiroyuki Imabayashi");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Sokoban\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1982");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Thinking Rabbit");
- }
- else if (screen_nr == 4)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Alan Bond");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "and");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "J\xfcrgen Bonhagen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the continuous creation");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "of outstanding level sets");
- }
- else if (screen_nr == 5)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Elzner");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Diamond Caves");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Steffest");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "DX-Boulderdash");
- }
- else if (screen_nr == 6)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "David Tritscher");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the code base used for the");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "native Emerald Mine engine");
- }
- else if (screen_nr == 7)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Guido Schulz");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the initial DOS port");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Karl H\xf6rnell");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for some additional toons");
- }
- else if (screen_nr == 8)
- {
- DrawTextSCentered(ystart, font_head,
- "And not to forget:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "Many thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "All those who contributed");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "levels to this game");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "since 1995");
- }
+ char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
+ int width = SXSIZE;
+ int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
+ int chars = width / getFontWidth(font_text);
+ int lines = height / getFontHeight(font_text);
+ int padx = (width - chars * getFontWidth(font_text)) / 2;
+ int line_spacing = getMenuTextSpacing(spacing_line, font_text);
+ boolean autowrap = FALSE;
+ boolean centered = TRUE;
+ boolean parse_comments = TRUE;
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for next page");
+ DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
+ filename, font_text, chars, -1, lines, line_spacing, -1,
+ autowrap, centered, parse_comments);
+
+ boolean last_screen = (screen_nr == num_credits_screens - 1);
+ char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
+
+ DrawTextSCentered(ybottom, font_foot, text_foot);
}
static void DrawInfoScreen_Credits(void)
FadeOut(REDRAW_FIELD);
- HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Credits(int button)
+void HandleInfoScreen_Credits(int dx, int dy, int button)
{
static int screen_nr = 0;
- int num_screens = 9;
if (button == MB_MENU_INITIALIZE)
{
+ int i;
+
+ // determine number of (global or level set specific) credits screens
+ for (i = 0; i < 2; i++)
+ {
+ num_credits_screens = 0;
+ use_global_credits_screens = i;
+
+ while (getCreditsFilename(num_credits_screens,
+ use_global_credits_screens) != NULL)
+ num_credits_screens++;
+
+ if (num_credits_screens > 0)
+ break;
+ }
+
+ if (num_credits_screens == 0)
+ {
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title, "No credits for this level set.");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+
+ return;
+ }
+
screen_nr = 0;
- // DrawInfoScreen_CreditsScreen(screen_nr);
+ DrawInfoScreen_CreditsScreen(screen_nr);
}
-
- if (button == MB_MENU_LEAVE)
+ else if (button == MB_MENU_LEAVE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || dx)
{
- if (button != MB_MENU_INITIALIZE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
+ PlaySound(SND_MENU_ITEM_SELECTING);
- screen_nr++;
- }
+ screen_nr += (dx < 0 ? -1 : +1);
- if (screen_nr >= num_screens)
+ if (screen_nr < 0 || screen_nr >= num_credits_screens)
{
FadeMenuSoundsAndMusic();
return;
}
- if (screen_nr > 0)
- FadeSetNextScreen();
+ FadeSetNextScreen();
- if (button != MB_MENU_INITIALIZE)
- FadeOut(REDRAW_FIELD);
+ FadeOut(REDRAW_FIELD);
DrawInfoScreen_CreditsScreen(screen_nr);
- if (button != MB_MENU_INITIALIZE)
- FadeIn(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
}
else
{
}
}
-static void DrawInfoScreen_Program(void)
+static void DrawInfoScreen_ProgramScreen(int screen_nr)
{
int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
int font_text = MENU_INFO_FONT_TEXT;
int font_foot = MENU_INFO_FONT_FOOT;
int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
int spacing_line = menu.line_spacing_info[info_mode];
int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
-
- FadeOut(REDRAW_FIELD);
-
ClearField();
DrawHeadline();
DrawTextSCentered(ystart, font_title, "Program Information:");
- ystart += ystep_title;
- DrawTextSCentered(ystart, font_head,
- "This game is Freeware!");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "If you like it, send e-mail to:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- setup.internal.program_email);
- ystart += ystep_para;
+ char *filename = getProgramInfoFilename(screen_nr);
+ int width = SXSIZE;
+ int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
+ int chars = width / getFontWidth(font_text);
+ int lines = height / getFontHeight(font_text);
+ int padx = (width - chars * getFontWidth(font_text)) / 2;
+ int line_spacing = getMenuTextSpacing(spacing_line, font_text);
+ boolean autowrap = FALSE;
+ boolean centered = TRUE;
+ boolean parse_comments = TRUE;
- DrawTextSCentered(ystart, font_head,
- "More information and levels:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- setup.internal.program_website);
- ystart += ystep_para;
+ DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
+ filename, font_text, chars, -1, lines, line_spacing, -1,
+ autowrap, centered, parse_comments);
- DrawTextSCentered(ystart, font_head,
- "If you have created new levels,");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "send them to me to include them!");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- ":-)");
+ boolean last_screen = (screen_nr == num_program_info_screens - 1);
+ char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, font_foot, text_foot);
+}
+
+static void DrawInfoScreen_Program(void)
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ FadeMenuSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Program(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Program(int button)
+void HandleInfoScreen_Program(int dx, int dy, int button)
{
- if (button == MB_MENU_LEAVE)
+ static int screen_nr = 0;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ // determine number of program info screens
+ num_program_info_screens = 0;
+
+ while (getProgramInfoFilename(num_program_info_screens) != NULL)
+ num_program_info_screens++;
+
+ if (num_program_info_screens == 0)
+ {
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title, "No program info available.");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+
+ return;
+ }
+
+ screen_nr = 0;
+
+ DrawInfoScreen_ProgramScreen(screen_nr);
+ }
+ else if (button == MB_MENU_LEAVE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
return;
}
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_CHOICE || dx)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeMenuSoundsAndMusic();
+ screen_nr += (dx < 0 ? -1 : +1);
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ if (screen_nr < 0 || screen_nr >= num_program_info_screens)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSetNextScreen();
+
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_ProgramScreen(screen_nr);
+
+ FadeIn(REDRAW_FIELD);
}
else
{
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
FadeIn(REDRAW_FIELD);
}
struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
char *title = "Level Set Information:";
+ int font_foot = MENU_INFO_FONT_FOOT;
int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
FadeIn(REDRAW_FIELD);
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
if (info_mode == INFO_MODE_TITLE)
- HandleInfoScreen_TitleScreen(button);
+ HandleInfoScreen_TitleScreen(dx, dy, button);
else if (info_mode == INFO_MODE_ELEMENTS)
- HandleInfoScreen_Elements(button);
+ HandleInfoScreen_Elements(dx, dy, button);
else if (info_mode == INFO_MODE_MUSIC)
- HandleInfoScreen_Music(button);
+ HandleInfoScreen_Music(dx, dy, button);
else if (info_mode == INFO_MODE_CREDITS)
- HandleInfoScreen_Credits(button);
+ HandleInfoScreen_Credits(dx, dy, button);
else if (info_mode == INFO_MODE_PROGRAM)
- HandleInfoScreen_Program(button);
+ HandleInfoScreen_Program(dx, dy, button);
else if (info_mode == INFO_MODE_VERSION)
HandleInfoScreen_Version(button);
else if (info_mode == INFO_MODE_LEVELSET)
// type name functions
// ============================================================================
-void HandleTypeName(int newxpos, Key key)
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
{
- static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
- struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
- struct TextPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_TEXT_XPOS(pos);
- int starty = mSY + ALIGNED_TEXT_YPOS(pos);
- static int xpos = 0;
- int font_nr = pos->font;
- int font_active_nr = FONT_ACTIVE(font_nr);
- int font_width = getFontWidth(font_active_nr);
- char key_char = getValidConfigValueChar(getCharFromKey(key));
- boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
+ return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
- DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+ int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+ int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
- if (newxpos)
- {
- strcpy(last_player_name, setup.player_name);
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
- xpos = newxpos;
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
- StartTextInput(startx, starty, pos->width, pos->height);
- }
- else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
- {
- setup.player_name[xpos] = key_char;
- setup.player_name[xpos + 1] = 0;
+ pos->width = strlen(text) * font_width;
+ sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
- xpos++;
- }
- else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
- {
- xpos--;
+ DrawText(sx, sy, text, font_nr);
+}
- setup.player_name[xpos] = 0;
- }
- else if (key == KSYM_Return && xpos > 0)
- {
- SaveSetup();
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
+{
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
- is_active = FALSE;
+ *pos = *mci->pos_input;
- SetGameStatus(GAME_MODE_MAIN);
- }
- else if (key == KSYM_Escape)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
- strcpy(setup.player_name, last_player_name);
-
- is_active = FALSE;
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
- SetGameStatus(GAME_MODE_MAIN);
- }
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
- if (is_active)
- {
- pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ strcpy(name, type_name_node->name);
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ pos->x = xpos * 32;
+ pos->y = ypos * 32;
+ pos->width = MAX_PLAYER_NAME_LEN * 32;
}
else
{
- pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ type_name_nr = user.nr;
- DrawText(startx, starty, setup.player_name, font_nr);
-
- StopTextInput();
+ strcpy(name, setup.player_name);
}
-}
+ strcpy(type_name_last, name);
-// ============================================================================
-// tree menu functions
-// ============================================================================
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
-static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
-{
- if (game_status != GAME_MODE_SETUP ||
- DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
- return 0;
+ *xpos = strlen(name);
+}
- int max_text_size = 0;
- TreeInfo *node;
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
- for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
- max_text_size = MAX(max_text_size, strlen(node->name));
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
- int num_entries = numTreeInfoInGroup(ti);
- boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
- int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
- int button_width = SC_MENUBUTTON_XSIZE;
- int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
- int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
- int x = ALIGNED_XPOS(0, screen_width, align) * -1;
- int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
- int align_xoffset = MAX(0, align_xoffset_raw);
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
- return align_xoffset;
+ node->color = getPlayerNameColor(name);
+ pos->font = MENU_CHOOSE_TREE_FONT(node->color);
+ }
}
-static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
{
- if (game_status != GAME_MODE_SETUP ||
- DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
- return 0;
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
- int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
- int font_height = getFontHeight(FONT_TEXT_1);
- int text_height = font_height * num_page_entries;
- int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
- int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
- int y = ALIGNED_YPOS(0, page_height, align) * -1;
- int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
- int align_yoffset = MAX(0, align_yoffset_raw);
+ if (!changed)
+ strcpy(name, type_name_last);
- return align_yoffset;
-}
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
-static void DrawChooseTree(TreeInfo **ti_ptr)
+ setTypeNameValues_Name(name, pos);
+
+ // if player name not changed, no further action required
+ if (strEqual(name, type_name_last))
+ return;
+
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = type_name_nr;
+
+ if (create_user &&
+ Request("Use current setup values for the new player?", REQ_ASK))
+ {
+ // use current setup values for new user, but create new player UUID
+ setup.player_uuid = getStringCopy(getUUID());
+ }
+ else
+ {
+ // load setup for existing user (or start with defaults for new user)
+ LoadSetup();
+ }
+ }
+
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ // change name of edited user on score server
+ ApiRenamePlayerAsThread();
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+ {
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(setup_filename);
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+ static int xpos = 0;
+ struct TextPosInfo *pos = &pos_name;
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean active = TRUE;
+
+ if (initialize)
+ {
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
+ StartTextInput(sx, sy, pos->width, pos->height);
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ name[xpos] = key_char;
+ name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ name[xpos] = 0;
+ }
+ else if (key == KSYM_Return || key == KSYM_Escape)
+ {
+ boolean changed = (key == KSYM_Return);
+
+ StopTextInput();
+
+ setTypeNameValues(name, pos, changed);
+
+ active = FALSE;
+ }
+
+ drawTypeNameText(name, pos, active);
+
+ if (!active)
+ {
+ SetGameStatus(game_status_last_screen);
+
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
+ }
+}
+
+static void DrawTypeName(void)
+{
+ HandleTypeNameExt(TRUE, 0);
+}
+
+void HandleTypeName(Key key)
+{
+ HandleTypeNameExt(FALSE, key);
+}
+
+
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int text_width = max_text_size * getFontWidth(font_nr);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int font_height = getFontHeight(font_nr);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
+ boolean restart_music = (game_status != game_status_last_screen &&
+ game_status_last_screen != GAME_MODE_SCOREINFO);
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
- if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
- SetGameStatus(GAME_MODE_MAIN);
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else // GAME_MODE_LEVELS
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
return;
}
FreeScreenGadgets();
CreateScreenGadgets();
+ if (restart_music)
+ FadeMenuSoundsAndMusic();
+
FadeOut(fade_mask);
- // needed if different viewport properties defined for choosing level (set)
+ // needed if different viewport properties defined for this screen
ChangeViewportPropertiesIfNeeded();
- if (game_status == GAME_MODE_LEVELNR)
+ if (game_status == GAME_MODE_NAMES)
+ SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+ else if (game_status == GAME_MODE_LEVELNR)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
else if (game_status == GAME_MODE_LEVELS)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ else if (game_status == GAME_MODE_SCORES)
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ // map gadgets for high score screen
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES);
+
MapScreenTreeGadgets(*ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+
DrawMaskedBorder(fade_mask);
+ if (restart_music)
+ PlayMenuSoundsAndMusic();
+
FadeIn(fade_mask);
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static int getChooseTreeFont(TreeInfo *node, boolean active)
+{
+ if (game_status == GAME_MODE_SCORES)
+ return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ else
+ return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
+}
+
+static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
{
int num_entries = numTreeInfoInGroup(ti);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
- int font_nr = FONT_TEXT_1;
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int i;
- char *title_string = NULL;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + y;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+ int font_nr = getChooseTreeFont(node, active);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + y;
+ int startdx = xpos * 32;
+ int startdy = ypos * 32;
+ int startx = amSX + startdx;
+ int starty = amSY + startdy;
+ int startx_text = startx + font_xoffset;
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ if (game_status == GAME_MODE_SCORES && !node->parent_link)
+ {
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int font_size_1 = getFontWidth(font_nr1);
+ int font_size_3 = getFontWidth(font_nr3);
+ int font_size_4 = getFontWidth(font_nr4);
+ int text_size_1 = 4 * font_size_1;
+ int text_size_4 = 5 * font_size_4;
+ int border = amSX - SX + getFontDrawOffsetX(font_nr1);
+ int dx1 = 0;
+ int dx3 = text_size_1;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
+ int num_dots = (dx4 - dx3) / font_size_3;
+ int startx1 = startx + dx1;
+ int startx3 = startx + dx3;
+ int startx4 = startx + dx4;
+ int pos = node->pos;
+ char *pos_text = getHallOfFameRankText(pos, 3);
+ int i;
+
+ DrawText(startx1, starty, pos_text, font_nr1);
+
+ for (i = 0; i < num_dots; i++)
+ DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
+
+ if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
+ DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
+
+ DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
+ }
+ else
+ {
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+ }
+}
+
+static void drawChooseTreeHeadExt(int type, char *title_string)
+{
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
- ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
-
- title_string = ti->infotext;
+ int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
+ type == TREE_TYPE_LEVEL_DIR ||
+ type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+}
+
+static void drawChooseTreeHead(TreeInfo *ti)
+{
+ drawChooseTreeHeadExt(ti->type, ti->infotext);
+}
+
+static void drawChooseTreeList(TreeInfo *ti)
+{
+ int first_entry = ti->cl_first;
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int i;
clearMenuListArea();
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int startx = amSX + xpos * 32;
- int starty = amSY + ypos * 32;
- int startx_text = startx + font_xoffset;
- int endx_text = amSX + screen_width;
- int max_text_size = endx_text - startx_text;
- int max_buffer_len = max_text_size / getFontWidth(font_nr);
- char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- strncpy(buffer, node->name, max_buffer_len);
- buffer[max_buffer_len] = '\0';
-
- DrawText(startx, starty, buffer, font_nr + node->color);
+ drawChooseTreeText(ti, i, FALSE);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
+
+ if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(i, FALSE);
}
redraw_mask |= REDRAW_FIELD;
}
-static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+static void drawChooseTreeInfo(TreeInfo *ti)
{
- TreeInfo *node, *node_first;
- int x, last_redraw_mask = redraw_mask;
+ int entry_pos = ti->cl_first + ti->cl_cursor;
+ int last_redraw_mask = redraw_mask;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ int x;
if (ti->type == TREE_TYPE_LEVEL_NR)
DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+ if (ti->type == TREE_TYPE_SCORE_ENTRY)
+ DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
+ scores.last_level_nr);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
MarkTileDirty(x, 1);
}
+static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
+{
+ drawChooseTreeCursor(ti->cl_cursor, active);
+ drawChooseTreeText(ti, ti->cl_cursor, active);
+}
+
+static void drawChooseTreeScreen(TreeInfo *ti)
+{
+ drawChooseTreeHead(ti);
+ drawChooseTreeList(ti);
+ drawChooseTreeInfo(ti);
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
+
+ // scroll bar and buttons may just have been added after reloading scores
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenTreeGadgets(ti);
+}
+
+static void drawChooseTreeScreen_Scores_NotAvailable(void)
+{
+ // dirty workaround to use spacing definitions from info screen
+ info_mode = INFO_MODE_TITLE;
+
+ char *text_info = "HighScores of Level %d";
+ char *text_title = "Score information:";
+ char *text_error = "No scores for this level.";
+ char *text_foot = "Press any key or button for main menu";
+ int font_info = FONT_TITLE_2;
+ int font_title = FONT_INITIAL_3;
+ int font_error = FONT_INITIAL_4;
+ int font_foot = FONT_INITIAL_2;
+ int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = ystart1 + ystep_title;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystart0 = MENU_TITLE2_YPOS;
+
+ drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
+ DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
+
+ DrawTextSCentered(ystart1, font_title, text_title);
+ DrawTextSCentered(ystart2, font_error, text_error);
+
+ DrawTextSCentered(ybottom, font_foot, text_foot);
+}
+
+static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
+{
+ int score_pos = scores.last_added;
+
+ if (game_status_last_screen == GAME_MODE_SCOREINFO)
+ score_pos = scores.last_entry_nr;
+
+ // set current tree entry to last added score entry
+ *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current tree entry to first entry (back link)
+ if (*ti_ptr == NULL)
+ *ti_ptr = score_entries->node_group;
+
+ int num_entries = numTreeInfoInGroup(*ti_ptr);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int pos_score = getPosFromTreeInfo(*ti_ptr);
+ int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
+ int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
+
+ (*ti_ptr)->cl_first = pos_first;
+ (*ti_ptr)->cl_cursor = pos_score - pos_first;
+
+ return *ti_ptr;
+}
+
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
TreeInfo **ti_ptr)
{
boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+ int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
int x = 0;
- int y = ti->cl_cursor;
+ int y = (ti != NULL ? ti->cl_cursor : 0);
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
boolean position_set_by_scrollbar = (dx == 999);
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (score_entries != NULL)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+
+ if (button != MB_MENU_INITIALIZE)
+ drawChooseTreeScreen(ti);
+ }
+ }
+
+ if (score_entries == NULL)
+ {
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawChooseTreeScreen_Scores_NotAvailable();
+ }
+ else if (button_screen_clicked)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+ }
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
align_xoffset = getAlignXOffsetFromTreeInfo(ti);
align_yoffset = getAlignYOffsetFromTreeInfo(ti);
- if (ti->cl_first == -1)
+ if (game_status == GAME_MODE_SCORES)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+ }
+ else if (ti->cl_first == -1)
{
// only on initialization
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
+
}
else if (ti->cl_cursor >= num_page_entries ||
(num_entries > num_page_entries &&
if (position_set_by_scrollbar)
ti->cl_first = dy;
- else
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, TRUE);
+ drawChooseTreeScreen(ti);
return;
}
else if (button == MB_MENU_LEAVE)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
PlaySound(SND_MENU_ITEM_SELECTING);
}
else if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
{
x = (mx - amSX) / 32;
y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(ti->cl_cursor, FALSE);
}
else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
}
if (redraw)
- {
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, TRUE);
-
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
+ drawChooseTreeScreen(ti);
return;
}
y = ti->cl_cursor + dy;
}
- if (dx == 1)
+ if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
+ {
+ HandleHallOfFame_SelectLevel(1, dx);
+
+ return;
+ }
+ else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
int entry_pos = ti->cl_first + y;
{
if (button)
{
+ if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ drawChooseTreeEdit(y, TRUE);
+ }
+
if (y != ti->cl_cursor)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- drawChooseTreeCursor(ti->cl_cursor, FALSE);
- drawChooseTreeCursor(y, TRUE);
- drawChooseTreeInfo(ti->cl_first + y, ti);
+ drawChooseTreeCursorAndText(ti, FALSE);
ti->cl_cursor = y;
+
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ drawChooseTreeInfo(ti);
}
else if (dx < 0)
{
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
}
else if (node_cursor->parent_link)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
- FadeSetEnterMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetEnterMenu();
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
+ else if (game_status == GAME_MODE_LEVELS)
+ {
+ // store level set if chosen from "last played level set" menu
+ StoreLastPlayedLevels(leveldir_current);
+ }
+ else if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+
+ // change active user to selected user
+ user.nr = entry_pos;
+
+ // save number of new active user
+ SaveUserSetup();
+
+ // load setup of new active user
+ LoadSetup();
+
+ // load last level set of new active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+
+ // update list of last played level sets
+ UpdateLastPlayedLevels_TreeInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
+ else if (game_status == GAME_MODE_SCORES)
+ {
+ if (game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ scores.last_level_nr < leveldir_current->last_level &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord,
+ level.random_seed);
+ return;
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(node_cursor->pos);
+
+ return;
+ }
+ }
SetGameStatus(GAME_MODE_MAIN);
}
}
}
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
}
-void DrawChooseLevelSet(void)
+void DrawChoosePlayerName(void)
{
- FadeMenuSoundsAndMusic();
+ int i;
- DrawChooseTree(&leveldir_current);
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
- PlayMenuSoundsAndMusic();
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ DrawChooseTree(&player_name_current);
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
+{
+ DrawChooseTree(&leveldir_current);
}
void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
int i;
- FadeMenuSoundsAndMusic();
-
if (level_number != NULL)
{
freeTreeInfo(level_number);
level_number_current = level_number;
DrawChooseTree(&level_number_current);
-
- PlayMenuSoundsAndMusic();
}
void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int level_nr, int highlight_position)
+static void DrawHallOfFame_setScoreEntries(void)
{
- int fade_mask = REDRAW_FIELD;
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
+ int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
+ int i;
- if (CheckFadeAll())
- fade_mask = REDRAW_ALL;
+ if (score_entries != NULL)
+ {
+ freeTreeInfo(score_entries);
+
+ score_entries = NULL;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ // do not add empty score entries if off-screen
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
+ break;
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
+ char identifier[32], name[64];
+ int value = i;
+
+ ti->node_top = &score_entries;
+ ti->sort_priority = 10000 + value;
+ ti->color = FC_YELLOW;
+ ti->pos = i;
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d.", value + 1);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&score_entries, ti);
+ }
+
+ // sort score entries to start with highest score entry
+ sortTreeInfo(&score_entries);
+
+ // add top tree node to create back link to main menu
+ score_entries = addTopTreeInfoNode(score_entries);
+
+ // set current score entry to last added or highest score entry
+ score_entry_current =
+ getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current score entry to first valid score entry
+ if (score_entry_current == NULL)
+ score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+
+ // ("score_entries" and "score_entry_current" may be NULL here)
+}
+
+void DrawHallOfFame(int level_nr)
+{
+ scores.last_level_nr = level_nr;
+
+ // (this is needed when called from GameEnd() after winning a game)
+ KeyboardAutoRepeatOn();
+
+ // (this is needed when called from GameEnd() after winning a game)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (scores.last_added >= 0)
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+
+ FadeSetEnterScreen();
+
+ DrawChooseTree(&score_entry_current);
+}
+
+static char *getHallOfFameRankText(int nr, int size)
+{
+ static char rank_text[10];
+ boolean forced = (scores.force_last_added && nr == scores.last_added);
+ char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
+
+ sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
+
+ return rank_text;
+}
+
+static char *getHallOfFameTimeText(int nr)
+{
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
+static char *getHallOfFameScoreText(int nr, int size)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, size); // show normal score
+ else if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, size); // show number of steps
+ else
+ return getHallOfFameTimeText(nr); // show playing time
+}
+
+static void HandleHallOfFame_SelectLevel(int step, int direction)
+{
+ int old_level_nr = scores.last_level_nr;
+ int new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (new_level_nr != old_level_nr)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
+
+ LoadLevel(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
+
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ SaveLevelSetup_SeriesInfo();
+ }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
+}
+
+static void DrawScoreInfo_Content(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *pos_text = getHallOfFameRankText(entry_nr, 0);
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
+ int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
+ int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
+ int xstep = getFontWidth(font_text);
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
+ int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 13 * xstep;
+ int select_x = SX + xstart1;
+ int select_y1, select_y2;
+ int play_x, play_y;
+ int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
+ boolean play_visible = (entry->id != -1);
+ int font_width = getFontWidth(font_text);
+ int font_height = getFontHeight(font_text);
+ int tape_date_width = getTextWidth(entry->tape_date, font_text);
+ int pad_left = xstart2;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 5;
+ int lines;
+
+ ClearField();
+
+ // redraw score selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ if (score_entries == NULL)
+ {
+ drawChooseTreeScreen_Scores_NotAvailable();
+
+ return;
+ }
+
+ drawChooseTreeHead(score_entries);
+ drawChooseTreeInfo(score_entries);
+
+ DrawTextSCentered(ystart, font_title, "Score Information:");
+ ystart += ystep_title;
+
+ DrawTextF(xstart1, ystart, font_head, "Level Set");
+ lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ DrawTextF(xstart1, ystart, font_head, "Level");
+ lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
- UnmapAllGadgets();
- FadeMenuSoundsAndMusic();
+ select_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
- // (this is needed when called from GameEnd() after winning a game)
- KeyboardAutoRepeatOn();
+ DrawTextF(xstart1, ystart, font_head, "Rank");
+ DrawTextF(xstart2, ystart, font_text, pos_text);
+ ystart += ystep_line;
- // (this is needed when called from GameEnd() after winning a game)
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ DrawTextF(xstart1, ystart, font_head, "Player");
+ DrawTextF(xstart2, ystart, font_text, entry->name);
+ ystart += ystep_line;
- if (highlight_position < 0)
- LoadScore(level_nr);
+ if (level.use_step_counter)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Steps");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
+ ystart += ystep_line;
+ }
else
- SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+ {
+ DrawTextF(xstart1, ystart, font_head, "Time");
+ DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
+ ystart += ystep_line;
+ }
- FadeSetEnterScreen();
+ if (!level.rate_time_over_score || entry->score > 0)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Score");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
+ ystart += ystep_line;
+ }
- FadeOut(fade_mask);
+ ystart += ystep_line;
- // needed if different viewport properties defined for scores
- ChangeViewportPropertiesIfNeeded();
+ play_x = SX + xstart2 + tape_date_width + font_width;
+ play_y = SY + ystart + (font_height - play_height) / 2;
- PlayMenuSoundsAndMusic();
+ DrawTextF(xstart1, ystart, font_head, "Tape Date");
+ DrawTextF(xstart2, ystart, font_text, entry->tape_date);
+ ystart += ystep_line;
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, entry->platform);
+ ystart += ystep_line;
- HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, entry->version);
+ ystart += ystep_line;
- DrawMaskedBorder(fade_mask);
+ DrawTextF(xstart1, ystart, font_head, "Country");
+ lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line;
- FadeIn(fade_mask);
+ select_y2 = SY + ystart;
+
+ DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
+
+ AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
+ AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
}
-static void drawHallOfFameList(int level_nr, int first_entry,
- int highlight_position)
+static void DrawScoreInfo(int entry_nr)
{
- int i, j;
+ scores.last_entry_nr = entry_nr;
- SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearField();
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
- DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
- "HighScores of Level %d", level_nr);
+ UnmapAllGadgets();
- for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- int entry = first_entry + i;
- boolean active = (entry == highlight_position);
- int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
- int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
- int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
- int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
- int dxoff = getFontDrawOffsetX(font_nr1);
- int dx1 = 3 * getFontWidth(font_nr1);
- int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
- int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
- int sy = mSY + 64 + i * 32;
+ FadeOut(REDRAW_FIELD);
+
+ DrawScoreInfo_Content(entry_nr);
+
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
+
+ FadeIn(REDRAW_FIELD);
+}
- DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
- DrawText(mSX + dx1, sy, ".", font_nr1);
+static void HandleScoreInfo_SelectScore(int step, int direction)
+{
+ int old_entry_nr = scores.last_entry_nr;
+ int new_entry_nr = old_entry_nr + step * direction;
+ int num_nodes = numTreeInfoInGroup(score_entry_current);
+ int num_entries = num_nodes - 1; // score nodes only, without back link
- for (j = 0; j < num_dots; j++)
- DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+ if (new_entry_nr < 0)
+ new_entry_nr = 0;
+ if (new_entry_nr > num_entries - 1)
+ new_entry_nr = num_entries - 1;
- if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
- DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ if (new_entry_nr != old_entry_nr)
+ {
+ scores.last_entry_nr = new_entry_nr;
- DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ DrawScoreInfo_Content(new_entry_nr);
}
+}
- redraw_mask |= REDRAW_FIELD;
+static void HandleScoreInfo_PlayTape(void)
+{
}
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
{
- static int level_nr = 0;
- static int first_entry = 0;
- static int highlight_position = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
- if (button == MB_MENU_INITIALIZE)
+ if (server_scores.updated)
{
- level_nr = mx;
- first_entry = 0;
- highlight_position = my;
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
+ server_scores.updated = FALSE;
- return;
- }
+ DrawHallOfFame_setScoreEntries();
- if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
- step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
- if (dy < 0)
+ if (button_screen_clicked)
{
- if (first_entry > 0)
- {
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
+ PlaySound(SND_MENU_ITEM_SELECTING);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
- }
+ SetGameStatus(GAME_MODE_SCORES);
+
+ DrawHallOfFame(level_nr);
}
- else if (dy > 0)
+ else if (dx)
{
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
- {
- first_entry += step;
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
-
- drawHallOfFameList(level_nr, first_entry, highlight_position);
- }
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
}
- else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
+ else if (dy)
{
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeSound(SND_BACKGROUND_SCORES);
-
- if (button == MB_MENU_CHOICE &&
- game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels &&
- level_nr < leveldir_current->last_level &&
- !network_playing)
- {
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
- }
- else
- {
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
- }
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
}
-
- if (game_status == GAME_MODE_SCORES)
- PlayMenuSoundIfLoop();
}
static char *scroll_delay_text;
static char *snapshot_mode_text;
static char *game_speed_text;
+static char *scores_type_text;
static char *network_server_text;
static char *graphics_set_name;
static char *sounds_set_name;
DrawSetupScreen();
}
+static void execSetupGame_setScoresType(void)
+{
+ if (scores_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scores_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scores_types_list[i].value;
+ char *text = scores_types_list[i].text;
+
+ ti->node_top = &scores_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
+
+ pushTreeInfo(&scores_types, ti);
+ }
+
+ // sort scores type values to start with lowest scores type value
+ sortTreeInfo(&scores_types);
+
+ // set current scores type value to configured scores type value
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
+
+ // if that fails, set current scores type to reliable default value
+ if (scores_type_current == NULL)
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
+
+ // if that also fails, set current scores type to first available value
+ if (scores_type_current == NULL)
+ scores_type_current = scores_types;
+ }
+
+ setup.scores_in_highscore_list = scores_type_current->identifier;
+
+ // needed for displaying scores type text instead of identifier
+ scores_type_text = scores_type_current->name;
+}
+
static void execSetupGame_setGameSpeeds(boolean update_value)
{
if (setup.game_speed_extended)
boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScoresType();
execSetupGame_setScrollDelays();
execSetupGame_setSnapshotModes();
execSetupGame_setNetworkServerText();
+ if (!setup.provide_uploading_tapes)
+ setHideSetupEntry(execOfferUploadTapes);
+
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
DisableVsyncIfNeeded();
}
+static void execSetupChooseScoresType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+
+ DrawSetupScreen();
+}
+
static void execSetupChooseGameSpeed(void)
{
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
static void execSetupArtwork(void)
{
+ static ArtworkDirTree *gfx_last_valid = NULL;
+ static ArtworkDirTree *snd_last_valid = NULL;
+ static ArtworkDirTree *mus_last_valid = NULL;
+
+ // current artwork directory may be invalid (level group, parent link)
+ if (!validLevelSeries(artwork.gfx_current))
+ artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+ if (!validLevelSeries(artwork.snd_current))
+ artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+ if (!validLevelSeries(artwork.mus_current))
+ artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+ // store valid artwork directory information
+ gfx_last_valid = artwork.gfx_current;
+ snd_last_valid = artwork.snd_current;
+ mus_last_valid = artwork.mus_current;
+
#if 0
Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
artwork.gfx_current->subdir,
ClickOnGadget(gi, MB_LEFTBUTTON);
}
+static void execOfferUploadTapes(void)
+{
+ OfferUploadTapes();
+}
+
static void ToggleNetworkModeIfNeeded(void)
{
int font_title = FONT_TITLE_1;
DrawSetupScreen();
}
+static void ToggleUseApiServerIfNeeded(void)
+{
+ if (runtime.use_api_server == setup.use_api_server)
+ return;
+
+ runtime.use_api_server = setup.use_api_server;
+
+ if (runtime.use_api_server)
+ CheckApiServerTasks();
+}
+
static void ModifyGameSpeedIfNeeded(void)
{
if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
void *related_value;
} hide_related_entry_list[] =
{
+ { &setup.scores_in_highscore_list, execSetupChooseScoresType },
+ { &setup.scores_in_highscore_list, &scores_type_text },
+
{ &setup.game_frame_delay, execSetupChooseGameSpeed },
{ &setup.game_frame_delay, &game_speed_text },
{ TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
{ TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
{ TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
+ { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
+ { TYPE_STRING, &scores_type_text, "" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
{ TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
- { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
+ { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
{ TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
{ TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
#endif
{ TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
{ TYPE_STRING, &snapshot_mode_text, "" },
- { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
+ { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
+ { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
{ TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Supaplex" },
{ TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
#endif
{ TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
{ TYPE_KEY, &setup.shortcut.save_game, "" },
{ TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
{ TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:", },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
{ TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
{ TYPE_KEY, &setup.shortcut.toggle_pause, "" },
{ TYPE_EMPTY, NULL, "" },
if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
{
int max_menu_text_length = 26; // maximum text length for classic menu
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font_xoffset = getFontDrawOffsetX(font_nr);
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
int text_width = max_menu_text_length * getFontWidth(text_font_nr);
if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
MENU_SCREEN_START_XPOS);
int max_menu_text_length_medium = max_menu_text_length_big * 2;
int check_font_nr = FONT_OPTION_ON; // known font that needs correction
- int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int font1_xoffset = getFontDrawOffsetX(font_nr);
+ int font2_xoffset = getFontDrawOffsetX(check_font_nr);
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
// (this can happen for extreme/wrong values for font draw offset)
if (correct_font_draw_xoffset)
{
- font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
font_draw_xoffset_modified = TRUE;
if (type & TYPE_KEY)
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
+ // API server mode may have changed at this point
+ if (si->value == &setup.use_api_server)
+ ToggleUseApiServerIfNeeded();
+
// game speed list may have changed at this point
if (si->value == &setup.game_speed_extended)
ToggleGameSpeedsListIfNeeded();
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ DrawChooseTree(&scores_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
DrawChooseTree(&game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
if (game_status != GAME_MODE_PLAYING)
return;
- GameActions(); // main game loop
+ GameActions(); // main game loop
if (tape.auto_play && !tape.playing)
- AutoPlayTapes(); // continue automatically playing next tape
+ AutoPlayTapesContinue(); // continue automatically playing next tape
}
GD_EVENT_PRESSED | GD_EVENT_REPEATED,
FALSE, "next level"
},
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
+ &menu.scores.button.prev_level, NULL,
+ SCREEN_CTRL_ID_PREV_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
+ &menu.scores.button.next_level, NULL,
+ SCREEN_CTRL_ID_NEXT_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
+ &menu.scores.button.prev_score, NULL,
+ SCREEN_CTRL_ID_PREV_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous score"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
+ &menu.scores.button.next_score, NULL,
+ SCREEN_CTRL_ID_NEXT_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next score"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
+ &menu.scores.button.play_tape, NULL,
+ SCREEN_CTRL_ID_PLAY_TAPE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_RELEASED,
+ FALSE, "play tape"
+ },
{
IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
&menu.main.button.first_level, NULL,
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
{
struct MenuPosInfo *pos = menubutton_info[i].pos;
+ int screen_mask = menubutton_info[i].screen_mask;
boolean is_touch_button = menubutton_info[i].is_touch_button;
boolean is_check_button = menubutton_info[i].check_value != NULL;
+ boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
+ boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
+ menubutton_info[i].gfx_unpressed);
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gfx_unpressed, gfx_pressed;
int x, y, width, height;
gd_x2a = gd_x2;
gd_y2a = gd_y2;
- if (is_touch_button)
+ if (has_gfx_pressed)
{
gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
checked = *menubutton_info[i].check_value;
}
+ if (is_score_button)
+ {
+ // if x/y set to -1, dynamically place buttons next to title text
+ int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
+
+ if (pos->x == -1)
+ x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
+ SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
+ SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
+
+ if (pos->y == -1)
+ y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
+ }
+
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_IMAGE_ID, gfx_unpressed,
FreeGadget(screen_gadget[i]);
}
+static void RedrawScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
static void MapScreenMenuGadgets(int screen_mask)
{
int i;
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
+static void UnmapScreenGadgets()
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
+}
+
static void MapScreenTreeGadgets(TreeInfo *ti)
{
MapScreenGadgets(numTreeInfoInGroup(ti));
}
+static void UnmapScreenTreeGadgets(void)
+{
+ UnmapScreenGadgets();
+}
+
+static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
+{
+ struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
+ struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
+ struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
+ struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
+
+ if (pos_1->x == -1 && pos_1->y == -1)
+ ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
+
+ if (pos_2->x == -1 && pos_2->y == -1)
+ ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
+}
+
+static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
+{
+ struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
+ struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
+
+ // set gadget position dynamically, pre-defined or off-screen
+ int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
+ int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
+
+ ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
+ MapGadget(gi); // (needed if deactivated on last score page)
+}
+
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
+ case SCREEN_CTRL_ID_PREV_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_SCORE:
+ HandleScoreInfo_SelectScore(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_SCORE:
+ HandleScoreInfo_SelectScore(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_TAPE:
+ HandleScoreInfo_PlayTape();
+ break;
+
case SCREEN_CTRL_ID_FIRST_LEVEL:
HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
break;
break;
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
case SCREEN_CTRL_ID_NETWORK_SERVER:
}
}
}
+
+static int UploadTapes(void)
+{
+ SetGameStatus(GAME_MODE_LOADING);
+
+ FadeSetEnterScreen();
+ FadeOut(REDRAW_ALL);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ FadeIn(REDRAW_ALL);
+
+ DrawInitTextHead("Uploading tapes");
+
+ global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
+ global.autoplay_leveldir = "ALL";
+ global.autoplay_all = TRUE;
+
+ int num_tapes_uploaded = AutoPlayTapes();
+
+ global.autoplay_mode = AUTOPLAY_MODE_NONE;
+ global.autoplay_leveldir = NULL;
+ global.autoplay_all = FALSE;
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return num_tapes_uploaded;
+}
+
+static boolean OfferUploadTapes(void)
+{
+ if (!Request(setup.has_remaining_tapes ?
+ "Upload missing tapes to the high score server now?" :
+ "Upload all your tapes to the high score server now?", REQ_ASK))
+ return FALSE;
+
+ int num_tapes_uploaded = UploadTapes();
+ char message[100];
+
+ if (num_tapes_uploaded < 0)
+ {
+ num_tapes_uploaded = -num_tapes_uploaded - 1;
+
+ if (num_tapes_uploaded == 0)
+ sprintf(message, "Upload failed! No tapes uploaded!");
+ else if (num_tapes_uploaded == 1)
+ sprintf(message, "Upload failed! Only 1 tape uploaded!");
+ else
+ sprintf(message, "Upload failed! Only %d tapes uploaded!",
+ num_tapes_uploaded);
+
+ Request(message, REQ_CONFIRM);
+
+ // if uploading tapes failed, add tape upload entry to setup menu
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+
+ return FALSE;
+ }
+
+ if (num_tapes_uploaded == 0)
+ sprintf(message, "No tapes uploaded!");
+ else if (num_tapes_uploaded == 1)
+ sprintf(message, "1 tape uploaded!");
+ else
+ sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
+
+ Request(message, REQ_CONFIRM);
+
+ if (num_tapes_uploaded > 0)
+ Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
+
+ // after all tapes have been uploaded, remove entry from setup menu
+ setup.provide_uploading_tapes = FALSE;
+ setup.has_remaining_tapes = FALSE;
+
+ SaveSetup_ServerSetup();
+
+ return TRUE;
+}
+
+static void CheckUploadTapes(void)
+{
+ if (!setup.ask_for_uploading_tapes)
+ return;
+
+ // after asking for uploading tapes, do not ask again
+ setup.ask_for_uploading_tapes = FALSE;
+ setup.ask_for_remaining_tapes = FALSE;
+
+ if (directoryExists(getTapeDir(NULL)))
+ {
+ boolean tapes_uploaded = OfferUploadTapes();
+
+ if (!tapes_uploaded)
+ {
+ Request(setup.has_remaining_tapes ?
+ "You can upload missing tapes from the setup menu later!" :
+ "You can upload your tapes from the setup menu later!",
+ REQ_CONFIRM);
+ }
+ }
+ else
+ {
+ // if tapes directory does not exist yet, never offer uploading all tapes
+ setup.provide_uploading_tapes = FALSE;
+ }
+
+ SaveSetup_ServerSetup();
+}
+
+static void UpgradePlayerUUID(void)
+{
+ ApiResetUUIDAsThread(getUUID());
+}
+
+static void CheckUpgradePlayerUUID(void)
+{
+ if (setup.player_version > 1)
+ return;
+
+ UpgradePlayerUUID();
+}
+
+void CheckApiServerTasks(void)
+{
+ // check if the player's UUID has to be upgraded
+ CheckUpgradePlayerUUID();
+
+ // check if there are any tapes to be uploaded
+ CheckUploadTapes();
+}