{ -1, NULL },
};
+#define XFADE 1
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
-
/* main menu display and control definitions */
-#define MAIN_CONTROL_NAME 0
-#define MAIN_CONTROL_LEVELS 1
-#define MAIN_CONTROL_SCORES 2
-#define MAIN_CONTROL_EDITOR 3
-#define MAIN_CONTROL_INFO 4
-#define MAIN_CONTROL_GAME 5
-#define MAIN_CONTROL_SETUP 6
-#define MAIN_CONTROL_QUIT 7
-#define MAIN_CONTROL_PREV_LEVEL 8
-#define MAIN_CONTROL_NEXT_LEVEL 9
-#define MAIN_CONTROL_CURRENT_LEVEL 10
-#define MAIN_CONTROL_FIRST_LEVEL 11
-#define MAIN_CONTROL_LAST_LEVEL 12
-#define MAIN_CONTROL_LEVEL_INFO_1 13
-#define MAIN_CONTROL_LEVEL_INFO_2 14
-#define MAIN_CONTROL_TITLE_1 15
-#define MAIN_CONTROL_TITLE_2 16
-#define MAIN_CONTROL_TITLE_3 17
-
-static char main_text_name[10];
-static char main_text_current_level[10];
-static char main_text_first_level[10];
-static char main_text_last_level[10];
-static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_LEVEL_NAME 15
+#define MAIN_CONTROL_LEVEL_AUTHOR 16
+#define MAIN_CONTROL_LEVEL_YEAR 17
+#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
+#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
+#define MAIN_CONTROL_LEVEL_TESTED_BY 20
+#define MAIN_CONTROL_TITLE_1 21
+#define MAIN_CONTROL_TITLE_2 22
+#define MAIN_CONTROL_TITLE_3 23
+
+static char str_main_text_name[10];
+static char str_main_text_first_level[10];
+static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
+
+static char *main_text_name = str_main_text_name;
+static char *main_text_first_level = str_main_text_first_level;
+static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
+static char *main_text_levels = "Levelset";
+static char *main_text_scores = "Hall Of Fame";
+static char *main_text_editor = "Level Creator";
+static char *main_text_info = "Info Screen";
+static char *main_text_game = "Start Game";
+static char *main_text_setup = "Setup";
+static char *main_text_quit = "Quit";
+static char *main_text_level_name = level.name;
+static char *main_text_level_author = level.author;
+static char *main_text_level_year = NULL;
+static char *main_text_level_imported_from = NULL;
+static char *main_text_level_imported_by = NULL;
+static char *main_text_level_tested_by = NULL;
+static char *main_text_title_1 = PROGRAM_TITLE_STRING;
+static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
+static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
struct MainControlInfo
{
int button_graphic;
struct TextPosInfo *pos_text;
- char *text;
- int font_text;
+ char **text;
- struct MenuPosInfo *pos_input;
- char *input;
- int font_input;
+ struct TextPosInfo *pos_input;
+ char **input;
};
static struct MainControlInfo main_controls[] =
{
MAIN_CONTROL_NAME,
&menu.main.button.name, IMG_MENU_BUTTON,
- &menu.main.text.name, main_text_name, FONT_MENU_1,
- &menu.main.input.name, main_input_name, FONT_INPUT_1,
+ &menu.main.text.name, &main_text_name,
+ &menu.main.input.name, &setup.player_name,
},
{
MAIN_CONTROL_LEVELS,
&menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.levels, "Levelset", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.levels, &main_text_levels,
+ NULL, NULL,
},
{
MAIN_CONTROL_SCORES,
&menu.main.button.scores, IMG_MENU_BUTTON,
- &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.scores, &main_text_scores,
+ NULL, NULL,
},
{
MAIN_CONTROL_EDITOR,
&menu.main.button.editor, IMG_MENU_BUTTON,
- &menu.main.text.editor, "Level Creator", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.editor, &main_text_editor,
+ NULL, NULL,
},
{
MAIN_CONTROL_INFO,
&menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.info, "Info Screen", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.info, &main_text_info,
+ NULL, NULL,
},
{
MAIN_CONTROL_GAME,
&menu.main.button.game, IMG_MENU_BUTTON,
- &menu.main.text.game, "Start Game", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.game, &main_text_game,
+ NULL, NULL,
},
{
MAIN_CONTROL_SETUP,
&menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.setup, "Setup", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.setup, &main_text_setup,
+ NULL, NULL,
},
{
MAIN_CONTROL_QUIT,
&menu.main.button.quit, IMG_MENU_BUTTON,
- &menu.main.text.quit, "Quit", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.text.quit, &main_text_quit,
+ NULL, NULL,
},
#if 0
/* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
&menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
},
{
MAIN_CONTROL_NEXT_LEVEL,
&menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
},
#endif
{
- MAIN_CONTROL_CURRENT_LEVEL,
+ MAIN_CONTROL_FIRST_LEVEL,
NULL, -1,
- &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
- NULL, NULL, -1,
+ &menu.main.text.first_level, &main_text_first_level,
+ NULL, NULL,
},
{
- MAIN_CONTROL_FIRST_LEVEL,
+ MAIN_CONTROL_LAST_LEVEL,
NULL, -1,
- &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
- NULL, NULL, -1,
+ &menu.main.text.last_level, &main_text_last_level,
+ NULL, NULL,
},
{
- MAIN_CONTROL_LAST_LEVEL,
+ MAIN_CONTROL_LEVEL_NUMBER,
NULL, -1,
- &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
- NULL, NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_INFO_1,
NULL, -1,
- &menu.main.text.level_info_1, NULL, -1,
- NULL, NULL, -1,
+ &menu.main.text.level_info_1, NULL,
+ NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_INFO_2,
NULL, -1,
- &menu.main.text.level_info_2, NULL, -1,
- NULL, NULL, -1,
+ &menu.main.text.level_info_2, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NAME,
+ NULL, -1,
+ &menu.main.text.level_name, &main_text_level_name,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_AUTHOR,
+ NULL, -1,
+ &menu.main.text.level_author, &main_text_level_author,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_YEAR,
+ NULL, -1,
+ &menu.main.text.level_year, &main_text_level_year,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_FROM,
+ NULL, -1,
+ &menu.main.text.level_imported_from, &main_text_level_imported_from,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_BY,
+ NULL, -1,
+ &menu.main.text.level_imported_by, &main_text_level_imported_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_TESTED_BY,
+ NULL, -1,
+ &menu.main.text.level_tested_by, &main_text_level_tested_by,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
- NULL, NULL, -1,
+ &menu.main.text.title_1, &main_text_title_1,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
- NULL, NULL, -1,
+ &menu.main.text.title_2, &main_text_title_2,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
- NULL, NULL, -1,
+ &menu.main.text.title_3, &main_text_title_3,
+ NULL, NULL,
},
{
-1,
NULL, -1,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
}
};
return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
}
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
+
+static int getTitleMessageGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+ int base = (is_image ?
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
+
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
+ int sound_global = menu.sound[mode];
+ int sound_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
+#endif
+
+ if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+ return sound_local;
+
+ if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+ return sound_global;
+
+ return SND_UNDEFINED;
+}
+
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
+ int music_global = menu.music[mode];
+ int music_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
+#endif
+
+ if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+ return music_local;
+
+ if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+ return music_global;
+
+ return MUS_UNDEFINED;
+}
+
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ struct TitleFadingInfo ti;
+
+ if (is_image)
+ {
+ int graphic = getTitleScreenGraphic(nr, initial);
+
+ /* initialize fading control values to default title config settings */
+ ti = (initial ? title_initial_default : title_default);
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
+ ti.anim_mode = graphic_info[graphic].anim_mode;
+ if (graphic_info[graphic].fade_delay > -1)
+ ti.fade_delay = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ ti.post_delay = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ ti.auto_delay = graphic_info[graphic].auto_delay;
+ }
+ else
+ {
+ if (initial)
+ {
+ ti.anim_mode = titlemessage_initial[nr].anim_mode;
+ ti.fade_delay = titlemessage_initial[nr].fade_delay;
+ ti.post_delay = titlemessage_initial[nr].post_delay;
+ ti.auto_delay = titlemessage_initial[nr].auto_delay;
+ }
+ else
+ {
+ ti.anim_mode = titlemessage[nr].anim_mode;
+ ti.fade_delay = titlemessage[nr].fade_delay;
+ ti.post_delay = titlemessage[nr].post_delay;
+ ti.auto_delay = titlemessage[nr].auto_delay;
+ }
+ }
+
+#if 0
+ if (ti.anim_mode == ANIM_NONE)
+ ti.fade_delay = ti.post_delay = 0;
+#endif
+
+ return ti;
+}
+
static int compareTitleControlInfo(const void *object1, const void *object2)
{
const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
compare_result = (tci1->initial ? -1 : +1);
else if (tci1->sort_priority != tci2->sort_priority)
compare_result = tci1->sort_priority - tci2->sort_priority;
+ else if (tci1->is_image != tci2->is_image)
+ compare_result = (tci1->is_image ? -1 : +1);
else
compare_result = tci1->local_nr - tci2->local_nr;
compareTitleControlInfo);
}
+static boolean visibleMenuPos(struct MenuPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
+}
+
+static boolean visibleTextPos(struct TextPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
+}
+
static void InitializeMainControls()
{
boolean local_team_mode = (!options.network && setup.team_mode);
int i;
/* set main control text values to dynamically determined values */
- sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
- sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
- sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
- sprintf(main_input_name, "%s", setup.player_name);
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
+
+ main_text_level_year = leveldir_current->year;
+ main_text_level_imported_from = leveldir_current->imported_from;
+ main_text_level_imported_by = leveldir_current->imported_by;
+ main_text_level_tested_by = leveldir_current->tested_by;
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
int nr = mci->nr;
struct MenuPosInfo *pos_button = mci->pos_button;
struct TextPosInfo *pos_text = mci->pos_text;
- struct MenuPosInfo *pos_input = mci->pos_input;
- char *text = mci->text;
- char *input = mci->input;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
int font_text = mci->font_text;
int font_input = mci->font_input;
+#endif
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
#endif
}
- if (pos_button != NULL)
+ if (pos_button != NULL) /* (x/y may be -1/-1 here) */
{
if (pos_button->width == 0)
pos_button->width = button_width;
pos_button->height = button_height;
}
- if (pos_text != NULL)
+ if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
/* calculate width for non-clickable text -- needed for text alignment */
boolean calculate_text_width = (pos_button == NULL && text != NULL);
- if (pos_text->x == -1 && pos_button != NULL)
- pos_text->x = pos_button->x + pos_button->width;
- if (pos_text->y == -1 && pos_button != NULL)
- pos_text->y = pos_button->y;
+ if (visibleMenuPos(pos_button))
+ {
+ if (pos_text->x == -1)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1)
+ pos_text->y = pos_button->y;
+ }
if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
pos_text->height = text_height;
}
- if (pos_input != NULL)
+ if (pos_input != NULL) /* (x/y may be -1/-1 here) */
{
- if (pos_input->x == -1 && pos_text != NULL)
- pos_input->x = pos_text->x + pos_text->width;
- if (pos_input->y == -1 && pos_text != NULL)
- pos_input->y = pos_text->y;
+ if (visibleTextPos(pos_text))
+ {
+ if (pos_input->x == -1)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1)
+ pos_input->y = pos_text->y;
+ }
if (pos_input->width == -1)
pos_input->width = input_width;
{
struct MenuPosInfo *pos_button = mci->pos_button;
struct TextPosInfo *pos_text = mci->pos_text;
- struct MenuPosInfo *pos_input = mci->pos_input;
- char *text = mci->text;
- char *input = mci->input;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
int font_text = mci->font_text;
int font_input = mci->font_input;
+#endif
if (active_text)
{
font_input = FONT_ACTIVE(font_input);
}
- if (pos_button != NULL)
+ if (visibleMenuPos(pos_button))
{
struct MenuPosInfo *pos = pos_button;
int x = mSX + pos->x;
DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
}
- if (pos_text != NULL && text != NULL)
+ if (visibleTextPos(pos_text) && text != NULL)
{
struct TextPosInfo *pos = pos_text;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+#if 1
+ /* (check why/if this is needed) */
DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
+#endif
DrawText(x, y, text, font_text);
}
- if (pos_input != NULL && input != NULL)
+ if (visibleTextPos(pos_input) && input != NULL)
{
- struct MenuPosInfo *pos = pos_input;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ struct TextPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+#if 1
+ /* (check why/if this is needed) */
DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
+#endif
DrawText(x, y, input, font_input);
}
}
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
height = WIN_YSIZE;
}
+ /* always display title screens centered */
dst_x = (WIN_XSIZE - width) / 2;
dst_y = (WIN_YSIZE - height) / 2;
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
redraw_mask = REDRAW_ALL;
/* reset fading control values to default config settings */
+#if 1
+
+#if 0
+ title = getTitleFading(nr, initial, TRUE);
+#endif
+
+#else
+
title.fade_delay_final = title.fade_delay;
title.post_delay_final = title.post_delay;
title.auto_delay_final = title.auto_delay;
/* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
+ title.anim_mode = graphic_info[graphic].anim_mode;
if (graphic_info[graphic].fade_delay > -1)
- title.fade_delay_final = graphic_info[graphic].fade_delay;
+ title.fade_delay = graphic_info[graphic].fade_delay;
if (graphic_info[graphic].post_delay > -1)
- title.post_delay_final = graphic_info[graphic].post_delay;
+ title.post_delay = graphic_info[graphic].post_delay;
if (graphic_info[graphic].auto_delay > -1)
- title.auto_delay_final = graphic_info[graphic].auto_delay;
+ title.auto_delay = graphic_info[graphic].auto_delay;
+#endif
}
void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
+#if 0
int font_nr = FONT_TEXT_1;
int font_width;
int font_height;
int sy = pad_y;
int max_chars_per_line;
int max_lines_per_screen;
+#endif
int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
+ /* force TITLE font on title message screen */
+ game_status = getTitleMessageGameMode(initial);
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
+
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- /* force MESSAGE font on title message screen */
- game_status = GAME_MODE_MESSAGE;
-
+#if 0
font_width = getFontWidth(font_nr);
font_height = getFontHeight(font_nr);
max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+#endif
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen, FALSE);
+#if 1
+ DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
+#else
+ DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
+ max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
+ tmi->parse_comments);
+#endif
game_status = last_game_status; /* restore current game status */
}
int i;
#endif
+#if 0
+ /* !!! CHANGE THIS !!! */
+ title = title_default;
+#endif
+
+#if 0
+ printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
+ redraw_mask == REDRAW_ALL);
+#endif
+
+#if 1
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(redraw_mask);
+#endif
+#endif
+
UnmapAllGadgets();
FadeSoundsAndMusic();
SetDrawtoField(DRAW_BACKBUFFER);
#endif
+#if 0
+ if (levelset_has_changed)
+ fading = title_default;
+#endif
+
#if 1
if (CheckTitleScreen(levelset_has_changed))
{
LoadLevel(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(redraw_mask);
+#endif
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ int door_state = GetDoorState();
+
+ RedrawBackground();
+
+ // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+#if 0
+#if 1
+ OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+#endif
+ }
+#endif
+
ClearWindow();
#if 1
FreeScreenGadgets();
CreateScreenGadgets();
+#if 0
+ BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+ Delay(3000);
+#endif
+
/* map gadgets for main menu screen */
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
DrawMaskedBorder(REDRAW_ALL);
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ int door_state = GetDoorState();
+
+ OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
+#if 1
+ if (!do_fading)
+ BackToFront();
+ else if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
if (do_fading)
FadeIn(redraw_mask);
else
BackToFront();
+#endif
+#endif
+
+#if 1
+ fading = menu.navigation;
+#else
+ fading = title_default;
+#endif
SetMouseCursor(CURSOR_DEFAULT);
}
#endif
-#if 1
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static unsigned long title_delay = 0;
static int title_screen_nr = 0;
+ static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
boolean use_fading_main_menu = TRUE;
+#if 0
#if 1
boolean use_cross_fading = FALSE;
#else
boolean use_cross_fading = !show_title_initial; /* default */
+#endif
#endif
struct TitleControlInfo *tci;
+ struct TitleFadingInfo fading_next;
+ int sound, music;
if (button == MB_MENU_INITIALIZE)
{
+#if 1
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+#if 0
int last_game_status = game_status; /* save current game status */
+#endif
title_delay = 0;
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
+ last_sound = SND_UNDEFINED;
+ last_music = MUS_UNDEFINED;
+
#if 0
/* determine number of title screens to display (images and messages) */
InitializeTitleControls();
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
- title.auto_delay_final = -1;
+ /* use default settings for fading, but always disable auto delay */
+ fading = title_default;
+ fading.auto_delay = -1;
return;
}
FadeSoundsAndMusic();
+#if 1
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_ALL);
+#else
FadeOut(REDRAW_ALL);
+#endif
}
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
if (tci->is_image)
- {
DrawTitleScreenImage(tci->local_nr, tci->initial);
- }
else
- {
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
- }
+ fading = getTitleFading(tci);
+
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
+
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
+
+ last_sound = sound;
+ last_music = music;
+#endif
SetMouseCursor(CURSOR_NONE);
+#if 1
+ if (use_cross_fading)
+ FadeCross(REDRAW_ALL);
+ else
+ FadeIn(REDRAW_ALL);
+#else
FadeIn(REDRAW_ALL);
+#endif
DelayReached(&title_delay, 0); /* reset delay counter */
return;
}
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
+ if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
if (button == MB_MENU_LEAVE)
}
else if (button == MB_MENU_CHOICE)
{
- int anim_mode;
+#if 1
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
+
+ fading = menu.destination;
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
title_screen_nr++;
tci = &title_controls[title_screen_nr];
- if (tci->is_image)
- anim_mode =
- graphic_info[getTitleScreenGraphic(tci->local_nr,
- tci->initial)].anim_mode;
- else
- anim_mode = ANIM_FADE; /* ??? */
-
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
-
if (title_screen_nr < num_title_screens)
{
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
-
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+#if 1
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+#else
+ int anim_mode;
if (tci->is_image)
- DrawTitleScreenImage(tci->local_nr, tci->initial);
+ anim_mode =
+ graphic_info[getTitleScreenGraphic(tci->local_nr,
+ tci->initial)].anim_mode;
else
- DrawTitleScreenMessage(tci->local_nr, tci->initial);
-
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else
- {
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
-
- return_to_main_menu = TRUE;
- }
- }
-
- if (return_to_main_menu)
- {
- RedrawBackground();
-
- SetMouseCursor(CURSOR_DEFAULT);
-
- if (game_status == GAME_MODE_INFO)
- {
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
- }
- else /* default: return to main menu */
- {
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ anim_mode = ANIM_FADE; /* ??? */
- game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
- }
- }
-}
-
-#else
-
-void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
-{
- static unsigned long title_delay = 0;
- static int title_nr = 0;
- static boolean showing_message = FALSE;
- char *filename = getLevelSetMessageFilename();
- boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
- boolean use_cross_fading = !show_title_initial; /* default */
- boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, FALSE) == NULL);
-
- if (button == MB_MENU_INITIALIZE)
- {
- int last_game_status = game_status; /* save current game status */
-
- title_delay = 0;
- title_nr = 0;
- showing_message = FALSE;
-
- if (show_title_initial &&
- graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, TRUE) == NULL)
- show_title_initial = FALSE;
-
- if (game_status == GAME_MODE_INFO)
- {
- if (no_title_info)
- {
- DrawInfoScreen_NotAvailable("Title screen information:",
- "No title screen for this level set.");
-
- title.auto_delay_final = -1;
-
- return;
- }
-
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
- }
-
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
- if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
- {
- DrawTitleScreenImage(title_nr, show_title_initial);
- }
- else
- {
- DrawTitleScreenMessage(filename);
-
- showing_message = TRUE;
-
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
- }
-
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
-
- return;
- }
-
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
- button = MB_MENU_CHOICE;
-
- if (button == MB_MENU_LEAVE)
- {
- return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
- }
- else if (button == MB_MENU_CHOICE)
- {
- int anim_mode;
-
- if (game_status == GAME_MODE_INFO && no_title_info)
- {
- FadeOut(REDRAW_FIELD);
-
- info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
-
- return;
- }
-
- title_nr++;
-
- if (show_title_initial &&
- (title_nr >= MAX_NUM_TITLE_IMAGES ||
- graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
- {
- show_title_initial = FALSE;
-
- title_nr = 0; /* restart with title screens for current level set */
- }
-
- anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+ use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+ anim_mode == ANIM_CROSSFADE ? TRUE :
+ use_cross_fading);
+#endif
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
+ if (sound == SND_UNDEFINED || sound != last_sound)
+ FadeSounds();
+ if (music == MUS_UNDEFINED || music != last_music)
+ FadeMusic();
- if (title_nr < MAX_NUM_TITLE_IMAGES &&
- graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
- {
if (use_cross_fading)
FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_ALL);
+
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
+
+ fading_next = getTitleFading(tci);
- DrawTitleScreenImage(title_nr, show_title_initial);
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else if (!showing_message && filename != NULL)
- {
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+ last_sound = sound;
+ last_music = music;
+#endif
- DrawTitleScreenMessage(filename);
+ /* last screen already faded out, next screen has no animation */
+ if (!use_cross_fading && fading_next.anim_mode == ANIM_NONE)
+ fading = fading_next;
if (use_cross_fading)
FadeCross(REDRAW_ALL);
else
FadeIn(REDRAW_ALL);
- DelayReached(&title_delay, 0); /* reset delay counter */
+ fading = fading_next;
- showing_message = TRUE;
+ DelayReached(&title_delay, 0); /* reset delay counter */
}
else
{
FadeSoundsAndMusic();
+#if 0
+#if 1
+ {
+#if 0
+ boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+ if (use_cross_fading)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_ALL);
+ }
+#else
FadeOut(REDRAW_ALL);
+#endif
+#endif
return_to_main_menu = TRUE;
}
if (return_to_main_menu)
{
- show_title_initial = FALSE;
-
+#if 0
RedrawBackground();
+#endif
+
+ SetMouseCursor(CURSOR_DEFAULT);
if (game_status == GAME_MODE_INFO)
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
info_mode = INFO_MODE_MAIN;
DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
}
else /* default: return to main menu */
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
}
}
}
-#endif
void HandleMainMenu_SelectLevel(int step, int direction)
{
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
#if 1
DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
- int2str(level_nr, 3), mci->font_text);
+ int2str(level_nr, 3), mci->pos_text->font);
#else
DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
#endif
{
if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
- insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
pos = main_controls[i].nr;
game_status = GAME_MODE_EDITOR;
+ fading = menu.destination;
+
DrawLevelEd();
}
else if (pos == MAIN_CONTROL_INFO)
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
+ fading = menu.navigation;
+
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
static void execInfoTitleScreen()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_TITLE;
DrawInfoScreen();
}
static void execInfoElements()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
static void execInfoMusic()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_MUSIC;
DrawInfoScreen();
}
static void execInfoCredits()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_CREDITS;
DrawInfoScreen();
}
static void execInfoProgram()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_PROGRAM;
DrawInfoScreen();
}
static void execInfoVersion()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_VERSION;
DrawInfoScreen();
}
static void execInfoLevelSet()
{
+ fading = menu.destination;
+
info_mode = INFO_MODE_LEVELSET;
DrawInfoScreen();
}
static void execExitInfo()
{
+ fading = menu.navigation;
+
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static struct TokenInfo info_info_main[] =
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(redraw_mask);
+#endif
+
+#if 1
+ if (redraw_mask == REDRAW_ALL)
+ {
+ RedrawBackground();
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
ClearWindow();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
DrawMaskedBorder(REDRAW_ALL);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
+#if 1
+ if (!do_fading)
+ BackToFront();
+ else if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
if (do_fading)
FadeIn(redraw_mask);
else
BackToFront();
+#endif
+#endif
InitAnimation();
}
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
if (strlen(text) <= max_chars_per_line) /* only one line of text */
sy += getFontHeight(font_nr) / 2;
+#if 1
+ DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, -1,
+ TRUE, FALSE, FALSE);
+#else
DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
max_chars_per_line, max_lines_per_text);
+#endif
}
void DrawInfoScreen_TitleScreen()
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
LoadHelpAnimInfo();
LoadHelpTextInfo();
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
InitAnimation();
}
if (page >= num_pages)
{
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Music(int button)
if (list == NULL)
{
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
FadeSoundsAndMusic();
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Credits(int button)
else
{
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Program(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
int ystart2 = mSY - SY + 150;
int ybottom = mSY - SY + SYSIZE - 20;
int xstart1 = mSX + 2 * xstep;
- int xstart2 = mSX + 18 * xstep;
+ int xstart2 = mSX + 19 * xstep;
#if defined(TARGET_SDL)
- int xstart3 = mSX + 28 * xstep;
+ int xstart3 = mSX + 29 * xstep;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
+ int driver_name_len = 8;
+ char driver_name[driver_name_len];
#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Driver");
+ DrawTextF(xstart2, ystart2, font_header, "Requested");
+ DrawTextF(xstart3, ystart2, font_header, "Used");
+
+ SDL_VideoDriverName(driver_name, driver_name_len);
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+ SDL_AudioDriverName(driver_name, driver_name_len);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Version(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
void DrawInfoScreen_LevelSet()
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
+ struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
-#if 1
- int font_nr = FONT_INFO_LEVELSET;
-#else
- int font_nr = FONT_LEVEL_NUMBER;
-#endif
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int pad_x = 32;
- int pad_y = 150;
- int sx = mSX + pad_x;
- int sy = mSY + pad_y;
- int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
ClearWindow();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
-
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
if (filename != NULL)
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen, TRUE);
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
else
- DrawTextSCentered(ystart2, FONT_TEXT_2,
- "No information for this level set.");
+ DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
+ "No information for this level set.");
+
+ DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for info menu");
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_LevelSet(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
#if 1
- struct MenuPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_MENU_XPOS(pos);
- int starty = mSY + ALIGNED_MENU_YPOS(pos);
+ struct TextPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int starty = mSY + ALIGNED_TEXT_YPOS(pos);
#endif
#if 1
static int xpos = 0;
#else
static int xpos = 0, ypos = 2;
#endif
- int font_nr = mci->font_input;
+ int font_nr = pos->font;
int font_active_nr = FONT_ACTIVE(font_nr);
int font_width = getFontWidth(font_active_nr);
#if 1
#if 0
/* add one character width for added cursor character */
pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
#if 0
/* add one character width for added name text character */
pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
#if 0
/* remove one character width for removed name text character */
pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
#if 0
/* remove one character width for removed cursor text character */
pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
if (is_active)
{
pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
else
{
pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
}
-
- sprintf(main_input_name, "%s", setup.player_name);
}
CloseDoor(DOOR_CLOSE_2);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
FadeToFront();
+#endif
+
InitAnimation();
}
else
{
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
return;
if (highlight_position < 0)
LoadScore(level_nr);
+ fading = menu.destination;
+
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
InitAnimation();
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(REDRAW_FIELD);
+ else
+ FadeIn(REDRAW_FIELD);
+#else
FadeIn(REDRAW_FIELD);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
+
+#if 0
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#else
FadeOut(REDRAW_FIELD);
+#endif
+#endif
game_status = GAME_MODE_MAIN;
static void execExitSetup()
{
game_status = GAME_MODE_MAIN;
+#if 1
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
DrawMainMenu();
+#endif
}
static void execSaveAndExitSetup()
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
if (setup_mode == SETUP_MODE_MAIN)
"Joysticks deactivated in setup menu");
#endif
+#if 1
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
FadeToFront();
+#endif
+
InitAnimation();
+#if 0
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
int i;
#endif
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCrossSaveBackbuffer();
+ else
+ FadeOut(REDRAW_FIELD);
+#endif
+
ClearWindow();
#if 1
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+#if XFADE
+ if (fading.anim_mode == ANIM_CROSSFADE)
+ FadeCross(redraw_mask);
+ else
+ FadeIn(redraw_mask);
+#else
FadeToFront();
+#endif
+
InitAnimation();
}