/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* screens.c *
-* *
-* Letzte Aenderung: 15.06.1995 *
***********************************************************/
#include "screens.h"
#include "tools.h"
#include "editor.h"
#include "misc.h"
+#include "files.h"
+#include "buttons.h"
+#include "tape.h"
+#include "joystick.h"
+#include "cartoons.h"
+#include "network.h"
+
+#ifdef MSDOS
+extern unsigned char get_ascii(KeySym);
+#endif
+
+void DrawHeadline()
+{
+ int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
+ int y1 = SY+8;
+ int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
+ int y2 = SY+46;
+
+ DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
+ DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+}
void DrawMainMenu()
{
LoadLevel(level_nr);
ClearWindow();
- DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
- DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
- FS_SMALL,FC_RED);
+ DrawHeadline();
DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED);
+ DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].num_ready ? FC_RED : FC_YELLOW));
+ (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
for(i=2;i<10;i++)
DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawGraphic(10,3,GFX_KUGEL_BLAU);
- DrawGraphic(14,3,GFX_KUGEL_BLAU);
+ DrawGraphic(10,3,GFX_PFEIL_L);
+ DrawGraphic(14,3,GFX_PFEIL_R);
- DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
+ DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_MARK);
+ HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+ ClearEventQueue();
XAutoRepeatOn(display);
}
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- if (redraw)
+ if (redraw || button == MB_MENU_INITIALIZE)
{
DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dx && choice==4)
}
if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<LEVELDIR_SIZE(leveldir[leveldir_nr]))) &&
+ (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
button)
{
static long level_delay = 0;
int step = (button==1 ? 1 : button==2 ? 5 : 10);
+ int new_level_nr, old_level_nr = level_nr;
- if (!DelayReached(&level_delay,20))
+ new_level_nr = level_nr + (x==11 ? -step : +step);
+ if (new_level_nr<0)
+ new_level_nr = 0;
+ if (new_level_nr>leveldir[leveldir_nr].levels-1)
+ new_level_nr = leveldir[leveldir_nr].levels-1;
+
+ if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
goto out;
- level_nr += (x==11 ? -step : +step);
- if (level_nr<0)
- level_nr = 0;
- if (level_nr>LEVELDIR_SIZE(leveldir[leveldir_nr])-1)
- level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1;
+ level_nr = new_level_nr;
- if (level_nr>player.handicap && level_nr<leveldir[leveldir_nr].num_ready)
- {
- if (x==11 || leveldir[leveldir_nr].num_free==0)
- level_nr = player.handicap;
- else
- level_nr = leveldir[leveldir_nr].num_ready;
- }
+ if (level_nr > local_player->handicap)
+ level_nr = local_player->handicap;
- DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].num_ready ?FC_RED :FC_YELLOW));
- DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].num_ready ?FC_RED :FC_YELLOW));
+ DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
LoadLevel(level_nr);
DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
TapeErase();
LoadLevelTape(level_nr);
DrawCompleteVideoDisplay();
+
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ XSync(display,FALSE);
+ DelayReached(&level_delay,0); /* reset delay counter */
}
else if (x==1 && y>=3 && y<=10)
{
if (y==3)
{
game_status = TYPENAME;
- HandleTypeName(strlen(player.alias_name),0);
+ HandleTypeName(strlen(local_player->alias_name),0);
}
else if (y==4)
{
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
+ SavePlayerInfo(PLAYER_LEVEL);
DrawChooseLevel();
- redraw = TRUE;
}
}
else if (y==5)
{
game_status = HALLOFFAME;
DrawHallOfFame(-1);
- redraw = TRUE;
}
else if (y==6)
{
game_status = LEVELED;
+ if (leveldir[leveldir_nr].readonly)
+ Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
- redraw = TRUE;
}
else if (y==7)
{
game_status = HELPSCREEN;
DrawHelpScreen();
- redraw = TRUE;
}
else if (y==8)
{
- if (autorecord_on && !tape.playing)
- TapeInitRecording();
+ if (standalone)
+ {
+ if (autorecord_on)
+ TapeStartRecording();
- game_status = PLAYING;
- InitGame();
- redraw = TRUE;
+ game_status = PLAYING;
+ InitGame();
+ }
+ else
+ SendToServer_StartPlaying();
}
else if (y==9)
{
game_status = SETUP;
DrawSetupScreen();
- redraw = TRUE;
}
else if (y==10)
{
- if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
+ SavePlayerInfo(PLAYER_LEVEL);
+ if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED))
game_status = EXITGAME;
}
+
+ if (!button)
+ redraw = TRUE;
}
}
BackToFront();
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
+ GFX_SPIELER1_DOWN,4,2,
+ GFX_SPIELER1_UP,4,2,
+ GFX_SPIELER1_LEFT,4,2,
+ GFX_SPIELER1_RIGHT,4,2,
+ GFX_SPIELER1_PUSH_LEFT,4,2,
+ GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
+ GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
+ GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_EDELSTEIN,2,5, HA_NEXT,
GFX_DIAMANT,2,5, HA_NEXT,
+ GFX_EDELSTEIN_BD,2,5, HA_NEXT,
+ GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
+ GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
GFX_FELSBROCKEN,4,5, HA_NEXT,
GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_1,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_2,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
+ GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
+ GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
+ GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
+ GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
+ GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
+ GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
+ GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
+ GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
GFX_GEBLUBBER,4,4, HA_NEXT,
- GFX_SCHLUESSEL1,4,33, HA_NEXT,
- GFX_PFORTE1,4,33, HA_NEXT,
- GFX_PFORTE1X,4,33, HA_NEXT,
+ GFX_SCHLUESSEL1,4,25, HA_NEXT,
+ GFX_PFORTE1,4,25, HA_NEXT,
+ GFX_PFORTE1X,4,25, HA_NEXT,
GFX_DYNAMIT_AUS,1,100, HA_NEXT,
GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
+ GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
+ GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_DYNABOMB_NR,1,100, HA_NEXT,
+ GFX_DYNABOMB_SZ,1,100, HA_NEXT,
GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
+ GFX_BUTTERFLY,2,2, HA_NEXT,
+ GFX_FIREFLY,2,2, HA_NEXT,
GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
- GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0,
- GFX_MAMPFER+1,1,0, HA_NEXT,
- GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0,
- GFX_ZOMBIE+1,1,0, HA_NEXT,
+ GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
+ GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
+ GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
+ GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
+ GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
+ GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
+ GFX_MAULWURF_DOWN,4,2,
+ GFX_MAULWURF_UP,4,2,
+ GFX_MAULWURF_LEFT,4,2,
+ GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
+ GFX_PINGUIN_DOWN,4,2,
+ GFX_PINGUIN_UP,4,2,
+ GFX_PINGUIN_LEFT,4,2,
+ GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
+ GFX_SCHWEIN_DOWN,4,2,
+ GFX_SCHWEIN_UP,4,2,
+ GFX_SCHWEIN_LEFT,4,2,
+ GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
+ GFX_DRACHE_DOWN,4,2,
+ GFX_DRACHE_UP,4,2,
+ GFX_DRACHE_LEFT,4,2,
+ GFX_DRACHE_RIGHT,4,2, HA_NEXT,
+ GFX_SONDE_START,8,1, HA_NEXT,
GFX_ABLENK,4,1, HA_NEXT,
- GFX_AMOEBE_LEBT,4,40, HA_NEXT,
+ GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
+ GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
+ GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
+ GFX_AMOEBE_LEBT,4,40, HA_NEXT,
+ GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
+ GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
+ GFX_DIAMANT,1,10, HA_NEXT,
+ GFX_LIFE,1,100, HA_NEXT,
+ GFX_LIFE_ASYNC,1,100, HA_NEXT,
GFX_SIEB_LEER,4,2, HA_NEXT,
+ GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
+ GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+ GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+ GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{
- "Normal sand:", "You can dig through it",
- "Empty field:", "You can walk through it",
- "Quicksand: You cannot pass it,", "but rocks can fall though it",
- "Massive Wall:", "Nothing can go through it",
- "Normal Wall: You can't go through", "it, but you can bomb it away",
- "Old Wall: Like normal wall, but", "some things can fall down from it",
- "Emerald: You must collect enough of", "them to finish a level",
- "Diamond: Counts as 3 emeralds;", "Can be destroyed by rocks",
- "Rock: Smashes several things;", "Can be moved by the player",
- "Bomb: You can move it, but be", "careful when dropping it",
- "Nut: Throw a rock on it to open it;", "Each nut contains an emerald",
- "Wall with an Emerald inside:", "Bomb the wall away to get it",
- "Wall with a Diamond inside:", "Bomb the wall away to get it",
- "Acid: Destroys everything that", "falls or walks into it",
- "Key: Opens the door that has the", "same color (red/yellow/green/blue)",
- "Door: Can be opened by the key", "with the same color",
- "Door: You have to find out the", "right color of the key for it",
- "Dynamite: Collect it and use it to", "destroy walls or kill enemies",
- "Dynamite: This one explodes after", "a few seconds",
- "Spaceship: Moves at the left side", "of walls; don't touch it!",
- "Bug: Moves at the right side of", "walls; don't touch it!",
- "Pacman: Eats the amoeba and you,", "if you're not careful",
- "Cruncher: Eats diamonds and you,", "if you're not careful",
- "Robot: Tries to kill the player", "",
- "Magic Wheel: Touch it to get rid of", "the robots for some seconds",
- "Living Amoeba: Grows through empty", "fields, sand and quicksand",
- "Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships",
- "Magic Wall: Changes rocks, emeralds", "and diamonds when they pass it",
+ {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
+ {"Normal sand:", "You can dig through it"},
+ {"Empty field:", "You can walk through it"},
+ {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
+ {"Massive Wall:", "Nothing can go through it"},
+ {"Normal Wall: You can't go through", "it, but you can bomb it away"},
+ {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Invisible Wall: Behaves like normal","wall, but is invisible"},
+ {"Old Wall: Like normal wall, but", "some things can fall down from it"},
+ {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
+ {"Emerald: You must collect enough of","them to finish a level"},
+ {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
+ {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
+ {"Colorful Gems:", "Seem to behave like Emeralds"},
+ {"Rock: Smashes several things;", "Can be moved by the player"},
+ {"Bomb: You can move it, but be", "careful when dropping it"},
+ {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
+ {"Wall with an emerald inside:", "Bomb the wall away to get it"},
+ {"Wall with a diamond inside:", "Bomb the wall away to get it"},
+ {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
+ {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
+ {"Acid: Things that fall in are gone", "forever (including our hero)"},
+ {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
+ {"Door: Can be opened by the key", "with the same color"},
+ {"Door: You have to find out the", "right color of the key for it"},
+ {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
+ {"Dynamite: This one explodes after", "a few seconds"},
+ {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
+ {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
+ {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
+ {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
+ {"Bug: Moves at the right side", "of walls; don't touch it!"},
+ {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
+ {"Firefly: Moves at the left side", "of walls; don't touch it!"},
+ {"Pacman: Eats the amoeba and you,", "if you're not careful"},
+ {"Cruncher: Eats diamonds and you,", "if you're not careful"},
+ {"Cruncher (BD style):", "Eats almost everything"},
+ {"Robot: Tries to kill the player", ""},
+ {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
+ {"The Pig: Harmless, but eats all", "gems it can get"},
+ {"The Dragon: Breathes fire,", "especially to some monsters"},
+ {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
+ {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
+ {"Light Bulb: All of them must be", "switched on to finish a level"},
+ {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
+ {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
+ {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
+ {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
+ {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
+ {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
+ {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
+ {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
+ {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
+ {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
+ {"Exit door: Opens if you have enough","emeralds to finish the level"},
+ {"Open exit door: Enter here to leave","the level and exit the actual game"},
};
static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
static char *helpscreen_music[][3] =
{
- "Alchemy", "Ian Boddy", "Drive",
- "The Chase", "Propaganda", "A Secret Wish",
- "Network 23", "Tangerine Dream", "Exit",
- "Czardasz", "Robert Pieculewicz", "Czardasz",
- "21st Century Common Man", "Tangerine Dream", "Tyger",
- "Voyager", "The Alan Parsons Project","Pyramid",
- "Twilight Painter", "Tangerine Dream", "Heartbreakers"
+ { "Alchemy", "Ian Boddy", "Drive" },
+ { "The Chase", "Propaganda", "A Secret Wish" },
+ { "Network 23", "Tangerine Dream", "Exit" },
+ { "Czardasz", "Robert Pieculewicz", "Czardasz" },
+ { "21st Century Common Man", "Tangerine Dream", "Tyger" },
+ { "Voyager", "The Alan Parsons Project","Pyramid" },
+ { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
};
static int helpscreen_musicpos;
void DrawHelpScreenElAction(int start)
{
int i = 0, j = 0;
- int frame, delay, graphic;
+ int frame, graphic;
int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
while(helpscreen_action[j] != HA_END)
helpscreen_frame[i-start] = helpscreen_action[j++]-1;
}
- delay = helpscreen_action[j++];
- helpscreen_delay[i-start] = delay;
+ helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
if (helpscreen_action[j] == HA_NEXT)
{
}
j++;
- DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep,
- graphic+frame);
+ DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
- redraw_tiles += 28;
for(i=2;i<16;i++)
- redraw[0][i] = redraw[1][i] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ {
+ MarkTileDirty(0,i);
+ MarkTileDirty(1,i);
+ }
}
void DrawHelpScreenElText(int start)
char text[FULL_SXSIZE/FONT2_XSIZE+10];
ClearWindow();
- DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
- DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
- FS_SMALL,FC_RED);
+ DrawHeadline();
sprintf(text,"The game elements:");
DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
FadeSounds();
ClearWindow();
- DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
- DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
- FS_SMALL,FC_RED);
+ DrawHeadline();
sprintf(text,"The game background music loops:");
DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
PlaySoundLoop(background_loop[num]);
}
-void DrawHelpScreenRegistrationText()
+void DrawHelpScreenCreditsText()
{
int ystart = 150, ystep = 30;
char text[FULL_SXSIZE/FONT2_XSIZE+10];
FadeSounds();
ClearWindow();
- DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW);
- DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel",
- FS_SMALL,FC_RED);
+ DrawHeadline();
- sprintf(text,"Registration information:");
+ sprintf(text,"Program information:");
DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
text,FS_SMALL,FC_GREEN);
- sprintf(text,"Unregistered version");
+ sprintf(text,"This game is Freeware!");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
+ text,FS_SMALL,FC_YELLOW);
+ sprintf(text,"If you like it, send e-mail to:");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
+ text,FS_SMALL,FC_YELLOW);
+ sprintf(text,"aeglos@valinor.owl.de");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
+ text,FS_SMALL,FC_RED);
+ sprintf(text,"or SnailMail to:");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
+ text,FS_SMALL,FC_YELLOW);
+ sprintf(text,"Holger Schemel");
DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
+ text,FS_SMALL,FC_RED);
+ sprintf(text,"Sennehof 28");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
+ text,FS_SMALL,FC_RED);
+ sprintf(text,"33659 Bielefeld");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
+ text,FS_SMALL,FC_RED);
+ sprintf(text,"Germany");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
+ text,FS_SMALL,FC_RED);
+
+ sprintf(text,"If you have created new levels,");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
+ text,FS_SMALL,FC_YELLOW);
+ sprintf(text,"send them to me to include them!");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
+ text,FS_SMALL,FC_YELLOW);
+ sprintf(text,":-)");
+ DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
text,FS_SMALL,FC_YELLOW);
sprintf(text,"Press any key or button for main menu");
else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
{
helpscreen_state++;
- DrawHelpScreenRegistrationText();
+ DrawHelpScreenCreditsText();
}
else
{
}
else
{
- if (DelayReached(&hs_delay,3))
+ if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
{
if (helpscreen_state<num_helpscreen_els_pages)
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
void CheckCheat()
{
- int old_handicap = player.handicap;
+ int old_handicap = local_player->handicap;
- if (!strcmp(player.alias_name,"Artsoft"))
- player.handicap = MAX(0,leveldir[leveldir_nr].num_ready-1);
+#if 0
+ if (!strcmp(local_player->alias_name,"Artsoft"))
+#endif
+ local_player->handicap = leveldir[leveldir_nr].levels-1;
- if (player.handicap != old_handicap)
+ if (local_player->handicap != old_handicap)
{
SavePlayerInfo(PLAYER_LEVEL);
- level_nr = player.handicap;
+ level_nr = local_player->handicap;
}
}
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW);
+ DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
return;
}
+#ifndef MSDOS
if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
xpos<MAX_NAMELEN-1))
{
ascii = 'A'+(char)(key-XK_A);
if (key>=XK_a && key<=XK_z)
ascii = 'a'+(char)(key-XK_a);
- player.alias_name[xpos] = ascii;
- player.alias_name[xpos+1] = 0;
+#else
+ if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ {
+#endif
+ local_player->alias_name[xpos] = ascii;
+ local_player->alias_name[xpos+1] = 0;
xpos++;
DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- player.alias_name,FS_BIG,FC_YELLOW);
+ local_player->alias_name,FS_BIG,FC_YELLOW);
DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- player.alias_name,FS_BIG,FC_YELLOW);
+ local_player->alias_name,FS_BIG,FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
}
- else if (key==XK_Delete && xpos>0)
+ else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
{
- player.alias_name[xpos] = 0;
xpos--;
+ local_player->alias_name[xpos] = 0;
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
}
else if (key==XK_Return && xpos>0)
{
- DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED);
+ DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
SavePlayerInfo(PLAYER_SETUP);
CheckCheat();
game_status = MAINMENU;
+/*
DrawMainMenu();
+*/
+
}
BackToFront();
}
{
int i;
+ CloseDoor(DOOR_CLOSE_2);
+
ClearWindow();
DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
for(i=0;i<num_leveldirs;i++)
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_MARK);
+ HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ if (button == MB_MENU_INITIALIZE)
+ {
+ redraw = TRUE;
+ choice = leveldir_nr + 3;
+ }
+
if (redraw)
{
DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dy)
}
else
{
- player.leveldir_nr = leveldir_nr = y-3;
+ local_player->leveldir_nr = leveldir_nr = y-3;
LoadPlayerInfo(PLAYER_LEVEL);
SavePlayerInfo(PLAYER_SETUP);
CheckCheat();
+ TapeErase();
+ LoadLevelTape(level_nr);
+
game_status = MAINMENU;
DrawMainMenu();
redraw = TRUE;
void DrawSetupScreen()
{
int i;
+ static struct setup
+ {
+ unsigned int bit;
+ char *text, *mode[2];
+ int color[2];
+ } setup[] =
+ {
+ {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
+ {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
+ {0, "Cal. Joystick",{"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
+ {0, "Exit", {"", ""}, {0,0}},
+ {0, "Save and exit",{"", ""}, {0,0}}
+ };
CloseDoor(DOOR_CLOSE_2);
-
ClearWindow();
DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+2*32,"Sound:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+3*32,"Sound loops:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+4*32,"Game music:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+5*32,"Toons:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+6*32,"Buffered gfx:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+7*32,"Fading:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+8*32,"Auto-Record:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+9*32,"Joystick:",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+10*32,"Cal. Joystick",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+12*32,"Exit",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+13*32,"Save and exit",FS_BIG,FC_GREEN);
-
- if (SETUP_SOUND_ON(player.setup))
- DrawText(SX+14*32, SY+2*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+2*32,"off",FS_BIG,FC_BLUE);
-
- if (SETUP_SOUND_LOOPS_ON(player.setup))
- DrawText(SX+14*32, SY+3*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+3*32,"off",FS_BIG,FC_BLUE);
- if (SETUP_SOUND_MUSIC_ON(player.setup))
- DrawText(SX+14*32, SY+4*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+4*32,"off",FS_BIG,FC_BLUE);
-
- if (SETUP_TOONS_ON(player.setup))
- DrawText(SX+14*32, SY+5*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+5*32,"off",FS_BIG,FC_BLUE);
-
- if (!SETUP_DIRECT_DRAW_ON(player.setup))
- DrawText(SX+14*32, SY+6*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+6*32,"off",FS_BIG,FC_BLUE);
-
- if (SETUP_FADING_ON(player.setup))
- DrawText(SX+14*32, SY+7*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+7*32,"off",FS_BIG,FC_BLUE);
-
- if (SETUP_RECORD_EACH_GAME_ON(player.setup))
- DrawText(SX+14*32, SY+8*32,"on",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+8*32,"off",FS_BIG,FC_BLUE);
-
- if (SETUP_2ND_JOYSTICK_ON(player.setup))
- DrawText(SX+14*32, SY+9*32,"2nd",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+9*32,"1st",FS_BIG,FC_YELLOW);
+ for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+ {
+ int base = i - SETUP_SCREEN_POS_START;
- for(i=2;i<14;i++)
- if (i!=11)
+ if (i != SETUP_SCREEN_POS_EMPTY)
+ {
DrawGraphic(0,i,GFX_KUGEL_BLAU);
+ DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ }
+
+ if (i < SETUP_SCREEN_POS_EMPTY)
+ {
+ int setting_bit = setup[base].bit;
+ int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
+ DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
+ FS_BIG,setup[base].color[setting_pos]);
+ }
+ }
FadeToFront();
InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_MARK);
+ HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
static int choice = 3;
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUP_SCREEN_POS_START + 1;
+ int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
+ int pos_end = SETUP_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ redraw = TRUE;
if (redraw)
{
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dy)
else
x = y = 0;
- if (y==12)
- y = (dy>0 ? 13 : 11);
+ if (y == pos_empty)
+ y = (dy>0 ? pos_empty+1 : pos_empty-1);
- if (y<3)
- y = 3;
- else if (y>14)
- y = 14;
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
}
if (!mx && !my && !dx && !dy)
y = choice;
}
- if (x==1 && y>=3 && y<=14 && y!=12)
+ if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
{
if (button)
{
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(player.setup))
+ if (SETUP_SOUND_ON(local_player->setup))
+ {
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
+ DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
+ }
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SOUND;
+ local_player->setup ^= SETUP_SOUND;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(player.setup))
+ if (SETUP_SOUND_LOOPS_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
+ {
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SOUND_LOOPS;
+ DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_LOOPS;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(player.setup))
+ if (SETUP_SOUND_MUSIC_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
+ {
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_SOUND_MUSIC;
+ DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup |= SETUP_SOUND;
+ }
+ local_player->setup ^= SETUP_SOUND_MUSIC;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(player.setup))
+ if (SETUP_TOONS_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_TOONS;
+ local_player->setup ^= SETUP_TOONS;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(player.setup))
+ if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_DIRECT_DRAW;
+ local_player->setup ^= SETUP_DIRECT_DRAW;
}
else if (y==8)
{
- if (SETUP_FADING_ON(player.setup))
+ if (SETUP_SCROLL_DELAY_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_FADING;
+ local_player->setup ^= SETUP_SCROLL_DELAY;
}
else if (y==9)
{
- if (SETUP_RECORD_EACH_GAME_ON(player.setup))
+ if (SETUP_SOFT_SCROLL_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_RECORD_EACH_GAME;
+ local_player->setup ^= SETUP_SOFT_SCROLL;
}
else if (y==10)
{
- if (SETUP_2ND_JOYSTICK_ON(player.setup))
+ if (SETUP_FADING_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_FADING;
+ }
+ else if (y==11)
+ {
+ if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_QUICK_DOORS;
+ }
+ else if (y==12)
+ {
+ if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ local_player->setup ^= SETUP_AUTO_RECORD;
+ }
+ else if (y==13)
+ {
+ if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
else
DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- player.setup ^= SETUP_2ND_JOYSTICK;
+ local_player->setup ^= SETUP_2ND_JOYSTICK;
}
- else if (y==11)
+ else if (y==14)
{
CalibrateJoystick();
redraw = TRUE;
}
- else if (y==13 || y==14)
+ else if (y==pos_end-1 || y==pos_end)
{
- if (y==14)
+ if (y==pos_end)
{
SavePlayerInfo(PLAYER_SETUP);
SaveJoystickData();
DoAnimation();
}
+void CalibrateJoystick()
+{
+#ifdef __FreeBSD__
+ struct joystick joy_ctrl;
+#else
+ struct joystick_control
+ {
+ int buttons;
+ int x;
+ int y;
+ } joy_ctrl;
+#endif
+
+#ifdef MSDOS
+ char joy_nr[4];
+#endif
+
+ int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
+ int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
+
+ if (joystick_status==JOYSTICK_OFF)
+ goto error_out;
+
+#ifndef MSDOS
+ ClearWindow();
+ DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+ while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+ while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+ while(!joy_ctrl.buttons)
+#endif
+ {
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status=JOYSTICK_OFF;
+ goto error_out;
+ }
+ Delay(10);
+ }
+
+ new_joystick_xleft = joy_ctrl.x;
+ new_joystick_yupper = joy_ctrl.y;
+
+ ClearWindow();
+ DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+ DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+ while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+ while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+ while(!joy_ctrl.buttons)
+#endif
+ {
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status=JOYSTICK_OFF;
+ goto error_out;
+ }
+ Delay(10);
+ }
+
+ new_joystick_xright = joy_ctrl.x;
+ new_joystick_ylower = joy_ctrl.y;
+
+ ClearWindow();
+ DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+ while(Joystick() & JOY_BUTTON);
+#ifdef __FreeBSD__
+ while(!(joy_ctrl.b1||joy_ctrl.b2))
+#else
+ while(!joy_ctrl.buttons)
+#endif
+ {
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status=JOYSTICK_OFF;
+ goto error_out;
+ }
+ Delay(10);
+ }
+
+ new_joystick_xmiddle = joy_ctrl.x;
+ new_joystick_ymiddle = joy_ctrl.y;
+
+ joystick[joystick_nr].xleft = new_joystick_xleft;
+ joystick[joystick_nr].yupper = new_joystick_yupper;
+ joystick[joystick_nr].xright = new_joystick_xright;
+ joystick[joystick_nr].ylower = new_joystick_ylower;
+ joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
+ joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
+
+ DrawSetupScreen();
+ while(Joystick() & JOY_BUTTON);
+ return;
+
+#endif
+ error_out:
+
+#ifdef MSDOS
+ joy_nr[0] = '#';
+ joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
+ joy_nr[2] = '\0';
+
+ remove_joystick();
+ ClearWindow();
+ DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
+ DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+ for(clear_keybuf();!keypressed(););
+ install_joystick(JOY_TYPE_2PADS);
+
+ ClearWindow();
+ DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
+ DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+ for(clear_keybuf();!keypressed(););
+ calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+
+ ClearWindow();
+ DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
+ DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
+ DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
+ BackToFront();
+
+ for(clear_keybuf();!keypressed(););
+ calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+
+ DrawSetupScreen();
+ return;
+#endif
+
+ ClearWindow();
+ DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ BackToFront();
+ Delay(3000);
+ DrawSetupScreen();
+}
+
+void HandleGameActions(byte player_action)
+{
+ if (game_status != PLAYING)
+ return;
+
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions(player_action);
+
+ BackToFront();
+}
+
void HandleVideoButtons(int mx, int my, int button)
{
- if (game_status!=MAINMENU && game_status!=PLAYING)
+ if (game_status != MAINMENU && game_status != PLAYING)
return;
switch(CheckVideoButtons(mx,my,button))
{
case BUTTON_VIDEO_EJECT:
TapeStop();
- if (!TAPE_IS_EMPTY(tape))
- SaveLevelTape(tape.level_nr);
+ if (TAPE_IS_EMPTY(tape))
+ {
+ LoadLevelTape(level_nr);
+ if (TAPE_IS_EMPTY(tape))
+ Request("No tape for this level !",REQ_CONFIRM);
+ }
else
- AreYouSure("Tape is empty !",AYS_CONFIRM);
+ {
+ if (tape.changed)
+ SaveLevelTape(tape.level_nr);
+ TapeErase();
+ }
DrawCompleteVideoDisplay();
break;
case BUTTON_VIDEO_STOP:
TapeTogglePause();
break;
case BUTTON_VIDEO_REC:
- if (tape.pausing)
- TapeTogglePause();
- else if (game_status==MAINMENU)
- TapeInitRecording();
+ if (TAPE_IS_STOPPED(tape))
+ {
+ TapeStartRecording();
+ game_status = PLAYING;
+ InitGame();
+ }
+ else if (tape.pausing)
+ {
+ if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
+ {
+ tape.pos[tape.counter].delay = tape.delay_played;
+ tape.playing = FALSE;
+ tape.recording = TRUE;
+ tape.changed = TRUE;
+
+ DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
+ }
+ else
+ TapeTogglePause();
+ }
break;
case BUTTON_VIDEO_PLAY:
- if (tape.pausing)
- TapeTogglePause();
- else if (game_status==MAINMENU)
- TapeInitPlaying();
+ if (TAPE_IS_EMPTY(tape))
+ break;
+
+ if (TAPE_IS_STOPPED(tape))
+ {
+ TapeStartPlaying();
+ game_status = PLAYING;
+ InitGame();
+ }
+ else if (tape.playing)
+ {
+ if (tape.pausing) /* PAUSE -> PLAY */
+ TapeTogglePause();
+ else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
+ {
+ tape.fast_forward = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
+ }
+ else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
+ {
+ tape.pause_before_death = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
+ }
+ else /* -> NORMAL PLAY */
+ {
+ tape.fast_forward = FALSE;
+ tape.pause_before_death = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
+ }
+ }
break;
default:
break;
}
+
+ BackToFront();
}
void HandleSoundButtons(int mx, int my, int button)
{
- if (game_status!=PLAYING)
+ if (game_status != PLAYING)
return;
switch(CheckSoundButtons(mx,my,button))
if (sound_music_on)
{
sound_music_on = FALSE;
- player.setup &= ~SETUP_SOUND_MUSIC;
+ local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- sound_music_on = TRUE;
- player.setup |= SETUP_SOUND_MUSIC;
+ sound_on = sound_music_on = TRUE;
+ local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
}
if (sound_loops_on)
{
sound_loops_on = FALSE;
- player.setup &= ~SETUP_SOUND_LOOPS;
+ local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- sound_loops_on = TRUE;
- player.setup |= SETUP_SOUND_LOOPS;
+ sound_on = sound_loops_on = TRUE;
+ local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
break;
- case BUTTON_SOUND_SOUND:
- if (sound_on)
+ case BUTTON_SOUND_SIMPLE:
+ if (sound_simple_on)
{
- sound_on = FALSE;
- player.setup &= ~SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF);
+ sound_simple_on = FALSE;
+ local_player->setup &= ~SETUP_SOUND;
+ DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- sound_on = TRUE;
- player.setup |= SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SOUND_ON);
+ sound_on = sound_simple_on = TRUE;
+ local_player->setup |= SETUP_SOUND;
+ DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
- DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF);
+ DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
break;
default:
break;
}
+
+ BackToFront();
}
void HandleGameButtons(int mx, int my, int button)
{
- if (game_status!=PLAYING)
+ if (game_status != PLAYING)
return;
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
- if (AreYouSure("Do you really want to quit the game ?",
- AYS_ASK | AYS_STAY_CLOSED))
+ if (AllPlayersGone)
+ {
+ CloseDoor(DOOR_CLOSE_1);
+ game_status = MAINMENU;
+ DrawMainMenu();
+ break;
+ }
+
+ if (Request("Do you really want to quit the game ?",
+ REQ_ASK | REQ_STAY_CLOSED))
{
game_status = MAINMENU;
DrawMainMenu();
default:
break;
}
-}
-
-int CheckVideoButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int video_button[5] =
- {
- VIDEO_PRESS_EJECT_ON,
- VIDEO_PRESS_STOP_ON,
- VIDEO_PRESS_PAUSE_ON,
- VIDEO_PRESS_REC_ON,
- VIDEO_PRESS_PLAY_ON
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_VIDEO_BUTTON(mx,my))
- {
- choice = VIDEO_BUTTON(mx);
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_VIDEO_BUTTON(mx,my) || VIDEO_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawVideoDisplay(video_button[choice]<<1,0);
- }
- else if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawVideoDisplay(video_button[choice],0);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_VIDEO_BUTTON(mx,my) && VIDEO_BUTTON(mx)==choice && pressed)
- {
- DrawVideoDisplay(video_button[choice]<<1,0);
- return_code = choice+1;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckSoundButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- int sound_state[3];
-
- sound_state[0] = BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on);
- sound_state[1] = BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on);
- sound_state[2] = BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on);
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_SOUND_BUTTON(mx,my))
- {
- choice = SOUND_BUTTON(mx);
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_SOUND_BUTTON(mx,my) || SOUND_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawSoundDisplay(sound_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_SOUND_BUTTON(mx,my) && SOUND_BUTTON(mx)==choice && pressed)
- {
- DrawSoundDisplay(sound_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckGameButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- int game_state[3] =
- {
- BUTTON_GAME_STOP,
- BUTTON_GAME_PAUSE,
- BUTTON_GAME_PLAY
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_GAME_BUTTON(mx,my))
- {
- choice = GAME_BUTTON(mx);
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_GAME_BUTTON(mx,my) || GAME_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- }
- else if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawGameButton(game_state[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_GAME_BUTTON(mx,my) && GAME_BUTTON(mx)==choice && pressed)
- {
- DrawGameButton(game_state[choice] | BUTTON_RELEASED);
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckChooseButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int choose_button[5] =
- {
- BUTTON_OK,
- BUTTON_NO
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_CHOOSE_BUTTON(mx,my))
- {
- choice = CHOOSE_BUTTON(mx);
- pressed = TRUE;
- DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_CHOOSE_BUTTON(mx,my) || CHOOSE_BUTTON(mx)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
- }
- else if (ON_CHOOSE_BUTTON(mx,my) &&CHOOSE_BUTTON(mx)==choice && !pressed)
- {
- pressed = TRUE;
- DrawChooseButton(choose_button[choice] | BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_CHOOSE_BUTTON(mx,my) && CHOOSE_BUTTON(mx)==choice && pressed)
- {
- DrawChooseButton(choose_button[choice] | BUTTON_RELEASED);
- return_code = choice+1;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
BackToFront();
- return(return_code);
-}
-
-int CheckConfirmButton(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_CONFIRM_BUTTON(mx,my))
- {
- choice = 0;
- pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if (!ON_CONFIRM_BUTTON(mx,my) && choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawConfirmButton(BUTTON_RELEASED);
- }
- else if (ON_CONFIRM_BUTTON(mx,my) && !pressed)
- {
- pressed = TRUE;
- DrawConfirmButton(BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_CONFIRM_BUTTON(mx,my) && pressed)
- {
- DrawConfirmButton(BUTTON_RELEASED);
- return_code = BUTTON_CONFIRM;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-void DrawCompleteVideoDisplay()
-{
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX3,DOOR_GFX_PAGEY2, VXSIZE,VYSIZE, VX,VY);
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+VIDEO_CONTROL_XPOS,
- DOOR_GFX_PAGEY2+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
-
- DrawVideoDisplay(VIDEO_ALL_OFF,0);
- if (tape.date && tape.length)
- {
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
- }
-
- XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
- VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
}