#include "joystick.h"
#include "cartoons.h"
#include "network.h"
+#include "init.h"
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
void DrawHeadline()
{
- int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY+8;
- int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY+46;
+ int x1 = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
+ int y1 = SY + 8;
+ int x2 = SX + (SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
+ int y2 = SY + 46;
- DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
- DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+ DrawText(x1, y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawText(x2, y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
}
void DrawMainMenu()
{
int i;
+ char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
FadeSounds();
GetPlayerConfig();
ClearWindow();
DrawHeadline();
- DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
- DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
- DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
- DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
- DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
+ DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
+ DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
+ (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
+ DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
- for(i=2;i<10;i++)
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawGraphic(10,3,GFX_PFEIL_L);
- DrawGraphic(14,3,GFX_PFEIL_R);
+ for(i=2; i<10; i++)
+ DrawGraphic(0, i, GFX_KUGEL_BLAU);
+ DrawGraphic(10, 3, GFX_PFEIL_L);
+ DrawGraphic(14, 3, GFX_PFEIL_R);
- DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
- DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
- FS_SMALL,FC_BLUE);
- DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
- FS_SMALL,FC_BLUE);
+ DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
+
+ if (leveldir[leveldir_nr].name)
+ {
+ int len = strlen(leveldir[leveldir_nr].name);
+ int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+ int lypos = SY + 352;
+
+ DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+ }
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
{
static int choice = 3;
static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
if (redraw || button == MB_MENU_INITIALIZE)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
redraw = FALSE;
}
if (dx || dy)
{
- if (dx && choice==4)
+ if (dx && choice == 4)
{
- x = (dx<0 ? 11 : 15);
+ x = (dx < 0 ? 11 : 15);
y = 4;
}
else if (dy)
{
x = 1;
- y = choice+dy;
+ y = choice + dy;
}
else
x = y = 0;
- if (y<3)
+ if (y < 3)
y = 3;
- else if (y>10)
+ else if (y > 10)
y = 10;
}
y = choice;
}
- if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
+ if (y == 4 && ((x == 11 && level_nr > 0) ||
+ (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
button)
{
static long level_delay = 0;
- int step = (button==1 ? 1 : button==2 ? 5 : 10);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
+ int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
- new_level_nr = level_nr + (x==11 ? -step : +step);
- if (new_level_nr<0)
+ new_level_nr = level_nr + (x == 11 ? -step : +step);
+ if (new_level_nr < 0)
new_level_nr = 0;
- if (new_level_nr>leveldir[leveldir_nr].levels-1)
- new_level_nr = leveldir[leveldir_nr].levels-1;
+ if (new_level_nr > leveldir[leveldir_nr].levels - 1)
+ new_level_nr = leveldir[leveldir_nr].levels - 1;
- if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
+ if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
goto out;
level_nr = new_level_nr;
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
-
- DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
- DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+ int2str(level_nr, 3), FS_BIG, font_color);
+ DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+ int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
TapeErase();
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
/* needed because DrawMicroLevel() takes some time */
BackToFront();
- XSync(display,FALSE);
- DelayReached(&level_delay,0); /* reset delay counter */
+ XSync(display, FALSE);
+ DelayReached(&level_delay, 0); /* reset delay counter */
}
- else if (x==1 && y>=3 && y<=10)
+ else if (x == 1 && y >= 3 && y <= 10)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
}
choice = y;
}
else
{
- if (y==3)
+ if (y == 3)
{
game_status = TYPENAME;
- HandleTypeName(strlen(local_player->alias_name),0);
+ HandleTypeName(strlen(setup.player_name), 0);
}
- else if (y==4)
+ else if (y == 4)
{
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
DrawChooseLevel();
}
}
- else if (y==5)
+ else if (y == 5)
{
game_status = HALLOFFAME;
DrawHallOfFame(-1);
}
- else if (y==6)
+ else if (y == 6)
{
- game_status = LEVELED;
if (leveldir[leveldir_nr].readonly)
- Request("This level is read only !",REQ_CONFIRM);
+ Request("This level is read only !", REQ_CONFIRM);
+ game_status = LEVELED;
DrawLevelEd();
}
- else if (y==7)
+ else if (y == 7)
{
game_status = HELPSCREEN;
DrawHelpScreen();
}
- else if (y==8)
+ else if (y == 8)
{
- if (setup.autorecord_on)
+ if (setup.autorecord)
TapeStartRecording();
if (options.network)
InitGame();
}
}
- else if (y==9)
+ else if (y == 9)
{
game_status = SETUP;
DrawSetupScreen();
}
- else if (y==10)
+ else if (y == 10)
{
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
- if (!button)
- redraw = TRUE;
+ redraw = TRUE;
}
}
BackToFront();
out:
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
DoAnimation();
}
void DrawHelpScreenElText(int start)
{
int i;
- int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+ int ybottom = SYSIZE - 20;
ClearWindow();
DrawHeadline();
- sprintf(text,"The game elements:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
+ DrawTextCentered(100, FC_GREEN, "The game elements:");
- for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
+ for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
- DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
- DrawText(xstart,ystart+(i-start)*ystep+16,
- helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
+ DrawText(xstart,
+ ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
+ helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+ DrawText(xstart, ystart + (i - start) * ystep + 16,
+ helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
}
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"The game background music loops:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"Excerpt from");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"by");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%s",helpscreen_music[num][1]);
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"from the album");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextCentered(100, FC_GREEN, "The game background music loops:");
+
+ DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
+ "Excerpt from");
+ DrawTextCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][0]);
+ DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
+ "by");
+ DrawTextCentered(ystart + 3 * ystep, FC_RED,
+ "%s", helpscreen_music[num][1]);
+ DrawTextCentered(ystart + 4 * ystep, FC_YELLOW,
+ "from the album");
+ DrawTextCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][2]);
+
+ DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
PlaySoundLoop(background_loop[num]);
}
void DrawHelpScreenCreditsText()
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"Program information:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"This game is Freeware!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"If you like it, send e-mail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"aeglos@valinor.owl.de");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"or SnailMail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"Holger Schemel");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Sennehof 28");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
- text,FS_SMALL,FC_RED);
- sprintf(text,"33659 Bielefeld");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Germany");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"If you have created new levels,");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"send them to me to include them!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,":-)");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
- text,FS_SMALL,FC_YELLOW);
-
- sprintf(text,"Press any key or button for main menu");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextCentered(100, FC_GREEN,
+ "Credits:");
+ DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
+ "DOS/Windows port of the game:");
+ DrawTextCentered(ystart + 1 * ystep, FC_RED,
+ "Guido Schulz");
+ DrawTextCentered(ystart + 2 * ystep, FC_YELLOW,
+ "Additional toons:");
+ DrawTextCentered(ystart + 3 * ystep, FC_RED,
+ "Karl Hörnell");
+ DrawTextCentered(ystart + 5 * ystep, FC_YELLOW,
+ "...and many thanks to all contributors");
+ DrawTextCentered(ystart + 6 * ystep, FC_YELLOW,
+ "of new levels!");
+
+ DrawTextCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+}
+
+void DrawHelpScreenContactText()
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextCentered(100, FC_GREEN, "Program information:");
+
+ DrawTextCentered(ystart + 0 * ystep, FC_YELLOW,
+ "This game is Freeware!");
+ DrawTextCentered(ystart + 1 * ystep, FC_YELLOW,
+ "If you like it, send e-mail to:");
+ DrawTextCentered(ystart + 2 * ystep, FC_RED,
+ "aeglos@valinor.owl.de");
+ DrawTextCentered(ystart + 3 * ystep, FC_YELLOW,
+ "or SnailMail to:");
+ DrawTextCentered(ystart + 4 * ystep + 0, FC_RED,
+ "Holger Schemel");
+ DrawTextCentered(ystart + 4 * ystep + 20, FC_RED,
+ "Oststrasse 11a");
+ DrawTextCentered(ystart + 4 * ystep + 40, FC_RED,
+ "33604 Bielefeld");
+ DrawTextCentered(ystart + 4 * ystep + 60, FC_RED,
+ "Germany");
+
+ DrawTextCentered(ystart + 7 * ystep, FC_YELLOW,
+ "If you have created new levels,");
+ DrawTextCentered(ystart + 8 * ystep, FC_YELLOW,
+ "send them to me to include them!");
+ DrawTextCentered(ystart + 9 * ystep, FC_YELLOW,
+ ":-)");
+
+ DrawTextCentered(ybottom, FC_BLUE,
+ "Press any key or button for main menu");
}
void DrawHelpScreen()
if (button_released)
{
- if (helpscreen_state<num_helpscreen_els_pages-1)
+ if (helpscreen_state < num_helpscreen_els_pages - 1)
{
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
}
- else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
{
helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
+ DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
}
- else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
{
helpscreen_state++;
DrawHelpScreenCreditsText();
}
+ else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+ {
+ helpscreen_state++;
+ DrawHelpScreenContactText();
+ }
else
{
FadeSounds();
BackToFront();
}
-void CheckCheat()
-{
- int old_handicap = local_player->handicap;
-
-#if 0
- if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
- local_player->handicap = leveldir[leveldir_nr].levels-1;
-
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
- }
-}
-
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
+ DrawText(SX+6*32, SY+ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
return;
}
if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
{
#endif
- local_player->alias_name[xpos] = ascii;
- local_player->alias_name[xpos+1] = 0;
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos+1] = 0;
xpos++;
DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
+ setup.player_name,FS_BIG,FC_YELLOW);
DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
+ setup.player_name,FS_BIG,FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
}
else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
{
xpos--;
- local_player->alias_name[xpos] = 0;
+ setup.player_name[xpos] = 0;
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
}
else if (key==XK_Return && xpos>0)
{
- DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
+ DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ SaveSetup();
game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
-
}
+
BackToFront();
}
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
- for(i=0;i<num_leveldirs;i++)
+ DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+ for(i=0; i<num_leveldirs; i++)
{
- DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
- DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
+ DrawText(SX + 32, SY + (i + 2) * 32, leveldir[i].name, FS_BIG,
+ (leveldir[i].readonly ? FC_RED : FC_YELLOW));
+ DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
}
else
{
- local_player->leveldir_nr = leveldir_nr = y-3;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ leveldir_nr = y-3;
+ level_nr =
+ getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+
+ SaveLevelSetup();
TapeErase();
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
game_status = MAINMENU;
DrawMainMenu();
redraw = TRUE;
}
}
+
BackToFront();
if (game_status==CHOOSELEVEL)
DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
sprintf(txt,"HighScores of Level %d",level_nr);
DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0;y<MAX_SCORE_ENTRIES;y++)
+ for(y=0; y<15; y++)
{
DrawText(SX,SY+64+y*32,".................",FS_BIG,
(y==pos ? FC_RED : FC_GREEN));
int i;
static struct setup
{
- unsigned int bit;
- char *text, *mode[2];
- int color[2];
- } setup[] =
+ boolean *value;
+ char *text;
+ } setup_info[] =
{
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
- {0, "Cal. Joystick",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
+ { &setup.sound, "Sound:", },
+ { &setup.sound_loops, " Sound Loops:" },
+ { &setup.sound_music, " Game Music:" },
+ { &setup.toons, "Toons:" },
+ { &setup.double_buffering, "Buffered gfx:" },
+ { &setup.scroll_delay, "Scroll Delay:" },
+ { &setup.soft_scrolling, "Soft Scroll.:" },
+ { &setup.fading, "Fading:" },
+ { &setup.quick_doors, "Quick Doors:" },
+ { &setup.autorecord, "Auto-Record:" },
+ { &setup.team_mode, "Team-Mode:" },
+ { NULL, "Input Devices" },
+ { NULL, "" },
+ { NULL, "Exit" },
+ { NULL, "Save and exit" }
};
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
- if (i != SETUP_SCREEN_POS_EMPTY)
+ if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
}
- if (i < SETUP_SCREEN_POS_EMPTY)
+ if (setup_info[base].value)
{
- int setting_bit = setup[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
+ int setting_value = *setup_info[base].value;
+
+ DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
+ FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
}
}
static int choice = 3;
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int pos_start = SETUP_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUP_SCREEN_POS_END + 1;
if (button == MB_MENU_INITIALIZE)
redraw = TRUE;
else
x = y = 0;
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
if (y < pos_start)
y = pos_start;
y = choice;
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(local_player->setup))
+ if (setup.sound)
{
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops = FALSE;
+ setup.sound_music = FALSE;
}
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
+ setup.sound = !setup.sound;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ if (setup.sound_loops)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound = TRUE;
}
- local_player->setup ^= SETUP_SOUND_LOOPS;
+ setup.sound_loops = !setup.sound_loops;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ if (setup.sound_music)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound = TRUE;
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
+ setup.sound_music = !setup.sound_music;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(local_player->setup))
+ if (setup.toons)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
+ setup.toons = !setup.toons;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+ if (setup.double_buffering)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
+ setup.double_buffering = !setup.double_buffering;
+ setup.direct_draw = !setup.double_buffering;
}
else if (y==8)
{
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
+ setup.scroll_delay = !setup.scroll_delay;
}
else if (y==9)
{
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
+ setup.soft_scrolling = !setup.soft_scrolling;
}
else if (y==10)
{
- if (SETUP_FADING_ON(local_player->setup))
+ if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
+ setup.fading = !setup.fading;
}
else if (y==11)
{
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
+ setup.quick_doors = !setup.quick_doors;
}
else if (y==12)
{
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
+ setup.autorecord = !setup.autorecord;
}
else if (y==13)
{
- if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
+ if (setup.team_mode)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
- DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_2ND_JOYSTICK;
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.team_mode = !setup.team_mode;
}
else if (y==14)
{
- /*
- CalibrateJoystick();
- */
-
- CustomizeKeyboard();
-
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
redraw = TRUE;
}
else if (y==pos_end-1 || y==pos_end)
{
if (y==pos_end)
{
- SavePlayerInfo(PLAYER_SETUP);
+ SaveSetup();
+
+ /*
SaveJoystickData();
+ */
+
}
game_status = MAINMENU;
DoAnimation();
}
-void CustomizeKeyboard( /* int player_nr */ )
+void DrawSetupInputScreen()
+{
+ ClearWindow();
+ DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+
+ DrawGraphic(0, 2, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 3, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 4, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ DrawGraphic(10, 2, GFX_PFEIL_L);
+ DrawGraphic(12, 2, GFX_PFEIL_R);
+
+ DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+static int getJoystickNrFromDeviceName(char *device_name)
+{
+ char c;
+ int joystick_nr = 0;
+
+ if (device_name == NULL || device_name[0] == '\0')
+ return 0;
+
+ c = device_name[strlen(device_name) - 1];
+
+ if (c >= '0' && c <= '9')
+ joystick_nr = (int)(c - '0');
+
+ if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
+ joystick_nr = 0;
+
+ return joystick_nr;
+}
+
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
+ return;
+
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
+ {
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
+}
+
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
+
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ DrawText(SX+8*32, SY+3*32,
+ joystick_name[getJoystickNrFromDeviceName(device_name)],
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+ DrawGraphic(1, 6, GFX_PFEIL_L);
+ DrawGraphic(1, 7, GFX_PFEIL_R);
+ DrawGraphic(1, 8, GFX_PFEIL_O);
+ DrawGraphic(1, 9, GFX_PFEIL_U);
+ DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+ for (i=0; i<6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(SX + 3*32, SY + ypos*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 3*32, SY + ypos*32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKeySym(*custom[i].keysym)),
+ FS_BIG, FC_YELLOW);
+ }
+}
+
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
{
- int player_nr = 0;
+ static int choice = 3;
+ static int player_nr = 0;
+ static int redraw = TRUE;
+ int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(player_nr);
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ redraw = FALSE;
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
+ if (dx || dy)
+ {
+ if (dx && choice == 3)
+ {
+ x = (dx < 0 ? 11 : 13);
+ y = 3;
+ }
+ else if (dx && choice == 4)
+ {
+ button = MB_MENU_CHOICE;
+ x = 1;
+ y = 4;
+ }
+ else if (dy)
+ {
+ x = 1;
+ y = choice + dy;
+ }
+ else
+ x = y = 0;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
+ }
+
+ if (!mx && !my && !dx && !dy)
+ {
+ x = 1;
+ y = choice;
+ }
+
+ if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+ {
+ static long delay = 0;
+
+ if (!DelayReached(&delay, 150))
+ goto out;
+
+ player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+ }
+ choice = y;
+ }
+ else
+ {
+ if (y == 4)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ if (!setup.input[player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[player_nr].use_joystick = TRUE;
+ }
+ else
+ {
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ }
+
+
+ /*
+ InitJoysticks();
+ */
+
+
+#if 0
+ int one_joystick_nr = (dx >= 0 ? 0 : 1);
+ int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+ setup.input[player_nr].joystick_nr = the_other_joystick_nr;
+ else
+ setup.input[player_nr].use_joystick = FALSE;
+ }
+ else
+ {
+ setup.input[player_nr].use_joystick = TRUE;
+ setup.input[player_nr].joystick_nr = one_joystick_nr;
+ }
+#endif
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (y == 5)
+ {
+ if (setup.input[player_nr].use_joystick)
+ {
+ InitJoysticks();
+ CalibrateJoystick(player_nr);
+ }
+ else
+ CustomizeKeyboard(player_nr);
+
+ redraw = TRUE;
+ }
+ else if (y == pos_end)
+ {
+ InitJoysticks();
+
+ game_status = SETUP;
+ DrawSetupScreen();
+ redraw = TRUE;
+ }
+ }
+ }
+ BackToFront();
+
+ out:
+ if (game_status == SETUPINPUT)
+ DoAnimation();
+}
+
+void CustomizeKeyboard(int player_nr)
+{
int i;
+ int step_nr;
boolean finished = FALSE;
static struct SetupKeyboardInfo custom_key;
static struct
{ &custom_key.bomb, "Place Bomb" }
};
- custom_key = setup.key_input[player_nr];
+ /* read existing key bindings from player setup */
+ custom_key = setup.input[player_nr].key;
ClearWindow();
- DrawText(SX+16, SY+16, "Keyboard Input", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
BackToFront();
InitAnimation();
- i = 0;
- DrawText(SX, SY+(2+2*i)*32, customize_step[i].text, FS_BIG, FC_GREEN);
- DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- getKeySymName(*customize_step[i].keysym), FS_BIG, FC_BLUE);
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
while(!finished)
{
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
- case KeyPress:
+ case KeyPress:
{
KeySym key = XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state);
- if (key == XK_Escape || (key == XK_Return && i == 6))
+ if (key == XK_Escape || (key == XK_Return && step_nr == 6))
{
finished = TRUE;
break;
}
- if (key == XK_Return || i == 6)
+ /* press 'Enter' to keep the existing key binding */
+ if (key == XK_Return || step_nr == 6)
+ key = *customize_step[step_nr].keysym;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].keysym == key)
+ break;
+ if (i < step_nr)
break;
/* got new key binding */
- *customize_step[i].keysym = key;
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- " ", FS_BIG, FC_YELLOW);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- getKeySymName(key), FS_BIG, FC_YELLOW);
-
- i++;
-
- if (i == 6)
+ *customize_step[step_nr].keysym = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
{
- DrawText(SX+16, SY+15*32+16, "Press Enter", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
break;
}
- /* ask for next key binding */
- DrawText(SX, SY+(2+2*i)*32,
- customize_step[i].text, FS_BIG, FC_GREEN);
- DrawText(SX, SY+(2+2*i+1)*32, "Key:", FS_BIG, FC_GREEN);
- DrawText(SX + 5*32, SY+(2+2*i+1)*32,
- getKeySymName(*customize_step[i].keysym),
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
FS_BIG, FC_BLUE);
}
break;
- case KeyRelease:
+
+ case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
- default:
+
+ default:
+ HandleOtherEvents(&event);
break;
}
}
Delay(10);
}
+ /* write new key bindings back to player setup */
+ setup.input[player_nr].key = custom_key;
+
StopAnimation();
- DrawSetupScreen();
+ DrawSetupInputScreen();
}
-void CalibrateJoystick()
+void CalibrateJoystick(int player_nr)
{
#ifdef __FreeBSD__
struct joystick joy_ctrl;
char joy_nr[4];
#endif
- int joystick_nr = setup.joy_input[0].joystick_nr;
+ int joystick_fd = stored_player[player_nr].joystick_fd;
int new_joystick_xleft = 128, new_joystick_xright = 128;
int new_joystick_yupper = 128, new_joystick_ylower = 128;
int new_joystick_xmiddle, new_joystick_ymiddle;
if (joystick_status == JOYSTICK_OFF)
return;
+ if (!setup.input[player_nr].use_joystick || joystick_fd < 0)
+ return;
+
ClearWindow();
DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
}
}
- joy = Joystick();
+ joy = Joystick(player_nr);
last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
joy_ctrl.buttons = 0;
#endif
- while(Joystick() & JOY_BUTTON);
+ while(Joystick(player_nr) & JOY_BUTTON);
InitAnimation();
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case KeyPress:
switch(XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state))
if (check_remaining == 0)
result = 1;
break;
+
case XK_Escape:
result = 0;
break;
+
+ default:
+ break;
}
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
{
joystick_status = JOYSTICK_OFF;
goto error_out;
new_joystick_ymiddle =
new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
- joy = Joystick();
+ joy = Joystick(player_nr);
if (joy & JOY_BUTTON && check_remaining == 0)
result = 1;
#if 0
printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- joystick[joystick_nr].xleft,
- joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xright);
+ setup.input[player_nr].joy.xleft,
+ setup.input[player_nr].joy.xmiddle,
+ setup.input[player_nr].joy.xright);
printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- joystick[joystick_nr].yupper,
- joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].ylower);
+ setup.input[player_nr].joy.yupper,
+ setup.input[player_nr].joy.ymiddle,
+ setup.input[player_nr].joy.ylower);
#endif
}
StopAnimation();
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
+ DrawSetupInputScreen();
+ while(Joystick(player_nr) & JOY_BUTTON);
return;
- error_out:
+ error_out:
ClearWindow();
DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
BackToFront();
Delay(3000);
- DrawSetupScreen();
+ DrawSetupInputScreen();
}
+
+
+#if 0
+
void CalibrateJoystick_OLD()
{
#ifdef __FreeBSD__
char joy_nr[4];
#endif
- int joystick_nr = setup.joy_input[0].joystick_nr;
+ int joystick_nr = setup.input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
new_joystick_xmiddle = joy_ctrl.x;
new_joystick_ymiddle = joy_ctrl.y;
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
DrawSetupScreen();
}
-void HandleGameActions(byte player_action)
+#endif
+
+
+
+void HandleGameActions()
{
if (game_status != PLAYING)
return;
if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
- GameActions(player_action);
+ GameActions();
BackToFront();
}
TapeStop();
if (TAPE_IS_EMPTY(tape))
{
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
if (TAPE_IS_EMPTY(tape))
Request("No tape for this level !",REQ_CONFIRM);
}
else
{
if (tape.changed)
- SaveLevelTape(tape.level_nr);
+ SaveTape(tape.level_nr);
TapeErase();
}
DrawCompleteVideoDisplay();
else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
{
tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
+ DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
}
else /* -> NORMAL PLAY */
{
tape.fast_forward = FALSE;
tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
+ DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
}
}
break;
switch(CheckSoundButtons(mx,my,button))
{
case BUTTON_SOUND_MUSIC:
- if (setup.sound_music_on)
+ if (setup.sound_music)
{
- setup.sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_music = FALSE;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- setup.sound_on = setup.sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
+ setup.sound = setup.sound_music = TRUE;
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
}
break;
case BUTTON_SOUND_LOOPS:
- if (setup.sound_loops_on)
+ if (setup.sound_loops)
{
- setup.sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
+ setup.sound_loops = FALSE;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- setup.sound_on = setup.sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
+ setup.sound = setup.sound_loops = TRUE;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
break;
case BUTTON_SOUND_SIMPLE:
- if (setup.sound_simple_on)
+ if (setup.sound_simple)
{
- setup.sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
+ setup.sound_simple = FALSE;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- setup.sound_on = setup.sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
+ setup.sound = setup.sound_simple = TRUE;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
}
else
TapeTogglePause();
-
- /*
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- else
- {
- if (options.network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
- }
- */
-
break;
case BUTTON_GAME_PLAY: