added support for level color settings in BD engine to level editor
[rocksndiamonds.git] / src / screens.c
index a146ba6113f4310d0ae0390dc8f0cbc15272f394..7cc586bc9cb90cf1d80c253def97e0d0171938e9 100644 (file)
@@ -5088,6 +5088,14 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
     return;
   }
+  else if (game_status == GAME_MODE_NAMES && dx == 1)
+  {
+    SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+    DrawTypeName();
+
+    return;
+  }
   else if (dx == 1)
   {
     TreeInfo *node_first, *node_cursor;
@@ -10551,7 +10559,7 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
 
 void HandleScreenGadgetKeys(Key key)
 {
-  if (key == setup.shortcut.tape_play)
+  if (key == setup.shortcut.tape_play || key == KSYM_Return)
     HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
 }