SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- if (scores.last_added < 0)
- LoadScore(level_nr);
- else
- SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+ LoadLocalAndServerScore(level_nr, TRUE);
- LoadServerScore(level_nr);
+ if (scores.last_added >= 0)
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
FadeSetEnterScreen();