static void HandleInfoScreen_Program(int);
static void HandleInfoScreen_Version(int);
+static void ModifyGameSpeedIfNeeded(void);
+static void DisableVsyncIfNeeded(void);
+
static void MapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *game_speeds_normal = NULL;
+static TreeInfo *game_speeds_extended = NULL;
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
{ NULL, NULL },
};
-static struct ValueTextInfo game_speeds_list[] =
+static struct ValueTextInfo game_speeds_list_normal[] =
{
-#if 1
{ 30, "Very Slow" },
{ 25, "Slow" },
{ 20, "Normal" },
{ 15, "Fast" },
{ 10, "Very Fast" },
-#else
- { 1000, "1/1s (Extremely Slow)" },
- { 500, "1/2s" },
- { 200, "1/5s" },
- { 100, "1/10s" },
- { 50, "1/20s" },
- { 29, "1/35s (Original Supaplex)" },
- { 25, "1/40s" },
- { 20, "1/50s (Normal Speed)" },
- { 14, "1/70s (Maximum Supaplex)" },
- { 10, "1/100s" },
- { 5, "1/200s" },
- { 2, "1/500s" },
- { 1, "1/1000s (Extremely Fast)" },
-#endif
{ -1, NULL },
};
+static struct ValueTextInfo game_speeds_list_extended[] =
+{
+ { 1000, "1 fps (Extremely Slow)" },
+ { 500, "2 fps" },
+ { 200, "5 fps" },
+ { 100, "10 fps" },
+ { 50, "20 fps" },
+ { 29, "35 fps (Original Supaplex)" },
+ { 25, "40 fps" },
+ { 20, "50 fps (=== Normal Speed ===)" },
+ { 16, "60 fps (60 Hz VSync Speed)" },
+ { 14, "70 fps (Maximum Supaplex)" },
+ { 10, "100 fps" },
+ { 5, "200 fps" },
+ { 2, "500 fps" },
+ { 1, "1000 fps (Extremely Fast)" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo *game_speeds_list;
+
static struct ValueTextInfo scroll_delays_list[] =
{
{ 0, "0 Tiles (No Scroll Delay)" },
static void execSetupGame_setGameSpeeds(boolean update_value)
{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
if (game_speeds == NULL)
{
int i;
/* if that also fails, set current game speed to first available speed */
if (game_speed_current == NULL)
game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
}
setup.game_frame_delay = atoi(game_speed_current->identifier);
network_server_text = network_server_hostname;
}
-static void CheckGameSpeedForVsync(boolean force_vsync_game_speed)
-{
- if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
- setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
- return;
-
- if (force_vsync_game_speed)
- {
- /* set game speed to existing list value that is fast enough for vsync */
- setup.game_frame_delay = 15;
-
- execSetupGame_setGameSpeeds(TRUE);
-
- Request("Game speed was set to \"fast\" for VSync to work!", REQ_CONFIRM);
- }
- else
- {
- Request("Warning! Game speed too low for VSync to work!", REQ_CONFIRM);
- }
-}
-
static void execSetupGame(void)
{
- boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
execSetupGame_setGameSpeeds(FALSE);
execSetupGame_setScrollDelays();
DrawSetupScreen();
- // check if game speed is high enough for 60 Hz vsync to work
- if (check_vsync_game_speed)
- CheckGameSpeedForVsync(FALSE);
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
}
static void execSetupChooseGameSpeed(void)
rendering_mode_text = rendering_mode_current->name;
}
-static void execSetupGraphics_setVsyncModes(void)
+static void execSetupGraphics_setVsyncModes(boolean update_value)
{
if (vsync_modes == NULL)
{
/* sort vsync mode values to start with lowest vsync mode value */
sortTreeInfo(&vsync_modes);
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
/* set current vsync mode value to configured vsync mode value */
vsync_mode_current =
getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
static void execSetupGraphics(void)
{
- boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
// update "setup.window_scaling_percent" from list selection
// (in this case, window scaling was changed on setup screen)
execSetupGraphics_setScalingTypes();
execSetupGraphics_setRenderingModes();
- execSetupGraphics_setVsyncModes();
+ execSetupGraphics_setVsyncModes(FALSE);
setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
// check if game speed is high enough for 60 Hz vsync to work
- if (check_vsync_game_speed)
- CheckGameSpeedForVsync(TRUE);
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
#if defined(TARGET_SDL2)
// window scaling may have changed at this point
DrawSetupScreen();
}
+static void ToggleGameSpeedsListIfNeeded(void)
+{
+ boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
+
+ if (setup.game_speed_extended == using_game_speeds_extended)
+ return;
+
+ /* try to match similar values when changing game speeds list */
+ if (setup.game_speed_extended)
+ setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+ setup.game_frame_delay == 30 ? 29 :
+ setup.game_frame_delay);
+ else
+ setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+ setup.game_frame_delay == 16 ? 15 :
+ setup.game_frame_delay >= 29 ? 30 :
+ setup.game_frame_delay <= 10 ? 10 :
+ setup.game_frame_delay);
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ DrawSetupScreen();
+}
+
+static void ModifyGameSpeedIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+ return;
+
+ char message[100];
+ char *game_speed_text = "Fast";
+ int game_speed_value = 15;
+
+ if (setup.game_speed_extended)
+ {
+ game_speed_text = "60 fps";
+ game_speed_value = 16;
+ }
+
+ sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
+
+ /* set game speed to existing list value that is fast enough for vsync */
+ setup.game_frame_delay = game_speed_value;
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ Request(message, REQ_CONFIRM);
+}
+
+static void DisableVsyncIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+ return;
+
+ /* disable vsync for the selected game speed to work */
+ setup.vsync_mode = STR_VSYNC_MODE_OFF;
+
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
+}
+
static struct
{
void *value;
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
#if 1
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
// network mode may have changed at this point
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
+
+ // game speed list may have changed at this point
+ if (si->value == &setup.game_speed_extended)
+ ToggleGameSpeedsListIfNeeded();
}
static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)