// store valid level series information
leveldir_last_valid = leveldir_current;
+ // store first level of this level set for "level_nr" style animations
+ SetAnimationFirstLevel(leveldir_current->first_level);
+
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
{
#if 0
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
{ TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
{ TYPE_EMPTY, NULL, "" },