FadeSound(SND_BACKGROUND_SCORES);
- SetGameStatus(GAME_MODE_MAIN);
+ if (game_status_last_screen != GAME_MODE_PLAYING ||
+ !setup.auto_play_next_level || !setup.increment_levels)
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
+ else
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
}
if (game_status == GAME_MODE_SCORES)
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },