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added functions to get current player position for all game engines
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index d38878c320e33c53c66577debb3b1148b1bfa6b5..71f73cdb330229c75467392d2476f2a087bb0fd9 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-3585,7
+3585,7
@@
void HandleTypeName(int newxpos, Key key)
xpos = newxpos;
- StartTextInput(startx, starty);
+ StartTextInput(startx, starty
, pos->width, pos->height
);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{