#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
/* buttons and scrollbars identifiers */
#define SCREEN_CTRL_ID_SCROLL_UP 0
static int setup_mode = SETUP_MODE_MAIN;
static int info_mode = INFO_MODE_MAIN;
-#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
-#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#endif
-static void drawCursorExt(int xpos, int ypos, int color, int graphic)
+static void drawCursorExt(int xpos, int ypos, int color, int g)
{
static int cursor_array[SCR_FIELDY];
if (xpos == 0)
{
- if (graphic != 0)
- cursor_array[ypos] = graphic;
+ if (g != 0)
+ cursor_array[ypos] = g;
else
- graphic = cursor_array[ypos];
+ g = cursor_array[ypos];
}
if (color == FC_RED)
- graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
- IMG_MENU_BUTTON_ACTIVE);
+ g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ IMG_MENU_BUTTON_ACTIVE);
ypos += MENU_SCREEN_START_YPOS;
DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
- graphic, 0);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
}
static void initCursor(int ypos, int graphic)
void DrawHeadline()
{
- int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
- int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
- int x1 = SX + (SXSIZE - text1_width) / 2;
- int x2 = SX + (SXSIZE - text2_width) / 2;
-
- DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
- DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
static void ToggleFullscreenIfNeeded()
{
static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width = getTextWidth("Name:", FONT_MENU_1);
- int level_width = getTextWidth("Level:", FONT_MENU_1);
+#if 1
+ char *level_text = "Levelset";
+#else
+ char *level_text = "Level:";
+#endif
+ int name_width, level_width;
int i;
UnmapAllGadgets();
leveldir_last_valid = leveldir_current;
/* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
DrawHeadline();
- DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
-
- DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
- DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
+ DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+#if 1
+ level_width = 9 * getFontWidth(FONT_MENU_1);
+#else
+ level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
+
+ DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+ FONT_INPUT_1);
+#if 1
+ DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
FONT_VALUE_1);
+#else
+ DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#endif
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
- DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
+#if 1
+
+#if 1
+ {
+ int text_height = getFontHeight(FONT_TEXT_3);
+ int ypos2 = -SY + 3 * 32 + 16;
+ int ypos1 = ypos2 - text_height;
+
+ DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
+ "%03d", leveldir_current->first_level);
+ DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
+ "%03d", leveldir_current->last_level);
+ }
+#else
+ DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
+ "%d", leveldir_current->levels);
+#endif
+
+#else
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
leveldir_current->first_level, leveldir_current->last_level);
+#endif
+#if 0
if (leveldir_current->readonly)
{
DrawTextS(mSX + level_width + 9 * 32 - 2,
DrawTextS(mSX + level_width + 9 * 32 - 2,
mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
}
+#endif
for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
- drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#if 1
+ drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+#else
+ drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
FadeToFront();
InitAnimation();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
+ static unsigned long level_delay = 0;
static int choice = 5;
int x = 0;
int y = choice;
if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
(x == 14 && level_nr < leveldir_current->last_level)) &&
- button)
+ button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
- static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int old_level_nr = level_nr;
int new_level_nr;
new_level_nr = leveldir_current->last_level;
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
new_level_nr = leveldir_current->handicap_level;
+ }
- if (new_level_nr != old_level_nr &&
- DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ if (new_level_nr != old_level_nr)
{
level_nr = new_level_nr;
FONT_VALUE_1);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
TapeErase();
LoadTape(level_nr);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}
}
else if (y == 5)
{
- if (setup.autorecord)
- TapeStartRecording();
-
-#if defined(PLATFORM_UNIX)
- if (options.network)
- SendToServer_StartPlaying();
- else
-#endif
- {
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
- InitGame();
- }
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
}
else if (y == 6)
{
game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
+
DrawSetupScreen();
}
else if (y == 7)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = GAME_MODE_QUIT;
}
if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
DoAnimation();
}
}
ClearWindow();
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+#else
DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+#endif
info_info = info_info_main;
num_info_info = 0;
DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
if (info_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (info_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearWindow();
DrawHeadline();
infoscreen_frame[i - start]--;
}
- if (helpanim_info[j].element == -1)
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start] = 0;
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start]++;
- while (helpanim_info[j].element != -1)
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
-#if 0
- int font_nr = FONT_TEXT_2;
-#else
int font_nr = FONT_LEVEL_NUMBER;
-#endif
int font_width = getFontWidth(font_nr);
int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
int sy = mSY + 65 + 2 * 32 + 1;
void DrawInfoScreen_Elements()
{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
LoadHelpAnimInfo();
LoadHelpTextInfo();
void DrawInfoScreen_Music()
{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
ClearWindow();
DrawHeadline();
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart = 150, ystep = 30;
+ int ystart = 150, dy = 30;
int ybottom = SYSIZE - 20;
int button_released = !button;
if (button_released || button == MB_MENU_INITIALIZE)
{
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
if (list == NULL)
{
info_mode = INFO_MODE_MAIN;
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ if (list->is_sound)
+ {
+ int sound = list->music;
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
- PlayMusic(list->music);
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
- list = list->next;
+ if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
}
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
}
void DrawInfoScreen_Credits()
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
FadeSoundsAndMusic();
ClearWindow();
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
ClearWindow();
DrawHeadline();
int ystart = 150;
int ybottom = SYSIZE - 20;
char *filename = getLevelSetInfoFilename();
-#if 0
- int font_nr = FONT_TEXT_2;
-#else
int font_nr = FONT_LEVEL_NUMBER;
-#endif
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int pad_x = 32;
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
ClearWindow();
DrawHeadline();
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
char *title_string = NULL;
+#if 0
+ int xoffset_sets = 16;
+#endif
+ int yoffset_sets = MENU_TITLE1_YPOS;
+#if 0
int xoffset_setup = 16;
+#endif
int yoffset_setup = 16;
+#if 1
+#if 0
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
+ xoffset_setup);
+#endif
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
+ yoffset_setup);
+#else
int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+#endif
int last_game_status = game_status; /* save current game status */
title_string =
- (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+#if 1
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#else
DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+#endif
/* force LEVELS font on artwork setup screen */
game_status = GAME_MODE_LEVELS;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- strncpy(buffer, node->name , max_buffer_len);
+ strncpy(buffer, node->name, max_buffer_len);
buffer[max_buffer_len] = '\0';
DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
if (node->parent_link)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (node->level_group)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
}
{
TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
+#if 1
+ int ypos = MENU_TITLE2_YPOS;
+#else
+ int ypos = 40;
+#endif
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
+ DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
if (node->parent_link)
- DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
node->class_desc);
else if (node->level_group)
- DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
+ DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
/* force LEVELS draw offset on choose level and artwork setup screen */
game_status = GAME_MODE_LEVELS;
ti->cl_cursor = entry_pos - ti->cl_first;
}
- if (dx == 999) /* first entry is set by scrollbar position */
+ if (position_set_by_scrollbar)
ti->cl_first = dy;
else
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
return;
}
- if (IN_VIS_FIELD(x, y) &&
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
y >= 0 && y < num_page_entries)
{
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
- DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
- DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
+#if 1
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#else
+ DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#endif
for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
setup.music_set = artwork.mus_current->identifier;
/* needed if last screen (setup choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
/* needed for displaying artwork name instead of artwork identifier */
graphics_set_name = artwork.gfx_current->name;
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
{ TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
{ TYPE_EMPTY, NULL, "" },
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_STRING, NULL, "Offer Special Elements:"},
+#endif
+
+#if 0
+#else
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M.C.:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "R'n'D:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "DC II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX BD:" },
+#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
- { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{ TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
title_string = "Setup Shortcuts";
}
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+#else
DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+#endif
num_setup_info = 0;
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
num_setup_info++;
}
+#if 0
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated in setup menu");
+#endif
+
FadeToFront();
InitAnimation();
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
{
ClearWindow();
- DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#else
+ DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
+#endif
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_RIGHT);
- initCursor(13, IMG_MENU_BUTTON_LEFT);
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
+ initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
- DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
- DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
- DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
#if 0
DeactivateJoystickForCalibration();
+#endif
+#if 1
DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Joysticks deactivated on this screen");
#endif
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
custom_key = setup.input[player_nr].key;
- DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
-#if 1
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#else
- DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#endif
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
- DrawText(mSX+8*32, mSY+3*32,
+ DrawText(mSX + 8 * 32, mSY + 3 * 32,
joystick_name[getJoystickNrFromDeviceName(device_name)],
FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
}
else
{
- DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
}
- DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
for (i = 0; i < 6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 3*32, mSY + ypos*32,
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
ClearWindow();
+
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#else
DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
+#endif
BackToFront();
InitAnimation();
step_nr = 0;
- DrawText(mSX, mSY + (2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
while (!finished)
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
" ", FONT_VALUE_1);
- DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FONT_MENU_1);
- DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15*32+16,
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
"Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(mSX, mSY+(2+2*step_nr)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
- DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
- DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
FONT_VALUE_OLD);
}
}
}
- DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
- DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
- DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
- DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
- DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
- DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+ DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
+ DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
+ DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
+ DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+ DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+ DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+ DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
+ /* !!! FIX THIS (START) !!! */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+ byte tape_action[MAX_PLAYERS];
+ int i;
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
- GameActions();
- BackToFront();
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ if (level.native_em_level->ply1->alive == 0 &&
+ level.native_em_level->ply2->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+ GameActions_EM(local_player->effective_action);
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+ }
+
+ FrameCounter++;
+ TimeFrames++;
+
+ BackToFront();
+ }
+ else
+ {
+ if (game.restart_level)
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+ BackToFront();
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+ }
+}
+
+void StartGameActions(boolean init_network_game, boolean record_tape,
+ long random_seed)
+{
+ if (record_tape)
+ TapeStartRecording(random_seed);
+
+#if defined(NETWORK_AVALIABLE)
+ if (init_network_game)
+ {
+ SendToServer_StartPlaying();
+
+ return;
+ }
+#endif
+
+ StopAnimation();
+
+ game_status = GAME_MODE_PLAYING;
+
+ InitRND(random_seed);
- if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ InitGame();
}
/* ---------- new screen button stuff -------------------------------------- */