return MUS_UNDEFINED;
}
-static struct TitleInfo getTitleFading(struct TitleControlInfo *tci)
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
{
boolean is_image = tci->is_image;
int initial = tci->initial;
int nr = tci->local_nr;
- struct TitleInfo ti;
+ struct TitleFadingInfo ti;
if (is_image)
{
ti = (initial ? title_initial_default : title_default);
/* override default settings with image config settings, if defined */
- if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
- ti.anim_mode = graphic_info[graphic].anim_mode;
+ if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
+ ti.fade_mode = graphic_info[graphic].fade_mode;
if (graphic_info[graphic].fade_delay > -1)
ti.fade_delay = graphic_info[graphic].fade_delay;
if (graphic_info[graphic].post_delay > -1)
{
if (initial)
{
- ti.anim_mode = titlemessage_initial[nr].anim_mode;
+ ti.fade_mode = titlemessage_initial[nr].fade_mode;
ti.fade_delay = titlemessage_initial[nr].fade_delay;
ti.post_delay = titlemessage_initial[nr].post_delay;
ti.auto_delay = titlemessage_initial[nr].auto_delay;
}
else
{
- ti.anim_mode = titlemessage[nr].anim_mode;
+ ti.fade_mode = titlemessage[nr].fade_mode;
ti.fade_delay = titlemessage[nr].fade_delay;
ti.post_delay = titlemessage[nr].post_delay;
ti.auto_delay = titlemessage[nr].auto_delay;
}
}
+#if 0
if (ti.anim_mode == ANIM_NONE)
ti.fade_delay = ti.post_delay = 0;
+#endif
return ti;
}
title = title_default;
#endif
+#if 0
+ printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
+ redraw_mask == REDRAW_ALL);
+#endif
+
+#if 1
+ FadeOut(redraw_mask);
+#endif
+
UnmapAllGadgets();
FadeSoundsAndMusic();
SetDrawtoField(DRAW_BACKBUFFER);
#endif
-#if 1
+#if 0
if (levelset_has_changed)
- title = title_default;
+ fading = title_default;
#endif
#if 1
LoadLevel(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+
+#if 0
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+#if 0
+ int door_state = GetDoorState();
+#endif
+
+ RedrawBackground();
+
+ // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+#if 0
+#if 1
+ OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+#endif
+ }
+#endif
+
ClearWindow();
#if 1
FreeScreenGadgets();
CreateScreenGadgets();
+#if 0
+ BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+ Delay(3000);
+#endif
+
/* map gadgets for main menu screen */
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
DrawMaskedBorder(REDRAW_ALL);
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ int door_state = GetDoorState();
+
+ OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
+#if 0
+ {
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+
+ DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
+ DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
+ DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
+ }
+#endif
+
+#if 1
+ FadeIn(redraw_mask);
+#else
#if 1
if (!do_fading)
BackToFront();
- else if (title.anim_mode == ANIM_CROSSFADE)
+ else if (fading.anim_mode == ANIM_CROSSFADE)
FadeCross(redraw_mask);
else
FadeIn(redraw_mask);
else
BackToFront();
#endif
+#endif
#if 1
- title = title_default;
+ FadeSetEnterMenu();
+#else
+ fading = title_default;
#endif
SetMouseCursor(CURSOR_DEFAULT);
#endif
#endif
struct TitleControlInfo *tci;
- struct TitleInfo title_fading_next;
+ struct TitleFadingInfo fading_default;
+ struct TitleFadingInfo fading_last = fading;
+ struct TitleFadingInfo fading_next;
int sound, music;
if (button == MB_MENU_INITIALIZE)
{
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
#if 0
int last_game_status = game_status; /* save current game status */
#endif
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
+#if 0
/* use default settings for fading, but always disable auto delay */
- title = title_default;
- title.auto_delay = -1;
+ fading = title_default;
+ fading.auto_delay = -1;
+#endif
return;
}
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_ALL);
+#endif
}
if (tci->is_image)
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- title = getTitleFading(tci);
+ fading_default = (tci->initial ? title_initial_default : title_default);
+
+ fading = fading_next = getTitleFading(tci);
+
+#if 1
+#if 1
+ if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode & FADE_TYPE_TRANSFORM)
+ {
+ fading.fade_mode = FADE_MODE_FADE;
+ fading.fade_delay = fading_default.fade_delay;
+ }
+#else
+ if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_CROSSFADE)
+ fading.fade_mode = FADE_MODE_FADE;
+#endif
+#endif
#if 1
sound = getTitleSound(tci);
SetMouseCursor(CURSOR_NONE);
+ // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
+
+#if 1
FadeIn(REDRAW_ALL);
+#endif
+
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
return;
}
- if (title.auto_delay > -1 && DelayReached(&title_delay, title.auto_delay))
+#if 1
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
+#else
+ if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
+#endif
if (button == MB_MENU_LEAVE)
{
}
else if (button == MB_MENU_CHOICE)
{
-#if 1
- boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE);
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
#endif
if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
+
+ FadeSetStartItem();
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
{
#if 1
#if 0
- boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE);
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
#endif
#else
int anim_mode;
if (music == MUS_UNDEFINED || music != last_music)
FadeMusic();
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
- else
- FadeOut(REDRAW_ALL);
+#if 1
+ FadeOut(REDRAW_ALL);
+#endif
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- title_fading_next = getTitleFading(tci);
+ fading_next = getTitleFading(tci);
#if 1
sound = getTitleSound(tci);
last_music = music;
#endif
+#if 0
+ printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
+#endif
+
+#if 1
+ /* last screen already faded out, next screen has no animation */
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#else
/* last screen already faded out, next screen has no animation */
- if (!use_cross_fading && title_fading_next.anim_mode == ANIM_NONE)
- title = title_fading_next;
+ if (fading.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#endif
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+#if 1
+ FadeIn(REDRAW_ALL);
+#endif
- title = title_fading_next;
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
}
{
FadeSoundsAndMusic();
+#if 0
#if 1
{
#if 0
- boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE);
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
#endif
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
- else
- FadeOut(REDRAW_ALL);
+#if 1
+ FadeOut(REDRAW_ALL);
+#endif
}
#else
FadeOut(REDRAW_ALL);
+#endif
#endif
return_to_main_menu = TRUE;
if (return_to_main_menu)
{
+#if 0
RedrawBackground();
+#endif
SetMouseCursor(CURSOR_DEFAULT);
if (game_status == GAME_MODE_INFO)
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
info_mode = INFO_MODE_MAIN;
DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
}
else /* default: return to main menu */
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
game_status = GAME_MODE_EDITOR;
+ FadeSetStartItem();
+
DrawLevelEd();
}
else if (pos == MAIN_CONTROL_INFO)
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
+#if 0
+ fading = menu.navigation;
+#endif
+
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
static void execInfoTitleScreen()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_TITLE;
DrawInfoScreen();
}
static void execInfoElements()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
static void execInfoMusic()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_MUSIC;
DrawInfoScreen();
}
static void execInfoCredits()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_CREDITS;
DrawInfoScreen();
}
static void execInfoProgram()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_PROGRAM;
DrawInfoScreen();
}
static void execInfoVersion()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_VERSION;
DrawInfoScreen();
}
static void execInfoLevelSet()
{
+#if 0
+ FadeSetStartItem();
+#endif
+
info_mode = INFO_MODE_LEVELSET;
DrawInfoScreen();
}
static void execExitInfo()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static struct TokenInfo info_info_main[] =
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+#if 1
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ RedrawBackground();
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
ClearWindow();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
PlayMenuSound();
PlayMenuMusic();
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(redraw_mask);
+#if 1
+ FadeIn(redraw_mask);
+#else
#if 1
if (!do_fading)
BackToFront();
- else if (title.anim_mode == ANIM_CROSSFADE)
+ else if (fading.anim_mode == ANIM_CROSSFADE)
FadeCross(redraw_mask);
else
FadeIn(redraw_mask);
FadeIn(redraw_mask);
else
BackToFront();
+#endif
#endif
InitAnimation();
{
void (*menu_callback_function)(void) = info_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'info_info'! */
{
void (*menu_callback_function)(void) = info_info[choice].value;
+ FadeSetFromType(info_info[y].type);
+
menu_callback_function();
}
}
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
LoadHelpAnimInfo();
LoadHelpTextInfo();
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
InitAnimation();
}
if (page >= num_pages)
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Music(int button)
if (list == NULL)
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Credits(int button)
else
{
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Program(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Version(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_LevelSet(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
void DrawInfoScreen()
{
- DrawInfoScreenExt(REDRAW_ALL, FALSE);
+ DrawInfoScreenExt(REDRAW_FIELD, FALSE);
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
CloseDoor(DOOR_CLOSE_2);
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
- FadeToFront();
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
}
else if (button == MB_MENU_LEAVE)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
if (ti->node_parent)
else
{
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
return;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
node_cursor->cl_first = ti->cl_first;
}
else if (dx == -1 && ti->node_parent)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
*ti_ptr = ti->node_parent;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
}
else if (node_cursor->parent_link)
{
+ FadeSetLeaveMenu();
+
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
+ FadeSetStartItem();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor;
if (highlight_position < 0)
LoadScore(level_nr);
+ FadeSetStartItem();
+
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
InitAnimation();
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
game_status = GAME_MODE_MAIN;
static void execSetupMain()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
static void execSetupGame()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (game_speeds == NULL)
{
int i;
static void execSetupChooseGameSpeed()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
DrawSetupScreen();
}
static void execSetupEditor()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_EDITOR;
DrawSetupScreen();
}
static void execSetupGraphics()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (video.fullscreen_available && screen_modes == NULL)
{
int i;
static void execSetupChooseScreenMode()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
if (!video.fullscreen_available)
return;
static void execSetupSound()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
static void execSetupArtwork()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
static void execSetupChooseGraphics()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
DrawSetupScreen();
}
static void execSetupInput()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_INPUT;
DrawSetupScreen();
}
static void execSetupShortcut1()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SHORTCUT_1;
DrawSetupScreen();
}
static void execSetupShortcut2()
{
+#if 0
+ FadeSetEnterMenu();
+#endif
+
setup_mode = SETUP_MODE_SHORTCUT_2;
DrawSetupScreen();
}
static void execExitSetup()
{
+#if 0
+ FadeSetLeaveMenu();
+#endif
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static void execSaveAndExitSetup()
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
if (setup_mode == SETUP_MODE_MAIN)
"Joysticks deactivated in setup menu");
#endif
- FadeToFront();
+#if 1
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
+#if 0
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'setup_info'! */
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetFromType(setup_info[y].type);
+
menu_callback_function();
}
else
int i;
#endif
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
#if 1
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
- FadeToFront();
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
{
InitJoysticks();
+ FadeSetLeaveMenu();
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#if 0
BackToFront();
InitAnimation();
+#endif
step_nr = 0;
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+#if 1
+ FadeIn(REDRAW_FIELD);
+
+ InitAnimation();
+#endif
+
while (!finished)
{
if (PendingEvent()) /* got event */
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
finished = TRUE;
break;
}
if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
return FALSE;
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
ClearWindow();
for (y = 0; y < 3; y++)
new_joystick_ymiddle = joy_y;
DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#else
BackToFront();
+#endif
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
break;
case KSYM_Escape:
+ FadeSkipNextFadeIn();
result = 0;
break;