struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
-
/* main menu display and control definitions */
#define MAIN_CONTROL_NAME 0
return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
}
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
+
+static int getTitleMessageGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+ int base = (is_image ?
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
+
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
+ int sound_global = menu.sound[mode];
+ int sound_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
+#endif
+
+ if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+ return sound_local;
+
+ if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+ return sound_global;
+
+ return SND_UNDEFINED;
+}
+
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
+ int music_global = menu.music[mode];
+ int music_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
+#endif
+
+ if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+ return music_local;
+
+ if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+ return music_global;
+
+ return MUS_UNDEFINED;
+}
+
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ struct TitleFadingInfo ti;
+
+ if (is_image)
+ {
+ int graphic = getTitleScreenGraphic(nr, initial);
+
+ /* initialize fading control values to default title config settings */
+ ti = (initial ? title_initial_default : title_default);
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
+ ti.fade_mode = graphic_info[graphic].fade_mode;
+ if (graphic_info[graphic].fade_delay > -1)
+ ti.fade_delay = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ ti.post_delay = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ ti.auto_delay = graphic_info[graphic].auto_delay;
+ }
+ else
+ {
+ if (initial)
+ {
+ ti.fade_mode = titlemessage_initial[nr].fade_mode;
+ ti.fade_delay = titlemessage_initial[nr].fade_delay;
+ ti.post_delay = titlemessage_initial[nr].post_delay;
+ ti.auto_delay = titlemessage_initial[nr].auto_delay;
+ }
+ else
+ {
+ ti.fade_mode = titlemessage[nr].fade_mode;
+ ti.fade_delay = titlemessage[nr].fade_delay;
+ ti.post_delay = titlemessage[nr].post_delay;
+ ti.auto_delay = titlemessage[nr].auto_delay;
+ }
+ }
+
+#if 0
+ if (ti.anim_mode == ANIM_NONE)
+ ti.fade_delay = ti.post_delay = 0;
+#endif
+
+ return ti;
+}
+
static int compareTitleControlInfo(const void *object1, const void *object2)
{
const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
height = WIN_YSIZE;
}
+ /* always display title screens centered */
dst_x = (WIN_XSIZE - width) / 2;
dst_y = (WIN_YSIZE - height) / 2;
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
redraw_mask = REDRAW_ALL;
/* reset fading control values to default config settings */
+#if 1
+
+#if 0
+ title = getTitleFading(nr, initial, TRUE);
+#endif
+
+#else
+
title.fade_delay_final = title.fade_delay;
title.post_delay_final = title.post_delay;
title.auto_delay_final = title.auto_delay;
/* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
+ title.anim_mode = graphic_info[graphic].anim_mode;
if (graphic_info[graphic].fade_delay > -1)
- title.fade_delay_final = graphic_info[graphic].fade_delay;
+ title.fade_delay = graphic_info[graphic].fade_delay;
if (graphic_info[graphic].post_delay > -1)
- title.post_delay_final = graphic_info[graphic].post_delay;
+ title.post_delay = graphic_info[graphic].post_delay;
if (graphic_info[graphic].auto_delay > -1)
- title.auto_delay_final = graphic_info[graphic].auto_delay;
+ title.auto_delay = graphic_info[graphic].auto_delay;
+#endif
}
void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
+#if 0
int font_nr = FONT_TEXT_1;
int font_width;
int font_height;
int sy = pad_y;
int max_chars_per_line;
int max_lines_per_screen;
+#endif
int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
+ /* force TITLE font on title message screen */
+ game_status = getTitleMessageGameMode(initial);
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- /* force MESSAGE font on title message screen */
- game_status = GAME_MODE_MESSAGE;
-
+#if 0
font_width = getFontWidth(font_nr);
font_height = getFontHeight(font_nr);
max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+#endif
+#if 1
+ DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+#else
DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
- tmi->skip_comments);
+ tmi->parse_comments);
+#endif
game_status = last_game_status; /* restore current game status */
}
int i;
#endif
+#if 0
+ /* !!! CHANGE THIS !!! */
+ title = title_default;
+#endif
+
+#if 0
+ printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
+ redraw_mask == REDRAW_ALL);
+#endif
+
+#if 1
+ FadeOut(redraw_mask);
+#endif
+
UnmapAllGadgets();
FadeSoundsAndMusic();
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+#if 0
+ if (levelset_has_changed)
+ fading = title_default;
+#endif
+
#if 1
if (CheckTitleScreen(levelset_has_changed))
{
LoadLevel(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+
+#if 0
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+#if 0
+ int door_state = GetDoorState();
+#endif
+
+ RedrawBackground();
+
+ // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+#if 0
+#if 1
+ OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+#endif
+ }
+#endif
+
ClearWindow();
#if 1
FreeScreenGadgets();
CreateScreenGadgets();
+#if 0
+ BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+ Delay(3000);
+#endif
+
/* map gadgets for main menu screen */
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
DrawMaskedBorder(REDRAW_ALL);
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ int door_state = GetDoorState();
+
+ OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
+#if 0
+ {
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+
+ DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
+ DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
+ DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
+ }
+#endif
+
+#if 1
+ FadeIn(redraw_mask);
+#else
+#if 1
+ if (!do_fading)
+ BackToFront();
+ else if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
if (do_fading)
FadeIn(redraw_mask);
else
BackToFront();
+#endif
+#endif
+
+#if 1
+ FadeSetEnterMenu();
+#else
+ fading = title_default;
+#endif
SetMouseCursor(CURSOR_DEFAULT);
}
#endif
-#if 1
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static unsigned long title_delay = 0;
static int title_screen_nr = 0;
+ static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
boolean use_fading_main_menu = TRUE;
+#if 0
#if 1
boolean use_cross_fading = FALSE;
#else
boolean use_cross_fading = !show_title_initial; /* default */
+#endif
#endif
struct TitleControlInfo *tci;
+ struct TitleFadingInfo fading_default;
+ struct TitleFadingInfo fading_last = fading;
+ struct TitleFadingInfo fading_next;
+ int sound, music;
if (button == MB_MENU_INITIALIZE)
{
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+#if 0
int last_game_status = game_status; /* save current game status */
+#endif
title_delay = 0;
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
+ last_sound = SND_UNDEFINED;
+ last_music = MUS_UNDEFINED;
+
#if 0
/* determine number of title screens to display (images and messages) */
InitializeTitleControls();
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
- title.auto_delay_final = -1;
+#if 0
+ /* use default settings for fading, but always disable auto delay */
+ fading = title_default;
+ fading.auto_delay = -1;
+#endif
return;
}
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_ALL);
+#endif
}
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
if (tci->is_image)
- {
DrawTitleScreenImage(tci->local_nr, tci->initial);
- }
else
- {
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
+ fading_default = (tci->initial ? title_initial_default : title_default);
+
+ fading = fading_next = getTitleFading(tci);
+
+#if 1
+#if 1
+ if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode & FADE_TYPE_TRANSFORM)
+ {
+ fading.fade_mode = FADE_MODE_FADE;
+ fading.fade_delay = fading_default.fade_delay;
}
+#else
+ if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_CROSSFADE)
+ fading.fade_mode = FADE_MODE_FADE;
+#endif
+#endif
+
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
+
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
+
+ last_sound = sound;
+ last_music = music;
+#endif
SetMouseCursor(CURSOR_NONE);
+ // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
+
+#if 1
FadeIn(REDRAW_ALL);
+#endif
+
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
return;
}
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
+#if 1
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
+#else
+ if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
+#endif
if (button == MB_MENU_LEAVE)
{
}
else if (button == MB_MENU_CHOICE)
{
- int anim_mode;
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
+
+ FadeSetStartItem();
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
title_screen_nr++;
tci = &title_controls[title_screen_nr];
- if (tci->is_image)
- anim_mode =
- graphic_info[getTitleScreenGraphic(tci->local_nr,
- tci->initial)].anim_mode;
- else
- anim_mode = ANIM_FADE; /* ??? */
-
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
-
if (title_screen_nr < num_title_screens)
{
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
-
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+#if 1
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+#else
+ int anim_mode;
if (tci->is_image)
- DrawTitleScreenImage(tci->local_nr, tci->initial);
+ anim_mode =
+ graphic_info[getTitleScreenGraphic(tci->local_nr,
+ tci->initial)].anim_mode;
else
- DrawTitleScreenMessage(tci->local_nr, tci->initial);
-
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else
- {
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
-
- return_to_main_menu = TRUE;
- }
- }
-
- if (return_to_main_menu)
- {
- RedrawBackground();
-
- SetMouseCursor(CURSOR_DEFAULT);
-
- if (game_status == GAME_MODE_INFO)
- {
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ anim_mode = ANIM_FADE; /* ??? */
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
- }
- else /* default: return to main menu */
- {
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
- game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
- }
- }
-}
-
-#else
-
-void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
-{
- static unsigned long title_delay = 0;
- static int title_nr = 0;
- static boolean showing_message = FALSE;
- char *filename = getLevelSetMessageFilename();
- boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
- boolean use_cross_fading = !show_title_initial; /* default */
- boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, FALSE) == NULL);
-
- if (button == MB_MENU_INITIALIZE)
- {
- int last_game_status = game_status; /* save current game status */
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+#endif
- title_delay = 0;
- title_nr = 0;
- showing_message = FALSE;
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- if (show_title_initial &&
- graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, TRUE) == NULL)
- show_title_initial = FALSE;
-
- if (game_status == GAME_MODE_INFO)
- {
- if (no_title_info)
- {
- DrawInfoScreen_NotAvailable("Title screen information:",
- "No title screen for this level set.");
-
- title.auto_delay_final = -1;
-
- return;
- }
-
- FadeSoundsAndMusic();
+ if (sound == SND_UNDEFINED || sound != last_sound)
+ FadeSounds();
+ if (music == MUS_UNDEFINED || music != last_music)
+ FadeMusic();
+#if 1
FadeOut(REDRAW_ALL);
- }
-
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
- if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
- {
- DrawTitleScreenImage(title_nr, show_title_initial);
- }
- else
- {
- DrawTitleScreenMessage(filename);
-
- showing_message = TRUE;
-
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
- }
-
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
-
- return;
- }
-
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
- button = MB_MENU_CHOICE;
-
- if (button == MB_MENU_LEAVE)
- {
- return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
- }
- else if (button == MB_MENU_CHOICE)
- {
- int anim_mode;
-
- if (game_status == GAME_MODE_INFO && no_title_info)
- {
- FadeOut(REDRAW_FIELD);
-
- info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
-
- return;
- }
-
- title_nr++;
-
- if (show_title_initial &&
- (title_nr >= MAX_NUM_TITLE_IMAGES ||
- graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
- {
- show_title_initial = FALSE;
-
- title_nr = 0; /* restart with title screens for current level set */
- }
+#endif
- anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
+ fading_next = getTitleFading(tci);
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- if (title_nr < MAX_NUM_TITLE_IMAGES &&
- graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
- {
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
- DrawTitleScreenImage(title_nr, show_title_initial);
+ last_sound = sound;
+ last_music = music;
+#endif
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+#if 0
+ printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
+#endif
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else if (!showing_message && filename != NULL)
- {
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+#if 1
+ /* last screen already faded out, next screen has no animation */
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#else
+ /* last screen already faded out, next screen has no animation */
+ if (fading.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#endif
- DrawTitleScreenMessage(filename);
+#if 1
+ FadeIn(REDRAW_ALL);
+#endif
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
-
- showing_message = TRUE;
}
else
{
FadeSoundsAndMusic();
+#if 0
+#if 1
+ {
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+#if 1
+ FadeOut(REDRAW_ALL);
+#endif
+ }
+#else
FadeOut(REDRAW_ALL);
+#endif
+#endif
return_to_main_menu = TRUE;
}
if (return_to_main_menu)
{
- show_title_initial = FALSE;
+#if 0
+ RedrawBackground();
+#endif
- RedrawBackground();
+ SetMouseCursor(CURSOR_DEFAULT);
if (game_status == GAME_MODE_INFO)
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
info_mode = INFO_MODE_MAIN;
DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
}
else /* default: return to main menu */
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
}
}
}
-#endif
void HandleMainMenu_SelectLevel(int step, int direction)
{
game_status = GAME_MODE_EDITOR;
+ FadeSetStartItem();
+
DrawLevelEd();
}
else if (pos == MAIN_CONTROL_INFO)
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
+#if 0
+ fading = menu.navigation;
+#endif
+
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
static void execInfoTitleScreen()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_TITLE;
DrawInfoScreen();
}
static void execInfoElements()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
static void execInfoMusic()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_MUSIC;
DrawInfoScreen();
}
static void execInfoCredits()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_CREDITS;
DrawInfoScreen();
}
static void execInfoProgram()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_PROGRAM;
DrawInfoScreen();
}
static void execInfoVersion()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_VERSION;
DrawInfoScreen();
}
static void execInfoLevelSet()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_LEVELSET;
DrawInfoScreen();
}
static void execExitInfo()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static struct TokenInfo info_info_main[] =
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+#if 1
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ RedrawBackground();
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
ClearWindow();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
PlayMenuSound();
PlayMenuMusic();
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(redraw_mask);
+#if 1
+ FadeIn(redraw_mask);
+#else
+#if 1
+ if (!do_fading)
+ BackToFront();
+ else if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
if (do_fading)
FadeIn(redraw_mask);
else
BackToFront();
+#endif
+#endif
InitAnimation();
}
{
void (*menu_callback_function)(void) = info_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'info_info'! */
{
void (*menu_callback_function)(void) = info_info[choice].value;
+ FadeSetFromType(info_info[y].type);
+
menu_callback_function();
}
}
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
LoadHelpAnimInfo();
LoadHelpTextInfo();
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
InitAnimation();
}
if (page >= num_pages)
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Music(int button)
if (list == NULL)
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Credits(int button)
else
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Program(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Version(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
void DrawInfoScreen_LevelSet()
{
struct TitleMessageInfo *tmi = &readme;
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
char *filename = getLevelSetInfoFilename();
-#if 1
-#if 1
- int font_nr = tmi->font;
-#else
- int font_nr = FONT_INFO_LEVELSET;
-#endif
-#else
- int font_nr = FONT_LEVEL_NUMBER;
-#endif
-#if 0
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
-#endif
-#if 1
-#if 0
- int sx = mSX + ALIGNED_TEXT_XPOS(tmi);
- int sy = mSY + ALIGNED_TEXT_YPOS(tmi);
-#endif
-#if 0
- int width = tmi->width;
- int height = tmi->height;
-#endif
-#else
- int pad_x = 32;
- int pad_y = 150;
- int sx = mSX + pad_x;
- int sy = mSY + pad_y;
- int width = SXSIZE - 2 * pad_x;
- int height = SYSIZE - pad_y;
-#endif
-#if 1
-#if 0
- int max_chars = tmi->chars;
- int max_lines = tmi->lines;
-#endif
-#else
- int max_chars_per_line = width / font_width;
-#if 1
- int max_lines_per_screen = height / font_height;
-#else
- int max_lines_per_screen = height / font_height - 1; /* minus footer line */
-#endif
-#endif
/* if chars set to "-1", automatically determine by text and font width */
if (tmi->chars == -1)
- tmi->chars = tmi->width / getFontWidth(font_nr);
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
else
- tmi->width = tmi->chars * getFontWidth(font_nr);
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
/* if lines set to "-1", automatically determine by text and font height */
if (tmi->lines == -1)
- tmi->lines = tmi->height / getFontHeight(font_nr);
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
else
- tmi->height = tmi->lines * getFontHeight(font_nr);
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
-
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
if (filename != NULL)
DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
- filename, font_nr, tmi->chars, -1, tmi->lines, -1,
- tmi->autowrap, tmi->centered, tmi->skip_comments);
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
else
- DrawTextSCentered(ystart2, FONT_TEXT_2,
- "No information for this level set.");
+ DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
+ "No information for this level set.");
+
+ DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_LevelSet(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
void DrawInfoScreen()
{
- DrawInfoScreenExt(REDRAW_ALL, FALSE);
+ DrawInfoScreenExt(REDRAW_FIELD, FALSE);
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
CloseDoor(DOOR_CLOSE_2);
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
- FadeToFront();
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
}
else if (button == MB_MENU_LEAVE)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
if (ti->node_parent)
else
{
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
return;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
node_cursor->cl_first = ti->cl_first;
}
else if (dx == -1 && ti->node_parent)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
*ti_ptr = ti->node_parent;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
}
else if (node_cursor->parent_link)
{
+ FadeSetLeaveMenu();
+
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
+ FadeSetStartItem();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor;
if (highlight_position < 0)
LoadScore(level_nr);
+ FadeSetStartItem();
+
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
InitAnimation();
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
game_status = GAME_MODE_MAIN;
static void execSetupMain()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
static void execSetupGame()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (game_speeds == NULL)
{
int i;
static void execSetupChooseGameSpeed()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
DrawSetupScreen();
}
static void execSetupEditor()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_EDITOR;
DrawSetupScreen();
}
static void execSetupGraphics()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (video.fullscreen_available && screen_modes == NULL)
{
int i;
static void execSetupChooseScreenMode()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (!video.fullscreen_available)
return;
static void execSetupSound()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
static void execSetupArtwork()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
static void execSetupChooseGraphics()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
DrawSetupScreen();
}
static void execSetupInput()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_INPUT;
DrawSetupScreen();
}
static void execSetupShortcut1()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SHORTCUT_1;
DrawSetupScreen();
}
static void execSetupShortcut2()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SHORTCUT_2;
DrawSetupScreen();
}
static void execExitSetup()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static void execSaveAndExitSetup()
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
if (setup_mode == SETUP_MODE_MAIN)
"Joysticks deactivated in setup menu");
#endif
- FadeToFront();
+#if 1
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
+#if 0
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'setup_info'! */
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetFromType(setup_info[y].type);
+
menu_callback_function();
}
else
int i;
#endif
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
#if 1
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
- FadeToFront();
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
{
InitJoysticks();
+ FadeSetLeaveMenu();
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#if 0
BackToFront();
InitAnimation();
+#endif
step_nr = 0;
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+#if 1
+ FadeIn(REDRAW_FIELD);
+
+ InitAnimation();
+#endif
+
while (!finished)
{
if (PendingEvent()) /* got event */
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
finished = TRUE;
break;
}
if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
return FALSE;
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
for (y = 0; y < 3; y++)
new_joystick_ymiddle = joy_y;
DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#else
BackToFront();
+#endif
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
break;
case KSYM_Escape:
+ FadeSkipNextFadeIn();
result = 0;
break;