#define MAX_INFO_MODES 6
/* for various menu stuff */
-#define MAX_INFO_ELEMENTS_ON_SCREEN 10
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
+ MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
#define SCREEN_CTRL_ID_SCROLL_UP 0
#define NUM_SCREEN_SCROLLBARS 1
#define NUM_SCREEN_GADGETS 3
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Generic(int, int, int, int, int);
return getNextLevelButtonPos() + 1;
}
-void DrawMainMenu()
+void DrawTitleScreenImage(int nr)
+{
+ int graphic = IMG_TITLESCREEN_1 + nr;
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].src_image_width;
+ int height = graphic_info[graphic].src_image_height;
+ int src_x = 0, src_y = 0;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
+ return;
+
+ if (width > WIN_XSIZE)
+ {
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
+ }
+
+ if (height > WIN_YSIZE)
+ {
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
+ }
+
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
+
+#if 1
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+#else
+ DrawBackground(0, 0, WIN_XSIZE, WIN_YSIZE);
+#endif
+
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+ redraw_mask = REDRAW_ALL;
+}
+
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+
+#if 0
+ CloseDoor(DOOR_CLOSE_1);
+#endif
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+#if 0
+#if 1
+ FadeIn(1000);
+#else
+ FadeToFront();
+#endif
+#endif
+
+ StopAnimation();
+}
+
+static void DrawMainMenuExt(int fade_delay)
{
static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
#if 1
char *level_text = "Levelset";
if (!validLevelSeries(leveldir_current))
leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
+
/* store valid level series information */
leveldir_last_valid = leveldir_current;
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+ if (setup.show_titlescreen &&
+ levelset_has_changed &&
+ graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+ {
+ game_status = GAME_MODE_TITLE;
+ DrawTitleScreen();
+
+ return;
+ }
+
#if 0
/* map gadgets for main menu screen */
MapTapeButtons();
DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+#if 0
FadeToFront();
InitAnimation();
+#endif
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
PlayMenuSound();
PlayMenuMusic();
+#if 1
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+ if (fade_delay > 0)
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
#if 1
/* map gadgets for main menu screen */
MapTapeButtons();
#endif
+
+#if 1
+ if (fade_delay > 0)
+ FadeIn(fade_delay);
+ else
+ BackToFront();
+
+ InitAnimation();
+#endif
+}
+
+void DrawMainMenu()
+{
+ DrawMainMenuExt(FALSE);
}
#if 0
}
#endif
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int title_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+ boolean use_cross_fading = TRUE;
+ int fade_delay = 1000;
+ int post_delay = 500;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ title_nr = 0;
+
+ DrawTitleScreenImage(title_nr);
+
+ FadeIn(fade_delay);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ title_nr++;
+
+ if (!use_cross_fading)
+ FadeOut(fade_delay, post_delay);
+
+ if (title_nr < MAX_NUM_TITLE_SCREENS &&
+ graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+ {
+ Bitmap *drawto_last = drawto;
+
+ if (use_cross_fading)
+ drawto = bitmap_db_title;
+
+ DrawTitleScreenImage(title_nr);
+
+ drawto = drawto_last;
+
+ if (use_cross_fading)
+ FadeCross(bitmap_db_title, fade_delay);
+ else
+ FadeIn(fade_delay);
+ }
+ else
+ {
+ FadeOut(fade_delay, post_delay);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ RedrawBackground();
+
+#if 1
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(use_fading_main_menu ? fade_delay : 0);
+ }
+}
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static unsigned long level_delay = 0;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
int font_nr = FONT_MENU_1;
- DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
if (info_info[i].type & TYPE_ENTER_MENU)
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
TreeInfo *ti)
{
int i;
- char buffer[SCR_FIELDX * 2];
- int max_buffer_len = (SCR_FIELDX - 2) * 2;
char *title_string = NULL;
#if 0
int xoffset_sets = 16;
/* clear tree list area, but not title or scrollbar */
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- SXSIZE - 32 + menu.scrollbar_xoffset,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
MAX_MENU_ENTRIES_ON_SCREEN * 32);
for (i = 0; i < num_page_entries; i++)
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
strncpy(buffer, node->name, max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+ DrawText(startx, starty, buffer, font_nr + node->color);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{ TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
{ TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
#endif
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
- { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
return key;
}
+static int getSetupTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else
+ return FONT_VALUE_1;
+}
+
static void drawSetupValue(int pos)
{
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
int xpos = MENU_SCREEN_VALUE_XPOS;
int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_VALUE_1;
- int font_width = getFontWidth(font_nr);
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
int type = setup_info[pos].type;
void *value = setup_info[pos].value;
char *value_string = getSetupValue(type, value);
if (type & TYPE_KEY)
{
#if 1
- xpos = 1;
+ xpos = MENU_SCREEN_START_XPOS;
#else
xpos = 3;
#endif
if (type & TYPE_QUERY)
{
value_string = "<press key>";
+#if 0
font_nr = FONT_INPUT_1_ACTIVE;
+#endif
}
}
else if (type & TYPE_STRING)
{
int max_value_len = (SCR_FIELDX - 2) * 2;
- xpos = 1;
+ xpos = MENU_SCREEN_START_XPOS;
+#if 0
font_nr = FONT_VALUE_2;
+#endif
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
else if (type & TYPE_ECS_AGA)
{
+#if 0
font_nr = FONT_VALUE_1;
+#endif
}
else if (type & TYPE_BOOLEAN_STYLE)
{
+#if 0
font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+#if 0
+ printf("::: %d + %d < %d + %d + %d\n",
+ startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+ printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+ }
}
#if 1
for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
- DrawText(mSX + xpos * 32 + i * font_width, mSY + ypos * 32, " ", font_nr);
+ DrawText(startx + i * font_width, starty, " ", font_nr);
#else
#if 1
for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
- DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
+ DrawText(mSX + i * 32, starty, " ", font_nr);
#else
- DrawText(mSX + xpos * 32, mSY + ypos * 32,
+ DrawText(startx, starty,
(xpos == 3 ? " " : " "), font_nr);
#endif
#endif
- DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
static void changeSetupValue(int pos)
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
void *value_ptr = setup_info[i].value;
+ int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
+#if 1
+ int font_nr;
+#else
int font_nr = FONT_MENU_1;
+#endif
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &setup.fullscreen && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
+#if 1
+ font_nr = getSetupTextFont(setup_info[i].type);
+#else
#if 1
if (setup_info[i].type & (TYPE_SWITCH |
TYPE_YES_NO |
#else
if (setup_info[i].type & TYPE_STRING)
font_nr = FONT_MENU_2;
+#endif
#endif
- DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
if (setup_info[i].type & TYPE_ENTER_MENU)
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
AutoPlayTape(); /* continue automatically playing next tape */
}
-/* ---------- new screen button stuff -------------------------------------- */
-
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
-
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
-#define SC_BORDER_SIZE 14
+/* ---------- new screen button stuff -------------------------------------- */
static struct
{