/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
/* screens in the setup menu */
#define SETUP_MODE_MAIN 0
-#define SETUP_MODE_INPUT 1
-#define SETUP_MODE_SHORTCUT 2
-#define SETUP_MODE_GRAPHICS 3
-#define SETUP_MODE_SOUND 4
-#define SETUP_MODE_CHOOSE_GRAPHICS 5
-#define SETUP_MODE_CHOOSE_SOUNDS 6
-#define SETUP_MODE_CHOOSE_MUSIC 7
-
-#define MAX_SETUP_MODES 8
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_INPUT 2
+#define SETUP_MODE_SHORTCUT 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_CHOOSE_GRAPHICS 7
+#define SETUP_MODE_CHOOSE_SOUNDS 8
+#define SETUP_MODE_CHOOSE_MUSIC 9
+
+#define MAX_SETUP_MODES 10
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
-static void execExitSetupChooseArtwork(void);
static void HandleSetupScreen_Generic(int, int, int, int, int);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
static void CalibrateJoystick(int);
+static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
UnmapAllGadgets();
FadeSounds();
KeyboardAutoRepeatOn();
- ActivateJoystickIfAvailable();
+ ActivateJoystick();
SetDrawDeactivationMask(REDRAW_NONE);
+ audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
- /* needed if last screen (setup/level) changed graphics, sounds or music */
+ /* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork();
#ifdef TARGET_SDL
FadeToFront();
InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
}
void HandleHelpScreen(int button)
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
helpscreen_state++;
- DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
else if (helpscreen_state <
num_helpscreen_els_pages + num_helpscreen_music - 1)
}
else
{
- if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
+ if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
{
- if (helpscreen_state<num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ if (helpscreen_state < num_helpscreen_els_pages)
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
+
+ /* !!! workaround for playing "music" that is really a sound loop (and
+ must therefore periodically be reactivated with the current sound
+ engine !!! */
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
+
DoAnimation();
}
}
else if (game_status == SETUP)
{
- execExitSetupChooseArtwork();
+ execSetupArtwork();
}
else
{
if (game_status == SETUP)
{
- execExitSetupChooseArtwork();
+ execSetupArtwork();
}
else
{
FadeToFront();
InitAnimation();
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
- PlaySound(SND_HALLOFFAME);
+ PlaySound(SND_MENU_HALL_OF_FAME);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
if (button_released)
{
- FadeSound(SND_HALLOFFAME);
+ FadeSound(SND_MENU_HALL_OF_FAME);
game_status = MAINMENU;
DrawMainMenu();
}
static struct TokenInfo *setup_info;
static int num_setup_info;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
static void execSetupMain()
{
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
-static void execSetupGraphics()
+static void execSetupGame()
{
- setup.graphics_set = artwork.gfx_current->name;
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+static void execSetupGraphics()
+{
setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
}
static void execSetupSound()
{
- setup.sounds_set = artwork.snd_current->name;
- setup.music_set = artwork.mus_current->name;
-
setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
+static void execSetupArtwork()
+{
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork();
+
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
static void execSetupChooseGraphics()
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
DrawSetupScreen();
}
-static void execExitSetupChooseArtwork()
-{
- if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
- execSetupGraphics();
- else
- execSetupSound();
-}
-
static void execExitSetup()
{
game_status = MAINMENU;
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" },
- { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" },
+ { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
{ TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
{ TYPE_EMPTY, NULL, "" },
-#if 0
- { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
- { TYPE_SWITCH, &setup.fading, "Fading:" },
-#endif
- { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
- { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" },
- { TYPE_SWITCH, &setup.toons, "Toons:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_graphics[] =
{
- { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
- { TYPE_STRING, &setup.graphics_set, "" },
- { TYPE_EMPTY, NULL, "" },
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
{ TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
{ TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
+#if 0
+ { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
+ { TYPE_SWITCH, &setup.toons, "Toons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Exit" },
{ 0, NULL, NULL }
{ TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
{ TYPE_SWITCH, &setup.sound_music, "Game Music:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
{ TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
- { TYPE_STRING, &setup.sounds_set, "" },
+ { TYPE_STRING, &sounds_set_name, "" },
{ TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
- { TYPE_STRING, &setup.music_set, "" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Exit" },
{ 0, NULL, NULL }
{ TYPE_KEY, &setup.shortcut.save_game, "" },
{ TYPE_KEYTEXT, NULL, "Quick Load Game:", },
{ TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Exit" },
{ 0, NULL, NULL }
char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
setup_info[pos].value);
+ if (value_string == NULL)
+ return;
+
if (setup_info[pos].type & TYPE_KEY)
{
xpos = 3;
setup_info = setup_info_main;
title_string = "Setup";
}
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
else if (setup_mode == SETUP_MODE_GRAPHICS)
{
setup_info = setup_info_graphics;
setup_info = setup_info_sound;
title_string = "Setup Sound";
}
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
else if (setup_mode == SETUP_MODE_SHORTCUT)
{
setup_info = setup_info_shortcut;
if ((value_ptr == &setup.sound && !audio.sound_available) ||
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
(value_ptr == &setup.fullscreen && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
- if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU)
- font_size = FS_BIG;
+ if (setup_info[i].type & TYPE_STRING)
+ font_size = FS_MEDIUM;
DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
}
else if (!(setup_info[y].type & TYPE_GHOSTED))
{
-#if 0
- if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
- {
- boolean new_value = !*(boolean *)(setup_info[y].value);
-
- *(boolean *)setup_info[y].value = new_value;
- drawSetupValue(y);
- }
- else if (setup_info[y].type == TYPE_KEYTEXT &&
- setup_info[y + 1].type == TYPE_KEY)
- {
- changeSetupValue(y + 1);
- }
- else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[choice].value;
-
- menu_callback_function();
- }
-#else
if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
{
void (*menu_callback_function)(void) = setup_info[choice].value;
if (setup_info[y].type & TYPE_VALUE)
changeSetupValue(y);
}
-#endif
}
}
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+#if 0
DeactivateJoystickForCalibration();
DrawTextFCentered(SYSIZE - 20, FC_BLUE,
"Joysticks deactivated on this screen");
+#endif
HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
FadeToFront();
{
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, TRUE);
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
void DrawSetupScreen()
{
+ DeactivateJoystick();
+
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
- "scroll level series up"
+ "scroll up"
},
{
SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
- "scroll level series down"
+ "scroll down"
}
};
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL)
+ if (game_status != CHOOSELEVEL && game_status != SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: