return sy;
}
+static int getChooseTreeEditXPosReal(int pos)
+{
+ int xpos = getChooseTreeEditXPos(pos);
+ int font_nr = getChooseTreeEditFont(FALSE);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+
+ return xpos + font_xoffset;
+}
+
static void drawChooseTreeEdit(int ypos_raw, boolean active)
{
int sx = getChooseTreeEditXPos(POS_LEFT);
{
// skipping levels is only allowed when trying to skip single level
if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
- Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
+ Request("Level still unsolved! Skip it anyway?", REQ_ASK))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
- int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
- int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
+ int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
int x = 0;
int y = (ti != NULL ? ti->cl_cursor : 0);
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
return;
}
- if (mx || my) // mouse input
+#if defined(PLATFORM_ANDROID)
+ // touching the screen anywhere continues playing the next level
+ if ((mx || my) && scores.was_just_playing)
+ {
+ mx = my = 0;
+ button = MB_MENU_CHOICE;
+ }
+#endif
+
+ // any mouse click or direction input stops playing the next level
+ if ((mx || my || dx || dy) && scores.was_just_playing)
{
scores.was_just_playing = FALSE;
+ level_nr = scores.last_level_nr;
+ LoadLevel(level_nr);
+ }
+ if (mx || my) // mouse input
+ {
x = (mx - amSX) / 32;
y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
- scores.was_just_playing = FALSE;
-
// move cursor instead of scrolling when already at start/end of list
if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
dy = -1;
int ystep_title = getMenuTextStep(spacing_title, font_title);
int ystep_para = getMenuTextStep(spacing_para, font_text);
int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int xstart = mSX - SX + menu.left_spacing[GAME_MODE_SCOREINFO];
int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
- int xstart1 = mSX - SX + 2 * xstep;
- int xstart2 = mSX - SX + 13 * xstep;
+ int xstart1 = xstart + xstep;
+ int xstart2 = xstart + xstep * 12;
int select_x = SX + xstart1;
int select_y1, select_y2;
int play_x, play_y;
int font_height = getFontHeight(font_text);
int tape_date_width = getTextWidth(tape_date, font_text);
int pad_left = xstart2;
- int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
int max_lines_per_text = 5;
int lines;
UnmapAllGadgets();
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
FadeOut(REDRAW_FIELD);
// needed if different viewport properties defined after playing score tape
{ TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
- { TYPE_SWITCH, &setup.handicap, "Handicap:" },
- { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
{ TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
{ TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
}
}
+void HandleScreenGadgetKeys(Key key)
+{
+ if (key == setup.shortcut.tape_play)
+ HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
+}
+
void DumpScreenIdentifiers(void)
{
int i;