-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* screens.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// screens.c
+// ============================================================================
#include "libgame/libgame.h"
#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "init.h"
+#include "config.h"
-/* screens in the setup menu */
+
+#define DEBUG_JOYSTICKS 0
+
+
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
+
+#define MAX_INFO_MODES 8
+
+/* screens on the setup screen */
+/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
#define SETUP_MODE_EDITOR 2
-#define SETUP_MODE_INPUT 3
-#define SETUP_MODE_SHORTCUT 4
-#define SETUP_MODE_GRAPHICS 5
-#define SETUP_MODE_SOUND 6
-#define SETUP_MODE_ARTWORK 7
-#define SETUP_MODE_CHOOSE_GRAPHICS 8
-#define SETUP_MODE_CHOOSE_SOUNDS 9
-#define SETUP_MODE_CHOOSE_MUSIC 10
-
-#define MAX_SETUP_MODES 11
+#define SETUP_MODE_GRAPHICS 3
+#define SETUP_MODE_SOUND 4
+#define SETUP_MODE_ARTWORK 5
+#define SETUP_MODE_INPUT 6
+#define SETUP_MODE_TOUCH 7
+#define SETUP_MODE_SHORTCUTS 8
+#define SETUP_MODE_SHORTCUTS_1 9
+#define SETUP_MODE_SHORTCUTS_2 10
+#define SETUP_MODE_SHORTCUTS_3 11
+#define SETUP_MODE_SHORTCUTS_4 12
+#define SETUP_MODE_SHORTCUTS_5 13
+
+/* sub-screens on the setup screen (generic) */
+#define SETUP_MODE_CHOOSE_ARTWORK 14
+#define SETUP_MODE_CHOOSE_OTHER 15
+
+/* sub-screens on the setup screen (specific) */
+#define SETUP_MODE_CHOOSE_GAME_SPEED 16
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
+#define SETUP_MODE_CHOOSE_RENDERING 21
+#define SETUP_MODE_CHOOSE_GRAPHICS 22
+#define SETUP_MODE_CHOOSE_SOUNDS 23
+#define SETUP_MODE_CHOOSE_MUSIC 24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
+
+#define MAX_SETUP_MODES 31
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
-/* screens on the info screen */
-#define INFO_MODE_MAIN 0
-#define INFO_MODE_ELEMENTS 1
-#define INFO_MODE_MUSIC 2
-#define INFO_MODE_CREDITS 3
-#define INFO_MODE_PROGRAM 4
-#define INFO_MODE_LEVELSET 5
-
-#define MAX_INFO_MODES 6
-
/* for various menu stuff */
-#define MAX_INFO_ELEMENTS_ON_SCREEN 10
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
-#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MENU_SCREEN_INFO_XSTART 16
+#define MENU_SCREEN_INFO_YSTART1 100
+#define MENU_SCREEN_INFO_YSTART2 128
+#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
+ MENU_SCREEN_INFO_YSTART2 - \
+ TILEY / 2)
+#define MAX_INFO_ELEMENTS_ON_SCREEN 128
+#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
+ MENU_SCREEN_INFO_YSTEP)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ MAX_INFO_ELEMENTS_ON_SCREEN), \
+ NUM_INFO_ELEMENTS_FROM_CONF)
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG 13
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_SCROLL_UP 0
-#define SCREEN_CTRL_ID_SCROLL_DOWN 1
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_PREV_PLAYER 2
+#define SCREEN_CTRL_ID_NEXT_PLAYER 3
+#define SCREEN_CTRL_ID_SCROLL_UP 4
+#define SCREEN_CTRL_ID_SCROLL_DOWN 5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define NUM_SCREEN_GADGETS 7
+
+#define NUM_SCREEN_MENUBUTTONS 4
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_GADGETS 3
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_INPUT (1 << 1)
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Generic(int, int, int, int, int);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
-static void CalibrateJoystick(int);
+static void ConfigureJoystick(int);
+static void execSetupGame(void);
+static void execSetupGraphics(void);
+static void execSetupSound(void);
+static void execSetupTouch(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawChooseLevel(void);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
static void DrawSetupScreen(void);
+static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
static void HandleInfoScreen_Elements(int);
static void HandleInfoScreen_Music(int);
static void HandleInfoScreen_Credits(int);
static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_Version(int);
-static void MapChooseTreeGadgets(TreeInfo *);
+static void MapScreenMenuGadgets(int);
+static void MapScreenGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
-static int setup_mode = SETUP_MODE_MAIN;
+
static int info_mode = INFO_MODE_MAIN;
+static int setup_mode = SETUP_MODE_MAIN;
-#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
-#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+static TreeInfo *window_sizes = NULL;
+static TreeInfo *window_size_current = NULL;
-#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
- menu.list_size[game_status] : \
- MAX_MENU_ENTRIES_ON_SCREEN)
+static TreeInfo *scaling_types = NULL;
+static TreeInfo *scaling_type_current = NULL;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-#define NUM_SCROLLBAR_BITMAPS 2
-static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
-#endif
+static TreeInfo *rendering_modes = NULL;
+static TreeInfo *rendering_mode_current = NULL;
+static TreeInfo *scroll_delays = NULL;
+static TreeInfo *scroll_delay_current = NULL;
-static void drawCursorExt(int xpos, int ypos, int color, int graphic)
-{
- static int cursor_array[SCR_FIELDY];
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
- if (xpos == 0)
- {
- if (graphic != 0)
- cursor_array[ypos] = graphic;
- else
- graphic = cursor_array[ypos];
- }
+static TreeInfo *game_speeds = NULL;
+static TreeInfo *game_speed_current = NULL;
- if (color == FC_RED)
- graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
- IMG_MENU_BUTTON_ACTIVE);
+static TreeInfo *volumes_simple = NULL;
+static TreeInfo *volume_simple_current = NULL;
- ypos += MENU_SCREEN_START_YPOS;
+static TreeInfo *volumes_loops = NULL;
+static TreeInfo *volume_loops_current = NULL;
- DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
- graphic, 0);
-}
+static TreeInfo *volumes_music = NULL;
+static TreeInfo *volume_music_current = NULL;
-static void initCursor(int ypos, int graphic)
-{
- drawCursorExt(0, ypos, FC_BLUE, graphic);
-}
+static TreeInfo *touch_controls = NULL;
+static TreeInfo *touch_control_current = NULL;
+
+static TreeInfo *move_distances = NULL;
+static TreeInfo *move_distance_current = NULL;
-static void drawCursor(int ypos, int color)
+static TreeInfo *drop_distances = NULL;
+static TreeInfo *drop_distance_current = NULL;
+
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
+static struct
{
- drawCursorExt(0, ypos, color, 0);
-}
+ int value;
+ char *text;
+} window_sizes_list[] =
+{
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
+};
-static void drawCursorXY(int xpos, int ypos, int graphic)
+static struct
{
- drawCursorExt(xpos, ypos, -1, graphic);
-}
+ char *value;
+ char *text;
+} scaling_types_list[] =
+{
+ { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
+
+ { NULL, NULL },
+};
-static void drawChooseTreeCursor(int ypos, int color)
+static struct
+{
+ char *value;
+ char *text;
+} rendering_modes_list[] =
{
- int last_game_status = game_status; /* save current game status */
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ { NULL, NULL },
+};
- drawCursorExt(0, ypos, color, 0);
+static struct
+{
+ int value;
+ char *text;
+} game_speeds_list[] =
+{
+#if 1
+ { 30, "Very Slow" },
+ { 25, "Slow" },
+ { 20, "Normal" },
+ { 15, "Fast" },
+ { 10, "Very Fast" },
+#else
+ { 1000, "1/1s (Extremely Slow)" },
+ { 500, "1/2s" },
+ { 200, "1/5s" },
+ { 100, "1/10s" },
+ { 50, "1/20s" },
+ { 29, "1/35s (Original Supaplex)" },
+ { 25, "1/40s" },
+ { 20, "1/50s (Normal Speed)" },
+ { 14, "1/70s (Maximum Supaplex)" },
+ { 10, "1/100s" },
+ { 5, "1/200s" },
+ { 2, "1/500s" },
+ { 1, "1/1000s (Extremely Fast)" },
+#endif
- game_status = last_game_status; /* restore current game status */
-}
+ { -1, NULL },
+};
-static void PlayMenuSound()
+static struct
+{
+ int value;
+ char *text;
+} scroll_delays_list[] =
{
- int sound = menu.sound[game_status];
+ { 0, "0 Tiles (No Scroll Delay)" },
+ { 1, "1 Tile" },
+ { 2, "2 Tiles" },
+ { 3, "3 Tiles (Default)" },
+ { 4, "4 Tiles" },
+ { 5, "5 Tiles" },
+ { 6, "6 Tiles" },
+ { 7, "7 Tiles" },
+ { 8, "8 Tiles (Maximum Scroll Delay)"},
+
+ { -1, NULL },
+};
- if (sound == SND_UNDEFINED)
- return;
+static struct
+{
+ char *value;
+ char *text;
+} snapshot_modes_list[] =
+{
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
- else
- PlaySound(sound);
-}
+ { NULL, NULL },
+};
-static void PlayMenuSoundIfLoop()
+static struct
+{
+ int value;
+ char *text;
+} volumes_list[] =
{
- int sound = menu.sound[game_status];
+ { 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
+};
- if (sound == SND_UNDEFINED)
- return;
+static struct
+{
+ char *value;
+ char *text;
+} touch_controls_list[] =
+{
+ { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
+ { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+ { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
-}
+ { NULL, NULL },
+};
-static void PlayMenuMusic()
+static struct
{
- int music = menu.music[game_status];
+ int value;
+ char *text;
+} distances_list[] =
+{
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 3, "3 %" },
+ { 4, "4 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 15, "15 %" },
+ { 20, "20 %" },
+ { 25, "25 %" },
+
+ { -1, NULL },
+};
- if (music == MUS_UNDEFINED)
- return;
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
+ INFO_MODE_MAIN)
+
+#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
+ (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
+ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
+ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
+ SETUP_MODE_CHOOSE_ARTWORK : \
+ SETUP_MODE_CHOOSE_OTHER)
+
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
+ menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
+ menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_SETUP] : \
+ menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
+#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_SETUP] : \
+ menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_XOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_XOFFSET_SETUP(setup_mode) : \
+ menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
+ DRAW_YOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_YOFFSET_SETUP(setup_mode) : \
+ menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX (SX + DRAW_XOFFSET(game_status))
+#define mSY (SY + DRAW_YOFFSET(game_status))
- PlayMusic(music);
-}
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
-void DrawHeadline()
+#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
+ NUM_MENU_ENTRIES_ON_SCREEN)
+
+
+/* title display and control definitions */
+
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
+ 2 * MAX_NUM_TITLE_MESSAGES)
+
+#define NO_DIRECT_LEVEL_SELECT (-1)
+
+
+static int num_title_screens = 0;
+
+struct TitleControlInfo
{
- DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
- DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
-}
+ boolean is_image;
+ boolean initial;
+ boolean first;
+ int local_nr;
+ int sort_priority;
+};
-static void ToggleFullscreenIfNeeded()
+struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
+/* main menu display and control definitions */
+
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_LEVEL_NAME 15
+#define MAIN_CONTROL_LEVEL_AUTHOR 16
+#define MAIN_CONTROL_LEVEL_YEAR 17
+#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
+#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
+#define MAIN_CONTROL_LEVEL_TESTED_BY 20
+#define MAIN_CONTROL_TITLE_1 21
+#define MAIN_CONTROL_TITLE_2 22
+#define MAIN_CONTROL_TITLE_3 23
+
+static char str_main_text_name[10];
+static char str_main_text_first_level[10];
+static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
+
+static char *main_text_name = str_main_text_name;
+static char *main_text_first_level = str_main_text_first_level;
+static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
+static char *main_text_levels = "Levelset";
+static char *main_text_scores = "Hall Of Fame";
+static char *main_text_editor = "Level Creator";
+static char *main_text_info = "Info Screen";
+static char *main_text_game = "Start Game";
+static char *main_text_setup = "Setup";
+static char *main_text_quit = "Quit";
+static char *main_text_level_name = level.name;
+static char *main_text_level_author = level.author;
+static char *main_text_level_year = NULL;
+static char *main_text_level_imported_from = NULL;
+static char *main_text_level_imported_by = NULL;
+static char *main_text_level_tested_by = NULL;
+
+struct MainControlInfo
{
- if (setup.fullscreen != video.fullscreen_enabled)
- {
- /* save old door content */
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ int nr;
- /* toggle fullscreen */
- ChangeVideoModeIfNeeded(setup.fullscreen);
- setup.fullscreen = video.fullscreen_enabled;
+ struct MenuPosInfo *pos_button;
+ int button_graphic;
- /* redraw background to newly created backbuffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ struct TextPosInfo *pos_text;
+ char **text;
- /* restore old door content */
- BlitBitmap(bitmap_db_door, backbuffer,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+ struct TextPosInfo *pos_input;
+ char **input;
+};
- redraw_mask = REDRAW_ALL;
+static struct MainControlInfo main_controls[] =
+{
+ {
+ MAIN_CONTROL_NAME,
+ &menu.main.button.name, IMG_MENU_BUTTON_NAME,
+ &menu.main.text.name, &main_text_name,
+ &menu.main.input.name, &setup.player_name,
+ },
+ {
+ MAIN_CONTROL_LEVELS,
+ &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
+ &menu.main.text.levels, &main_text_levels,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SCORES,
+ &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
+ &menu.main.text.scores, &main_text_scores,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_EDITOR,
+ &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
+ &menu.main.text.editor, &main_text_editor,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_INFO,
+ &menu.main.button.info, IMG_MENU_BUTTON_INFO,
+ &menu.main.text.info, &main_text_info,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_GAME,
+ &menu.main.button.game, IMG_MENU_BUTTON_GAME,
+ &menu.main.text.game, &main_text_game,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_SETUP,
+ &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
+ &menu.main.text.setup, &main_text_setup,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_QUIT,
+ &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
+ &menu.main.text.quit, &main_text_quit,
+ NULL, NULL,
+ },
+#if 0
+ /* (these two buttons are real gadgets) */
+ {
+ MAIN_CONTROL_PREV_LEVEL,
+ &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_NEXT_LEVEL,
+ &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, NULL,
+ NULL, NULL,
+ },
+#endif
+ {
+ MAIN_CONTROL_FIRST_LEVEL,
+ NULL, -1,
+ &menu.main.text.first_level, &main_text_first_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LAST_LEVEL,
+ NULL, -1,
+ &menu.main.text.last_level, &main_text_last_level,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NUMBER,
+ NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_1,
+ NULL, -1,
+ &menu.main.text.level_info_1, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO_2,
+ NULL, -1,
+ &menu.main.text.level_info_2, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NAME,
+ NULL, -1,
+ &menu.main.text.level_name, &main_text_level_name,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_AUTHOR,
+ NULL, -1,
+ &menu.main.text.level_author, &main_text_level_author,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_YEAR,
+ NULL, -1,
+ &menu.main.text.level_year, &main_text_level_year,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_FROM,
+ NULL, -1,
+ &menu.main.text.level_imported_from, &main_text_level_imported_from,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_BY,
+ NULL, -1,
+ &menu.main.text.level_imported_by, &main_text_level_imported_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_TESTED_BY,
+ NULL, -1,
+ &menu.main.text.level_tested_by, &main_text_level_tested_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, &setup.internal.program_title,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
+ NULL, -1,
+ &menu.main.text.title_2, &setup.internal.program_copyright,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, &setup.internal.program_company,
+ NULL, NULL,
+ },
+
+ {
+ -1,
+ NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
}
+};
+
+
+static int getTitleScreenGraphic(int nr, boolean initial)
+{
+ return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
}
-void DrawMainMenu()
+static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
{
- static LevelDirTree *leveldir_last_valid = NULL;
- char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width, level_width;
- int i;
+ return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
+}
- UnmapAllGadgets();
- FadeSoundsAndMusic();
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
- KeyboardAutoRepeatOn();
- ActivateJoystick();
+static int getTitleMessageGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+static int getTitleAnimMode(struct TitleControlInfo *tci)
+{
+ int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
- audio.sound_deactivated = FALSE;
+ return base + tci->local_nr;
+}
- /* needed if last screen was the playing screen, invoked from level editor */
- if (level_editor_test_game)
- {
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
- return;
- }
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+ int base = (is_image ?
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
- /* needed if last screen was the setup screen and fullscreen state changed */
- ToggleFullscreenIfNeeded();
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
+ int sound_global = menu.sound[mode];
+ int sound_local = base + nr;
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
+#endif
- /* store valid level series information */
- leveldir_last_valid = leveldir_current;
+ if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+ return sound_local;
- /* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork(0);
+ if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+ return sound_global;
+
+ return SND_UNDEFINED;
+}
+
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
+ int music_global = menu.music[mode];
+ int music_local = base + nr;
-#ifdef TARGET_SDL
- SetDrawtoField(DRAW_BACKBUFFER);
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
#endif
- /* map gadgets for main menu screen */
- MapTapeButtons();
+ if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+ return music_local;
- /* level_nr may have been set to value over handicap with level editor */
- if (setup.handicap && level_nr > leveldir_current->handicap_level)
- level_nr = leveldir_current->handicap_level;
+ if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+ return music_global;
- GetPlayerConfig();
- LoadLevel(level_nr);
+ return MUS_UNDEFINED;
+}
- SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
- ClearWindow();
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ boolean initial = tci->initial;
+ boolean first = tci->first;
+ int nr = tci->local_nr;
+ struct TitleMessageInfo tmi;
+ struct TitleFadingInfo ti;
+
+ tmi = (is_image ? (initial ? (first ?
+ titlescreen_initial_first[nr] :
+ titlescreen_initial[nr])
+ : (first ?
+ titlescreen_first[nr] :
+ titlescreen[nr]))
+ : (initial ? (first ?
+ titlemessage_initial_first[nr] :
+ titlemessage_initial[nr])
+ : (first ?
+ titlemessage_first[nr] :
+ titlemessage[nr])));
+
+ ti.fade_mode = tmi.fade_mode;
+ ti.fade_delay = tmi.fade_delay;
+ ti.post_delay = tmi.post_delay;
+ ti.auto_delay = tmi.auto_delay;
+
+ return ti;
+}
- DrawHeadline();
+static int compareTitleControlInfo(const void *object1, const void *object2)
+{
+ const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
+ const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
+ int compare_result;
+
+ if (tci1->initial != tci2->initial)
+ compare_result = (tci1->initial ? -1 : +1);
+ else if (tci1->sort_priority != tci2->sort_priority)
+ compare_result = tci1->sort_priority - tci2->sort_priority;
+ else if (tci1->is_image != tci2->is_image)
+ compare_result = (tci1->is_image ? -1 : +1);
+ else
+ compare_result = tci1->local_nr - tci2->local_nr;
- DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+ return compare_result;
+}
- /* calculated after (possible) reload of custom artwork */
- name_width = getTextWidth(name_text, FONT_MENU_1);
- level_width = getTextWidth("Level:", FONT_MENU_1);
+static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
+ boolean initial,
+ int nr, int sort_priority)
+{
+ title_controls[num_title_screens].is_image = is_image;
+ title_controls[num_title_screens].initial = initial;
+ title_controls[num_title_screens].local_nr = nr;
+ title_controls[num_title_screens].sort_priority = sort_priority;
- DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
- DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
- FONT_VALUE_1);
+ title_controls[num_title_screens].first = FALSE; /* will be set later */
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+ num_title_screens++;
+}
- DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
- leveldir_current->first_level, leveldir_current->last_level);
+static void InitializeTitleControls_CheckTitleInfo(boolean initial)
+{
+ int i;
- if (leveldir_current->readonly)
+ for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
{
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
- DrawTextS(mSX + level_width + 9 * 32 - 2,
- mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
+ int graphic = getTitleScreenGraphic(i, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int sort_priority = graphic_info[graphic].sort_priority;
+
+ if (bitmap != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
- for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
- IMG_MENU_BUTTON));
+ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
+ {
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
+ char *filename = getLevelSetTitleMessageFilename(i, initial);
+ int sort_priority = tmi->sort_priority;
- drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+ if (filename != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
+ }
+}
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+static void InitializeTitleControls(boolean show_title_initial)
+{
+ num_title_screens = 0;
- FadeToFront();
- InitAnimation();
+ /* 1st step: initialize title screens for game start (only when starting) */
+ if (show_title_initial)
+ InitializeTitleControls_CheckTitleInfo(TRUE);
- HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
+ /* 2nd step: initialize title screens for current level set */
+ InitializeTitleControls_CheckTitleInfo(FALSE);
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ /* sort title screens according to sort_priority and title number */
+ qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
+ compareTitleControlInfo);
- PlayMenuSound();
- PlayMenuMusic();
+ /* mark first title screen */
+ title_controls[0].first = TRUE;
+}
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+static boolean visibleMenuPos(struct MenuPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-static void gotoTopLevelDir()
+static boolean visibleTextPos(struct TextPosInfo *pos)
{
- /* move upwards to top level directory */
- while (leveldir_current->node_parent)
- {
- /* write a "path" into level tree for easy navigation to last level */
- if (leveldir_current->node_parent->node_group->cl_first == -1)
- {
- int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
- int num_page_entries;
- int cl_first, cl_cursor;
-
- if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
- cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- cl_cursor = leveldir_pos - cl_first;
-
- leveldir_current->node_parent->node_group->cl_first = cl_first;
- leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
- }
-
- leveldir_current = leveldir_current->node_parent;
- }
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+static void InitializeMainControls()
{
- static int choice = 5;
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
- {
- drawCursor(choice, FC_RED);
- return;
- }
-
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx && choice == 1)
- x = (dx < 0 ? 10 : 14);
- else if (dy)
- y = choice + dy;
- }
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ int i;
- if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
- (x == 14 && level_nr < leveldir_current->last_level)) &&
- button)
- {
- static unsigned long level_delay = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int old_level_nr = level_nr;
- int new_level_nr;
+ /* set main control text values to dynamically determined values */
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- new_level_nr = level_nr + (x == 10 ? -step : +step);
- if (new_level_nr < leveldir_current->first_level)
- new_level_nr = leveldir_current->first_level;
- if (new_level_nr > leveldir_current->last_level)
- new_level_nr = leveldir_current->last_level;
+ strcpy(main_text_first_level, int2str(leveldir_current->first_level,
+ menu.main.text.first_level.size));
+ strcpy(main_text_last_level, int2str(leveldir_current->last_level,
+ menu.main.text.last_level.size));
+ strcpy(main_text_level_number, int2str(level_nr,
+ menu.main.text.level_number.size));
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
- new_level_nr = leveldir_current->handicap_level;
+ main_text_level_year = leveldir_current->year;
+ main_text_level_imported_from = leveldir_current->imported_from;
+ main_text_level_imported_by = leveldir_current->imported_by;
+ main_text_level_tested_by = leveldir_current->tested_by;
- if (new_level_nr != old_level_nr &&
- DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ /* set main control screen positions to dynamically determined values */
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+ int nr = mci->nr;
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+
+ int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
+ int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
+ int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
+ int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
+ int text_chars = (text != NULL ? strlen(text) : 0);
+ int input_chars = (input != NULL ? strlen(input) : 0);
+
+ int button_width =
+ (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
+ int button_height =
+ (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
+ int text_width = font_text_width * text_chars;
+ int text_height = font_text_height;
+ int input_width = font_input_width * input_chars;
+ int input_height = font_input_height;
+
+ if (nr == MAIN_CONTROL_NAME)
{
- level_nr = new_level_nr;
+ menu.main.input.name.width = input_width;
+ menu.main.input.name.height = input_height;
+ }
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
- FONT_VALUE_1);
+ if (pos_button != NULL) /* (x/y may be -1/-1 here) */
+ {
+ pos_button->width = button_width;
+ pos_button->height = button_height;
+ }
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+ if (pos_text != NULL) /* (x/y may be -1/-1 here) */
+ {
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
- }
- }
- else if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y <= 7 && (y != 1 || x < 10))
- {
- if (button)
- {
- if (y != choice)
+ if (visibleMenuPos(pos_button))
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = y;
+ if (pos_text->x == -1)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1)
+ pos_text->y =
+ pos_button->y + (pos_button->height - pos_text->height) / 2;
}
}
- else
+
+ if (pos_input != NULL) /* (x/y may be -1/-1 here) */
{
- if (y == 0)
+ if (visibleTextPos(pos_text))
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
- HandleTypeName(strlen(setup.player_name), 0);
+ if (pos_input->x == -1)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1)
+ pos_input->y = pos_text->y;
}
- else if (y == 1)
- {
- if (leveldir_first)
- {
- game_status = GAME_MODE_LEVELS;
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- gotoTopLevelDir();
+ if (pos_input->width == -1)
+ pos_input->width = input_width;
+ if (pos_input->height == -1)
+ pos_input->height = input_height;
+ }
+ }
+}
- DrawChooseLevel();
- }
- }
- else if (y == 2)
+static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
+ int graphic, boolean pressed)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int xoffset = (pressed ? g->pressed_xoffset : 0);
+ int yoffset = (pressed ? g->pressed_yoffset : 0);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
+ g->width, g->height, dst_x, dst_y);
+}
+
+static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
+ boolean active_input,
+ boolean pressed_button)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->nr == nr || nr == -1)
+ {
+ struct MenuPosInfo *pos_button = mci->pos_button;
+ struct TextPosInfo *pos_text = mci->pos_text;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
+ int button_graphic = mci->button_graphic;
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+
+ if (active_text)
{
- game_status = GAME_MODE_SCORES;
- DrawHallOfFame(-1);
+ button_graphic = BUTTON_ACTIVE(button_graphic);
+ font_text = FONT_ACTIVE(font_text);
}
- else if (y == 3)
+
+ if (active_input)
{
- if (leveldir_current->readonly &&
- strcmp(setup.player_name, "Artsoft") != 0)
- Request("This level is read only !", REQ_CONFIRM);
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
+ font_input = FONT_ACTIVE(font_input);
}
- else if (y == 4)
+
+ if (visibleMenuPos(pos_button))
{
- game_status = GAME_MODE_INFO;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ struct MenuPosInfo *pos = pos_button;
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
+
+ DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
+ DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
}
- else if (y == 5)
+
+ if (visibleTextPos(pos_text) && text != NULL)
{
- if (setup.autorecord)
- TapeStartRecording();
+ struct TextPosInfo *pos = pos_text;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
-#if defined(NETWORK_AVALIABLE)
- if (options.network)
- SendToServer_StartPlaying();
- else
+#if 1
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
#endif
- {
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
- InitGame();
- }
- }
- else if (y == 6)
- {
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
- DrawSetupScreen();
+ DrawText(x, y, text, font_text);
}
- else if (y == 7)
+
+ if (visibleTextPos(pos_input) && input != NULL)
{
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ struct TextPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+
+#if 1
+ /* (check why/if this is needed) */
+ DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
+#endif
+ DrawText(x, y, input, font_input);
}
}
}
-
- if (game_status == GAME_MODE_MAIN)
- {
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
- DoAnimation();
- }
}
-
-/* ========================================================================= */
-/* info screen functions */
-/* ========================================================================= */
-
-static struct TokenInfo *info_info;
-static int num_info_info;
-
-static void execInfoElements()
+static void DrawCursorAndText_Main(int nr, boolean active_text,
+ boolean pressed_button)
{
- info_mode = INFO_MODE_ELEMENTS;
- DrawInfoScreen();
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
}
-static void execInfoMusic()
+#if 0
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
+ boolean pressed_button)
{
- info_mode = INFO_MODE_MUSIC;
- DrawInfoScreen();
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
}
+#endif
-static void execInfoCredits()
+static struct MainControlInfo *getMainControlInfo(int nr)
{
- info_mode = INFO_MODE_CREDITS;
- DrawInfoScreen();
-}
+ int i;
-static void execInfoProgram()
-{
- info_mode = INFO_MODE_PROGRAM;
- DrawInfoScreen();
+ for (i = 0; main_controls[i].nr != -1; i++)
+ if (main_controls[i].nr == nr)
+ return &main_controls[i];
+
+ return NULL;
}
-static void execInfoLevelSet()
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
{
- info_mode = INFO_MODE_LEVELSET;
- DrawInfoScreen();
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
}
-static void execExitInfo()
+static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
{
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
+ if (rect == NULL)
+ return FALSE;
+
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
+
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
+
+ return (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
}
-static struct TokenInfo info_info_main[] =
+static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
{
- { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
- { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
- { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
- { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
- { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+ int rect_width = preview->xsize * preview->tile_size;
+ int rect_height = preview->ysize * preview->tile_size;
+ int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
+ int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
- { 0, NULL, NULL }
-};
+ return (x >= rect_x && x < rect_x + rect_width &&
+ y >= rect_y && y < rect_y + rect_height);
+}
-static void DrawInfoScreen_Main()
+static void AdjustScrollbar(int id, int items_max, int items_visible,
+ int item_position)
{
- int i;
+ struct GadgetInfo *gi = screen_gadget[id];
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
- ClearWindow();
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
- DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
+ first_entry);
+}
- info_info = info_info_main;
- num_info_info = 0;
+static void clearMenuListArea()
+{
+ int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr = FONT_MENU_1;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
- DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
+ /* clear menu list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+}
- if (info_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
- else if (info_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
- else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
+{
+ static int cursor_array[MAX_LEV_FIELDY];
+ int x = mSX + TILEX * xpos;
+ int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
- num_info_info++;
+ if (xpos == 0)
+ {
+ if (graphic != -1)
+ cursor_array[ypos] = graphic;
+ else
+ graphic = cursor_array[ypos];
}
- FadeToFront();
- InitAnimation();
+ if (active)
+ graphic = BUTTON_ACTIVE(graphic);
- PlayMenuSound();
- PlayMenuMusic();
+ DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
+ DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
+}
- HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FALSE, graphic);
}
-void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+static void drawCursor(int ypos, boolean active)
{
- static int choice_store[MAX_INFO_MODES];
- int choice = choice_store[info_mode]; /* always starts with 0 */
- int x = 0;
- int y = choice;
+ drawCursorExt(0, ypos, active, -1);
+}
- if (button == MB_MENU_INITIALIZE)
- {
- /* advance to first valid menu entry */
- while (choice < num_info_info &&
- info_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- choice_store[info_mode] = choice;
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, FALSE, graphic);
+}
- drawCursor(choice, FC_RED);
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- for (y = 0; y < num_info_info; y++)
- {
- if (info_info[y].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = info_info[y].value;
+static void drawChooseTreeCursor(int ypos, boolean active)
+{
+ drawCursorExt(0, ypos, active, -1);
+}
- menu_callback_function();
- break; /* absolutely needed because function changes 'info_info'! */
- }
- }
+void DrawHeadline()
+{
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ setup.internal.program_copyright);
+}
+void DrawTitleScreenImage(int nr, boolean initial)
+{
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
return;
- }
- if (mx || my) /* mouse input */
+ if (width > WIN_XSIZE)
{
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ /* image width too large for window => center image horizontally */
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
}
- else if (dx || dy) /* keyboard input */
+
+ if (height > WIN_YSIZE)
{
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+ /* image height too large for window => center image vertically */
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
- if (info_info[choice].type & menu_navigation_type ||
- info_info[choice].type & TYPE_ENTER_SCREEN ||
- info_info[choice].type & TYPE_BOOLEAN_STYLE)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
+ /* always display title screens centered */
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
- /* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_info_info - 1 &&
- info_info[y].type & TYPE_SKIP_ENTRY)
- y += dy;
- }
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
- if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
- {
- if (button)
- {
- if (y != choice)
- {
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = choice_store[info_mode] = y;
- }
- }
- else if (!(info_info[y].type & TYPE_GHOSTED))
- {
- if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = info_info[choice].value;
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- menu_callback_function();
- }
- }
- }
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+ redraw_mask = REDRAW_ALL;
}
-void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+void DrawTitleScreenMessage(int nr, boolean initial)
{
- static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
- static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
- int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
- int ystep = TILEY + 4;
- int element, action, direction;
- int graphic;
- int delay;
- int sync_frame;
- int i, j;
+ char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
- if (init)
- {
- for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
- infoscreen_step[i] = infoscreen_frame[i] = 0;
+ if (filename == NULL)
+ return;
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- ClearWindow();
- DrawHeadline();
+ /* force TITLE font on title message screen */
+ SetFontStatus(getTitleMessageGameMode(initial));
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+ /* if chars *and* width set to "-1", automatically determine width */
+ if (tmi->chars == -1 && tmi->width == -1)
+ tmi->width = viewport.window[game_status].width;
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Press any key or button for next page");
+ /* if lines *and* height set to "-1", automatically determine height */
+ if (tmi->lines == -1 && tmi->height == -1)
+ tmi->height = viewport.window[game_status].height;
- FrameCounter = 0;
- }
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
- i = j = 0;
- while (helpanim_info[j].element != HELPANIM_LIST_END)
- {
- if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
- i >= max_anims)
- break;
- else if (i < start)
- {
- while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
- j++;
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
- j++;
- i++;
+ /* if x set to "-1", automatically determine by width and alignment */
+ if (tmi->x == -1)
+ tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
- continue;
- }
+ /* if y set to "-1", automatically determine by height and alignment */
+ if (tmi->y == -1)
+ tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
- j += infoscreen_step[i - start];
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
- element = helpanim_info[j].element;
- action = helpanim_info[j].action;
- direction = helpanim_info[j].direction;
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- if (action != -1 && direction != -1)
- graphic = el_act_dir2img(element, action, direction);
- else if (action != -1)
- graphic = el_act2img(element, action);
- else if (direction != -1)
- graphic = el_act2img(element, direction);
- else
- graphic = el2img(element);
+ DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
- delay = helpanim_info[j++].delay;
+ ResetFontStatus();
+}
- if (delay == -1)
- delay = 1000000;
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
- if (infoscreen_frame[i - start] == 0)
- {
- sync_frame = 0;
- infoscreen_frame[i - start] = delay - 1;
- }
- else
- {
- sync_frame = delay - infoscreen_frame[i - start];
- infoscreen_frame[i - start]--;
- }
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
- if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
- {
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start] = 0;
- }
- else
- {
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start]++;
- while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
- j++;
- }
+boolean CheckTitleScreen(boolean levelset_has_changed)
+{
+ static boolean show_title_initial = TRUE;
+ boolean show_titlescreen = FALSE;
- j++;
+ /* needed to be able to skip title screen, if no image or message defined */
+ InitializeTitleControls(show_title_initial);
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
- TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
+ show_titlescreen = TRUE;
- if (init)
- DrawInfoScreen_HelpText(element, action, direction, i - start);
+ /* show initial title images and messages only once at program start */
+ show_title_initial = FALSE;
- i++;
+ return (show_titlescreen && num_title_screens > 0);
+}
+
+void DrawMainMenu()
+{
+ static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
+ int fade_mask = REDRAW_FIELD;
+
+ LimitScreenUpdates(FALSE);
+
+ FadeSetLeaveScreen();
+
+ /* do not fade out here -- function may continue and fade on editor screen */
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ ExpireSoundLoops(FALSE);
+
+ KeyboardAutoRepeatOn();
+
+ audio.sound_deactivated = FALSE;
+
+ GetPlayerConfig();
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
+ DrawLevelEd();
+
+ return;
}
- redraw_mask |= REDRAW_FIELD;
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ // (moved to "execSetupGraphics()" to change fullscreen state directly)
+ // ToggleFullscreenOrChangeWindowScalingIfNeeded();
- FrameCounter++;
-}
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
-static char *getHelpText(int element, int action, int direction)
-{
- char token[MAX_LINE_LEN];
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
- strcpy(token, element_info[element].token_name);
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
- if (action != -1)
- strcat(token, element_action_info[action].suffix);
+ init_last = init; /* switch to new busy animation */
- if (direction != -1)
- strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
- return getHashEntry(helptext_info, token);
-}
+ if (CheckTitleScreen(levelset_has_changed))
+ {
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+
+ return;
+ }
+
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for menues */
+ ChangeViewportPropertiesIfNeeded();
+
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
-void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
-{
#if 0
- int font_nr = FONT_TEXT_2;
-#else
- int font_nr = FONT_LEVEL_NUMBER;
+ if (fade_mask == REDRAW_ALL)
+ RedrawGlobalBorder();
#endif
- int font_width = getFontWidth(font_nr);
- int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
- int sy = mSY + 65 + 2 * 32 + 1;
- int ystep = TILEY + 4;
- int pad_x = sx - SX;
- int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
- int max_lines_per_text = 2;
- char *text = NULL;
- if (action != -1 && direction != -1) /* element.action.direction */
- text = getHelpText(element, action, direction);
+ ClearField();
- if (text == NULL && action != -1) /* element.action */
- text = getHelpText(element, action, -1);
+ InitializeMainControls();
- if (text == NULL && direction != -1) /* element.direction */
- text = getHelpText(element, -1, direction);
+ DrawCursorAndText_Main(-1, FALSE, FALSE);
+ DrawPreviewLevelInitial();
- if (text == NULL) /* base element */
- text = getHelpText(element, -1, -1);
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
- if (text == NULL) /* not found */
- text = "No description available";
+ TapeStop();
+ if (TAPE_IS_EMPTY(tape))
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
- if (strlen(text) <= max_chars_per_line) /* only one line of text */
- sy += getFontHeight(font_nr) / 2;
+ PlayMenuSoundsAndMusic();
+
+ /* create gadgets for main menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+ MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+
+ /* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+ BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+ FadeSetEnterMenu();
+
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+
+ SetMouseCursor(CURSOR_DEFAULT);
- DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
- max_chars_per_line, max_lines_per_text);
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawInfoScreen_Elements()
+static void gotoTopLevelDir()
{
- LoadHelpAnimInfo();
- LoadHelpTextInfo();
+ /* move upwards until inside (but not above) top level directory */
+ while (leveldir_current->node_parent &&
+ !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
+ {
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
+ {
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
- HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
- FadeToFront();
- InitAnimation();
+ leveldir_current = leveldir_current->node_parent;
+ }
}
-void HandleInfoScreen_Elements(int button)
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
- static unsigned long info_delay = 0;
- static int num_anims;
- static int num_pages;
- static int page;
- int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
- int button_released = !button;
- int i;
+ static unsigned int title_delay = 0;
+ static int title_screen_nr = 0;
+ static int last_sound = -1, last_music = -1;
+ boolean return_to_main_menu = FALSE;
+ struct TitleControlInfo *tci;
+ int sound, music;
if (button == MB_MENU_INITIALIZE)
{
- boolean new_element = TRUE;
+ title_delay = 0;
+ title_screen_nr = 0;
+ tci = &title_controls[title_screen_nr];
- num_anims = 0;
- for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ SetAnimStatus(getTitleAnimMode(tci));
+
+ last_sound = SND_UNDEFINED;
+ last_music = MUS_UNDEFINED;
+
+ if (num_title_screens != 0)
{
- if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
- new_element = TRUE;
- else if (new_element)
+ FadeSetEnterScreen();
+
+ /* use individual title fading instead of global "enter screen" fading */
+ fading = getTitleFading(tci);
+ }
+
+ if (game_status_last_screen == GAME_MODE_INFO)
+ {
+ if (num_title_screens == 0)
{
- num_anims++;
- new_element = FALSE;
+ /* switch game mode from title screen mode back to info screen mode */
+ SetGameStatus(GAME_MODE_INFO);
+
+ /* store that last screen was info screen, not main menu screen */
+ game_status_last_screen = GAME_MODE_INFO;
+
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
+ return;
}
+
+ FadeMenuSoundsAndMusic();
}
- num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
- page = 0;
- }
- else if (button == MB_MENU_LEAVE)
- {
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ FadeOut(REDRAW_ALL);
+
+ /* title screens may have different window size */
+ ChangeViewportPropertiesIfNeeded();
+
+ /* only required to update logic for redrawing global border */
+ ClearField();
+
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
+
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
+
+ last_sound = sound;
+ last_music = music;
+
+ SetMouseCursor(CURSOR_NONE);
+
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
return;
}
- if (button_released || button == MB_MENU_INITIALIZE)
- {
- if (button != MB_MENU_INITIALIZE)
- page++;
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
- if (page >= num_pages)
+ if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
- FadeSoundsAndMusic();
+ SetGameStatus(GAME_MODE_INFO);
info_mode = INFO_MODE_MAIN;
+
DrawInfoScreen();
return;
}
- DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
- }
- else
- {
- if (DelayReached(&info_delay, GAME_FRAME_DELAY))
+ title_screen_nr++;
+
+ if (title_screen_nr < num_title_screens)
+ {
+ tci = &title_controls[title_screen_nr];
+
+ SetAnimStatus(getTitleAnimMode(tci));
+
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
+
+ if (last_sound != SND_UNDEFINED && sound != last_sound)
+ FadeSound(last_sound);
+ if (last_music != MUS_UNDEFINED && music != last_music)
+ FadeMusic();
+
+ fading = getTitleFading(tci);
+
+ FadeOut(REDRAW_ALL);
+
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
+
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
+
+ last_sound = sound;
+ last_music = music;
+
+ FadeIn(REDRAW_ALL);
+
+ DelayReached(&title_delay, 0); /* reset delay counter */
+ }
+ else
+ {
+ FadeMenuSoundsAndMusic();
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ SetMouseCursor(CURSOR_DEFAULT);
+
+ /* force full menu screen redraw after displaying title screens */
+ redraw_mask = REDRAW_ALL;
+
+ if (game_status_last_screen == GAME_MODE_INFO)
+ {
+ SetGameStatus(GAME_MODE_INFO);
+
+ info_mode = INFO_MODE_MAIN;
+
+ DrawInfoScreen();
+ }
+ else /* default: return to main menu */
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+}
+
+void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+{
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
+ new_level_nr = selected_level_nr;
+ else
+ new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
+ Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ level_nr = new_level_nr;
+
+ DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
+ int2str(level_nr, menu.main.text.level_number.size),
+ mci->pos_text->font);
+
+ LoadLevel(level_nr);
+ DrawPreviewLevelInitial();
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawPreviewLevelInitial() takes some time */
+ BackToFront();
+ /* SyncDisplay(); */
+ }
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = MAIN_CONTROL_GAME;
+ static boolean button_pressed_last = FALSE;
+ boolean button_pressed = FALSE;
+ int pos = choice;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ pos = -1;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ {
+ pos = main_controls[i].nr;
+
+ break;
+ }
+ }
+
+ /* check if level preview was clicked */
+ if (insidePreviewRect(&preview, mx - SX, my - SY))
+ pos = MAIN_CONTROL_GAME;
+
+ // handle pressed/unpressed state for active/inactive menu buttons
+ // (if pos != -1, "i" contains index position corresponding to "pos")
+ if (button &&
+ pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
+ insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
+ button_pressed = TRUE;
+
+ if (button_pressed != button_pressed_last)
+ {
+ DrawCursorAndText_Main(choice, TRUE, button_pressed);
+
+ if (button_pressed)
+ PlaySound(SND_MENU_BUTTON_PRESSING);
+ else
+ PlaySound(SND_MENU_BUTTON_RELEASING);
+ }
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
+ choice == MAIN_CONTROL_SETUP))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ pos = choice + dy;
+ }
+
+ if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_LEVELNR);
+
+ DrawChooseLevelNr();
+ }
+ else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
+ {
+ if (button)
+ {
+ if (pos != choice)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Main(choice, FALSE, FALSE);
+ DrawCursorAndText_Main(pos, TRUE, button_pressed);
+
+ choice = pos;
+ }
+ else if (dx != 0)
+ {
+ if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
+ }
+ else
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (pos == MAIN_CONTROL_NAME)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (pos == MAIN_CONTROL_LEVELS)
+ {
+ if (leveldir_first)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_LEVELS);
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (setup.internal.choose_from_top_leveldir)
+ gotoTopLevelDir();
+
+ DrawChooseLevelSet();
+ }
+ }
+ else if (pos == MAIN_CONTROL_SCORES)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_SCORES);
+
+ DrawHallOfFame(-1);
+ }
+ else if (pos == MAIN_CONTROL_EDITOR)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only!", REQ_CONFIRM);
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
+ FadeSetEnterScreen();
+
+ DrawLevelEd();
+ }
+ else if (pos == MAIN_CONTROL_INFO)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_INFO);
+
+ info_mode = INFO_MODE_MAIN;
+
+ DrawInfoScreen();
+ }
+ else if (pos == MAIN_CONTROL_GAME)
+ {
+ StartGameActions(options.network, setup.autorecord, level.random_seed);
+ }
+ else if (pos == MAIN_CONTROL_SETUP)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_SETUP);
+
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (pos == MAIN_CONTROL_QUIT)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+ SetGameStatus(GAME_MODE_QUIT);
+ }
+ }
+ }
+
+ button_pressed_last = button_pressed;
+}
+
+
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info; /* number of info entries shown on screen */
+static int max_info_info; /* total number of info entries in list */
+
+static void execInfoTitleScreen()
+{
+ info_mode = INFO_MODE_TITLE;
+
+ DrawInfoScreen();
+}
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+
+ DrawInfoScreen();
+}
+
+static void execInfoVersion()
+{
+ info_mode = INFO_MODE_VERSION;
+
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+}
+
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static int getMenuTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static struct TokenInfo *setup_info;
+static struct TokenInfo setup_info_input[];
+
+static struct TokenInfo *menu_info;
+
+static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
+ int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
+ struct TokenInfo *ti = &token_info[pos];
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int font_nr = getMenuTextFont(ti->type);
+
+ if (token_info == setup_info_input)
+ font_nr = FONT_MENU_1;
+
+ if (active)
+ font_nr = FONT_ACTIVE(font_nr);
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
+
+ if (ti->type & ~TYPE_SKIP_ENTRY)
+ drawCursor(screen_pos, active);
+}
+
+static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static char *window_size_text;
+static char *scaling_type_text;
+
+static void drawSetupValue(int, int);
+
+static void drawMenuInfoList(int first_entry, int num_page_entries,
+ int max_page_entries)
+{
+ int i;
+
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = 0;
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ int menu_info_pos = first_entry + i;
+ struct TokenInfo *si = &menu_info[menu_info_pos];
+ void *value_ptr = si->value;
+
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
+ si->type |= TYPE_GHOSTED;
+
+ if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (si->type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
+
+ if (si->type & TYPE_VALUE &&
+ menu_info == setup_info)
+ drawSetupValue(i, menu_info_pos);
+ }
+}
+
+static void DrawInfoScreen_Main()
+{
+ int fade_mask = REDRAW_FIELD;
+ int i;
+
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+ FadeSetLeaveScreen();
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for info screen */
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+
+ info_info = info_info_main;
+
+ // determine maximal number of info entries that can be displayed on screen
+ num_info_info = 0;
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_info_info++;
+
+ // determine maximal number of info entries available for menu of info screen
+ max_info_info = 0;
+ for (i = 0; info_info[i].type != 0; i++)
+ max_info_info++;
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ MapScreenGadgets(max_info_info);
+
+ PlayMenuSoundsAndMusic();
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void changeSetupValue(int, int, int);
+
+void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries, int max_page_entries)
+{
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
+ int *choice_store = choice_stores[game_status];
+ int *first_entry_store = first_entry_stores[game_status];
+ int choice = choice_store[mode]; /* starts with 0 */
+ int first_entry = first_entry_store[mode]; /* starts with 0 */
+ int x = 0;
+ int y = choice - first_entry;
+ int y_old = y;
+ boolean position_set_by_scrollbar = (dx == 999);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ // check if number of menu page entries has changed (may happen by change
+ // of custom artwork definition value for 'list_size' for this menu screen)
+ // (in this case, the last menu position most probably has to be corrected)
+ if (num_page_entries != num_page_entries_last[mode])
+ {
+ choice_store[mode] = first_entry_store[mode] = 0;
+
+ choice = first_entry = 0;
+ y = y_old = 0;
+
+ num_page_entries_last[mode] = num_page_entries;
+ }
+
+ /* advance to first valid menu entry */
+ while (choice < num_page_entries &&
+ menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+
+ if (position_set_by_scrollbar)
+ first_entry = first_entry_store[mode] = dy;
+ else
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+
+ choice_store[mode] = choice;
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; i < max_page_entries; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ break; /* absolutely needed because function changes 'menu_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && first_entry == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ first_entry + num_page_entries == max_page_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (y + dy < 0 ||
+ y + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && first_entry > 0)
+ {
+ /* scroll page/line up */
+
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
+ {
+ /* scroll page/line down */
+
+ first_entry += step;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = MAX(0, max_page_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ choice += first_entry - first_entry_store[mode];
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+ else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ {
+ choice += SIGN(dy);
+
+ if (choice < first_entry ||
+ choice > first_entry + num_page_entries - 1)
+ first_entry += SIGN(dy);
+ }
+
+ first_entry_store[mode] = first_entry;
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
+
+ if (menu_info[choice].type & menu_navigation_type ||
+ menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ menu_info[choice].type & TYPE_YES_NO_AUTO)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y += dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (first_entry + y > 0 &&
+ first_entry + y < max_page_entries - 1 &&
+ menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+
+ if (!IN_VIS_MENU(x, y))
+ {
+ choice += y - y_old;
+
+ if (choice < first_entry)
+ first_entry = choice;
+ else if (choice > first_entry + num_page_entries - 1)
+ first_entry = choice - num_page_entries + 1;
+
+ if (first_entry >= 0 &&
+ first_entry + num_page_entries <= max_page_entries)
+ {
+ first_entry_store[mode] = first_entry;
+
+ if (choice < first_entry)
+ choice = first_entry;
+ else if (choice > first_entry + num_page_entries - 1)
+ choice = first_entry + num_page_entries - 1;
+
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
+
+ choice = choice_store[mode] = first_entry + y;
+ }
+ else if (dx < 0)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; menu_info[i].type != 0; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ /* absolutely needed because function changes 'menu_info'! */
+ break;
+ }
+ }
+
+ return;
+ }
+ }
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ /* when selecting key headline, execute function for key value change */
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ /* when selecting string value, execute function for list selection */
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
+ {
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ FadeSetFromType(menu_info[first_entry + y].type);
+
+ menu_callback_function();
+ }
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
+ }
+ }
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
+ DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystep = MENU_SCREEN_INFO_YSTEP;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_INFO_ELEMENTS;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
+
+ DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+}
+
+void DrawInfoScreen_TitleScreen()
+{
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
+}
+
+void DrawInfoScreen_Elements()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ FadeOut(REDRAW_FIELD);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned int info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ page++;
+ }
+
+ if (page >= num_pages)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (page > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GameFrameDelay))
if (page < num_pages)
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
PlayMenuSoundIfLoop();
- }
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int dy = 30;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1,
+ "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (list != NULL)
+ list = list->next;
+ }
+
+ if (list == NULL)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeMenuSoundsAndMusic();
+
+ if (list != music_file_info)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
+}
+
+static void DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Liepa");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Boulder Dash\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1984");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Klaus Heinz & Volker Wertich");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Emerald Mine\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1987");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Michael Stopp & Philip Jespersen");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Supaplex\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1991");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Hiroyuki Imabayashi");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "\"Sokoban\"");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "1982");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Alan Bond");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "and");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "J\xfcrgen Bonhagen");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "for the continuous creation");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Peter Elzner");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "Diamond Caves");
+
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
+ "Steffest");
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "David Tritscher");
+#if 1
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the code base used for the");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ "native Emerald Mine engine");
+#else
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the new Emerald Mine engine");
+#endif
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ "Guido Schulz");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the initial DOS port");
+
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ "Karl H\xf6rnell");
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "And not to forget:");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ "Many thanks to");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ "All those who contributed");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ "levels to this game");
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
+ "since 1995");
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+}
+
+void DrawInfoScreen_Credits()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeMenuSoundsAndMusic();
+
+ FadeOut(REDRAW_FIELD);
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ static int screen_nr = 0;
+ int num_screens = 9;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ // DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr++;
+ }
+
+ if (screen_nr >= num_screens)
+ {
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (screen_nr > 0)
+ FadeSetNextScreen();
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Program()
+{
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
+
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ "This game is Freeware!");
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ "If you like it, send e-mail to:");
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ setup.internal.program_email);
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "More information and levels:");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ setup.internal.program_website);
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Program(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Version()
+{
+ int font_header = FONT_TEXT_3;
+ int font_text = FONT_TEXT_2;
+ int xstep = getFontWidth(font_text);
+ int ystep = getFontHeight(font_text);
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 10;
+#if defined(TARGET_SDL2)
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+#else
+ char driver_name[driver_name_len];
+#endif
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
+
+ DrawTextF(xstart1, ystart2, font_header, "Name");
+ DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Version");
+ DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Platform");
+ DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Target");
+ DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Source date");
+ DrawTextF(xstart2, ystart2, font_text, getSourceDateString());
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Library");
+ DrawTextF(xstart2, ystart2, font_header, "compiled");
+ DrawTextF(xstart3, ystart2, font_header, "linked");
+
+ SDL_VERSION(&sdl_version_compiled);
+#if defined(TARGET_SDL2)
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+#else
+ sdl_version_linked = SDL_Linked_Version();
+#endif
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_IMAGE_VERSION(&sdl_version_compiled);
+ sdl_version_linked = IMG_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_MIXER_VERSION(&sdl_version_compiled);
+ sdl_version_linked = Mix_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ SDL_NET_VERSION(&sdl_version_compiled);
+ sdl_version_linked = SDLNet_Linked_Version();
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ sdl_version_compiled.major,
+ sdl_version_compiled.minor,
+ sdl_version_compiled.patch);
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ sdl_version_linked->major,
+ sdl_version_linked->minor,
+ sdl_version_linked->patch);
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Driver");
+ DrawTextF(xstart2, ystart2, font_header, "Requested");
+ DrawTextF(xstart3, ystart2, font_header, "Used");
+
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
+#else
+ SDL_VideoDriverName(driver_name, driver_name_len);
+#endif
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
+#else
+ SDL_AudioDriverName(driver_name, driver_name_len);
+#endif
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_Version(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_LevelSet()
+{
+ struct TitleMessageInfo *tmi = &readme;
+ char *filename = getLevelSetInfoFilename();
+ char *title = "Level Set Information:";
+ int ystart1 = mSY - SY + 100;
+ int ybottom = mSY - SY + SYSIZE - 20;
+
+ if (filename == NULL)
+ {
+ DrawInfoScreen_NotAvailable(title, "No information for this level set.");
+
+ return;
+ }
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart1, FONT_TEXT_1, title);
+
+ /* if x position set to "-1", automatically determine by playfield width */
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
+
+ /* if y position set to "-1", use static default value */
+ if (tmi->y == -1)
+ tmi->y = 150;
+
+ /* if width set to "-1", automatically determine by playfield width */
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
+
+ /* if height set to "-1", automatically determine by playfield height */
+ if (tmi->height == -1)
+ tmi->height = SYSIZE - 20 - tmi->y - 10;
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ FadeIn(REDRAW_FIELD);
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+ if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeMenuSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreen()
+{
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MAIN &&
+ info_mode != INFO_MODE_TITLE &&
+ info_mode != INFO_MODE_MUSIC)
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+}
+
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
+void HandleTypeName(int newxpos, Key key)
+{
+ static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+ struct TextPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int starty = mSY + ALIGNED_TEXT_YPOS(pos);
+ static int xpos = 0;
+ int font_nr = pos->font;
+ int font_active_nr = FONT_ACTIVE(font_nr);
+ int font_width = getFontWidth(font_active_nr);
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean is_active = TRUE;
+
+ DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+
+ if (newxpos)
+ {
+ strcpy(last_player_name, setup.player_name);
+
+ xpos = newxpos;
+
+ StartTextInput(startx, starty, pos->width, pos->height);
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ setup.player_name[xpos] = key_char;
+ setup.player_name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ setup.player_name[xpos] = 0;
+ }
+ else if (key == KSYM_Return && xpos > 0)
+ {
+ SaveSetup();
+
+ is_active = FALSE;
+
+ SetGameStatus(GAME_MODE_MAIN);
+ }
+ else if (key == KSYM_Escape)
+ {
+ strcpy(setup.player_name, last_player_name);
+
+ is_active = FALSE;
+
+ SetGameStatus(GAME_MODE_MAIN);
+ }
+
+ if (is_active)
+ {
+ pos->width = (strlen(setup.player_name) + 1) * font_width;
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_active_nr);
+ DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ }
+ else
+ {
+ pos->width = strlen(setup.player_name) * font_width;
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(startx, starty, setup.player_name, font_nr);
+
+ StopTextInput();
+ }
+}
+
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return;
+ }
+
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for choosing level (set) */
+ ChangeViewportPropertiesIfNeeded();
+
+ if (game_status == GAME_MODE_LEVELNR)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+ else if (game_status == GAME_MODE_LEVELS)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int i;
+ char *title_string = NULL;
+ int yoffset_sets = MENU_TITLE1_YPOS;
+ int yoffset_setup = 16;
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+
+ title_string = ti->infotext;
+
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr + node->color);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
+ int ypos = MENU_TITLE2_YPOS;
+ int font_nr = FONT_TITLE_2;
+
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries;
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = posTreeInfo(ti);
+
+ if (ti->cl_first == -1)
+ {
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ /* only after change of list size (by custom graphic configuration) */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ FadeSetLeaveMenu();
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (y != ti->cl_cursor)
+ {
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+
+ ti->cl_cursor = y;
+ }
+ else if (dx < 0)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ FadeSetLeaveMenu();
+
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ FadeSetEnterMenu();
+
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ if (game_status == GAME_MODE_LEVELNR)
+ {
+ int new_level_nr = atoi(level_number_current->identifier);
+
+ HandleMainMenu_SelectLevel(0, 0, new_level_nr);
+ }
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChooseLevelSet()
+{
+ FadeMenuSoundsAndMusic();
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
+void DrawChooseLevelNr()
+{
+ int i;
+
+ FadeMenuSoundsAndMusic();
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_level_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ DrawChooseTree(&level_number_current);
+
+ PlayMenuSoundsAndMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+ else
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+
+ FadeSetEnterScreen();
+
+ FadeOut(fade_mask);
+
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
+
+ PlayMenuSoundsAndMusic();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i, j;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearField();
+
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dxoff = getFontDrawOffsetX(font_nr1);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
+ int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+
+ for (j = 0; j < num_dots; j++)
+ DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ FadeSound(SND_BACKGROUND_SCORES);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
}
-void DrawInfoScreen_Music()
-{
- ClearWindow();
- DrawHeadline();
- LoadMusicInfo();
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
- HandleInfoScreen_Music(MB_MENU_INITIALIZE);
-}
+static struct TokenInfo *setup_info;
+static int num_setup_info; /* number of setup entries shown on screen */
+static int max_setup_info; /* total number of setup entries in list */
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *scroll_delay_text;
+static char *snapshot_mode_text;
+static char *game_speed_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
+static char *touch_controls_text;
+static char *move_distance_text;
+static char *drop_distance_text;
-void HandleInfoScreen_Music(int button)
+static void execSetupMain()
{
- static struct MusicFileInfo *list = NULL;
- int ystart = 150, dy = 30;
- int ybottom = SYSIZE - 20;
- int button_released = !button;
+ setup_mode = SETUP_MODE_MAIN;
- if (button == MB_MENU_INITIALIZE)
+ DrawSetupScreen();
+}
+
+static void execSetupGame_setGameSpeeds()
+{
+ if (game_speeds == NULL)
{
- list = music_file_info;
+ int i;
- if (list == NULL)
+ for (i = 0; game_speeds_list[i].value != -1; i++)
{
- FadeSoundsAndMusic();
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_speeds_list[i].value;
+ char *text = game_speeds_list[i].text;
- ClearWindow();
- DrawHeadline();
+ ti->node_top = &game_speeds;
+ ti->sort_priority = 10000 - value;
- DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Game Speed");
- return;
+ pushTreeInfo(&game_speeds, ti);
}
- }
- else if (button == MB_MENU_LEAVE)
- {
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- return;
- }
+ /* sort game speed values to start with slowest game speed */
+ sortTreeInfo(&game_speeds);
- if (button_released || button == MB_MENU_INITIALIZE)
- {
- int y = 0;
+ /* set current game speed to configured game speed value */
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
- if (button != MB_MENU_INITIALIZE)
- if (list != NULL)
- list = list->next;
+ /* if that fails, set current game speed to reliable default value */
+ if (game_speed_current == NULL)
+ game_speed_current =
+ getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
- if (list == NULL)
- {
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ /* if that also fails, set current game speed to first available speed */
+ if (game_speed_current == NULL)
+ game_speed_current = game_speeds;
+ }
- return;
- }
+ setup.game_frame_delay = atoi(game_speed_current->identifier);
- FadeSoundsAndMusic();
+ /* needed for displaying game speed text instead of identifier */
+ game_speed_text = game_speed_current->name;
+}
- ClearWindow();
- DrawHeadline();
+static void execSetupGame_setScrollDelays()
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
- if (list->is_sound)
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
{
- int sound = list->music;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
- if (sound_info[sound].loop)
- PlaySoundLoop(sound);
- else
- PlaySound(sound);
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
- }
- else
- {
- PlayMusic(list->music);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Scroll Delay");
+
+ pushTreeInfo(&scroll_delays, ti);
}
- if (strcmp(list->title, UNKNOWN_NAME) != 0)
- {
- if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+ /* sort scroll delay values to start with lowest scroll delay value */
+ sortTreeInfo(&scroll_delays);
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
- }
+ /* set current scroll delay value to configured scroll delay value */
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- if (strcmp(list->artist, UNKNOWN_NAME) != 0)
- {
- if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
- else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+ /* if that fails, set current scroll delay to reliable default value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
- }
+ /* if that also fails, set current scroll delay to first available value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
- if (strcmp(list->album, UNKNOWN_NAME) != 0)
- {
- if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
- else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
- }
+ /* needed for displaying scroll delay text instead of identifier */
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame_setSnapshotModes()
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
- if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
{
- if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
- else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
- }
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
- }
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- if (list != NULL && list->is_sound && sound_info[list->music].loop)
- PlaySoundLoop(list->music);
-}
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Snapshot Mode");
-void DrawInfoScreen_Credits()
-{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ pushTreeInfo(&snapshot_modes, ti);
+ }
- FadeSoundsAndMusic();
+ /* sort snapshot mode values to start with lowest snapshot mode value */
+ sortTreeInfo(&snapshot_modes);
- ClearWindow();
- DrawHeadline();
+ /* set current snapshot mode value to configured snapshot mode value */
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
- DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
- "...and many thanks to all contributors");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
+ /* if that fails, set current snapshot mode to reliable default value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ /* if that also fails, set current snapshot mode to first available value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ /* needed for displaying snapshot mode text instead of identifier */
+ snapshot_mode_text = snapshot_mode_current->name;
}
-void HandleInfoScreen_Credits(int button)
+static void execSetupGame()
{
- int button_released = !button;
+ execSetupGame_setGameSpeeds();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
- if (button == MB_MENU_LEAVE)
- {
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ setup_mode = SETUP_MODE_GAME;
- return;
- }
+ DrawSetupScreen();
+}
- if (button_released)
- {
- FadeSoundsAndMusic();
+static void execSetupChooseGameSpeed()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
+ DrawSetupScreen();
}
-void DrawInfoScreen_Program()
+static void execSetupChooseScrollDelay()
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
- ClearWindow();
- DrawHeadline();
-
- DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+ DrawSetupScreen();
+}
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
- "This game is Freeware!");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
- "If you like it, send e-mail to:");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
- "info@artsoft.org");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
- "or SnailMail to:");
- DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
- "Holger Schemel");
- DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
- "Detmolder Strasse 189");
- DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
- "33604 Bielefeld");
- DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
- "Germany");
-
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
- "If you have created new levels,");
- DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
- "send them to me to include them!");
- DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
- ":-)");
+static void execSetupChooseSnapshotMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawSetupScreen();
}
-void HandleInfoScreen_Program(int button)
+static void execSetupEditor()
{
- int button_released = !button;
+ setup_mode = SETUP_MODE_EDITOR;
- if (button == MB_MENU_LEAVE)
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
+{
+ if (window_sizes != NULL && update_list)
{
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ freeTreeInfo(window_sizes);
- return;
+ window_sizes = NULL;
}
- if (button_released)
+ if (window_sizes == NULL)
{
- FadeSoundsAndMusic();
+ boolean current_window_size_found = FALSE;
+ int i;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
-}
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
-void DrawInfoScreen_LevelSet()
-{
- int ystart = 150;
- int ybottom = SYSIZE - 20;
- char *filename = getLevelSetInfoFilename();
-#if 0
- int font_nr = FONT_TEXT_2;
-#else
- int font_nr = FONT_LEVEL_NUMBER;
-#endif
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int pad_x = 32;
- int pad_y = ystart;
- int sx = SX + pad_x;
- int sy = SY + pad_y;
- int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
-
- ClearWindow();
- DrawHeadline();
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
- DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
- if (filename != NULL)
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen);
- else
- DrawTextSCentered(ystart, FONT_TEXT_2,
- "No information for this level set.");
-}
+ pushTreeInfo(&window_sizes, ti);
-void HandleInfoScreen_LevelSet(int button)
-{
- int button_released = !button;
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
- if (button == MB_MENU_LEAVE)
- {
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
- return;
- }
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
- if (button_released)
- {
- FadeSoundsAndMusic();
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
-}
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
-void DrawInfoScreen()
-{
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
- if (info_mode == INFO_MODE_ELEMENTS)
- DrawInfoScreen_Elements();
- else if (info_mode == INFO_MODE_MUSIC)
- DrawInfoScreen_Music();
- else if (info_mode == INFO_MODE_CREDITS)
- DrawInfoScreen_Credits();
- else if (info_mode == INFO_MODE_PROGRAM)
- DrawInfoScreen_Program();
- else if (info_mode == INFO_MODE_LEVELSET)
- DrawInfoScreen_LevelSet();
- else
- DrawInfoScreen_Main();
+ pushTreeInfo(&window_sizes, ti);
+ }
- if (info_mode != INFO_MODE_MUSIC)
- {
- PlayMenuSound();
- PlayMenuMusic();
+ /* sort window size values to start with lowest window size value */
+ sortTreeInfo(&window_sizes);
+
+ /* set current window size value to configured window size value */
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ /* if that fails, set current window size to reliable default value */
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ /* if that also fails, set current window size to first available value */
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
}
-}
-void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
-{
- if (info_mode == INFO_MODE_ELEMENTS)
- HandleInfoScreen_Elements(button);
- else if (info_mode == INFO_MODE_MUSIC)
- HandleInfoScreen_Music(button);
- else if (info_mode == INFO_MODE_CREDITS)
- HandleInfoScreen_Credits(button);
- else if (info_mode == INFO_MODE_PROGRAM)
- HandleInfoScreen_Program(button);
- else if (info_mode == INFO_MODE_LEVELSET)
- HandleInfoScreen_LevelSet(button);
- else
- HandleInfoScreen_Main(mx, my, dx, dy, button);
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
- DoAnimation();
+ /* needed for displaying window size text instead of identifier */
+ window_size_text = window_size_current->name;
}
+static void execSetupGraphics_setScalingTypes()
+{
+ if (scaling_types == NULL)
+ {
+ int i;
-/* ========================================================================= */
-/* type name functions */
-/* ========================================================================= */
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
-void HandleTypeName(int newxpos, Key key)
-{
- static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
- int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
- int startx = mSX + 32 + name_width;
- int starty = mSY + ypos * 32;
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
- if (newxpos)
- {
- xpos = newxpos;
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Anti-Aliasing");
- return;
- }
+ pushTreeInfo(&scaling_types, ti);
+ }
- if (((key >= KSYM_A && key <= KSYM_Z) ||
- (key >= KSYM_a && key <= KSYM_z)) &&
- xpos < MAX_PLAYER_NAME_LEN)
- {
- char ascii;
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scaling_types);
- if (key >= KSYM_A && key <= KSYM_Z)
- ascii = 'A' + (char)(key - KSYM_A);
- else
- ascii = 'a' + (char)(key - KSYM_a);
+ /* set current scaling type value to configured scaling type value */
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
- setup.player_name[xpos] = ascii;
- setup.player_name[xpos + 1] = 0;
- xpos++;
+ /* if that fails, set current scaling type to reliable default value */
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ /* if that also fails, set current scaling type to first available value */
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
}
- else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
- {
- xpos--;
- setup.player_name[xpos] = 0;
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
- }
- else if (key == KSYM_Return && xpos > 0)
- {
- DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+ setup.window_scaling_quality = scaling_type_current->identifier;
- SaveSetup();
- game_status = GAME_MODE_MAIN;
- }
+ /* needed for displaying scaling type text instead of identifier */
+ scaling_type_text = scaling_type_current->name;
}
+static void execSetupGraphics_setRenderingModes()
+{
+ if (rendering_modes == NULL)
+ {
+ int i;
-/* ========================================================================= */
-/* tree menu functions */
-/* ========================================================================= */
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
-static void DrawChooseTree(TreeInfo **ti_ptr)
-{
- UnmapAllGadgets();
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
- FreeScreenGadgets();
- CreateScreenGadgets();
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- CloseDoor(DOOR_CLOSE_2);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Special Rendering");
- ClearWindow();
+ pushTreeInfo(&rendering_modes, ti);
+ }
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
- MapChooseTreeGadgets(*ti_ptr);
+ /* sort rendering mode values to start with lowest rendering mode value */
+ sortTreeInfo(&rendering_modes);
- FadeToFront();
- InitAnimation();
-}
+ /* set current rendering mode value to configured rendering mode value */
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
-{
- struct GadgetInfo *gi = screen_gadget[id];
- int items_max, items_visible, item_position;
+ /* if that fails, set current rendering mode to reliable default value */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
- items_max = numTreeInfoInGroup(ti);
- items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
- item_position = first_entry;
+ /* if that also fails, set current rendering mode to first available one */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
- if (item_position > items_max - items_visible)
- item_position = items_max - items_visible;
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
- ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
- GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
- GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+ /* needed for displaying rendering mode text instead of identifier */
+ rendering_mode_text = rendering_mode_current->name;
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static void execSetupGraphics()
{
- int i;
- char buffer[SCR_FIELDX * 2];
- int max_buffer_len = (SCR_FIELDX - 2) * 2;
- char *title_string = NULL;
- int xoffset_setup = 16;
- int yoffset_setup = 16;
- int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ execSetupGraphics_setWindowSizes(FALSE);
- title_string =
- (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
- ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
- ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
- ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
- DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setRenderingModes();
- /* force LEVELS font on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
-
- /* clear tree list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SXSIZE - 32 + menu.scrollbar_xoffset,
- MAX_MENU_ENTRIES_ON_SCREEN * 32);
-
- for (i = 0; i < num_page_entries; i++)
- {
- TreeInfo *node, *node_first;
- int entry_pos = first_entry + i;
- int ypos = MENU_SCREEN_START_YPOS + i;
+ setup_mode = SETUP_MODE_GRAPHICS;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ DrawSetupScreen();
- strncpy(buffer, node->name , max_buffer_len);
- buffer[max_buffer_len] = '\0';
+#if defined(TARGET_SDL2)
+ // window scaling may have changed at this point
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
- DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
- if (node->parent_link)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
- else if (node->level_group)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
- else
- initCursor(i, IMG_MENU_BUTTON);
- }
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+#endif
+}
- game_status = last_game_status; /* restore current game status */
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+static void execSetupChooseWindowSize()
+{
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
- redraw_mask |= REDRAW_FIELD;
+ DrawSetupScreen();
}
-static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+static void execSetupChooseScalingType()
{
- TreeInfo *node, *node_first;
- int x, last_redraw_mask = redraw_mask;
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
- if (ti->type != TREE_TYPE_LEVEL_DIR)
- return;
+ DrawSetupScreen();
+}
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+static void execSetupChooseRenderingMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
- DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
+ DrawSetupScreen();
+}
+#endif
- if (node->parent_link)
- DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
- node->class_desc);
- else if (node->level_group)
- DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
- node->class_desc);
- else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
- node->levels, node->class_desc);
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
- /* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
- for (x = 0; x < SCR_FIELDX; x++)
- MarkTileDirty(x, 1);
+ DrawSetupScreen();
}
-static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
- TreeInfo **ti_ptr)
+static void execSetupChooseVolumeLoops()
{
- TreeInfo *ti = *ti_ptr;
- int x = 0;
- int y = ti->cl_cursor;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries;
- int last_game_status = game_status; /* save current game status */
- boolean position_set_by_scrollbar = (dx == 999);
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
- /* force LEVELS draw offset on choose level and artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ DrawSetupScreen();
+}
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_entries;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
- game_status = last_game_status; /* restore current game status */
+ DrawSetupScreen();
+}
- if (button == MB_MENU_INITIALIZE)
+static void execSetupSound()
+{
+ if (volumes_simple == NULL)
{
- int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ boolean current_volume_simple_found = FALSE;
+ int i;
- if (ti->cl_first == -1)
- {
- /* only on initialization */
- ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
- ti->cl_cursor = entry_pos - ti->cl_first;
- }
- else if (ti->cl_cursor >= num_page_entries ||
- (num_entries > num_page_entries &&
- num_entries - ti->cl_first < num_page_entries))
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- /* only after change of list size (by custom graphic configuration) */
- ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
- ti->cl_cursor = entry_pos - ti->cl_first;
- }
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- if (position_set_by_scrollbar)
- ti->cl_first = dy;
- else
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- if (ti->node_parent)
- {
- *ti_ptr = ti->node_parent;
- DrawChooseTree(ti_ptr);
- }
- else if (game_status == GAME_MODE_SETUP)
- {
- execSetupArtwork();
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
}
- else
+
+ if (!current_volume_simple_found)
{
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ // add entry for non-preset volume value
- return;
- }
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
- if (mx || my) /* mouse input */
- {
- int last_game_status = game_status; /* save current game status */
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
- /* force LEVELS draw offset on artwork setup screen */
- game_status = GAME_MODE_LEVELS;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
- game_status = last_game_status; /* restore current game status */
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
}
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+
+ if (volumes_loops == NULL)
{
- /* move cursor instead of scrolling when already at start/end of list */
- if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
- dy = -1;
- else if (dy == +1 * SCROLL_LINE &&
- ti->cl_first + num_page_entries == num_entries)
- dy = 1;
+ boolean current_volume_loops_found = FALSE;
+ int i;
- /* handle scrolling screen one line or page */
- if (ti->cl_cursor + dy < 0 ||
- ti->cl_cursor + dy > num_page_entries - 1)
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- if (ABS(dy) == SCROLL_PAGE)
- step = num_page_entries - 1;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- if (dy < 0 && ti->cl_first > 0)
- {
- /* scroll page/line up */
-
- ti->cl_first -= step;
- if (ti->cl_first < 0)
- ti->cl_first = 0;
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
- else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
- {
- /* scroll page/line down */
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- ti->cl_first += step;
- if (ti->cl_first + num_page_entries > num_entries)
- ti->cl_first = MAX(0, num_entries - num_page_entries);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
+ pushTreeInfo(&volumes_loops, ti);
- return;
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
}
- /* handle moving cursor one line */
- y = ti->cl_cursor + dy;
- }
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
- if (dx == 1)
- {
- TreeInfo *node_first, *node_cursor;
- int entry_pos = ti->cl_first + y;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
- if (node_cursor->node_group)
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor->node_group;
- DrawChooseTree(ti_ptr);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
- return;
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
}
- }
- else if (dx == -1 && ti->node_parent)
- {
- *ti_ptr = ti->node_parent;
- DrawChooseTree(ti_ptr);
- return;
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
+
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
}
- if (!anyScrollbarGadgetActive() &&
- IN_VIS_FIELD(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
- y >= 0 && y < num_page_entries)
+ if (volumes_music == NULL)
{
- if (button)
- {
- if (y != ti->cl_cursor)
- {
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
- drawChooseTreeInfo(ti->cl_first + y, ti);
- ti->cl_cursor = y;
- }
- }
- else
+ boolean current_volume_music_found = FALSE;
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
{
- TreeInfo *node_first, *node_cursor;
- int entry_pos = ti->cl_first + y;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
- if (node_cursor->node_group)
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor->node_group;
- DrawChooseTree(ti_ptr);
- }
- else if (node_cursor->parent_link)
- {
- *ti_ptr = node_cursor->node_parent;
- DrawChooseTree(ti_ptr);
- }
- else
- {
- node_cursor->cl_first = ti->cl_first;
- node_cursor->cl_cursor = ti->cl_cursor;
- *ti_ptr = node_cursor;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- if (ti->type == TREE_TYPE_LEVEL_DIR)
- {
- LoadLevelSetup_SeriesInfo();
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- TapeErase();
- }
+ pushTreeInfo(&volumes_music, ti);
- if (game_status == GAME_MODE_SETUP)
- {
- execSetupArtwork();
- }
- else
- {
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
- }
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
}
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
+
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
}
-}
-void DrawChooseLevel()
-{
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
- DrawChooseTree(&leveldir_current);
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
- PlayMenuSound();
- PlayMenuMusic();
+ setup_mode = SETUP_MODE_SOUND;
+
+ DrawSetupScreen();
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+static void execSetupChooseTouchControls()
{
- HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+ setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
- DoAnimation();
+ DrawSetupScreen();
}
-void DrawHallOfFame(int highlight_position)
+static void execSetupChooseMoveDistance()
{
- UnmapAllGadgets();
- FadeSoundsAndMusic();
- CloseDoor(DOOR_CLOSE_2);
-
- if (highlight_position < 0)
- LoadScore(level_nr);
+ setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
- FadeToFront();
- InitAnimation();
+ DrawSetupScreen();
+}
- PlayMenuSound();
- PlayMenuMusic();
+static void execSetupChooseDropDistance()
+{
+ setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ DrawSetupScreen();
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void execSetupTouch()
{
- int i;
+ if (touch_controls == NULL)
+ {
+ int i;
- SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearWindow();
+ for (i = 0; touch_controls_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = touch_controls_list[i].value;
+ char *text = touch_controls_list[i].text;
- DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
- DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
+ ti->node_top = &touch_controls;
+ ti->sort_priority = i;
- for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- int entry = first_entry + i;
- boolean active = (entry == highlight_position);
- int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
- int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
- int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
- int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
- int dx1 = 3 * getFontWidth(font_nr1);
- int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = dx2 + 25 * getFontWidth(font_nr3);
- int sy = mSY + 64 + i * 32;
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
- DrawText(mSX + dx1, sy, ".", font_nr1);
- DrawText(mSX + dx2, sy, ".........................", font_nr3);
- if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
- DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
- DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
- }
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Control Type");
- redraw_mask |= REDRAW_FIELD;
-}
+ pushTreeInfo(&touch_controls, ti);
+ }
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
-{
- static int first_entry = 0;
- static int highlight_position = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int button_released = !button;
+ /* sort touch control values to start with lowest touch control value */
+ sortTreeInfo(&touch_controls);
- if (button == MB_MENU_INITIALIZE)
- {
- first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ /* set current touch control value to configured touch control value */
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
- return;
- }
+ /* if that fails, set current touch control to reliable default value */
+ if (touch_control_current == NULL)
+ touch_control_current =
+ getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
- if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
- step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+ /* if that also fails, set current touch control to first available value */
+ if (touch_control_current == NULL)
+ touch_control_current = touch_controls;
+ }
- if (dy < 0)
+ if (move_distances == NULL)
{
- if (first_entry > 0)
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
{
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
- drawHallOfFameList(first_entry, highlight_position);
+ ti->node_top = &move_distances;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Move Distance");
+
+ pushTreeInfo(&move_distances, ti);
}
+
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&move_distances);
+
+ /* set current distance value to configured distance value */
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(setup.touch.move_distance));
+
+ /* if that fails, set current distance to reliable default value */
+ if (move_distance_current == NULL)
+ move_distance_current =
+ getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+
+ /* if that also fails, set current distance to first available value */
+ if (move_distance_current == NULL)
+ move_distance_current = move_distances;
}
- else if (dy > 0)
+
+ if (drop_distances == NULL)
{
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ int i;
+
+ for (i = 0; distances_list[i].value != -1; i++)
{
- first_entry += step;
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = distances_list[i].value;
+ char *text = distances_list[i].text;
- drawHallOfFameList(first_entry, highlight_position);
- }
- }
- else if (button_released)
- {
- FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ ti->node_top = &drop_distances;
+ ti->sort_priority = value;
- if (game_status == GAME_MODE_SCORES)
- PlayMenuSoundIfLoop();
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- DoAnimation();
-}
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Drop Distance");
+ pushTreeInfo(&drop_distances, ti);
+ }
-/* ========================================================================= */
-/* setup screen functions */
-/* ========================================================================= */
+ /* sort distance values to start with lowest distance value */
+ sortTreeInfo(&drop_distances);
-static struct TokenInfo *setup_info;
-static int num_setup_info;
+ /* set current distance value to configured distance value */
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(setup.touch.drop_distance));
-static char *graphics_set_name;
-static char *sounds_set_name;
-static char *music_set_name;
+ /* if that fails, set current distance to reliable default value */
+ if (drop_distance_current == NULL)
+ drop_distance_current =
+ getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
-static void execSetupMain()
-{
- setup_mode = SETUP_MODE_MAIN;
- DrawSetupScreen();
-}
+ /* if that also fails, set current distance to first available value */
+ if (drop_distance_current == NULL)
+ drop_distance_current = drop_distances;
+ }
-static void execSetupGame()
-{
- setup_mode = SETUP_MODE_GAME;
- DrawSetupScreen();
-}
+ setup.touch.control_type = touch_control_current->identifier;
+ setup.touch.move_distance = atoi(move_distance_current->identifier);
+ setup.touch.drop_distance = atoi(drop_distance_current->identifier);
-static void execSetupEditor()
-{
- setup_mode = SETUP_MODE_EDITOR;
- DrawSetupScreen();
-}
+ /* needed for displaying volume text instead of identifier */
+ touch_controls_text = touch_control_current->name;
+ move_distance_text = move_distance_current->name;
+ drop_distance_text = drop_distance_current->name;
-static void execSetupGraphics()
-{
- setup_mode = SETUP_MODE_GRAPHICS;
- DrawSetupScreen();
-}
+ setup_mode = SETUP_MODE_TOUCH;
-static void execSetupSound()
-{
- setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
static void execSetupArtwork()
{
+#if 0
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
+#endif
+
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
music_set_name = artwork.mus_current->name;
setup_mode = SETUP_MODE_ARTWORK;
+
DrawSetupScreen();
}
static void execSetupChooseGraphics()
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
DrawSetupScreen();
}
static void execSetupInput()
{
setup_mode = SETUP_MODE_INPUT;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts2()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts3()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
DrawSetupScreen();
}
-static void execSetupShortcut()
+static void execSetupShortcuts4()
{
- setup_mode = SETUP_MODE_SHORTCUT;
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts5()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
DrawSetupScreen();
}
static void execExitSetup()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
+
DrawMainMenu();
}
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
- { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
{ TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
{ TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
{ TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+ { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
+ { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
static struct TokenInfo setup_info_game[] =
{
- { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
- { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_editor[] =
{
#if 0
- { TYPE_STRING, NULL, "Offer Special Elements:"},
-#endif
- { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
- { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
- { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
- { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
- { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
- { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
+#endif
+#if 0
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_input[] =
+{
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_SWITCH, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch_wipe_gestures[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_graphics[] =
+static struct TokenInfo setup_info_shortcuts_2[] =
{
- { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
- { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
-#if 0
- { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
- { TYPE_SWITCH, &setup.fading, "Fading:" },
-#endif
- { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
- { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_sound[] =
+static struct TokenInfo setup_info_shortcuts_3[] =
{
- { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
- { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
- { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_artwork[] =
+static struct TokenInfo setup_info_shortcuts_4[] =
{
- { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
- { TYPE_STRING, &graphics_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
- { TYPE_STRING, &sounds_set_name, "" },
- { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
- { TYPE_STRING, &music_set_name, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_STRING, NULL, "Override Level Artwork:"},
- { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
- { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
- { TYPE_YES_NO, &setup.override_level_music, "Music:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_shortcut[] =
+static struct TokenInfo setup_info_shortcuts_5[] =
{
- { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
- { TYPE_KEY, &setup.shortcut.save_game, "" },
- { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
- { TYPE_KEY, &setup.shortcut.load_game, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
- { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
return key;
}
-static void drawSetupValue(int pos)
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_GHOSTED)
+ return FONT_OPTION_OFF;
+ else if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else
+ return FONT_VALUE_1;
+}
+
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
+static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
- int xpos = MENU_SCREEN_VALUE_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_VALUE_1;
- int type = setup_info[pos].type;
- void *value = setup_info[pos].value;
- char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
- "n/a");
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+ boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int font_draw_xoffset_old = -1;
+ int xoffset = (scrollbar_needed ? -1 : 0);
+ int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
+ int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
+ int xpos = menu_screen_value_xpos;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_nr_default, font_width_default;
+ int type = si->type;
+ void *value = si->value;
+ char *value_string = getSetupValue(type, value);
+ int i;
if (value_string == NULL)
return;
if (type & TYPE_KEY)
{
- xpos = 3;
+ xpos = MENU_SCREEN_START_XPOS;
if (type & TYPE_QUERY)
- {
value_string = "<press key>";
- font_nr = FONT_INPUT_1_ACTIVE;
- }
}
else if (type & TYPE_STRING)
{
int max_value_len = (SCR_FIELDX - 2) * 2;
- xpos = 1;
- font_nr = FONT_VALUE_2;
+ xpos = MENU_SCREEN_START_XPOS;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_BOOLEAN_STYLE)
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = menu_screen_value_xpos - 1;
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr_default = getSetupValueFont(type, value);
+ font_width_default = getFontWidth(font_nr_default);
+
+ font_nr = font_nr_default;
+
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
{
- font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ int max_menu_text_length_big = (menu_screen_value_xpos -
+ MENU_SCREEN_START_XPOS);
+ int max_menu_text_length_medium = max_menu_text_length_big * 2;
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == menu_screen_value_xpos &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
+ }
}
- DrawText(mSX + xpos * 32, mSY + ypos * 32,
- (xpos == 3 ? " " : " "), font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+ for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
-static void changeSetupValue(int pos)
+static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
{
- if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
+ struct TokenInfo *si = &setup_info[si_pos];
+
+ if (si->type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)si->value ^= TRUE;
+ }
+ else if (si->type & TYPE_YES_NO_AUTO)
{
- *(boolean *)setup_info[pos].value ^= TRUE;
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == AUTO ? TRUE :
+ *(int *)si->value == TRUE ? FALSE : AUTO) :
+ (*(int *)si->value == TRUE ? AUTO :
+ *(int *)si->value == AUTO ? FALSE : TRUE));
}
- else if (setup_info[pos].type & TYPE_KEY)
+ else if (si->type & TYPE_KEY)
{
Key key;
- setup_info[pos].type |= TYPE_QUERY;
- drawSetupValue(pos);
- setup_info[pos].type &= ~TYPE_QUERY;
+ si->type |= TYPE_QUERY;
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+ si->type &= ~TYPE_QUERY;
key = getSetupKey();
if (key != KSYM_UNDEFINED)
- *(Key *)setup_info[pos].value = key;
+ *(Key *)si->value = key;
}
- drawSetupValue(pos);
+ drawSetupValue(screen_pos, setup_info_pos_raw);
+
+ // fullscreen state may have changed at this point
+ if (si->value == &setup.fullscreen)
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+}
+
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
+{
+ static struct TokenInfo *setup_info_hide = NULL;
+ int list_size = 0;
+ int list_pos = 0;
+ int i;
+
+ /* determine maximum list size of target list */
+ while (setup_info_orig[list_size++].type != 0);
+
+ /* free, allocate and clear memory for target list */
+ checked_free(setup_info_hide);
+ setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
+
+ /* copy setup info list without setup entries marked as hidden */
+ for (i = 0; setup_info_orig[i].type != 0; i++)
+ if (!hideSetupEntry(setup_info_orig[i].value))
+ setup_info_hide[list_pos++] = setup_info_orig[i];
+
+ return setup_info_hide;
}
static void DrawSetupScreen_Generic()
{
+ int fade_mask = REDRAW_FIELD;
+ boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ FadeMenuSoundsAndMusic();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ if (redraw_mask & REDRAW_ALL)
+ redraw_all = TRUE;
+
+ FadeOut(fade_mask);
- ClearWindow();
+ /* needed if different viewport properties defined for setup screen */
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_artwork;
title_string = "Custom Artwork";
}
- else if (setup_mode == SETUP_MODE_SHORTCUT)
+ else if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ setup_info = setup_info_touch;
+ title_string = "Setup Touch Ctrls";
+
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ setup_info = setup_info_touch_wipe_gestures;
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
+ {
+ setup_info = setup_info_shortcuts;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
+ {
+ setup_info = setup_info_shortcuts_1;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
+ {
+ setup_info = setup_info_shortcuts_2;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
{
- setup_info = setup_info_shortcut;
+ setup_info = setup_info_shortcuts_3;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
+ {
+ setup_info = setup_info_shortcuts_4;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
+ {
+ setup_info = setup_info_shortcuts_5;
title_string = "Setup Shortcuts";
}
- DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+ /* use modified setup info without setup entries marked as hidden */
+ setup_info = getSetupInfoFinal(setup_info);
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+
+ // determine maximal number of setup entries that can be displayed on screen
num_setup_info = 0;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- void *value_ptr = setup_info[i].value;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr = FONT_MENU_1;
-
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available))
- setup_info[i].type |= TYPE_GHOSTED;
+ num_setup_info++;
-#if 0
- if (setup_info[i].type & TYPE_STRING ||
- (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
- font_nr = FONT_MENU_2;
-#else
- if (setup_info[i].type & TYPE_STRING)
- font_nr = FONT_MENU_2;
-#endif
+ // determine maximal number of setup entries available for this setup screen
+ max_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0; i++)
+ max_setup_info++;
- DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
- if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
- else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
- else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
+ MapScreenGadgets(max_setup_info);
- if (setup_info[i].type & TYPE_VALUE)
- drawSetupValue(i);
+ if (redraw_all)
+ redraw_mask = fade_mask = REDRAW_ALL;
- num_setup_info++;
- }
+ DrawMaskedBorder(fade_mask);
- FadeToFront();
- InitAnimation();
- HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+ FadeIn(fade_mask);
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
- static int choice_store[MAX_SETUP_MODES];
- int choice = choice_store[setup_mode]; /* always starts with 0 */
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
- {
- /* advance to first valid menu entry */
- while (choice < num_setup_info &&
- setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- choice_store[setup_mode] = choice;
+ menu_info = setup_info;
- drawCursor(choice, FC_RED);
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- for (y = 0; y < num_setup_info; y++)
- {
- if (setup_info[y].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[y].value;
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
+}
- menu_callback_function();
- break; /* absolutely needed because function changes 'setup_info'! */
- }
- }
+void DrawSetupScreen_Input()
+{
+ int i;
- return;
- }
+ FadeOut(REDRAW_FIELD);
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+ ClearField();
- if (setup_info[choice].type & menu_navigation_type ||
- setup_info[choice].type & TYPE_BOOLEAN_STYLE)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
+ setup_info = setup_info_input;
- /* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_setup_info - 1 &&
- setup_info[y].type & TYPE_SKIP_ENTRY)
- y += dy;
- }
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
- if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
- if (button)
- {
- if (y != choice)
- {
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = choice_store[setup_mode] = y;
- }
- }
- else if (!(setup_info[y].type & TYPE_GHOSTED))
- {
- if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[choice].value;
-
- menu_callback_function();
- }
- else
- {
- if (setup_info[y].type & TYPE_KEYTEXT &&
- setup_info[y + 1].type & TYPE_KEY)
- y++;
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
- if (setup_info[y].type & TYPE_VALUE)
- changeSetupValue(y);
- }
- }
+ DrawCursorAndText_Setup(i, -1, FALSE);
}
-}
-void DrawSetupScreen_Input()
-{
- ClearWindow();
-
- DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
-
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_RIGHT);
- initCursor(13, IMG_MENU_BUTTON_LEFT);
-
- drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
-
- DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
- DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
- DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
-#if 0
- DeactivateJoystickForCalibration();
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
- "Joysticks deactivated on this screen");
-#endif
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
- FadeToFront();
- InitAnimation();
+
+ FadeIn(REDRAW_FIELD);
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
strlen(device_name));
}
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
{
int i;
static struct SetupKeyboardInfo custom_key;
char *text;
} custom[] =
{
- { &custom_key.left, "Joystick Left" },
- { &custom_key.right, "Joystick Right" },
- { &custom_key.up, "Joystick Up" },
- { &custom_key.down, "Joystick Down" },
- { &custom_key.snap, "Button 1" },
- { &custom_key.drop, "Button 2" }
+ { &custom_key.left, "Axis/Pad Left" },
+ { &custom_key.right, "Axis/Pad Right" },
+ { &custom_key.up, "Axis/Pad Up" },
+ { &custom_key.down, "Axis/Pad Down" },
+ { &custom_key.snap, "Button 1/A/X" },
+ { &custom_key.drop, "Button 2/B/Y" }
};
static char *joystick_name[MAX_PLAYERS] =
{
"Joystick3",
"Joystick4"
};
+ int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
custom_key = setup.input[player_nr].key;
- DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
-#if 1
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
- PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#else
- DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#endif
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ char *text = joystick_name[joystick_nr];
+ int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
- DrawText(mSX+8*32, mSY+3*32,
- joystick_name[getJoystickNrFromDeviceName(device_name)],
- FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
}
else
{
- DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
}
- DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
+
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
for (i = 0; i < 6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
}
}
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
+ }
+}
+
void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
static int choice = 0;
- static int player_nr = 0;
int x = 0;
int y = choice;
int pos_start = SETUPINPUT_SCREEN_POS_START;
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(player_nr);
- drawCursor(choice, FC_RED);
+ drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+ DrawCursorAndText_Setup(choice, -1, TRUE);
return;
}
if (dx && choice == 0)
x = (dx < 0 ? 10 : 12);
else if ((dx && choice == 1) ||
- (dx == +1 && choice == 2) ||
(dx == -1 && choice == pos_end))
button = MB_MENU_CHOICE;
else if (dy)
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (IN_VIS_FIELD(x, y) &&
- y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
+ if (y == 0 && dx != 0 && button)
{
- static unsigned long delay = 0;
-
- if (!DelayReached(&delay, GADGET_FRAME_DELAY))
- return;
-
- player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
-
- drawPlayerSetupInputInfo(player_nr);
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
}
- else if (IN_VIS_FIELD(x, y) &&
+ else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
{
if (y != choice)
{
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
+ DrawCursorAndText_Setup(choice, -1, FALSE);
+ DrawCursorAndText_Setup(y, -1, TRUE);
+
+ drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+
choice = y;
}
}
{
if (y == 1)
{
- char *device_name = setup.input[player_nr].joy.device_name;
+ char *device_name = setup.input[input_player_nr].joy.device_name;
- if (!setup.input[player_nr].use_joystick)
+ if (!setup.input[input_player_nr].use_joystick)
{
int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
setJoystickDeviceToNr(device_name, new_device_nr);
- setup.input[player_nr].use_joystick = TRUE;
+ setup.input[input_player_nr].use_joystick = TRUE;
}
else
{
int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
- setup.input[player_nr].use_joystick = FALSE;
+ setup.input[input_player_nr].use_joystick = FALSE;
else
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr, FALSE);
}
else if (y == 2)
{
- if (setup.input[player_nr].use_joystick)
- {
- InitJoysticks();
- CalibrateJoystick(player_nr);
- }
+ if (setup.input[input_player_nr].use_joystick)
+ ConfigureJoystick(input_player_nr);
else
- CustomizeKeyboard(player_nr);
+ CustomizeKeyboard(input_player_nr);
}
else if (y == pos_end)
{
InitJoysticks();
+ FadeSetLeaveMenu();
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
- ClearWindow();
- DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
- BackToFront();
- InitAnimation();
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
step_nr = 0;
- DrawText(mSX, mSY + (2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+ FadeIn(REDRAW_FIELD);
+
while (!finished)
{
if (PendingEvent()) /* got event */
NextEvent(&event);
- switch(event.type)
+ switch (event.type)
{
case EVENT_KEYPRESS:
{
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
finished = TRUE;
break;
}
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FONT_MENU_1);
- DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15*32+16,
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
"Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(mSX, mSY+(2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
FONT_VALUE_OLD);
}
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
/* write new key bindings back to player setup */
setup.input[player_nr].key = custom_key;
- StopAnimation();
DrawSetupScreen_Input();
}
-static boolean CalibrateJoystickMain(int player_nr)
+/* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
+
+#define MARKER_BUTTON 1
+#define MARKER_AXIS_X 2
+#define MARKER_AXIS_Y 3
+
+static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
{
- int new_joystick_xleft = JOYSTICK_XMIDDLE;
- int new_joystick_xright = JOYSTICK_XMIDDLE;
- int new_joystick_yupper = JOYSTICK_YMIDDLE;
- int new_joystick_ylower = JOYSTICK_YMIDDLE;
- int new_joystick_xmiddle, new_joystick_ymiddle;
+#if defined(TARGET_SDL2)
+ static boolean bitmaps_initialized = FALSE;
+ boolean screen_initialized = FALSE;
+ static Bitmap *controller, *button, *axis_x, *axis_y;
+ char *name;
+ boolean success = TRUE;
+ boolean done = FALSE, next = FALSE;
+ Event event;
+ int alpha = 200, alpha_step = -1;
+ int alpha_ticks = 0;
+ char mapping[4096], temp[4096];
+ int font_name = FONT_TEXT_1;
+ int font_info = FONT_REQUEST;
+ int ystep1 = getFontHeight(font_name) + 2;
+ int ystep2 = getFontHeight(font_info) + 2;
+ int i, j;
+
+ struct
+ {
+ int x, y;
+ int marker;
+ char *field;
+ int axis, button, hat, hat_value;
+ char mapping[4096];
+ }
+ *step, *prev_step, steps[] =
+ {
+ { 356, 155, MARKER_BUTTON, "a", },
+ { 396, 122, MARKER_BUTTON, "b", },
+ { 320, 125, MARKER_BUTTON, "x", },
+ { 358, 95, MARKER_BUTTON, "y", },
+ { 162, 125, MARKER_BUTTON, "back", },
+ { 216, 125, MARKER_BUTTON, "guide", },
+ { 271, 125, MARKER_BUTTON, "start", },
+ { 110, 200, MARKER_BUTTON, "dpleft", },
+ { 146, 228, MARKER_BUTTON, "dpdown", },
+ { 178, 200, MARKER_BUTTON, "dpright", },
+ { 146, 172, MARKER_BUTTON, "dpup", },
+ { 50, 40, MARKER_BUTTON, "leftshoulder", },
+ { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
+ { 382, 40, MARKER_BUTTON, "rightshoulder", },
+ { 346, -10, MARKER_AXIS_Y, "righttrigger", },
+ { 73, 141, MARKER_BUTTON, "leftstick", },
+ { 282, 210, MARKER_BUTTON, "rightstick", },
+ { 73, 141, MARKER_AXIS_X, "leftx", },
+ { 73, 141, MARKER_AXIS_Y, "lefty", },
+ { 282, 210, MARKER_AXIS_X, "rightx", },
+ { 282, 210, MARKER_AXIS_Y, "righty", },
+ };
- int joystick_fd = joystick.fd[player_nr];
- int x, y, last_x, last_y, xpos = 8, ypos = 3;
- boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy_x, joy_y;
- int joy_value;
- int result = -1;
+ unsigned int event_frame_delay = 0;
+ unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
- if (joystick.status == JOYSTICK_NOT_AVAILABLE)
- return FALSE;
+ ResetDelayCounter(&event_frame_delay);
- if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
- return FALSE;
+ if (!bitmaps_initialized)
+ {
+ controller = LoadCustomImage("joystick/controller.png");
+ button = LoadCustomImage("joystick/button.png");
+ axis_x = LoadCustomImage("joystick/axis_x.png");
+ axis_y = LoadCustomImage("joystick/axis_y.png");
+
+ bitmaps_initialized = TRUE;
+ }
+
+ name = getFormattedJoystickName(SDL_JoystickName(joystick));
- ClearWindow();
+#if DEBUG_JOYSTICKS
+ /* print info about the joystick we are watching */
+ Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+ SDL_JoystickInstanceID(joystick), name);
+ Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+#endif
+
+ /* initialize mapping with GUID and name */
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
- for (y = 0; y < 3; y++)
+ snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
+ temp, name, SDL_GetPlatform());
+
+ /* loop through all steps (buttons and axes), getting joystick events */
+ for (i = 0; i < SDL_arraysize(steps) && !done;)
{
- for (x = 0; x < 3; x++)
+ Bitmap *marker = button; /* initialize with reliable default value */
+
+ step = &steps[i];
+ strcpy(step->mapping, mapping);
+ step->axis = -1;
+ step->button = -1;
+ step->hat = -1;
+ step->hat_value = -1;
+
+ marker = (step->marker == MARKER_BUTTON ? button :
+ step->marker == MARKER_AXIS_X ? axis_x :
+ step->marker == MARKER_AXIS_Y ? axis_y : marker);
+
+ next = FALSE;
+
+ while (!done && !next)
{
- DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
- check[x][y] = FALSE;
- }
- }
+ alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
+ alpha_ticks = SDL_GetTicks();
+
+ if (alpha >= 255)
+ {
+ alpha = 255;
+ alpha_step = -1;
+ }
+ else if (alpha < 128)
+ {
+ alpha = 127;
+ alpha_step = 1;
+ }
+
+ int controller_x = SX + (SXSIZE - controller->width) / 2;
+ int controller_y = SY + ystep2;
+
+ int marker_x = controller_x + step->x;
+ int marker_y = controller_y + step->y;
+
+ int ystart1 = mSY - 2 * SY + controller_y + controller->height;
+ int ystart2 = ystart1 + ystep1 + ystep2;
+
+ ClearField();
+
+ DrawTextSCentered(ystart1, font_name, name);
+
+ DrawTextSCentered(ystart2 + 0 * ystep2, font_info,
+ "Press buttons and move axes on");
+ DrawTextSCentered(ystart2 + 1 * ystep2, font_info,
+ "your controller when indicated.");
+ DrawTextSCentered(ystart2 + 2 * ystep2, font_info,
+ "(Your controller may look different.)");
+
+#if defined(PLATFORM_ANDROID)
+ DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
+ "To correct a mistake,");
+ DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
+ "press the 'back' button.");
+ DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
+ "To skip a button or axis,");
+ DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
+ "press the 'menu' button.");
+#else
+ DrawTextSCentered(ystart2 + 4 * ystep2, font_info,
+ "To correct a mistake,");
+ DrawTextSCentered(ystart2 + 5 * ystep2, font_info,
+ "press the 'backspace' key.");
+ DrawTextSCentered(ystart2 + 6 * ystep2, font_info,
+ "To skip a button or axis,");
+ DrawTextSCentered(ystart2 + 7 * ystep2, font_info,
+ "press the 'return' key.");
+
+ DrawTextSCentered(ystart2 + 8 * ystep2, font_info,
+ "To exit, press the 'escape' key.");
+#endif
+
+ BlitBitmapMasked(controller, drawto, 0, 0,
+ controller->width, controller->height,
+ controller_x, controller_y);
+
+ SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
+
+ BlitBitmapMasked(marker, drawto, 0, 0,
+ marker->width, marker->height,
+ marker_x, marker_y);
+
+ if (!screen_initialized)
+ FadeIn(REDRAW_FIELD);
+ else
+ BackToFront();
+
+ screen_initialized = TRUE;
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.value > 20000 ||
+ event.jaxis.value < -20000)
+ {
+ for (j = 0; j < i; j++)
+ if (steps[j].axis == event.jaxis.axis)
+ break;
+
+ if (j == i)
+ {
+ if (step->marker != MARKER_AXIS_X &&
+ step->marker != MARKER_AXIS_Y)
+ break;
+
+ step->axis = event.jaxis.axis;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+ }
+
+ break;
+
+ case SDL_JOYHATMOTION:
+ /* ignore centering; we're probably just coming back
+ to the center from the previous item we set */
+ if (event.jhat.value == SDL_HAT_CENTERED)
+ break;
+
+ for (j = 0; j < i; j++)
+ if (steps[j].hat == event.jhat.hat &&
+ steps[j].hat_value == event.jhat.value)
+ break;
+
+ if (j == i)
+ {
+ step->hat = event.jhat.hat;
+ step->hat_value = event.jhat.value;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":h%u.%u,",
+ event.jhat.hat, event.jhat.value );
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
- DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
- DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
- DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
- DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
- DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+ break;
- joy_value = Joystick(player_nr);
- last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+ case SDL_JOYBALLMOTION:
+ break;
- /* eventually uncalibrated center position (joystick could be uncentered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
+ case SDL_JOYBUTTONUP:
+ for (j = 0; j < i; j++)
+ if (steps[j].button == event.jbutton.button)
+ break;
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
+ if (j == i)
+ {
+ step->button = event.jbutton.button;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
- BackToFront();
+ break;
- while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
- InitAnimation();
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ /* skip this step */
+ i++;
+ next = TRUE;
- while (result < 0)
- {
- if (PendingEvent()) /* got event */
- {
- Event event;
+ break;
- NextEvent(&event);
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == KSYM_BackSpace ||
+ event.key.keysym.sym == KSYM_Back)
+ {
+ if (i == 0)
+ {
+ /* leave screen */
+ success = FALSE;
+ done = TRUE;
+ }
+
+ /* undo this step */
+ prev_step = &steps[i - 1];
+ strcpy(mapping, prev_step->mapping);
+ i--;
+ next = TRUE;
- switch(event.type)
- {
- case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_Return:
- if (check_remaining == 0)
- result = 1;
break;
+ }
- case KSYM_Escape:
- result = 0;
- break;
+ if (event.key.keysym.sym == KSYM_space ||
+ event.key.keysym.sym == KSYM_Return ||
+ event.key.keysym.sym == KSYM_Menu)
+ {
+ /* skip this step */
+ i++;
+ next = TRUE;
- default:
break;
- }
- break;
+ }
- case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
- break;
+ if (event.key.keysym.sym == KSYM_Escape)
+ {
+ /* leave screen */
+ success = FALSE;
+ done = TRUE;
+ }
- default:
- HandleOtherEvents(&event);
+ break;
+
+ case SDL_QUIT:
+ program.exit_function(0);
+ break;
+
+ default:
+ break;
+ }
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay, event_frame_delay_value))
break;
}
}
+ }
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
+ if (success)
+ {
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+#endif
- new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
- new_joystick_xright = MAX(new_joystick_xright, joy_x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
+ // activate mapping for this game
+ SDL_GameControllerAddMapping(mapping);
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
+ // save mapping to personal mappings
+ SaveSetup_AddGameControllerMapping(mapping);
+ }
- CheckJoystickData();
+ /* wait until the last pending event was removed from event queue */
+ while (NextValidEvent(&event));
- joy_value = Joystick(player_nr);
+ return success;
+#else
+ return TRUE;
+#endif
+}
- if (joy_value & JOY_BUTTON && check_remaining == 0)
- result = 1;
+static int ConfigureJoystickMain(int player_nr)
+{
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ int success = FALSE;
+ int i;
- x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return JOYSTICK_NOT_AVAILABLE;
- if (x != last_x || y != last_y)
- {
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
+ if (!joystick_active || !setup.input[player_nr].use_joystick)
+ return JOYSTICK_NOT_AVAILABLE;
- last_x = x;
- last_y = y;
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
- if (check_remaining > 0 && !check[x+1][y+1])
- {
- check[x+1][y+1] = TRUE;
- check_remaining--;
- }
+ // close all joystick devices (potentially opened as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLCloseJoystick(i);
-#if 0
-#ifdef DEBUG
- printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- setup.input[player_nr].joy.xleft,
- setup.input[player_nr].joy.xmiddle,
- setup.input[player_nr].joy.xright);
- printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- setup.input[player_nr].joy.yupper,
- setup.input[player_nr].joy.ymiddle,
- setup.input[player_nr].joy.ylower);
-#endif
-#endif
+ // open joystick device as plain joystick to configure as game controller
+ SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
- }
+ // as the joystick was successfully opened before, this should not happen
+ if (joystick == NULL)
+ return FALSE;
- DoAnimation();
- BackToFront();
+ // create new game controller mapping (buttons and axes) for joystick device
+ success = ConfigureJoystickMapButtonsAndAxes(joystick);
- /* don't eat all CPU time */
- Delay(10);
- }
+ // close joystick (and maybe re-open as configured game controller later)
+ SDL_JoystickClose(joystick);
- /* calibrated center position (joystick should now be centered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
+ // re-open all joystick devices (potentially as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLOpenJoystick(i);
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
+ // clear all joystick input actions for all joystick devices
+ SDLClearJoystickState();
- StopAnimation();
+ return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
+}
- DrawSetupScreen_Input();
+void ConfigureJoystick(int player_nr)
+{
+ boolean state = ConfigureJoystickMain(player_nr);
- /* wait until the last pressed button was released */
- while (Joystick(player_nr) & JOY_BUTTON)
+ if (state != JOYSTICK_NOT_CONFIGURED)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
+ boolean success = (state == JOYSTICK_CONFIGURED);
+ char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int xpos = mSX - SX;
+ int ypos = mSY - SY;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
- NextEvent(&event);
- HandleOtherEvents(&event);
+ ResetDelayCounter(&wait_frame_delay);
- Delay(10);
- }
- }
+ ClearField();
- return TRUE;
-}
+ DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
+ DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
-void CalibrateJoystick(int player_nr)
-{
- if (!CalibrateJoystickMain(player_nr))
- {
- ClearWindow();
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
- DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
- BackToFront();
- Delay(2000); /* show error message for two seconds */
+ ClearEventQueue();
}
+
+ DrawSetupScreen_Input();
}
void DrawSetupScreen()
{
- DeactivateJoystick();
-
- SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
-
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ DrawChooseTree(&game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
DrawChooseTree(&artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ DrawChooseTree(&touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ DrawChooseTree(&move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ DrawChooseTree(&drop_distance_current);
else
DrawSetupScreen_Generic();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
+}
+
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+ if (setup_mode == SETUP_MODE_GRAPHICS ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ DrawSetupScreen();
+ }
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
+ HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
-
- DoAnimation();
}
void HandleGameActions()
if (game_status != GAME_MODE_PLAYING)
return;
- /* !!! FIX THIS (START) !!! */
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- byte *recorded_player_action;
- byte summarized_player_action = 0;
- byte tape_action[MAX_PLAYERS];
- int i;
-
- if (level.native_em_level->lev->home == 0) /* all players at home */
- {
- GameWon();
-
- if (!TAPE_IS_STOPPED(tape))
- TapeStop();
-
- if (game_status != GAME_MODE_PLAYING)
- return;
- }
-
- if (level.native_em_level->ply1->alive == 0 &&
- level.native_em_level->ply2->alive == 0) /* all dead */
- AllPlayersGone = TRUE;
-
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
-
- /* --- game actions --- */
-
- if (tape.pausing)
- {
- /* don't use 100% CPU while in pause mode -- this should better be solved
- like in the R'n'D game engine! */
-
- Delay(10);
-
- return;
- }
-
- recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
-
-#if 1
- /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
- if (recorded_player_action == NULL && tape.pausing)
- return;
-#endif
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- summarized_player_action |= stored_player[i].action;
-
- if (!network_playing)
- stored_player[i].effective_action = stored_player[i].action;
- }
-
- if (!options.network && !setup.team_mode)
- local_player->effective_action = summarized_player_action;
-
- if (recorded_player_action != NULL)
- for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].effective_action = recorded_player_action[i];
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- tape_action[i] = stored_player[i].effective_action;
-
- /* !!! (this does not happen in the EM engine) !!! */
- if (tape.recording && tape_action[i] && !tape.player_participates[i])
- tape.player_participates[i] = TRUE; /* player just appeared from CE */
- }
-
- /* only save actions from input devices, but not programmed actions */
- if (tape.recording)
- TapeRecordAction(tape_action);
+ GameActions(); /* main game loop */
- GameActions_EM(local_player->effective_action);
-
- if (TimeFrames >= FRAMES_PER_SECOND)
- {
- TimeFrames = 0;
- TapeTime++;
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+}
- if (tape.recording || tape.playing)
- DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
- }
- FrameCounter++;
- TimeFrames++;
+/* ---------- new screen button stuff -------------------------------------- */
- BackToFront();
- }
- else
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+ switch (gadget_id)
{
- if (local_player->LevelSolved)
- GameWon();
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
+ break;
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
+ break;
- GameActions();
- BackToFront();
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ *x = mSX + TILEX * 10;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ *x = mSX + TILEX * 12;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
- if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ default:
+ Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
}
}
-/* ---------- new screen button stuff -------------------------------------- */
-
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
-
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
-
-#define SC_BORDER_SIZE 14
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ void (*get_gadget_position)(int *, int *, int);
+ int gadget_id;
+ int screen_mask;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_LEVEL,
+ SCREEN_MASK_MAIN,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ "next level"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PREV_PLAYER,
+ SCREEN_MASK_INPUT,
+ "last player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ "next player"
+ },
+};
static struct
{
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ -1, -1, /* these values are not constant, but can change at runtime */
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
static struct
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Bitmap **gfx_unpressed, **gfx_pressed;
-#else
int gfx_unpressed, gfx_pressed;
-#endif
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- &scrollbar_bitmap[0], &scrollbar_bitmap[1],
-#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
-#endif
- SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
}
};
+static void CreateScreenMenubuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = menubutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ menubutton_info[i].get_gadget_position(&x, &y, id);
+
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
+ scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
+ scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
+ scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
+
for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_UP_XPOS)
+ x = SX + SC_SCROLL_UP_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
y = mSY + (SC_SCROLL_VERTICAL_YPOS +
(NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
+
for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
-#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
-#endif
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
width = scrollbar_info[i].width;
height = scrollbar_info[i].height;
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (x > SX + SC_SCROLL_VERTICAL_XPOS)
+ x = SX + SC_SCROLL_VERTICAL_XPOS;
+
if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
items_visible = num_page_entries;
item_position = 0;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
- gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
- gd_x1 = 0;
- gd_y1 = 0;
- gd_x2 = 0;
- gd_y2 = 0;
-#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
-#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, SX,
+ GDI_WHEEL_AREA_Y, SY,
+ GDI_WHEEL_AREA_WIDTH, SXSIZE,
+ GDI_WHEEL_AREA_HEIGHT, SYSIZE,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
void CreateScreenGadgets()
{
- int last_game_status = game_status; /* save current game status */
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- int i;
-
- for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
-
- /* copy pointers to clip mask and GC */
- scrollbar_bitmap[i]->clip_mask =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
- scrollbar_bitmap[i]->stored_clip_gc =
- graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
-
- BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
- scrollbar_bitmap[i],
- graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
- graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
- TILEX, TILEY, 0, 0);
- }
-#endif
-
- /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
- game_status = GAME_MODE_LEVELS;
+ CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
-
- game_status = last_game_status; /* restore current game status */
}
void FreeScreenGadgets()
{
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
- {
- /* prevent freeing clip mask and GC twice */
- scrollbar_bitmap[i]->clip_mask = None;
- scrollbar_bitmap[i]->stored_clip_gc = None;
-
- FreeBitmap(scrollbar_bitmap[i]);
- }
-#endif
-
for (i = 0; i < NUM_SCREEN_GADGETS; i++)
FreeGadget(screen_gadget[i]);
}
-void MapChooseTreeGadgets(TreeInfo *ti)
+void MapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
+void MapScreenGadgets(int num_entries)
{
- int num_entries = numTreeInfoInGroup(ti);
int i;
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
return;
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- MapGadget(screen_gadget[i]);
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-#if 0
-void UnmapChooseTreeGadgets()
+void MapScreenTreeGadgets(TreeInfo *ti)
{
- int i;
-
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- UnmapGadget(screen_gadget[i]);
+ MapScreenGadgets(numTreeInfoInGroup(ti));
}
-#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
-
- if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
- return;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
switch (id)
{
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_PLAYER:
+ HandleSetupScreen_Input_Player(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ HandleSetupScreen_Input_Player(step, +1);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: