static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+static Bitmap *scrollbar_bitmap[4];
+#endif
+
+
static void drawCursorExt(int xpos, int ypos, int color, int graphic)
{
static int cursor_array[SCR_FIELDY];
drawCursorExt(xpos, ypos, -1, graphic);
}
+static void PlaySound_Menu_Start(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+static void PlaySound_Menu_Continue(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+}
+
+void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
+{
+ if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
+ return;
+
+ DrawText(x, y, text, font_size, font_type);
+}
+
void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
}
static void ToggleFullscreenIfNeeded()
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(new_graphic_info[IMG_MENU_FRAME].bitmap, backbuffer,
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
UnmapAllGadgets();
FadeSounds();
+
KeyboardAutoRepeatOn();
ActivateJoystick();
+
SetDrawDeactivationMask(REDRAW_NONE);
- SetBackgroundBitmap(new_graphic_info[IMG_MENU_BACKGROUND].bitmap);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
GetPlayerConfig();
LoadLevel(level_nr);
- SetBackgroundBitmap(new_graphic_info[IMG_MENU_BACKGROUND].bitmap);
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+
+ DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
(leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
if (leveldir_current->name)
{
static int helpscreen_action[] =
{
- IMG_PLAYER1_DOWN_MOVING, 16,
- IMG_PLAYER1_UP_MOVING, 16,
- IMG_PLAYER1_LEFT_MOVING, 16,
- IMG_PLAYER1_RIGHT_MOVING, 16,
- IMG_PLAYER1_LEFT_PUSHING, 16,
- IMG_PLAYER1_RIGHT_PUSHING, 16, HA_NEXT,
+ IMG_PLAYER1_MOVING_DOWN, 16,
+ IMG_PLAYER1_MOVING_UP, 16,
+ IMG_PLAYER1_MOVING_LEFT, 16,
+ IMG_PLAYER1_MOVING_RIGHT, 16,
+ IMG_PLAYER1_PUSHING_LEFT, 16,
+ IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
IMG_SAND, -1, HA_NEXT,
IMG_ROBOT, -1, HA_NEXT,
- IMG_MOLE_RIGHT_MOVING, 16,
- IMG_MOLE_UP_MOVING, 16,
- IMG_MOLE_LEFT_MOVING, 16,
- IMG_MOLE_DOWN_MOVING, 16, HA_NEXT,
+ IMG_MOLE_MOVING_RIGHT, 16,
+ IMG_MOLE_MOVING_UP, 16,
+ IMG_MOLE_MOVING_LEFT, 16,
+ IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
- IMG_PENGUIN_RIGHT_MOVING, 16,
- IMG_PENGUIN_UP_MOVING, 16,
- IMG_PENGUIN_LEFT_MOVING, 16,
- IMG_PENGUIN_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PENGUIN_MOVING_RIGHT, 16,
+ IMG_PENGUIN_MOVING_UP, 16,
+ IMG_PENGUIN_MOVING_LEFT, 16,
+ IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
- IMG_PIG_RIGHT_MOVING, 16,
- IMG_PIG_UP_MOVING, 16,
- IMG_PIG_LEFT_MOVING, 16,
- IMG_PIG_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PIG_MOVING_RIGHT, 16,
+ IMG_PIG_MOVING_UP, 16,
+ IMG_PIG_MOVING_LEFT, 16,
+ IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
- IMG_DRAGON_RIGHT_MOVING, 16,
- IMG_DRAGON_UP_MOVING, 16,
- IMG_DRAGON_LEFT_MOVING, 16,
- IMG_DRAGON_DOWN_MOVING, 16, HA_NEXT,
+ IMG_DRAGON_MOVING_RIGHT, 16,
+ IMG_DRAGON_MOVING_UP, 16,
+ IMG_DRAGON_MOVING_LEFT, 16,
+ IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
IMG_SATELLITE, -1, HA_NEXT,
int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearWindow();
DrawHeadline();
helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_musicpos = 0;
helpscreen_state = 0;
+
DrawHelpScreenElText(0);
DrawHelpScreenElAction(0);
FadeToFront();
InitAnimation();
+
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Start(SND_MENU_INFO_SCREEN);
+#endif
}
void HandleHelpScreen(int button)
/* !!! workaround for playing "music" that is really a sound loop (and
must therefore periodically be reactivated with the current sound
engine !!! */
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN);
+#endif
DoAnimation();
}
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
+
HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
MapChooseTreeGadgets(*ti_ptr);
void DrawChooseLevel()
{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVEL_SERIES);
+
DrawChooseTree(&leveldir_current);
}
FadeToFront();
InitAnimation();
+
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+
+#if 0
PlaySound(SND_MENU_HALL_OF_FAME);
+#else
+ PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
{
int i;
+ SetMainBackgroundImage(IMG_BACKGROUND_HALL_OF_FAME);
ClearWindow();
+
DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
BackToFront();
if (game_status == HALLOFFAME)
+ {
DoAnimation();
+#if 1
+ PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME);
+#endif
+ }
}
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+
ClearWindow();
if (setup_mode == SETUP_MODE_MAIN)
void DrawSetupScreen_Input()
{
ClearWindow();
+
DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
initCursor(0, IMG_BALL_BLUE);
{
DeactivateJoystick();
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
static struct
{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Bitmap **gfx_unpressed, **gfx_pressed;
+#else
int gfx_unpressed, gfx_pressed;
+#endif
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ &scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+#endif
SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
+#endif
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+ gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
+ gd_x1 = 0;
+ gd_y1 = 0;
+ gd_x2 = 0;
+ gd_y2 = 0;
+#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
void CreateScreenGadgets()
{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int i;
+
+ for (i=0; i<4; i++)
+ {
+ scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+
+ /* copy pointers to clip mask and GC */
+ scrollbar_bitmap[i]->clip_mask =
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
+ scrollbar_bitmap[i]->stored_clip_gc =
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
+
+ BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
+ scrollbar_bitmap[i],
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
+ TILEX, TILEY, 0, 0);
+ }
+#endif
+
CreateScreenScrollbuttons();
CreateScreenScrollbars();
}
{
int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ for (i=0; i<4; i++)
+ {
+ /* prevent freeing clip mask and GC twice */
+ scrollbar_bitmap[i]->clip_mask = None;
+ scrollbar_bitmap[i]->stored_clip_gc = None;
+
+ FreeBitmap(scrollbar_bitmap[i]);
+ }
+#endif
+
for (i=0; i<NUM_SCREEN_GADGETS; i++)
FreeGadget(screen_gadget[i]);
}