-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* screens.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.c
+// ============================================================================
#include "libgame/libgame.h"
#define MAX_INFO_MODES 8
/* screens on the setup screen */
+/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
#define SETUP_MODE_EDITOR 2
#define SETUP_MODE_SOUND 4
#define SETUP_MODE_ARTWORK 5
#define SETUP_MODE_INPUT 6
-#define SETUP_MODE_SHORTCUTS_1 7
-#define SETUP_MODE_SHORTCUTS_2 8
+#define SETUP_MODE_TOUCH 7
+#define SETUP_MODE_SHORTCUTS 8
+#define SETUP_MODE_SHORTCUTS_1 9
+#define SETUP_MODE_SHORTCUTS_2 10
+#define SETUP_MODE_SHORTCUTS_3 11
+#define SETUP_MODE_SHORTCUTS_4 12
+#define SETUP_MODE_SHORTCUTS_5 13
/* sub-screens on the setup screen (generic) */
-#define SETUP_MODE_CHOOSE_ARTWORK 9
-#define SETUP_MODE_CHOOSE_OTHER 10
+#define SETUP_MODE_CHOOSE_ARTWORK 14
+#define SETUP_MODE_CHOOSE_OTHER 15
/* sub-screens on the setup screen (specific) */
-#define SETUP_MODE_CHOOSE_GAME_SPEED 11
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 12
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
-#define SETUP_MODE_CHOOSE_GRAPHICS 14
-#define SETUP_MODE_CHOOSE_SOUNDS 15
-#define SETUP_MODE_CHOOSE_MUSIC 16
-
-#define MAX_SETUP_MODES 17
+#define SETUP_MODE_CHOOSE_GAME_SPEED 16
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_GRAPHICS 22
+#define SETUP_MODE_CHOOSE_SOUNDS 23
+#define SETUP_MODE_CHOOSE_MUSIC 24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
+
+#define MAX_SETUP_MODES 31
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
/* for various menu stuff */
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
-#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
-#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MENU_SCREEN_INFO_XSTART 16
+#define MENU_SCREEN_INFO_YSTART1 100
+#define MENU_SCREEN_INFO_YSTART2 128
+#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
+ MENU_SCREEN_INFO_YSTART2 - \
+ TILEY / 2)
+#define MAX_INFO_ELEMENTS_ON_SCREEN 128
+#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
+ MENU_SCREEN_INFO_YSTEP)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ MAX_INFO_ELEMENTS_ON_SCREEN), \
+ NUM_INFO_ELEMENTS_FROM_CONF)
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
-#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
- MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG 13
#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
static void CalibrateJoystick(int);
static void execSetupGame(void);
static void execSetupGraphics(void);
+static void execSetupSound(void);
+static void execSetupTouch(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawChooseLevel(void);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
-static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
-static void DrawInfoScreenExt(int, int);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Version(int);
static void MapScreenMenuGadgets(int);
+static void MapScreenGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
+static TreeInfo *window_sizes = NULL;
+static TreeInfo *window_size_current = NULL;
+
+static TreeInfo *scaling_types = NULL;
+static TreeInfo *scaling_type_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
+
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
+static TreeInfo *volumes_simple = NULL;
+static TreeInfo *volume_simple_current = NULL;
+
+static TreeInfo *volumes_loops = NULL;
+static TreeInfo *volume_loops_current = NULL;
+
+static TreeInfo *volumes_music = NULL;
+static TreeInfo *volume_music_current = NULL;
+
+static TreeInfo *touch_controls = NULL;
+static TreeInfo *touch_control_current = NULL;
+
+static TreeInfo *move_distances = NULL;
+static TreeInfo *move_distance_current = NULL;
+
+static TreeInfo *drop_distances = NULL;
+static TreeInfo *drop_distance_current = NULL;
+
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
+static struct
+{
+ int value;
+ char *text;
+} window_sizes_list[] =
+{
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
+};
+
+static struct
+{
+ char *value;
+ char *text;
+} scaling_types_list[] =
+{
+ { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
+
+ { NULL, NULL },
+};
+
static struct
{
int value;
{ -1, NULL },
};
+static struct
+{
+ char *value;
+ char *text;
+} snapshot_modes_list[] =
+{
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+
+ { NULL, NULL },
+};
+
+static struct
+{
+ int value;
+ char *text;
+} volumes_list[] =
+{
+ { 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
+};
+
+static struct
+{
+ char *value;
+ char *text;
+} touch_controls_list[] =
+{
+ { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
+ { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+
+ { NULL, NULL },
+};
+
+static struct
+{
+ int value;
+ char *text;
+} distances_list[] =
+{
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 3, "3 %" },
+ { 4, "4 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 15, "15 %" },
+ { 20, "20 %" },
+ { 25, "25 %" },
+
+ { -1, NULL },
+};
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
INFO_MODE_MAIN)
#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
- (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
+ (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
(i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
(i) <= SETUP_MODE_CHOOSE_MUSIC ? \
SETUP_MODE_CHOOSE_ARTWORK : \
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-#define NUM_SCROLLBAR_BITMAPS 2
-static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
-#endif
+#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
+ NUM_MENU_ENTRIES_ON_SCREEN)
/* title display and control definitions */
#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
2 * MAX_NUM_TITLE_MESSAGES)
+#define NO_DIRECT_LEVEL_SELECT (-1)
+
+
static int num_title_screens = 0;
struct TitleControlInfo
static char *main_text_level_imported_from = NULL;
static char *main_text_level_imported_by = NULL;
static char *main_text_level_tested_by = NULL;
-static char *main_text_title_1 = PROGRAM_TITLE_STRING;
-static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
-static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
struct MainControlInfo
{
{
MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.title_1, &main_text_title_1,
+ &menu.main.text.title_1, &setup.internal.program_title,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.title_2, &main_text_title_2,
+ &menu.main.text.title_2, &setup.internal.program_copyright,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.title_3, &main_text_title_3,
+ &menu.main.text.title_3, &setup.internal.program_company,
NULL, NULL,
},
}
}
-#if 0
- if (ti.anim_mode == ANIM_NONE)
- ti.fade_delay = ti.post_delay = 0;
-#endif
-
return ti;
}
Bitmap *bitmap = graphic_info[graphic].bitmap;
int sort_priority = graphic_info[graphic].sort_priority;
-#if 0
- /* skip images and messages (fonts!) when using forced custom graphics */
- if (setup.override_level_graphics && !initial)
- continue;
-#endif
-
if (bitmap != NULL)
InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
char *filename = getLevelSetTitleMessageFilename(i, initial);
int sort_priority = tmi->sort_priority;
-#if 0
- /* skip images and messages (fonts!) when using forced custom graphics */
- if (setup.override_level_graphics)
- continue;
-#endif
-
if (filename != NULL)
InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
}
{
num_title_screens = 0;
-#if 1
+ /* 1st step: initialize title screens for game start (only when starting) */
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
-#endif
+ /* 2nd step: initialize title screens for current level set */
InitializeTitleControls_CheckTitleInfo(FALSE);
/* sort title screens according to sort_priority and title number */
char *text = (mci->text ? *mci->text : NULL);
char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
-#if 1
int font_text = (pos_text ? pos_text->font : -1);
int font_input = (pos_input ? pos_input->font : -1);
-#else
- int font_text = mci->font_text;
- int font_input = mci->font_input;
-#endif
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
if (nr == MAIN_CONTROL_NAME)
{
-#if 0
- if (menu.main.input.name.x == -1)
- menu.main.input.name.x = menu.main.text.name.x + text_width;
- if (menu.main.input.name.y == -1)
- menu.main.input.name.y = menu.main.text.name.y;
-#endif
-
-#if 1
menu.main.input.name.width = input_width;
menu.main.input.name.height = input_height;
-#else
- menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
- menu.main.input.name.height = font_input_height;
-#endif
}
if (pos_button != NULL) /* (x/y may be -1/-1 here) */
{
- if (pos_button->width == 0)
- pos_button->width = button_width;
- if (pos_button->height == 0)
- pos_button->height = button_height;
+ pos_button->width = button_width;
+ pos_button->height = button_height;
}
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
- /* calculate width for non-clickable text -- needed for text alignment */
- boolean calculate_text_width = (pos_button == NULL && text != NULL);
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
+
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
if (visibleMenuPos(pos_button))
{
if (pos_text->x == -1)
pos_text->x = pos_button->x + pos_button->width;
if (pos_text->y == -1)
- pos_text->y = pos_button->y;
+ pos_text->y =
+ pos_button->y + (pos_button->height - pos_text->height) / 2;
}
-
- if (pos_text->width == -1 || calculate_text_width)
- pos_text->width = text_width;
- if (pos_text->height == -1)
- pos_text->height = text_height;
}
if (pos_input != NULL) /* (x/y may be -1/-1 here) */
}
}
+static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
+ int graphic, boolean pressed)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int xoffset = (pressed ? g->pressed_xoffset : 0);
+ int yoffset = (pressed ? g->pressed_yoffset : 0);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
+ g->width, g->height, dst_x, dst_y);
+}
+
static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
- boolean active_input)
+ boolean active_input,
+ boolean pressed_button)
{
int i;
char *text = (mci->text ? *mci->text : NULL);
char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
-#if 1
int font_text = (pos_text ? pos_text->font : -1);
int font_input = (pos_input ? pos_input->font : -1);
-#else
- int font_text = mci->font_text;
- int font_input = mci->font_input;
-#endif
if (active_text)
{
int y = mSY + pos->y;
DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
- DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
}
if (visibleTextPos(pos_text) && text != NULL)
}
}
-static void DrawCursorAndText_Main(int nr, boolean active_text)
+static void DrawCursorAndText_Main(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
}
#if 0
-static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
}
#endif
int rect_x = ALIGNED_TEXT_XPOS(rect);
int rect_y = ALIGNED_TEXT_YPOS(rect);
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
+
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
}
+static void AdjustScrollbar(int id, int items_max, int items_visible,
+ int item_position)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
+ first_entry);
+}
+
+static void clearMenuListArea()
+{
+ int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
+
+ /* clear menu list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+}
+
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
- static int cursor_array[SCR_FIELDY];
+ static int cursor_array[MAX_LEV_FIELDY];
int x = mSX + TILEX * xpos;
int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
graphic = BUTTON_ACTIVE(graphic);
DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
- DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+ DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
}
static void initCursor(int ypos, int graphic)
{
int last_game_status = game_status; /* save current game status */
-#if 0
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
-#endif
-
drawCursorExt(0, ypos, active, -1);
game_status = last_game_status; /* restore current game status */
void DrawHeadline()
{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
-}
-
-#if 0
-static int getPrevlevelButtonPos()
-{
- return 10;
-}
-
-static int getCurrentLevelTextPos()
-{
- return (getPrevlevelButtonPos() + 1);
-}
-
-static int getNextLevelButtonPos()
-{
- return getPrevlevelButtonPos() + 3 + 1;
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ setup.internal.program_copyright);
}
-static int getLevelRangeTextPos()
-{
- return getNextLevelButtonPos() + 1;
-}
-#endif
-
int effectiveGameStatus()
{
if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
- filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
game_status = last_game_status; /* restore current game status */
{
KeyboardAutoRepeatOff();
-#if 0
- SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
-#endif
-
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
StopAnimation();
return (show_titlescreen && num_title_screens > 0);
}
-void DrawMainMenuExt(int fade_mask, boolean do_fading)
+void DrawMainMenu()
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
+ int fade_mask = REDRAW_FIELD;
+
+ LimitScreenUpdates(FALSE);
FadeSetLeaveScreen();
KeyboardAutoRepeatOn();
ActivateJoystick();
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
-
audio.sound_deactivated = FALSE;
GetPlayerConfig();
}
/* needed if last screen was the setup screen and fullscreen state changed */
- ToggleFullscreenIfNeeded();
+ // (moved to "execSetupGraphics()" to change fullscreen state directly)
+ // ToggleFullscreenOrChangeWindowScalingIfNeeded();
/* leveldir_current may be invalid (level group, parent link) */
if (!validLevelSeries(leveldir_current))
/* store valid level series information */
leveldir_last_valid = leveldir_current;
+ init_last = init; /* switch to new busy animation */
+
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
+ /* needed if different viewport properties defined for menues */
+ ChangeViewportPropertiesIfNeeded();
+
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
-#if 1
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
FadeOut(fade_mask);
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
-#if 0
- if (fade_mask == REDRAW_FIELD)
- BackToFront();
-#endif
-#endif
-#if defined(TARGET_SDL)
SetDrawtoField(DRAW_BACKBUFFER);
-#endif
if (CheckTitleScreen(levelset_has_changed))
{
level_nr = leveldir_current->handicap_level;
LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
-#if 1
+#if 0
if (fade_mask == REDRAW_ALL)
- {
- // int door_state = GetDoorState();
-
- RedrawBackground();
-
- // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
+ RedrawGlobalBorder();
#endif
ClearField();
InitializeMainControls();
- DrawCursorAndText_Main(-1, FALSE);
- DrawPreviewLevel(TRUE);
+ DrawCursorAndText_Main(-1, FALSE, FALSE);
+ DrawPreviewLevelInitial();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
-#if 1
- if (fade_mask == REDRAW_ALL)
- {
- int door_state = GetDoorState();
-
- // RedrawBackground();
+ /* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+ BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
- OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
-#endif
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
FadeSetEnterMenu();
-#if 1
/* update screen area with special editor door */
redraw_mask |= REDRAW_ALL;
BackToFront();
-#endif
SetMouseCursor(CURSOR_DEFAULT);
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawAndFadeInMainMenu(int fade_mask)
-{
- DrawMainMenuExt(fade_mask, TRUE);
-}
-
-void DrawMainMenu()
-{
- DrawMainMenuExt(REDRAW_ALL, FALSE);
-}
-
-#if 0
static void gotoTopLevelDir()
{
- /* move upwards to top level directory */
- while (leveldir_current->node_parent)
+ /* move upwards until inside (but not above) top level directory */
+ while (leveldir_current->node_parent &&
+ !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
{
/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
leveldir_current = leveldir_current->node_parent;
}
}
-#endif
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
- static unsigned long title_delay = 0;
+ static unsigned int title_delay = 0;
static int title_screen_nr = 0;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
struct TitleControlInfo *tci;
struct TitleFadingInfo fading_default;
struct TitleFadingInfo fading_last = fading;
FadeSoundsAndMusic();
-#if 1
FadeOut(REDRAW_ALL);
-#endif
}
if (tci->is_image)
fading = fading_next = getTitleFading(tci);
-#if 1
-#if 1
if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
fading_next.fade_mode & FADE_TYPE_TRANSFORM)
{
fading.fade_mode = FADE_MODE_FADE;
fading.fade_delay = fading_default.fade_delay;
}
-#else
- if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
- fading_next.fade_mode == FADE_MODE_CROSSFADE)
- fading.fade_mode = FADE_MODE_FADE;
-#endif
-#endif
-#if 1
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_sound = sound;
last_music = music;
-#endif
SetMouseCursor(CURSOR_NONE);
-#if 1
FadeIn(REDRAW_ALL);
-#endif
fading = fading_next;
return;
}
-#if 1
if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
-#else
- if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
- button = MB_MENU_CHOICE;
-#endif
if (button == MB_MENU_LEAVE)
{
return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
}
else if (button == MB_MENU_CHOICE)
{
if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
FadeSetEnterScreen();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
if (music == MUS_UNDEFINED || music != last_music)
FadeMusic();
-#if 1
FadeOut(REDRAW_ALL);
-#endif
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
fading_next = getTitleFading(tci);
-#if 1
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_sound = sound;
last_music = music;
-#endif
-#if 1
/* last screen already faded out, next screen has no animation */
if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
fading_next.fade_mode == FADE_MODE_NONE)
fading = fading_next;
-#else
- /* last screen already faded out, next screen has no animation */
- if (fading.fade_mode != FADE_MODE_CROSSFADE &&
- fading_next.fade_mode == FADE_MODE_NONE)
- fading = fading_next;
-#endif
-#if 1
FadeIn(REDRAW_ALL);
-#endif
fading = fading_next;
if (return_to_main_menu)
{
-#if 0
- RedrawBackground();
-#endif
-
SetMouseCursor(CURSOR_DEFAULT);
+ /* force full menu screen redraw after displaying title screens */
+ redraw_mask = REDRAW_ALL;
+
if (game_status == GAME_MODE_INFO)
{
-#if 0
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-#endif
-
info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+
+ DrawInfoScreen();
}
else /* default: return to main menu */
{
-#if 0
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-#endif
-
game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+
+ DrawMainMenu();
}
}
}
-void HandleMainMenu_SelectLevel(int step, int direction)
+void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
{
int old_level_nr = level_nr;
int new_level_nr;
- new_level_nr = old_level_nr + step * direction;
+ if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
+ new_level_nr = selected_level_nr;
+ else
+ new_level_nr = old_level_nr + step * direction;
+
if (new_level_nr < leveldir_current->first_level)
new_level_nr = leveldir_current->first_level;
if (new_level_nr > leveldir_current->last_level)
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
{
/* skipping levels is only allowed when trying to skip single level */
- if (setup.skip_levels && step == 1 &&
- Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
+ Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
mci->pos_text->font);
LoadLevel(level_nr);
- DrawPreviewLevel(TRUE);
+ DrawPreviewLevelInitial();
TapeErase();
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawPreviewLevel() takes some time */
+ /* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
- SyncDisplay();
+ /* SyncDisplay(); */
}
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = MAIN_CONTROL_GAME;
+ static boolean button_pressed_last = FALSE;
+ boolean button_pressed = FALSE;
int pos = choice;
int i;
if (button == MB_MENU_INITIALIZE)
{
- DrawCursorAndText_Main(choice, TRUE);
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
return;
}
break;
}
}
+
+ // handle pressed/unpressed state for active/inactive menu buttons
+ // (if pos != -1, "i" contains index position corresponding to "pos")
+ if (button &&
+ pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
+ insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
+ button_pressed = TRUE;
+
+ if (button_pressed != button_pressed_last)
+ {
+ DrawCursorAndText_Main(choice, TRUE, button_pressed);
+
+ if (button_pressed)
+ PlaySound(SND_MENU_BUTTON_PRESSING);
+ else
+ PlaySound(SND_MENU_BUTTON_RELEASING);
+ }
}
else if (dx || dy) /* keyboard input */
{
if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
{
- HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ game_status = GAME_MODE_LEVELNR;
+
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawChooseLevelNr();
}
else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
{
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Main(choice, FALSE);
- DrawCursorAndText_Main(pos, TRUE);
+ DrawCursorAndText_Main(choice, FALSE, FALSE);
+ DrawCursorAndText_Main(pos, TRUE, button_pressed);
choice = pos;
}
{
if (leveldir_first)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
-#if 0
- gotoTopLevelDir();
-#endif
+ if (setup.internal.choose_from_top_leveldir)
+ gotoTopLevelDir();
- DrawChooseLevel();
+ ChangeViewportPropertiesIfNeeded();
+
+ DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
{
if (leveldir_current->readonly &&
!strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only !", REQ_CONFIRM);
+ Request("This level is read only!", REQ_CONFIRM);
+
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
game_status = GAME_MODE_EDITOR;
}
else if (pos == MAIN_CONTROL_INFO)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
+ ChangeViewportPropertiesIfNeeded();
+
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
{
- StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ StopAnimation();
+
+ StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
+ StopAnimation();
+
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
+ ChangeViewportPropertiesIfNeeded();
+
DrawSetupScreen();
}
else if (pos == MAIN_CONTROL_QUIT)
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
game_status = GAME_MODE_QUIT;
}
}
}
- if (game_status == GAME_MODE_MAIN)
- {
- DrawPreviewLevel(FALSE);
- DoAnimation();
- }
+ button_pressed_last = button_pressed;
}
/* ========================================================================= */
static struct TokenInfo *info_info;
-static int num_info_info;
+static int num_info_info; /* number of info entries shown on screen */
+static int max_info_info; /* total number of info entries in list */
static void execInfoTitleScreen()
{
{
game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
static struct TokenInfo info_info_main[] =
{ 0, NULL, NULL }
};
-static void DrawCursorAndText_Info(int pos, boolean active)
+static int getMenuTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static struct TokenInfo *setup_info;
+static struct TokenInfo setup_info_input[];
+
+static struct TokenInfo *menu_info;
+
+static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
+ int screen_pos, int menu_info_pos_raw,
+ boolean active)
{
+ int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
+ struct TokenInfo *ti = &token_info[pos];
int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_MENU_1;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int font_nr = getMenuTextFont(ti->type);
+
+ if (token_info == setup_info_input)
+ font_nr = FONT_MENU_1;
if (active)
font_nr = FONT_ACTIVE(font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
+
+ if (ti->type & ~TYPE_SKIP_ENTRY)
+ drawCursor(screen_pos, active);
+}
+
+static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static char *screen_mode_text;
+static char *window_size_text;
+static char *scaling_type_text;
+
+static void drawSetupValue(int, int);
+
+static void drawMenuInfoList(int first_entry, int num_page_entries,
+ int max_page_entries)
+{
+ int i;
+
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = 0;
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ int menu_info_pos = first_entry + i;
+ struct TokenInfo *si = &menu_info[menu_info_pos];
+ void *value_ptr = si->value;
+
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
+ si->type |= TYPE_GHOSTED;
+
+ if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (si->type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
- if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
- drawCursor(pos, active);
+ if (si->type & TYPE_VALUE &&
+ menu_info == setup_info)
+ drawSetupValue(i, menu_info_pos);
+ }
}
-static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
+static void DrawInfoScreen_Main()
{
+ int fade_mask = REDRAW_FIELD;
int i;
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
CloseDoor(DOOR_CLOSE_2);
/* (needed after displaying title screens which disable auto repeat) */
FadeSetLeaveScreen();
-#if 1
FadeOut(fade_mask);
-#endif
-
-#if 1
- if (fade_mask == REDRAW_ALL)
- {
- RedrawBackground();
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
-#endif
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
ClearField();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
- num_info_info = 0;
-#if 1
- for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
-#else
+ // determine maximal number of info entries that can be displayed on screen
+ num_info_info = 0;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
-#endif
- {
- if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
- initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
- initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
-
- DrawCursorAndText_Info(i, FALSE);
-
num_info_info++;
- }
+
+ // determine maximal number of info entries available for menu of info screen
+ max_info_info = 0;
+ for (i = 0; info_info[i].type != 0; i++)
+ max_info_info++;
HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+ MapScreenGadgets(max_info_info);
+
PlayMenuSound();
PlayMenuMusic();
InitAnimation();
}
-void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+static void changeSetupValue(int, int, int);
+
+void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries, int max_page_entries)
{
- static int choice_store[MAX_INFO_MODES];
- int choice = choice_store[info_mode]; /* always starts with 0 */
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
+ int *choice_store = choice_stores[game_status];
+ int *first_entry_store = first_entry_stores[game_status];
+ int choice = choice_store[mode]; /* starts with 0 */
+ int first_entry = first_entry_store[mode]; /* starts with 0 */
int x = 0;
- int y = choice;
+ int y = choice - first_entry;
+ int y_old = y;
+ boolean position_set_by_scrollbar = (dx == 999);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
if (button == MB_MENU_INITIALIZE)
{
+ // check if number of menu page entries has changed (may happen by change
+ // of custom artwork definition value for 'list_size' for this menu screen)
+ // (in this case, the last menu position most probably has to be corrected)
+ if (num_page_entries != num_page_entries_last[mode])
+ {
+ choice_store[mode] = first_entry_store[mode] = 0;
+
+ choice = first_entry = 0;
+ y = y_old = 0;
+
+ num_page_entries_last[mode] = num_page_entries;
+ }
+
/* advance to first valid menu entry */
- while (choice < num_info_info &&
- info_info[choice].type & TYPE_SKIP_ENTRY)
+ while (choice < num_page_entries &&
+ menu_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
- choice_store[info_mode] = choice;
- DrawCursorAndText_Info(choice, TRUE);
+ if (position_set_by_scrollbar)
+ first_entry = first_entry_store[mode] = dy;
+ else
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+
+ choice_store[mode] = choice;
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
return;
}
else if (button == MB_MENU_LEAVE)
{
- for (y = 0; y < num_info_info; y++)
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; i < max_page_entries; i++)
{
- if (info_info[y].type & TYPE_LEAVE_MENU)
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
{
- void (*menu_callback_function)(void) = info_info[y].value;
+ void (*menu_callback_function)(void) = menu_info[i].value;
FadeSetLeaveMenu();
menu_callback_function();
- break; /* absolutely needed because function changes 'info_info'! */
+ break; /* absolutely needed because function changes 'menu_info'! */
}
}
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && first_entry == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ first_entry + num_page_entries == max_page_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (y + dy < 0 ||
+ y + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && first_entry > 0)
+ {
+ /* scroll page/line up */
+
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
+ {
+ /* scroll page/line down */
+
+ first_entry += step;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = MAX(0, max_page_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ choice += first_entry - first_entry_store[mode];
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+ else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ {
+ choice += SIGN(dy);
+
+ if (choice < first_entry ||
+ choice > first_entry + num_page_entries - 1)
+ first_entry += SIGN(dy);
+ }
+
+ first_entry_store[mode] = first_entry;
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+
if (dx)
{
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
- if (info_info[choice].type & menu_navigation_type ||
- info_info[choice].type & TYPE_ENTER_SCREEN ||
- info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ if (menu_info[choice].type & menu_navigation_type ||
+ menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ menu_info[choice].type & TYPE_YES_NO_AUTO)
button = MB_MENU_CHOICE;
}
else if (dy)
- y = choice + dy;
+ y += dy;
/* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_info_info - 1 &&
- info_info[y].type & TYPE_SKIP_ENTRY)
+ while (first_entry + y > 0 &&
+ first_entry + y < max_page_entries - 1 &&
+ menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
y += dy;
+
+ if (!IN_VIS_MENU(x, y))
+ {
+ choice += y - y_old;
+
+ if (choice < first_entry)
+ first_entry = choice;
+ else if (choice > first_entry + num_page_entries - 1)
+ first_entry = choice - num_page_entries + 1;
+
+ if (first_entry >= 0 &&
+ first_entry + num_page_entries <= max_page_entries)
+ {
+ first_entry_store[mode] = first_entry;
+
+ if (choice < first_entry)
+ choice = first_entry;
+ else if (choice > first_entry + num_page_entries - 1)
+ choice = first_entry + num_page_entries - 1;
+
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
}
- if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y != choice)
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Info(choice, FALSE);
- DrawCursorAndText_Info(y, TRUE);
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
- choice = choice_store[info_mode] = y;
+ choice = choice_store[mode] = first_entry + y;
}
}
- else if (!(info_info[y].type & TYPE_GHOSTED))
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
{
PlaySound(SND_MENU_ITEM_SELECTING);
- if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
+ /* when selecting key headline, execute function for key value change */
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ /* when selecting string value, execute function for list selection */
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
{
- void (*menu_callback_function)(void) = info_info[choice].value;
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
- FadeSetFromType(info_info[y].type);
+ FadeSetFromType(menu_info[first_entry + y].type);
menu_callback_function();
}
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
}
}
}
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
int ystart1 = mSY - SY + 100;
int ystart2 = mSY - SY + 150;
int ybottom = mSY - SY + SYSIZE - 20;
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
FadeOut(REDRAW_FIELD);
{
static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
- int xstart = mSX + 16;
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY + 64 + 2 * 32;
- int ybottom = mSY - SY + SYSIZE - 20;
- int ystep = TILEY + 4;
+ int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystep = MENU_SCREEN_INFO_YSTEP;
int element, action, direction;
int graphic;
int delay;
if (init)
{
- for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
ClearField();
i = j = 0;
while (helpanim_info[j].element != HELPANIM_LIST_END)
{
- if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
i >= max_anims)
break;
else if (i < start)
ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
if (init)
DrawInfoScreen_HelpText(element, action, direction, i - start);
sy += getFontHeight(font_nr) / 2;
DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
- max_chars_per_line, -1, max_lines_per_text, -1,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);
}
void HandleInfoScreen_Elements(int button)
{
- static unsigned long info_delay = 0;
+ static unsigned int info_delay = 0;
static int num_anims;
static int num_pages;
static int page;
- int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
int i;
if (button == MB_MENU_INITIALIZE)
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
-#if 1
if (page > 0)
FadeSetNextScreen();
-#endif
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
ClearField();
DrawHeadline();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
}
void HandleInfoScreen_Music(int button)
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
FadeSoundsAndMusic();
-#if 1
if (list != music_file_info)
FadeSetNextScreen();
-#endif
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"and");
DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
- "Jürgen Bonhagen");
+ "J\xfcrgen Bonhagen");
DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"for the continuous creation");
DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
"Thanks to");
DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"David Tritscher");
+#if 1
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the code base used for the");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ "native Emerald Mine engine");
+#else
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for the new Emerald Mine engine");
+#endif
}
else if (screen_nr == 7)
{
DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"Thanks to");
DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
- "Karl Hörnell");
+ "Karl H\xf6rnell");
DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"for some additional toons");
}
FadeSoundsAndMusic();
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
}
void HandleInfoScreen_Credits(int button)
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
-#if 1
if (screen_nr > 0)
FadeSetNextScreen();
-#endif
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
ClearField();
DrawHeadline();
DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
- PROGRAM_EMAIL_STRING);
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
- "or SnailMail to:");
- DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
- "Holger Schemel");
- DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
- "Detmolder Strasse 189");
- DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
- "33604 Bielefeld");
- DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
- "Germany");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ setup.internal.program_email);
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"More information and levels:");
- DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
- PROGRAM_WEBSITE_STRING);
- DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ setup.internal.program_website);
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
"If you have created new levels,");
- DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
"send them to me to include them!");
- DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
":-)");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
}
void HandleInfoScreen_Program(int button)
FadeSoundsAndMusic();
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
int ystart1 = mSY - SY + 100;
int ystart2 = mSY - SY + 150;
int ybottom = mSY - SY + SYSIZE - 20;
- int xstart1 = mSX + 2 * xstep;
- int xstart2 = mSX + 19 * xstep;
-#if defined(TARGET_SDL)
- int xstart3 = mSX + 29 * xstep;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
- int driver_name_len = 8;
+ int driver_name_len = 10;
+#if defined(TARGET_SDL2)
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+#else
char driver_name[driver_name_len];
#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
DrawTextF(xstart1, ystart2, font_header, "Name");
- DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
+ DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_header, "Version");
- DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
+ DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_header, "Platform");
DrawTextF(xstart1, ystart2, font_header, "Compile time");
DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
-#if defined(TARGET_SDL)
ystart2 += 3 * ystep;
DrawTextF(xstart1, ystart2, font_header, "Library");
DrawTextF(xstart2, ystart2, font_header, "compiled");
DrawTextF(xstart3, ystart2, font_header, "linked");
SDL_VERSION(&sdl_version_compiled);
+#if defined(TARGET_SDL2)
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+#else
sdl_version_linked = SDL_Linked_Version();
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL");
DrawTextF(xstart2, ystart2, font_header, "Requested");
DrawTextF(xstart3, ystart2, font_header, "Used");
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
+#else
SDL_VideoDriverName(driver_name, driver_name_len);
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
+#else
SDL_AudioDriverName(driver_name, driver_name_len);
+#endif
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
-#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
}
void HandleInfoScreen_Version(int button)
FadeSoundsAndMusic();
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
{
struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
+ char *title = "Level Set Information:";
+ int ystart1 = mSY - SY + 100;
+ int ybottom = mSY - SY + SYSIZE - 20;
+
+ if (filename == NULL)
+ {
+ DrawInfoScreen_NotAvailable(title, "No information for this level set.");
+
+ return;
+ }
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, title);
+
+ /* if x position set to "-1", automatically determine by playfield width */
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
+
+ /* if y position set to "-1", use static default value */
+ if (tmi->y == -1)
+ tmi->y = 150;
+
+ /* if width set to "-1", automatically determine by playfield width */
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
+
+ /* if height set to "-1", automatically determine by playfield height */
+ if (tmi->height == -1)
+ tmi->height = SYSIZE - 20 - tmi->y - 10;
/* if chars set to "-1", automatically determine by text and font width */
if (tmi->chars == -1)
else
tmi->height = tmi->lines * getFontHeight(tmi->font);
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
-#if 1
- FadeOut(REDRAW_FIELD);
-#endif
-
- ClearField();
- DrawHeadline();
-
- DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
-
- if (filename != NULL)
- DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
- filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
- tmi->autowrap, tmi->centered, tmi->parse_comments);
- else
- DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
- "No information for this level set.");
-
- DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
}
void HandleInfoScreen_LevelSet(int button)
FadeSoundsAndMusic();
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
}
}
-static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
+static void DrawInfoScreen()
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(fade_mask, do_fading);
+ DrawInfoScreen_Main();
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
}
}
-void DrawAndFadeInInfoScreen(int fade_mask)
-{
- DrawInfoScreenExt(fade_mask, TRUE);
-}
-
-void DrawInfoScreen()
-{
- DrawInfoScreenExt(REDRAW_FIELD, FALSE);
-}
-
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
if (info_mode == INFO_MODE_TITLE)
HandleInfoScreen_LevelSet(button);
else
HandleInfoScreen_Main(mx, my, dx, dy, button);
-
- DoAnimation();
}
strcpy(last_player_name, setup.player_name);
xpos = newxpos;
+
+#if defined(TARGET_SDL2)
+ SDL_StartTextInput();
+#endif
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
+
+#if defined(TARGET_SDL2)
+ SDL_StopTextInput();
+#endif
}
}
static void DrawChooseTree(TreeInfo **ti_ptr)
{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenu();
+
+ return;
+ }
+
UnmapAllGadgets();
FreeScreenGadgets();
CloseDoor(DOOR_CLOSE_2);
-#if 1
- FadeOut(REDRAW_FIELD);
-#endif
+ FadeOut(fade_mask);
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
ClearField();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
-#if 1
- FadeIn(REDRAW_FIELD);
-#endif
-
- InitAnimation();
-}
-
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
-{
- struct GadgetInfo *gi = screen_gadget[id];
- int items_max, items_visible, item_position;
-
- items_max = numTreeInfoInGroup(ti);
- items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
- item_position = first_entry;
+ DrawMaskedBorder(fade_mask);
- if (item_position > items_max - items_visible)
- item_position = items_max - items_visible;
+ FadeIn(fade_mask);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
- GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
- GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+ InitAnimation();
}
static void drawChooseTreeList(int first_entry, int num_page_entries,
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
- yoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
-#if 0
- /* force LEVELS font on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
-#endif
-
-#if 1
- /* clear tree list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
- NUM_MENU_ENTRIES_ON_SCREEN * 32);
-#else
- /* clear tree list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
- MAX_MENU_ENTRIES_ON_SCREEN * 32);
-#endif
+ clearMenuListArea();
for (i = 0; i < num_page_entries; i++)
{
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
if (node->parent_link)
- DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
- node->class_desc);
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
else if (node->level_group)
- DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
- node->class_desc);
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
- node->levels, node->class_desc);
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
/* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
+ redraw_mask = last_redraw_mask;
for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
int last_game_status = game_status; /* save current game status */
boolean position_set_by_scrollbar = (dx == 999);
-#if 0
- /* force LEVELS draw offset on choose level and artwork setup screen */
- game_status = GAME_MODE_LEVELS;
-#endif
-
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_entries;
else
}
else if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
return;
{
int last_game_status = game_status; /* save current game status */
-#if 0
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
-#endif
-
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
if (ti->cl_cursor + dy < 0 ||
ti->cl_cursor + dy > num_page_entries - 1)
{
+ boolean redraw = FALSE;
+
if (ABS(dy) == SCROLL_PAGE)
step = num_page_entries - 1;
if (ti->cl_first < 0)
ti->cl_first = 0;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, TRUE);
-
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
+ redraw = TRUE;
}
else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
{
if (ti->cl_first + num_page_entries > num_entries)
ti->cl_first = MAX(0, num_entries - num_page_entries);
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
drawChooseTreeCursor(ti->cl_cursor, TRUE);
}
if (!anyScrollbarGadgetActive() &&
- IN_VIS_FIELD(x, y) &&
+ IN_VIS_MENU(x, y) &&
mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
y >= 0 && y < num_page_entries)
{
}
else
{
- FadeSetEnterScreen();
+ FadeSetEnterMenu();
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
}
}
}
-void DrawChooseLevel()
+void DrawChooseLevelSet()
{
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
PlayMenuMusic();
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr()
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+
+ DrawChooseTree(&level_number_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
- DoAnimation();
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
void DrawHallOfFame(int highlight_position)
{
+ int fade_mask = REDRAW_FIELD;
+
+ /* required before door position may be changed in next step */
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
FadeSoundsAndMusic();
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- CloseDoor(DOOR_CLOSE_2);
-
if (highlight_position < 0)
LoadScore(level_nr);
FadeSetEnterScreen();
- // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
-
-#if 1
- FadeOut(REDRAW_FIELD);
-#endif
+ FadeOut(fade_mask);
InitAnimation();
PlayMenuSound();
PlayMenuMusic();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
-#if 1
- FadeIn(REDRAW_FIELD);
-#endif
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
{
- int i;
+ int i, j;
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearField();
int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
int dx1 = 3 * getFontWidth(font_nr1);
int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
+ int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
int sy = mSY + 64 + i * 32;
DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
DrawText(mSX + dx1, sy, ".", font_nr1);
- DrawText(mSX + dx2, sy, ".........................", font_nr3);
+
+ for (j = 0; j < num_dots; j++)
+ DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
FadeSound(SND_BACKGROUND_SCORES);
-#if 0
- FadeOut(REDRAW_FIELD);
-#endif
-
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
}
if (game_status == GAME_MODE_SCORES)
PlayMenuSoundIfLoop();
-
- DoAnimation();
}
/* ========================================================================= */
static struct TokenInfo *setup_info;
-static int num_setup_info;
+static int num_setup_info; /* number of setup entries shown on screen */
+static int max_setup_info; /* total number of setup entries in list */
static char *screen_mode_text;
+static char *window_size_text;
+static char *scaling_type_text;
static char *scroll_delay_text;
+static char *snapshot_mode_text;
static char *game_speed_text;
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
static void execSetupMain()
{
DrawSetupScreen();
}
-static void execSetupGame()
+static void execSetupGame_setGameSpeeds()
{
if (game_speeds == NULL)
{
/* needed for displaying game speed text instead of identifier */
game_speed_text = game_speed_current->name;
-
- setup_mode = SETUP_MODE_GAME;
-
- DrawSetupScreen();
-}
-
-static void execSetupChooseGameSpeed()
-{
- setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
-
- DrawSetupScreen();
}
-static void execSetupEditor()
-{
- setup_mode = SETUP_MODE_EDITOR;
-
- DrawSetupScreen();
-}
-
-static void execSetupGraphics()
+static void execSetupGame_setScrollDelays()
{
- if (video.fullscreen_available && screen_modes == NULL)
- {
- int i;
-
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
- {
- TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
- char identifier[32], name[32];
- int x = video.fullscreen_modes[i].width;
- int y = video.fullscreen_modes[i].height;
- int xx, yy;
-
- get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
-
- ti->node_top = &screen_modes;
- ti->sort_priority = x * 10000 + y;
-
- sprintf(identifier, "%dx%d", x, y);
- sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
-
- setString(&ti->identifier, identifier);
- setString(&ti->name, name);
- setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Fullscreen Mode");
-
- pushTreeInfo(&screen_modes, ti);
- }
-
- /* sort fullscreen modes to start with lowest available screen resolution */
- sortTreeInfo(&screen_modes);
-
- /* set current screen mode for fullscreen mode to configured setup value */
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- setup.fullscreen_mode);
-
- /* if that fails, set current screen mode to reliable default value */
- if (screen_mode_current == NULL)
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- DEFAULT_FULLSCREEN_MODE);
-
- /* if that also fails, set current screen mode to first available mode */
- if (screen_mode_current == NULL)
- screen_mode_current = screen_modes;
-
- if (screen_mode_current == NULL)
- video.fullscreen_available = FALSE;
- }
-
- if (video.fullscreen_available)
- {
- setup.fullscreen_mode = screen_mode_current->identifier;
-
- /* needed for displaying screen mode name instead of identifier */
- screen_mode_text = screen_mode_current->name;
- }
-
-#if 1
if (scroll_delays == NULL)
{
int i;
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Scroll Delay");
+ setString(&ti->infotext, "Scaling Type");
pushTreeInfo(&scroll_delays, ti);
}
- /* sort scroll delay values to start with lowest scroll delay value */
+ /* sort scaling type values to start with lowest scaling type value */
sortTreeInfo(&scroll_delays);
- /* set current scroll delay value to configured scroll delay value */
+ /* set current scaling type value to configured scaling type value */
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- /* if that fails, set current scroll delay to reliable default value */
+ /* if that fails, set current scaling type to reliable default value */
if (scroll_delay_current == NULL)
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- /* if that also fails, set current scroll delay to first available value */
+ /* if that also fails, set current scaling type to first available value */
if (scroll_delay_current == NULL)
scroll_delay_current = scroll_delays;
}
setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- /* needed for displaying scroll delay text instead of identifier */
+ /* needed for displaying scaling type text instead of identifier */
scroll_delay_text = scroll_delay_current->name;
-#endif
-
- setup_mode = SETUP_MODE_GRAPHICS;
- DrawSetupScreen();
}
-static void execSetupChooseScreenMode()
+static void execSetupGame_setSnapshotModes()
{
- if (!video.fullscreen_available)
- return;
+ if (snapshot_modes == NULL)
+ {
+ int i;
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
- DrawSetupScreen();
-}
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
-static void execSetupChooseScrollDelay()
-{
- setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- DrawSetupScreen();
-}
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Snapshot Mode");
-static void execSetupSound()
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ /* sort snapshot mode values to start with lowest snapshot mode value */
+ sortTreeInfo(&snapshot_modes);
+
+ /* set current snapshot mode value to configured snapshot mode value */
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ /* if that fails, set current snapshot mode to reliable default value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ /* if that also fails, set current snapshot mode to first available value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ /* needed for displaying snapshot mode text instead of identifier */
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame()
+{
+ execSetupGame_setGameSpeeds();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
{
+ setup_mode = SETUP_MODE_EDITOR;
+
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ /* sort window size values to start with lowest window size value */
+ sortTreeInfo(&window_sizes);
+
+ /* set current window size value to configured window size value */
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ /* if that fails, set current window size to reliable default value */
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ /* if that also fails, set current window size to first available value */
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ /* needed for displaying window size text instead of identifier */
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes()
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Anti-Aliasing");
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scaling_types);
+
+ /* set current scaling type value to configured scaling type value */
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ /* needed for displaying scaling type text instead of identifier */
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setScreenModes()
+{
+ // if (screen_modes == NULL && video.fullscreen_available)
+ if (screen_modes == NULL && video.fullscreen_modes != NULL)
+ {
+ int i;
+
+ for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int x = video.fullscreen_modes[i].width;
+ int y = video.fullscreen_modes[i].height;
+ int xx, yy;
+
+ get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
+
+ ti->node_top = &screen_modes;
+ ti->sort_priority = x * 10000 + y;
+
+ sprintf(identifier, "%dx%d", x, y);
+ sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Fullscreen Mode");
+
+ pushTreeInfo(&screen_modes, ti);
+ }
+
+ /* sort fullscreen modes to start with lowest available screen resolution */
+ sortTreeInfo(&screen_modes);
+
+ /* set current screen mode for fullscreen mode to configured setup value */
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ setup.fullscreen_mode);
+
+ /* if that fails, set current screen mode to reliable default value */
+ if (screen_mode_current == NULL)
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ DEFAULT_FULLSCREEN_MODE);
+
+ /* if that also fails, set current screen mode to first available mode */
+ if (screen_mode_current == NULL)
+ screen_mode_current = screen_modes;
+
+ if (screen_mode_current == NULL)
+ video.fullscreen_available = FALSE;
+ }
+
+ // if (video.fullscreen_available)
+ if (screen_mode_current != NULL)
+ {
+ setup.fullscreen_mode = screen_mode_current->identifier;
+
+ /* needed for displaying screen mode name instead of identifier */
+ screen_mode_text = screen_mode_current->name;
+ }
+}
+
+static void execSetupGraphics()
+{
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update "setup.window_scaling_percent" from list selection
+ execSetupGraphics_setWindowSizes(FALSE);
+ }
+ else
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+ }
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setScreenModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+#if defined(TARGET_SDL2)
+ // window scaling may have changed at this point
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+#endif
+}
+
+#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2)
+static void execSetupChooseWindowSize()
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+#else
+static void execSetupChooseScreenMode()
+{
+ if (!video.fullscreen_available)
+ return;
+
+ setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+
+ DrawSetupScreen();
+}
+#endif
+#endif
+
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ if (volumes_simple == NULL)
+ {
+ boolean current_volume_simple_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
+
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ boolean current_volume_loops_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
+
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
+
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+
setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
+static void execSetupChooseTouchControls()
+{
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMoveDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseDropDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch()
+{
+ if (touch_controls == NULL)
+ {
+ int i;
+
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
+
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Control Type");
+
+ pushTreeInfo(&touch_controls, ti);
+ }
+
+ /* sort touch control values to start with lowest touch control value */
+ sortTreeInfo(&touch_controls);
+
+ /* set current touch control value to configured touch control value */
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
+
+ /* if that fails, set current touch control to reliable default value */
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
+
+ /* if that also fails, set current touch control to first available value */
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
+
+ if (move_distances == NULL)
+ {
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Move Distance");
+
+ pushTreeInfo(&move_distances, ti);
+ }
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&move_distances);
+
+ /* set current distance value to configured distance value */
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
+ }
+
+ if (drop_distances == NULL)
+ {
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
+
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Drop Distance");
+
+ pushTreeInfo(&drop_distances, ti);
+ }
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&drop_distances);
+
+ /* set current distance value to configured distance value */
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
+
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
static void execSetupArtwork()
{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
DrawSetupScreen();
}
+#if !defined(PLATFORM_ANDROID)
static void execSetupInput()
{
setup_mode = SETUP_MODE_INPUT;
DrawSetupScreen();
}
+#endif
+
+static void execSetupShortcuts()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
static void execSetupShortcuts1()
{
DrawSetupScreen();
}
+static void execSetupShortcuts3()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts5()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
+ DrawSetupScreen();
+}
+
static void execExitSetup()
{
game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
static void execSaveAndExitSetup()
{ TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
{ TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
{ TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+#if !defined(PLATFORM_ANDROID)
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
- { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#else
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+#endif
+ { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_graphics[] =
{
+#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+#if defined(TARGET_SDL2)
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+#else
{ TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
{ TYPE_STRING, &screen_mode_text, "" },
-#if 0
- { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
#endif
- { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
- { TYPE_STRING, &scroll_delay_text, "" },
+#endif
#if 0
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#endif
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
{ TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
{ TYPE_SWITCH, &setup.sound_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
{ TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
{ TYPE_STRING, &music_set_name, "" },
{ TYPE_EMPTY, NULL, "" },
-#if 1
- { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
- { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
- { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
-#else
- { TYPE_STRING, NULL, "Override Level Artwork:"},
- { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
- { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
- { TYPE_YES_NO, &setup.override_level_music, "Music:" },
-#endif
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcuts_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
{ TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
{ TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
{ TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
{ TYPE_KEY, &setup.shortcut.focus_player_all, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_3[] =
+{
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_4[] =
+{
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_5[] =
+{
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
return key;
}
-static int getSetupTextFont(int type)
-{
- if (type & (TYPE_SWITCH |
- TYPE_YES_NO |
- TYPE_STRING |
- TYPE_ECS_AGA |
- TYPE_KEYTEXT |
- TYPE_ENTER_LIST))
- return FONT_MENU_2;
- else
- return FONT_MENU_1;
-}
-
static int getSetupValueFont(int type, void *value)
{
if (type & TYPE_KEY)
return FONT_VALUE_1;
else if (type & TYPE_BOOLEAN_STYLE)
return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
else
return FONT_VALUE_1;
}
-static void drawSetupValue(int pos)
+static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
int font_draw_xoffset_old = -1;
- int xpos = MENU_SCREEN_VALUE_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
+ int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
+ int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
+ int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
+ int xpos = menu_screen_value_xpos;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
int font_nr, font_width;
- int type = setup_info[pos].type;
- void *value = setup_info[pos].value;
+ int type = si->type;
+ void *value = si->value;
char *value_string = getSetupValue(type, value);
int i;
xpos = MENU_SCREEN_START_XPOS;
if (type & TYPE_QUERY)
- {
value_string = "<press key>";
- }
}
else if (type & TYPE_STRING)
{
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = menu_screen_value_xpos - 1;
+ }
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
/* downward compatibility correction for Juergen Bonhagen's menu settings */
if (setup_mode != SETUP_MODE_INPUT)
{
+ int max_menu_text_length_big = (menu_screen_value_xpos -
+ MENU_SCREEN_START_XPOS);
+ int max_menu_text_length_medium = max_menu_text_length_big * 2;
int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
- int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
if (xpos == MENU_SCREEN_START_XPOS &&
startx + font1_xoffset < text_startx + text_font_xoffset)
correct_font_draw_xoffset = TRUE;
- if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ if (xpos == menu_screen_value_xpos &&
startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
correct_font_draw_xoffset = TRUE;
getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
else if (!(type & TYPE_STRING))
getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
- MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+ max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
}
}
- for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+ for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
DrawText(startx + i * font_width, starty, " ", font_nr);
DrawText(startx, starty, value_string, font_nr);
getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
-static void changeSetupValue(int pos)
+static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
{
- if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+
+ if (si->type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)si->value ^= TRUE;
+ }
+ else if (si->type & TYPE_YES_NO_AUTO)
{
- *(boolean *)setup_info[pos].value ^= TRUE;
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == AUTO ? TRUE :
+ *(int *)si->value == TRUE ? FALSE : AUTO) :
+ (*(int *)si->value == TRUE ? AUTO :
+ *(int *)si->value == AUTO ? FALSE : TRUE));
}
- else if (setup_info[pos].type & TYPE_KEY)
+ else if (si->type & TYPE_KEY)
{
Key key;
- setup_info[pos].type |= TYPE_QUERY;
- drawSetupValue(pos);
- setup_info[pos].type &= ~TYPE_QUERY;
+ si->type |= TYPE_QUERY;
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+ si->type &= ~TYPE_QUERY;
key = getSetupKey();
if (key != KSYM_UNDEFINED)
- *(Key *)setup_info[pos].value = key;
+ *(Key *)si->value = key;
}
- drawSetupValue(pos);
-}
-
-static void DrawCursorAndText_Setup(int pos, boolean active)
-{
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = getSetupTextFont(setup_info[pos].type);
-
- if (setup_info == setup_info_input)
- font_nr = FONT_MENU_1;
-
- if (active)
- font_nr = FONT_ACTIVE(font_nr);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+ drawSetupValue(screen_pos, setup_info_pos_raw);
- if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
- drawCursor(pos, active);
+ // fullscreen state may have changed at this point
+ if (si->value == &setup.fullscreen)
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
static void DrawSetupScreen_Generic()
{
+ int fade_mask = REDRAW_FIELD;
boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
CloseDoor(DOOR_CLOSE_2);
if (redraw_mask & REDRAW_ALL)
redraw_all = TRUE;
-#if 0
- printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
- redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
- int2str(0, redraw_mask)));
-#endif
+ FadeOut(fade_mask);
-#if 0
- /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
- FadeOut(redraw_mask);
-#else
- FadeOut(REDRAW_FIELD);
-#endif
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
ClearField();
setup_info = setup_info_artwork;
title_string = "Custom Artwork";
}
+ else if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ setup_info = setup_info_touch;
+ title_string = "Setup Touch Ctrls";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
+ {
+ setup_info = setup_info_shortcuts;
+ title_string = "Setup Shortcuts";
+ }
else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
setup_info = setup_info_shortcuts_1;
setup_info = setup_info_shortcuts_2;
title_string = "Setup Shortcuts";
}
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
+ {
+ setup_info = setup_info_shortcuts_3;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
+ {
+ setup_info = setup_info_shortcuts_4;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
+ {
+ setup_info = setup_info_shortcuts_5;
+ title_string = "Setup Shortcuts";
+ }
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+ // determine maximal number of setup entries that can be displayed on screen
num_setup_info = 0;
-#if 1
- for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
-#else
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
-#endif
- {
- void *value_ptr = setup_info[i].value;
-
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available))
- setup_info[i].type |= TYPE_GHOSTED;
-
- if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
- initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
- initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
-
- DrawCursorAndText_Setup(i, FALSE);
-
- if (setup_info[i].type & TYPE_VALUE)
- drawSetupValue(i);
-
num_setup_info++;
- }
-#if 0
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Joysticks deactivated in setup menu");
-#endif
+ // determine maximal number of setup entries available for this setup screen
+ max_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0; i++)
+ max_setup_info++;
-#if 1
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
-#endif
+
+ MapScreenGadgets(max_setup_info);
if (redraw_all)
- redraw_mask = REDRAW_ALL;
+ redraw_mask = fade_mask = REDRAW_ALL;
-#if 1
- FadeIn(redraw_mask);
-#else
- FadeIn(REDRAW_FIELD);
-#endif
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
InitAnimation();
-#if 0
- HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
-#endif
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
- static int choice_store[MAX_SETUP_MODES];
- int choice = choice_store[setup_mode]; /* always starts with 0 */
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
- {
- /* advance to first valid menu entry */
- while (choice < num_setup_info &&
- setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- choice_store[setup_mode] = choice;
-
- DrawCursorAndText_Setup(choice, TRUE);
-
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- for (y = 0; y < num_setup_info; y++)
- {
- if (setup_info[y].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[y].value;
-
- FadeSetLeaveMenu();
-
- menu_callback_function();
-
- break; /* absolutely needed because function changes 'setup_info'! */
- }
- }
-
- return;
- }
-
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
-
- if (setup_info[choice].type & menu_navigation_type ||
- setup_info[choice].type & TYPE_BOOLEAN_STYLE)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
-
- /* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_setup_info - 1 &&
- setup_info[y].type & TYPE_SKIP_ENTRY)
- y += dy;
- }
-
- if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
- {
- if (button)
- {
- if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
- {
- PlaySound(SND_MENU_ITEM_ACTIVATING);
-
- DrawCursorAndText_Setup(choice, FALSE);
- DrawCursorAndText_Setup(y, TRUE);
-
- choice = choice_store[setup_mode] = y;
- }
- }
- else if (!(setup_info[y].type & TYPE_GHOSTED))
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- /* when selecting key headline, execute function for key value change */
- if (setup_info[y].type & TYPE_KEYTEXT &&
- setup_info[y + 1].type & TYPE_KEY)
- y++;
-
- /* when selecting string value, execute function for list selection */
- if (setup_info[y].type & TYPE_STRING && y > 0 &&
- setup_info[y - 1].type & TYPE_ENTER_LIST)
- y--;
+ menu_info = setup_info;
- if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
- {
- void (*menu_callback_function)(void) = setup_info[y].value;
-
- FadeSetFromType(setup_info[y].type);
-
- menu_callback_function();
- }
- else
- {
- if (setup_info[y].type & TYPE_VALUE)
- changeSetupValue(y);
- }
- }
- }
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
}
void DrawSetupScreen_Input()
{
int i;
-#if 1
FadeOut(REDRAW_FIELD);
-#endif
ClearField();
-#if 1
setup_info = setup_info_input;
-#endif
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
-#if 1
-#if 1
DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
"Joysticks deactivated on this screen");
-#else
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Joysticks deactivated on this screen");
-#endif
-#endif
-#if 1
for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
-#else
- for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
-#endif
{
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
- DrawCursorAndText_Setup(i, FALSE);
+ DrawCursorAndText_Setup(i, -1, FALSE);
}
-#if 0
- DeactivateJoystickForCalibration();
-#endif
-
-#if 0
-#if 1
- DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
- "Joysticks deactivated on this screen");
-#else
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Joysticks deactivated on this screen");
-#endif
-#endif
-
/* create gadgets for setup input menu screen */
FreeScreenGadgets();
CreateScreenGadgets();
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
-#if 1
FadeIn(REDRAW_FIELD);
-#endif
InitAnimation();
}
ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
- PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
{
drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
- DrawCursorAndText_Setup(choice, TRUE);
+ DrawCursorAndText_Setup(choice, -1, TRUE);
return;
}
{
HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
}
- else if (IN_VIS_FIELD(x, y) &&
+ else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
{
if (y != choice)
{
- DrawCursorAndText_Setup(choice, FALSE);
- DrawCursorAndText_Setup(y, TRUE);
+ DrawCursorAndText_Setup(choice, -1, FALSE);
+ DrawCursorAndText_Setup(y, -1, TRUE);
drawPlayerSetupInputInfo(input_player_nr, (y == 2));
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
-#if 0
- BackToFront();
- InitAnimation();
-#endif
-
step_nr = 0;
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
-#if 1
FadeIn(REDRAW_FIELD);
InitAnimation();
-#endif
while (!finished)
{
{
for (x = 0; x < 3; x++)
{
- DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
+ DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
}
}
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
FadeIn(REDRAW_FIELD);
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
+ DrawFixedGraphic(xpos + last_x, ypos + last_y,
+ IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawFixedGraphic(xpos + x, ypos + y,
+ IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
check[x+1][y+1] = TRUE;
check_remaining--;
}
-
-#if 0
-#ifdef DEBUG
- printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- setup.input[player_nr].joy.xleft,
- setup.input[player_nr].joy.xmiddle,
- setup.input[player_nr].joy.xright);
- printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- setup.input[player_nr].joy.yupper,
- setup.input[player_nr].joy.ymiddle,
- setup.input[player_nr].joy.ylower);
-#endif
-#endif
-
}
DoAnimation();
StopAnimation();
-#if 0
- DrawSetupScreen_Input();
-#endif
-
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
{
ClearEventQueue();
}
-#if 1
DrawSetupScreen_Input();
-#endif
}
void DrawSetupScreen()
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
DrawChooseTree(&game_speed_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
DrawChooseTree(&artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ DrawChooseTree(&touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ DrawChooseTree(&move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ DrawChooseTree(&drop_distance_current);
else
DrawSetupScreen_Generic();
void RedrawSetupScreenAfterFullscreenToggle()
{
- if (setup_mode == SETUP_MODE_GRAPHICS)
+ if (setup_mode == SETUP_MODE_GRAPHICS ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+
DrawSetupScreen();
+ }
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
HandleSetupScreen_Input(mx, my, dx, dy, button);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
-
- DoAnimation();
}
void HandleGameActions()
{
switch (gadget_id)
{
-#if 1
- case SCREEN_CTRL_ID_PREV_LEVEL:
- *x = mSX + menu.main.button.prev_level.x;
- *y = mSY + menu.main.button.prev_level.y;
- break;
-
- case SCREEN_CTRL_ID_NEXT_LEVEL:
- *x = mSX + menu.main.button.next_level.x;
- *y = mSY + menu.main.button.next_level.y;
- break;
-#else
case SCREEN_CTRL_ID_PREV_LEVEL:
- *x = mSX + TILEX * getPrevlevelButtonPos();
- *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
break;
case SCREEN_CTRL_ID_NEXT_LEVEL:
- *x = mSX + TILEX * getNextLevelButtonPos();
- *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
break;
-#endif
case SCREEN_CTRL_ID_PREV_PLAYER:
*x = mSX + TILEX * 10;
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
static struct
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Bitmap **gfx_unpressed, **gfx_pressed;
-#else
int gfx_unpressed, gfx_pressed;
-#endif
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- &scrollbar_bitmap[0], &scrollbar_bitmap[1],
-#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
-#endif
- SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenMenubuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
+ scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
+ scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
+ scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
+
for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_UP_XPOS)
+ x = SX + SC_SCROLL_UP_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
y = mSY + (SC_SCROLL_VERTICAL_YPOS +
(NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
+
for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
-#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
-#endif
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
width = scrollbar_info[i].width;
height = scrollbar_info[i].height;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_VERTICAL_XPOS)
+ x = SX + SC_SCROLL_VERTICAL_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
items_visible = num_page_entries;
item_position = 0;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
- gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
- gd_x1 = 0;
- gd_y1 = 0;
- gd_x2 = 0;
- gd_y2 = 0;
-#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
-#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
-#if 1
GDI_WHEEL_AREA_X, SX,
GDI_WHEEL_AREA_Y, SY,
GDI_WHEEL_AREA_WIDTH, SXSIZE,
GDI_WHEEL_AREA_HEIGHT, SYSIZE,
-#else
- GDI_WHEEL_AREA_X, 0,
- GDI_WHEEL_AREA_Y, 0,
- GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
- GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
-#endif
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
{
int last_game_status = game_status; /* save current game status */
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- int i;
-
- for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
-
- /* copy pointers to clip mask and GC */
- scrollbar_bitmap[i]->clip_mask =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
- scrollbar_bitmap[i]->stored_clip_gc =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
-
- BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
- scrollbar_bitmap[i],
- graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
- graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
- TILEX, TILEY, 0, 0);
- }
-#endif
-
CreateScreenMenubuttons();
-#if 0
- /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
- game_status = GAME_MODE_LEVELS;
-#endif
-
CreateScreenScrollbuttons();
CreateScreenScrollbars();
{
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- /* prevent freeing clip mask and GC twice */
- scrollbar_bitmap[i]->clip_mask = None;
- scrollbar_bitmap[i]->stored_clip_gc = None;
-
- FreeBitmap(scrollbar_bitmap[i]);
- }
-#endif
-
for (i = 0; i < NUM_SCREEN_GADGETS; i++)
FreeGadget(screen_gadget[i]);
}
MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
-void MapScreenTreeGadgets(TreeInfo *ti)
+void MapScreenGadgets(int num_entries)
{
- int num_entries = numTreeInfoInGroup(ti);
int i;
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
+void MapScreenTreeGadgets(TreeInfo *ti)
+{
+ MapScreenGadgets(numTreeInfoInGroup(ti));
+}
+
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
switch (id)
{
case SCREEN_CTRL_ID_PREV_LEVEL:
- HandleMainMenu_SelectLevel(step, -1);
+ HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
break;
case SCREEN_CTRL_ID_NEXT_LEVEL:
- HandleMainMenu_SelectLevel(step, +1);
+ HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
case SCREEN_CTRL_ID_PREV_PLAYER:
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: