SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- if (scores.last_added < 0)
- LoadScore(level_nr);
-
- LoadServerScore(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
if (scores.last_added >= 0)
SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);