rnd-20010115-1-src
[rocksndiamonds.git] / src / screens.c
index c593ac8fd62230ec19b4852c877f0a4ad40ebc26..90225db681b23804d49648fd4f50f9aefdc1d7b8 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2000 Artsoft Entertainment                      *
+* (c) 1995-2001 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -62,6 +62,29 @@ void DrawHeadline()
   DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
 }
 
+static void ToggleFullscreenIfNeeded()
+{
+  if (setup.fullscreen != video.fullscreen_enabled)
+  {
+    /* save old door content */
+    BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+    /* toggle fullscreen */
+    ChangeVideoModeIfNeeded(setup.fullscreen);
+    setup.fullscreen = video.fullscreen_enabled;
+
+    /* redraw background to newly created backbuffer */
+    BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+    /* restore old door content */
+    BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+    redraw_mask = REDRAW_ALL;
+  }
+}
+
 void DrawMainMenu()
 {
   static struct LevelDirInfo *leveldir_last_valid = NULL;
@@ -84,7 +107,8 @@ void DrawMainMenu()
   UndrawSpecialEditorDoor();
 
   /* needed if last screen was the setup screen and fullscreen state changed */
-  setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen);
+  ToggleFullscreenIfNeeded();
+
 #ifdef TARGET_SDL
   SetDrawtoField(DRAW_BACKBUFFER);
 #endif
@@ -677,7 +701,9 @@ void DrawHelpScreenMusicText(int num)
 
   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
 
+#if 0
   PlaySoundLoop(background_loop[num]);
+#endif
 }
 
 void DrawHelpScreenCreditsText()