#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_ELEMENTS 1
+#define INFO_MODE_MUSIC 2
+#define INFO_MODE_CREDITS 3
+#define INFO_MODE_PROGRAM 4
+#define INFO_MODE_LEVELSET 5
+
+#define MAX_INFO_MODES 6
+
/* for various menu stuff */
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
/* buttons and scrollbars identifiers */
#define SCREEN_CTRL_ID_SCROLL_UP 0
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawChooseLevel(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapChooseTreeGadgets(TreeInfo *);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
-#if 0
-static int mSX = SX;
-static int mSY = SY;
-#else
-#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \
- global.menu_draw_xoffset))
-#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \
- global.menu_draw_yoffset))
-#endif
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
#define NUM_SCROLLBAR_BITMAPS 2
#endif
-static void drawCursorExt(int xpos, int ypos, int color, int graphic)
+static void drawCursorExt(int xpos, int ypos, int color, int g)
{
static int cursor_array[SCR_FIELDY];
if (xpos == 0)
{
- if (graphic != 0)
- cursor_array[ypos] = graphic;
+ if (g != 0)
+ cursor_array[ypos] = g;
else
- graphic = cursor_array[ypos];
+ g = cursor_array[ypos];
}
if (color == FC_RED)
- graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
- IMG_MENU_BUTTON_ACTIVE);
+ g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ IMG_MENU_BUTTON_ACTIVE);
ypos += MENU_SCREEN_START_YPOS;
-#if 1
DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
- graphic, 0);
-#else
- DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(xpos, ypos, graphic, 0);
-#endif
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
}
static void initCursor(int ypos, int graphic)
drawCursorExt(xpos, ypos, -1, graphic);
}
-static void PlaySound_Menu_Start(int sound)
+static void drawChooseTreeCursor(int ypos, int color)
+{
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ drawCursorExt(0, ypos, color, 0);
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+static void PlayMenuSound()
{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
if (sound_info[sound].loop)
PlaySoundLoop(sound);
else
PlaySound(sound);
}
-static void PlaySound_Menu_Continue(int sound)
+static void PlayMenuSoundIfLoop()
{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
if (sound_info[sound].loop)
PlaySoundLoop(sound);
}
-void DrawHeadline()
+static void PlayMenuMusic()
{
- int font1_width = getFontWidth(FONT_TITLE_1);
- int font2_width = getFontWidth(FONT_TITLE_2);
- int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
- int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
+ int music = menu.music[game_status];
+
+ if (music == MUS_UNDEFINED)
+ return;
+
+ PlayMusic(music);
+}
- DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
- DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
+void DrawHeadline()
+{
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
static void ToggleFullscreenIfNeeded()
{
static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int font_width = getFontWidth(FONT_MENU_1);
- int name_width = font_width * strlen("Name:");
- int level_width = font_width * strlen("Level:");
- int i;
-
-#if 0
- mSX = SX + global.menu_draw_xoffset;
- mSY = SY + global.menu_draw_yoffset;
+#if 1
+ char *level_text = "Levelset";
+#else
+ char *level_text = "Level:";
#endif
+ int name_width, level_width;
+ int i;
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
KeyboardAutoRepeatOn();
ActivateJoystick();
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
+
return;
}
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
/* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+#if 0
/* map gadgets for main menu screen */
MapTapeButtons();
-
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
-
- /* store valid level series information */
- leveldir_last_valid = leveldir_current;
+#endif
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
DrawHeadline();
- DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
-
- DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
- DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
+ DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+#if 1
+ level_width = 9 * getFontWidth(FONT_MENU_1);
+#else
+ level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
+
+ DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+ FONT_INPUT_1);
+#if 1
+ DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#else
+ DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
FONT_VALUE_1);
+#endif
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+#if 1
+
+#if 1
+ {
+ int text_height = getFontHeight(FONT_TEXT_3);
+ int ypos2 = -SY + 3 * 32 + 16;
+ int ypos1 = ypos2 - text_height;
+
+ DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
+ "%03d", leveldir_current->first_level);
+ DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
+ "%03d", leveldir_current->last_level);
+ }
+#else
+ DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
+ "%d", leveldir_current->levels);
+#endif
- DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
+#else
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
leveldir_current->first_level, leveldir_current->last_level);
+#endif
- /*
+#if 0
if (leveldir_current->readonly)
- */
{
- DrawTextF(mSX + level_width + 9*32 - 2,
- mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ");
- DrawTextF(mSX + level_width + 9*32 - 2,
- mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
}
+#endif
- for(i=0; i<8; i++)
- initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
+ for (i = 0; i < 8; i++)
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+ IMG_MENU_BUTTON));
- drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#if 1
+ drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+#else
+ drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
+
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
LoadTape(level_nr);
DrawCompleteVideoDisplay();
+ PlayMenuSound();
+ PlayMenuMusic();
+
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
-#if 0
- ClearEventQueue();
+#if 1
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
#endif
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
int num_page_entries;
int cl_first, cl_cursor;
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_leveldirs;
else
- num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
cl_cursor = leveldir_pos - cl_first;
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static int choice = 0;
+ static unsigned long level_delay = 0;
+ static int choice = 5;
int x = 0;
int y = choice;
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
if (dx && choice == 1)
x = (dx < 0 ? 10 : 14);
+ else if (dx > 0)
+ {
+ if (choice == 4 || choice == 6)
+ button = MB_MENU_CHOICE;
+ }
else if (dy)
y = choice + dy;
}
if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
(x == 14 && level_nr < leveldir_current->last_level)) &&
- button)
+ button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
- static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int new_level_nr, old_level_nr = level_nr;
+ int old_level_nr = level_nr;
+ int new_level_nr;
new_level_nr = level_nr + (x == 10 ? -step : +step);
if (new_level_nr < leveldir_current->first_level)
new_level_nr = leveldir_current->last_level;
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
- new_level_nr = leveldir_current->handicap_level;
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
- if (old_level_nr == new_level_nr ||
- !DelayReached(&level_delay, GADGET_FRAME_DELAY))
- goto out;
+ new_level_nr = leveldir_current->handicap_level;
+ }
- level_nr = new_level_nr;
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ DelayReached(&level_delay, 0); /* reset delay counter */
+ }
}
- else if (x == 0 && y >= 0 && y <= 7)
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y <= 7 && (y != 1 || x < 10))
{
if (button)
{
{
if (y == 0)
{
- game_status = TYPENAME;
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
HandleTypeName(strlen(setup.player_name), 0);
}
else if (y == 1)
{
if (leveldir_first)
{
- game_status = CHOOSELEVEL;
+ game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}
}
else if (y == 2)
{
- game_status = HALLOFFAME;
+ game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
}
else if (y == 3)
if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
}
else if (y == 4)
{
- game_status = HELPSCREEN;
- DrawHelpScreen();
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
}
else if (y == 5)
{
- if (setup.autorecord)
- TapeStartRecording();
-
-#if defined(PLATFORM_UNIX)
- if (options.network)
- SendToServer_StartPlaying();
- else
-#endif
- {
- game_status = PLAYING;
- StopAnimation();
- InitGame();
- }
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
}
else if (y == 6)
{
- game_status = SETUP;
+ game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
+
DrawSetupScreen();
}
else if (y == 7)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = EXITGAME;
+ game_status = GAME_MODE_QUIT;
}
}
}
- BackToFront();
-
- out:
-
- if (game_status == MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
DoAnimation();
}
}
-#define MAX_HELPSCREEN_ELS 10
-#define HA_NEXT -999
-#define HA_END -1000
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
+static struct TokenInfo *info_info;
+static int num_info_info;
-static int helpscreen_action[] =
+static void execInfoElements()
{
- IMG_PLAYER_1_MOVING_DOWN, 16,
- IMG_PLAYER_1_MOVING_UP, 16,
- IMG_PLAYER_1_MOVING_LEFT, 16,
- IMG_PLAYER_1_MOVING_RIGHT, 16,
- IMG_PLAYER_1_PUSHING_LEFT, 16,
- IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT,
+ info_mode = INFO_MODE_ELEMENTS;
+ DrawInfoScreen();
+}
- IMG_SAND, -1, HA_NEXT,
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+ DrawInfoScreen();
+}
- IMG_EMPTY_SPACE, -1, HA_NEXT,
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+ DrawInfoScreen();
+}
- IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+ DrawInfoScreen();
+}
- IMG_STEELWALL, -1, HA_NEXT,
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
- IMG_WALL, -1, HA_NEXT,
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
- IMG_EXPANDABLE_WALL_GROWING_LEFT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_UP, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20,
- IMG_EXPANDABLE_WALL_GROWING_DOWN, 20,
- IMG_WALL, 50,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
- IMG_INVISIBLE_WALL, -1, HA_NEXT,
+ { 0, NULL, NULL }
+};
- IMG_WALL_CRUMBLED, -1, HA_NEXT,
+static void DrawInfoScreen_Main()
+{
+ int i;
- IMG_FONT_GAME_INFO, -1, HA_NEXT,
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
- IMG_EMERALD, -1, HA_NEXT,
+ ClearWindow();
- IMG_DIAMOND, -1, HA_NEXT,
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+#else
+ DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+#endif
- IMG_BD_DIAMOND, -1, HA_NEXT,
+ info_info = info_info_main;
+ num_info_info = 0;
- IMG_EMERALD_YELLOW, 50,
- IMG_EMERALD_RED, 50,
- IMG_EMERALD_PURPLE, 50, HA_NEXT,
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
- IMG_BD_ROCK, -1, HA_NEXT,
+ DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
- IMG_BOMB, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 10, HA_NEXT,
+ if (info_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (info_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
- IMG_NUT, 100,
- IMG_NUT_BREAKING, 6,
- IMG_EMERALD, 20, HA_NEXT,
+ num_info_info++;
+ }
- IMG_WALL_EMERALD, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD, 20, HA_NEXT,
+ FadeToFront();
+ InitAnimation();
- IMG_WALL_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
+ PlayMenuSound();
+ PlayMenuMusic();
- IMG_WALL_BD_DIAMOND, 100,
- IMG_EXPLOSION, 16,
- IMG_BD_DIAMOND, 20, HA_NEXT,
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
- IMG_WALL_EMERALD_YELLOW, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_YELLOW, 20,
- IMG_WALL_EMERALD_RED, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_RED, 20,
- IMG_WALL_EMERALD_PURPLE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMERALD_PURPLE, 20, HA_NEXT,
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_INFO_MODES];
+ int choice = choice_store[info_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
- IMG_ACID, -1, HA_NEXT,
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_info_info &&
+ info_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[info_mode] = choice;
- IMG_KEY_1, 50,
- IMG_KEY_2, 50,
- IMG_KEY_3, 50,
- IMG_KEY_4, 50, HA_NEXT,
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_info_info; y++)
+ {
+ if (info_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[y].value;
- IMG_GATE_1, 50,
- IMG_GATE_2, 50,
- IMG_GATE_3, 50,
- IMG_GATE_4, 50, HA_NEXT,
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'info_info'! */
+ }
+ }
- IMG_GATE_1_GRAY, 50,
- IMG_GATE_2_GRAY, 50,
- IMG_GATE_3_GRAY, 50,
- IMG_GATE_4_GRAY, 50, HA_NEXT,
+ return;
+ }
- IMG_DYNAMITE, -1, HA_NEXT,
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
- IMG_DYNAMITE_ACTIVE, 96,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+ if (info_info[choice].type & menu_navigation_type ||
+ info_info[choice].type & TYPE_ENTER_SCREEN ||
+ info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
- IMG_DYNABOMB_ACTIVE, 100,
- IMG_EXPLOSION, 16,
- IMG_EMPTY_SPACE, 20, HA_NEXT,
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_info_info - 1 &&
+ info_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
- IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[info_mode] = y;
+ }
+ }
+ else if (!(info_info[y].type & TYPE_GHOSTED))
+ {
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[choice].value;
- IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
+ menu_callback_function();
+ }
+ }
+ }
+}
- IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + 16;
+ int ystart = mSY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
- IMG_SPACESHIP_RIGHT, 16,
- IMG_SPACESHIP_UP, 16,
- IMG_SPACESHIP_LEFT, 16,
- IMG_SPACESHIP_DOWN, 16, HA_NEXT,
+ if (init)
+ {
+ for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
- IMG_BUG_RIGHT, 16,
- IMG_BUG_UP, 16,
- IMG_BUG_LEFT, 16,
- IMG_BUG_DOWN, 16, HA_NEXT,
+ ClearWindow();
+ DrawHeadline();
- IMG_BD_BUTTERFLY, -1, HA_NEXT,
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
- IMG_BD_FIREFLY, -1, HA_NEXT,
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for next page");
- IMG_PACMAN_RIGHT, 16,
- IMG_PACMAN_UP, 16,
- IMG_PACMAN_LEFT, 16,
- IMG_PACMAN_DOWN, 16, HA_NEXT,
+ FrameCounter = 0;
+ }
- IMG_YAMYAM, -1, HA_NEXT,
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
- IMG_DARK_YAMYAM, -1, HA_NEXT,
+ j++;
+ i++;
- IMG_ROBOT, -1, HA_NEXT,
+ continue;
+ }
- IMG_MOLE_MOVING_RIGHT, 16,
- IMG_MOLE_MOVING_UP, 16,
- IMG_MOLE_MOVING_LEFT, 16,
- IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
+ j += infoscreen_step[i - start];
- IMG_PENGUIN_MOVING_RIGHT, 16,
- IMG_PENGUIN_MOVING_UP, 16,
- IMG_PENGUIN_MOVING_LEFT, 16,
- IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
- IMG_PIG_MOVING_RIGHT, 16,
- IMG_PIG_MOVING_UP, 16,
- IMG_PIG_MOVING_LEFT, 16,
- IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_act2img(element, direction);
+ else
+ graphic = el2img(element);
- IMG_DRAGON_MOVING_RIGHT, 16,
- IMG_DRAGON_MOVING_UP, 16,
- IMG_DRAGON_MOVING_LEFT, 16,
- IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
+ delay = helpanim_info[j++].delay;
- IMG_SATELLITE, -1, HA_NEXT,
+ if (delay == -1)
+ delay = 1000000;
- IMG_ROBOT_WHEEL, 50,
- IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
- IMG_LAMP, 50,
- IMG_LAMP_ACTIVE, 50, HA_NEXT,
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
- IMG_TIME_ORB_FULL, 50,
- IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
+ j++;
- IMG_AMOEBA_DROP, 50,
- IMG_AMOEBA_GROWING, 6,
- IMG_AMOEBA_WET, 20, HA_NEXT,
+ ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
- IMG_AMOEBA_DEAD, -1, HA_NEXT,
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
- IMG_AMOEBA_WET, -1, HA_NEXT,
+ i++;
+ }
- IMG_AMOEBA_WET, 100,
- IMG_AMOEBA_GROWING, 6, HA_NEXT,
+ redraw_mask |= REDRAW_FIELD;
- IMG_AMOEBA_FULL, 50,
- IMG_AMOEBA_DEAD, 50,
- IMG_EXPLOSION, 16,
- IMG_DIAMOND, 20, HA_NEXT,
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
- IMG_GAME_OF_LIFE, -1, HA_NEXT,
+ strcpy(token, element_info[element].token_name);
- IMG_BIOMAZE, -1, HA_NEXT,
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
- IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
- IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+ return getHashEntry(helptext_info, token);
+}
- IMG_EXIT_CLOSED, 200,
- IMG_EXIT_OPENING, 16,
- IMG_EXIT_OPEN, 100, HA_NEXT,
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
- IMG_EXIT_OPEN, -1, HA_NEXT,
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
- IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
- IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
- IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
- IMG_SPEED_PILL, -1, HA_NEXT,
+ if (text == NULL) /* not found */
+ text = "No description available";
- HA_END
-};
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:", "You can dig through it"},
- {"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
- {"Massive Wall:", "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but", "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:", "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;", "Can be moved by the player"},
- {"Bomb: You can move it, but be", "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:", "Bomb the wall away to get it"},
- {"Wall with a diamond inside:", "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone", "forever (including our hero)"},
- {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key", "with the same color"},
- {"Door: You have to find out the", "right color of the key for it"},
- {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
- {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side", "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
- {"Firefly: Moves at the left side", "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,", "if you're not careful"},
- {"Cruncher: Eats diamonds and you,", "if you're not careful"},
- {"Cruncher (BD style):", "Eats almost everything"},
- {"Robot: Tries to kill the player", ""},
- {"The mole: Eats the amoeba and turns","empty space into normal sand"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all", "gems it can get"},
- {"The Dragon: Breathes fire,", "especially to some monsters"},
- {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be", "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
- {"Sokoban element: Object which must", "be pushed to an empty field"},
- {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
- {"Sokoban element: Field with object", "which can be pushed away"},
- {"Speed pill: Lets the player run", "twice as fast as normally"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
-static char *helpscreen_music[][3] =
+ DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, max_lines_per_text);
+}
+
+void DrawInfoScreen_Elements()
{
- { "Alchemy", "Ian Boddy", "Drive" },
- { "The Chase", "Propaganda", "A Secret Wish" },
- { "Network 23", "Tangerine Dream", "Exit" },
- { "Czardasz", "Robert Pieculewicz", "Czardasz" },
- { "21st Century Common Man", "Tangerine Dream", "Tyger" },
- { "Voyager", "The Alan Parsons Project","Pyramid" },
- { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
-};
-static int num_helpscreen_music = 7;
-static int helpscreen_musicpos;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
-#if 0
-void OLD_DrawHelpScreenElAction(int start)
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
{
- int i = 0, j = 0;
- int frame, graphic;
- int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
+ static unsigned long info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int button_released = !button;
+ int i;
- while(helpscreen_action[j] != HA_END)
+ if (button == MB_MENU_INITIALIZE)
{
- if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
- break;
- else if (i<start || helpscreen_delay[i-start])
- {
- if (i>=start && helpscreen_delay[i-start])
- helpscreen_delay[i-start]--;
+ boolean new_element = TRUE;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
- j++;
- i++;
- continue;
+ num_anims = 0;
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
}
- j += 3*helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- if (helpscreen_frame[i-start])
- {
- frame = helpscreen_action[j++] - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
- }
- else
- {
- frame = 0;
- helpscreen_frame[i-start] = helpscreen_action[j++]-1;
- }
+ return;
+ }
- helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ page++;
- if (helpscreen_action[j] == HA_NEXT)
+ if (page >= num_pages)
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
- }
- else
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
}
- j++;
- DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
- i++;
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
}
-
- for(i=2;i<16;i++)
+ else
{
- MarkTileDirty(0,i);
- MarkTileDirty(1,i);
+ if (DelayReached(&info_delay, GAME_FRAME_DELAY))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
}
}
-#endif
-void DrawHelpScreenElAction(int start)
+void DrawInfoScreen_Music()
{
- int i = 0, j = 0;
- int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
- int ystep = TILEY + 4;
- int graphic;
- int frame_count;
- int sync_frame;
- int frame;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
- while (helpscreen_action[j] != HA_END)
+ ClearWindow();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart = 150, dy = 30;
+ int ybottom = SYSIZE - 20;
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
{
- if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
- break;
- else if (i < start)
+ list = music_file_info;
+
+ if (list == NULL)
{
- while (helpscreen_action[j] != HA_NEXT)
- j++;
+ FadeSoundsAndMusic();
- j++;
- i++;
+ ClearWindow();
+ DrawHeadline();
- continue;
- }
+ DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
- j += 2 * helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
- frame_count = helpscreen_action[j++];
- if (frame_count == -1)
- frame_count = 1000000;
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
- if (helpscreen_frame[i-start] == 0)
- {
- sync_frame = 0;
- helpscreen_frame[i-start] = frame_count - 1;
+ return;
}
- else
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
+ if (list == NULL)
{
- sync_frame = frame_count - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
}
- if (helpscreen_action[j] == HA_NEXT)
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ if (list->is_sound)
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
}
else
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
}
- j++;
- frame = getGraphicAnimationFrame(graphic, sync_frame);
+ if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
- DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
- graphic, frame);
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
- i++;
- }
+ if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
- for(i=2; i<16; i++)
- {
- MarkTileDirty(0, i);
- MarkTileDirty(1, i);
- }
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
- FrameCounter++;
-}
+ if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
-void DrawHelpScreenElText(int start)
-{
- int i;
- int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
- int ybottom = SYSIZE - 20;
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- ClearWindow();
- DrawHeadline();
+ if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
- DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
- for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
- {
- DrawText(xstart,
- ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0], FONT_TEXT_2);
- DrawText(xstart, ystart + (i - start) * ystep + 16,
- helpscreen_eltext[i][1], FONT_TEXT_2);
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
}
- DrawTextFCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
}
-void DrawHelpScreenMusicText(int num)
+void DrawInfoScreen_Credits()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
- FadeSounds();
- ClearWindow();
- DrawHeadline();
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
- DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
+ FadeSoundsAndMusic();
- DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][0]);
- DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
- "%s", helpscreen_music[num][1]);
- DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
- "\"%s\"", helpscreen_music[num][2]);
+ ClearWindow();
+ DrawHeadline();
- DrawTextFCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ "...and many thanks to all contributors");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
-#if 0
- PlaySoundLoop(background_loop[num]);
-#endif
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
}
-void DrawHelpScreenCreditsText()
+void HandleInfoScreen_Credits(int button)
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ int button_released = !button;
- FadeSounds();
- ClearWindow();
- DrawHeadline();
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
- DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
- DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
- "...and many thanks to all contributors");
- DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
+ return;
+ }
- DrawTextFCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
}
-void DrawHelpScreenContactText()
+void DrawInfoScreen_Program()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
- DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
- DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
"info@artsoft.org");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
- DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+ DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
"Holger Schemel");
- DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+ DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
"Detmolder Strasse 189");
- DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+ DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
"33604 Bielefeld");
- DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+ DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
"Germany");
- DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
"If you have created new levels,");
- DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
"send them to me to include them!");
- DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
":-)");
- DrawTextFCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for main menu");
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
}
-void DrawHelpScreen()
+void HandleInfoScreen_Program(int button)
{
- int i;
+ int button_released = !button;
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_musicpos = 0;
- helpscreen_state = 0;
+ return;
+ }
- DrawHelpScreenElText(0);
- DrawHelpScreenElAction(0);
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
- FadeToFront();
- InitAnimation();
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
-#if 0
- PlaySoundLoop(SND_BACKGROUND_INFO);
-#else
- PlaySound_Menu_Start(SND_BACKGROUND_INFO);
-#endif
+void DrawInfoScreen_LevelSet()
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
}
-void HandleHelpScreen(int button)
+void HandleInfoScreen_LevelSet(int button)
{
- static unsigned long hs_delay = 0;
- int num_helpscreen_els_pages =
- (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
- int i;
- if (button_released)
+ if (button == MB_MENU_LEAVE)
{
- if (helpscreen_state < num_helpscreen_els_pages - 1)
- {
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = 0;
- helpscreen_state++;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- FrameCounter = 0;
- DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
- }
- else if (helpscreen_state <
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenCreditsText();
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music)
- {
- helpscreen_state++;
- DrawHelpScreenContactText();
- }
- else
- {
- FadeSounds();
+ return;
+ }
- game_status = MAINMENU;
- DrawMainMenu();
- }
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
}
else
{
- if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
- {
- if (helpscreen_state < num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
- }
+ PlayMenuSoundIfLoop();
+ }
+}
- /* !!! workaround for playing "music" that is really a sound loop (and
- must therefore periodically be reactivated with the current sound
- engine !!! */
-#if 0
- PlaySoundLoop(SND_BACKGROUND_INFO);
-#else
- PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
-#endif
+void DrawInfoScreen()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- DoAnimation();
+ if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
}
+}
- BackToFront();
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+
+ DoAnimation();
}
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
SaveSetup();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
}
-
- BackToFront();
}
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapChooseTreeGadgets(*ti_ptr);
FadeToFront();
int items_max, items_visible, item_position;
items_max = numTreeInfoInGroup(ti);
- items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
item_position = first_entry;
if (item_position > items_max - items_visible)
item_position = items_max - items_visible;
ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
int i;
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
- int num_entries = numTreeInfoInGroup(ti);
char *title_string = NULL;
- int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
+#if 0
+ int xoffset_sets = 16;
+#endif
+ int yoffset_sets = MENU_TITLE1_YPOS;
+#if 0
+ int xoffset_setup = 16;
+#endif
+ int yoffset_setup = 16;
+#if 1
+#if 0
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
+ xoffset_setup);
+#endif
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
+ yoffset_setup);
+#else
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+#endif
int last_game_status = game_status; /* save current game status */
- DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
- redraw_mask |= REDRAW_FIELD;
-
title_string =
- (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
- DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1);
+#if 1
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#else
+ DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+#endif
+
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
- game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SXSIZE - 32 + menu.scrollbar_xoffset,
+ MAX_MENU_ENTRIES_ON_SCREEN * 32);
- for(i=0; i<num_page_entries; i++)
+ for (i = 0; i < num_page_entries; i++)
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- strncpy(buffer, node->name , max_buffer_len);
+ strncpy(buffer, node->name, max_buffer_len);
buffer[max_buffer_len] = '\0';
DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
if (node->parent_link)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (node->level_group)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
}
- if (first_entry > 0)
- {
- int ypos = 1;
-
- DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0);
- }
-
- if (first_entry + num_page_entries < num_entries)
- {
- int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
-
- DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0);
- }
-
game_status = last_game_status; /* restore current game status */
+
+ redraw_mask |= REDRAW_FIELD;
}
static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
{
TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
+#if 1
+ int ypos = MENU_TITLE2_YPOS;
+#else
+ int ypos = 40;
+#endif
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
+ DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
if (node->parent_link)
- DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
node->class_desc);
else if (node->level_group)
- DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
- for (x=0; x<SCR_FIELDX; x++)
+ for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
TreeInfo **ti_ptr)
{
- static unsigned long choose_delay = 0;
TreeInfo *ti = *ti_ptr;
int x = 0;
int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
- if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
+ /* force LEVELS draw offset on choose level and artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_entries;
else
- num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ game_status = last_game_status; /* restore current game status */
if (button == MB_MENU_INITIALIZE)
{
+ int num_entries = numTreeInfoInGroup(ti);
int entry_pos = posTreeInfo(ti);
if (ti->cl_first == -1)
{
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ /* only after change of list size (by custom graphic configuration) */
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
- ti->cl_cursor =
- entry_pos - ti->cl_first;
+ ti->cl_cursor = entry_pos - ti->cl_first;
}
- if (dx == 999) /* first entry is set by scrollbar position */
+ if (position_set_by_scrollbar)
ti->cl_first = dy;
else
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+
return;
}
else if (button == MB_MENU_LEAVE)
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
}
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dy)
- y = ti->cl_cursor + dy;
+ int last_game_status = game_status; /* save current game status */
- if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
- {
- dy = SIGN(dy);
- step = num_page_entries - 1;
- y = (dy < 0 ? -1 : num_page_entries);
- }
- }
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
- if (x == 0 && y == -1)
- {
- if (ti->cl_first > 0 &&
- (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
- {
- ti->cl_first -= step;
- if (ti->cl_first < 0)
- ti->cl_first = 0;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- return;
- }
+ game_status = last_game_status; /* restore current game status */
}
- else if (x == 0 && y > num_page_entries - 1)
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
- if (ti->cl_first + num_page_entries < num_entries &&
- (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
{
- ti->cl_first += step;
- if (ti->cl_first + num_page_entries > num_entries)
- ti->cl_first = MAX(0, num_entries - num_page_entries);
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
return;
}
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
}
if (dx == 1)
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
+
return;
}
}
{
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
+
return;
}
- if (x == 0 && y >= 0 && y < num_page_entries)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
if (y != ti->cl_cursor)
{
- drawCursor(y, FC_RED);
- drawCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeCursor(y, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
ti->cl_cursor = y;
}
TapeErase();
}
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
}
}
}
-
- BackToFront();
-
- if (game_status == CHOOSELEVEL || game_status == SETUP)
- DoAnimation();
}
void DrawChooseLevel()
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+ DoAnimation();
}
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
FadeToFront();
InitAnimation();
- HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+ PlayMenuSound();
+ PlayMenuMusic();
-#if 0
- PlaySound(SND_BACKGROUND_SCORES);
-#else
- PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
-#endif
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
- DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
- DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
+#if 1
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#else
+ DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#endif
- for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
int entry = first_entry + i;
-
- DrawText(mSX, mSY + 64 + i * 32, "..................................",
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(mSX, mSY + 64 + i * 32, int2str(entry + 1, 3),
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(mSX + 64, mSY + 64 + i * 32, highscore[entry].Name,
- (entry == highlight_position ? FONT_TEXT_3 : FONT_TEXT_1));
- DrawText(mSX + 14 * 32 + 16, mSY + 64 + i * 32,
- int2str(highscore[entry].Score, 5),
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+ if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
}
+
+ redraw_mask |= REDRAW_FIELD;
}
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
first_entry = 0;
highlight_position = mx;
drawHallOfFameList(first_entry, highlight_position);
+
return;
}
- if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
- step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
if (dy < 0)
{
first_entry = 0;
drawHallOfFameList(first_entry, highlight_position);
- return;
}
}
else if (dy > 0)
{
- if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
{
first_entry += step;
- if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
drawHallOfFameList(first_entry, highlight_position);
- return;
}
}
-
- if (button_released)
+ else if (button_released)
{
FadeSound(SND_BACKGROUND_SCORES);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
- BackToFront();
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
- if (game_status == HALLOFFAME)
- {
- DoAnimation();
-#if 1
- PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
-#endif
- }
+ DoAnimation();
}
static void execSetupArtwork()
{
- /* needed if last screen (setup choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
-
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
/* needed for displaying artwork name instead of artwork identifier */
graphics_set_name = artwork.gfx_current->name;
sounds_set_name = artwork.snd_current->name;
static void execExitSetup()
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
{ 0, NULL, NULL }
};
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
{ TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_STRING, NULL, "Offer Special Elements:"},
+#endif
+
+#if 0
+#else
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_SWITCH, &setup.toons, "Toons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_sound[] =
{
- { TYPE_SWITCH, &setup.sound, "Sound:", },
- { TYPE_EMPTY, NULL, "" },
{ TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
{ TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
{ TYPE_SWITCH, &setup.sound_music, "Game Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_YES_NO, &setup.override_level_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
}
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
int xpos = MENU_SCREEN_VALUE_XPOS;
int ypos = MENU_SCREEN_START_YPOS + pos;
int font_nr = FONT_VALUE_1;
- char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
- setup_info[pos].value);
+ int type = setup_info[pos].type;
+ void *value = setup_info[pos].value;
+ char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
+ "n/a");
if (value_string == NULL)
return;
- if (setup_info[pos].type & TYPE_KEY)
+ if (type & TYPE_KEY)
{
xpos = 3;
- if (setup_info[pos].type & TYPE_QUERY)
+ if (type & TYPE_QUERY)
{
value_string = "<press key>";
font_nr = FONT_INPUT_1_ACTIVE;
}
}
- else if (setup_info[pos].type & TYPE_STRING)
+ else if (type & TYPE_STRING)
{
int max_value_len = (SCR_FIELDX - 2) * 2;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
- !*(boolean *)(setup_info[pos].value))
- font_nr = FONT_OPTION_OFF;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ {
+ font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ }
DrawText(mSX + xpos * 32, mSY + ypos * 32,
(xpos == 3 ? " " : " "), font_nr);
title_string = "Setup Shortcuts";
}
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+#else
DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+#endif
num_setup_info = 0;
- for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
/* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
if (setup_info[i].type & TYPE_STRING)
DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
num_setup_info++;
}
+#if 0
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated in setup menu");
+#endif
+
FadeToFront();
InitAnimation();
- HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
/* advance to first valid menu entry */
while (choice < num_setup_info &&
- (setup_info[choice].type & TYPE_SKIP_ENTRY))
+ setup_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
choice_store[setup_mode] = choice;
}
else if (button == MB_MENU_LEAVE)
{
- for (y=0; y<num_setup_info; y++)
+ for (y = 0; y < num_setup_info; y++)
{
if (setup_info[y].type & TYPE_LEAVE_MENU)
{
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
{
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
- if ((setup_info[choice].type & menu_navigation_type) ||
- (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
+ if (setup_info[choice].type & menu_navigation_type ||
+ setup_info[choice].type & TYPE_BOOLEAN_STYLE)
button = MB_MENU_CHOICE;
}
else if (dy)
/* jump to next non-empty menu entry (up or down) */
while (y > 0 && y < num_setup_info - 1 &&
- (setup_info[y].type & TYPE_SKIP_ENTRY))
+ setup_info[y].type & TYPE_SKIP_ENTRY)
y += dy;
}
- if (x == 0 && y >= 0 && y < num_setup_info &&
- (setup_info[y].type & ~TYPE_SKIP_ENTRY))
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
if (button)
{
}
else
{
- if ((setup_info[y].type & TYPE_KEYTEXT) &&
- (setup_info[y + 1].type & TYPE_KEY))
+ if (setup_info[y].type & TYPE_KEYTEXT &&
+ setup_info[y + 1].type & TYPE_KEY)
y++;
if (setup_info[y].type & TYPE_VALUE)
}
}
}
-
- BackToFront();
-
- if (game_status == SETUP)
- DoAnimation();
}
void DrawSetupScreen_Input()
{
ClearWindow();
- DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#else
+ DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
+#endif
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_RIGHT);
- initCursor(13, IMG_MENU_BUTTON_LEFT);
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
+ initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
- DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
- DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
- DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
#if 0
DeactivateJoystickForCalibration();
- DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
+#endif
+#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Joysticks deactivated on this screen");
#endif
- HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
}
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
"Joystick4"
};
+ InitJoysticks();
+
custom_key = setup.input[player_nr].key;
- DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
-#if 1
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#else
- DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#endif
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
+ char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
+ int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
- DrawText(mSX+8*32, mSY+3*32,
- joystick_name[getJoystickNrFromDeviceName(device_name)],
- FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
}
else
{
- DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
}
- DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
- for (i=0; i<6; i++)
+ for (i = 0; i < 6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
{
drawPlayerSetupInputInfo(player_nr);
drawCursor(choice, FC_RED);
+
return;
}
else if (button == MB_MENU_LEAVE)
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
InitJoysticks();
+
+ return;
}
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
+ if (IN_VIS_FIELD(x, y) &&
+ y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
static unsigned long delay = 0;
if (!DelayReached(&delay, GADGET_FRAME_DELAY))
- goto out;
+ return;
player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
drawPlayerSetupInputInfo(player_nr);
}
- else if (x == 0 && y >= pos_start && y <= pos_end &&
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
}
}
}
-
- BackToFront();
-
- out:
-
- if (game_status == SETUP)
- DoAnimation();
}
void CustomizeKeyboard(int player_nr)
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
ClearWindow();
+
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#else
DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
+#endif
BackToFront();
InitAnimation();
step_nr = 0;
- DrawText(mSX, mSY + (2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
- while(!finished)
+ while (!finished)
{
if (PendingEvent()) /* got event */
{
key = *customize_step[step_nr].key;
/* check if key already used */
- for (i=0; i<step_nr; i++)
+ for (i = 0; i < step_nr; i++)
if (*customize_step[i].key == key)
break;
if (i < step_nr)
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FONT_MENU_1);
- DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15*32+16,
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
"Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(mSX, mSY+(2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
FONT_VALUE_OLD);
}
}
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
ClearWindow();
- for(y=0; y < 3; y++)
+ for (y = 0; y < 3; y++)
{
- for(x=0; x < 3; x++)
+ for (x = 0; x < 3; x++)
{
DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
}
}
- DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
- DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
- DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
- DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
- DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+ DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
+ DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
+ DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
+ DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+ DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+ DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+ DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
BackToFront();
- while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
+ while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
- while(result < 0)
+ while (result < 0)
{
if (PendingEvent()) /* got event */
{
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
StopAnimation();
+#if 0
DrawSetupScreen_Input();
+#endif
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
{
if (!CalibrateJoystickMain(player_nr))
{
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int xpos = mSX - SX;
+ int ypos = mSY - SY;
+
ClearWindow();
- DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
+ DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
+ DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
BackToFront();
- Delay(2000); /* show error message for two seconds */
+
+ Delay(2000); /* show error message for a short time */
+
+ ClearEventQueue();
}
+
+#if 1
+ DrawSetupScreen_Input();
+#endif
}
void DrawSetupScreen()
DrawChooseTree(&artwork.mus_current);
else
DrawSetupScreen_Generic();
+
+ PlayMenuSound();
+ PlayMenuMusic();
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
+
+ DoAnimation();
}
void HandleGameActions()
{
- if (game_status != PLAYING)
+ if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
+ /* !!! FIX THIS (START) !!! */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+ byte tape_action[MAX_PLAYERS];
+ int i;
+
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
- GameActions();
+ if (level.native_em_level->ply[0]->alive == 0 &&
+ level.native_em_level->ply[1]->alive == 0 &&
+ level.native_em_level->ply[2]->alive == 0 &&
+ level.native_em_level->ply[3]->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
- BackToFront();
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+#if 1
+ {
+ byte effective_action[MAX_PLAYERS];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ effective_action[i] = stored_player[i].effective_action;
+
+ GameActions_EM(effective_action);
+ }
+#else
+ GameActions_EM(local_player->effective_action);
+#endif
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+ }
+
+ FrameCounter++;
+ TimeFrames++;
+
+ BackToFront();
+ }
+ else
+ {
+ if (game.restart_level)
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+ BackToFront();
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+ }
+}
+
+void StartGameActions(boolean init_network_game, boolean record_tape,
+ long random_seed)
+{
+ if (record_tape)
+ TapeStartRecording(random_seed);
+
+#if defined(NETWORK_AVALIABLE)
+ if (init_network_game)
+ {
+ SendToServer_StartPlaying();
+
+ return;
+ }
+#endif
+
+ StopAnimation();
+
+ game_status = GAME_MODE_PLAYING;
+
+ InitRND(random_seed);
+
+ InitGame();
}
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE 32
-#define SC_SCROLLBUTTON_YSIZE 32
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
#define SC_BORDER_SIZE 14
#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
#endif
- SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
unsigned long event_mask;
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gfx_unpressed, gfx_pressed;
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = scrollbutton_info[i].gadget_id;
- x = scrollbutton_info[i].x;
- y = scrollbutton_info[i].y;
-
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- x += SX;
- y += SY;
+ x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbutton_info[i].y;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
+ if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+ y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+ (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
{
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
#endif
+ int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
- int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbar_info[i].y;
+ width = scrollbar_info[i].width;
+ height = scrollbar_info[i].height;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+ height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
+
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
- event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
-
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
- GDI_X, scrollbar_info[i].x,
- GDI_Y, scrollbar_info[i].y,
- GDI_WIDTH, scrollbar_info[i].width,
- GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
GDI_TYPE, scrollbar_info[i].type,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
void CreateScreenGadgets()
{
+ int last_game_status = game_status; /* save current game status */
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int i;
- for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
{
scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
}
#endif
+ /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+ game_status = GAME_MODE_LEVELS;
+
CreateScreenScrollbuttons();
CreateScreenScrollbars();
+
+ game_status = last_game_status; /* restore current game status */
}
void FreeScreenGadgets()
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
{
/* prevent freeing clip mask and GC twice */
scrollbar_bitmap[i]->clip_mask = None;
}
#endif
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
FreeGadget(screen_gadget[i]);
}
int num_entries = numTreeInfoInGroup(ti);
int i;
- if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
return;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
MapGadget(screen_gadget[i]);
}
+#if 0
void UnmapChooseTreeGadgets()
{
int i;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
UnmapGadget(screen_gadget[i]);
}
+#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL && game_status != SETUP)
+ if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == CHOOSELEVEL)
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
- HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == CHOOSELEVEL)
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
- HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == CHOOSELEVEL)
+ if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;