/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* screens.c *
+* screens.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "screens.h"
#include "events.h"
-#include "sound.h"
#include "game.h"
#include "tools.h"
#include "editor.h"
-#include "misc.h"
#include "files.h"
-#include "buttons.h"
#include "tape.h"
-#include "joystick.h"
#include "cartoons.h"
#include "network.h"
-
-#ifdef MSDOS
-extern unsigned char get_ascii(KeySym);
+#include "init.h"
+
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_EDITOR 2
+#define SETUP_MODE_INPUT 3
+#define SETUP_MODE_SHORTCUT 4
+#define SETUP_MODE_GRAPHICS 5
+#define SETUP_MODE_SOUND 6
+#define SETUP_MODE_ARTWORK 7
+#define SETUP_MODE_CHOOSE_GRAPHICS 8
+#define SETUP_MODE_CHOOSE_SOUNDS 9
+#define SETUP_MODE_CHOOSE_MUSIC 10
+
+#define MAX_SETUP_MODES 11
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* for various menu stuff */
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS 14
+
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_SCROLL_UP 0
+#define SCREEN_CTRL_ID_SCROLL_DOWN 1
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_GADGETS 3
+
+/* forward declarations of internal functions */
+static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+static Bitmap *scrollbar_bitmap[4];
#endif
+
+static void drawCursorExt(int xpos, int ypos, int color, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (xpos == 0)
+ {
+ if (graphic != 0)
+ cursor_array[ypos] = graphic;
+ else
+ graphic = cursor_array[ypos];
+ }
+
+ if (color == FC_RED)
+ graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
+ graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
+ IMG_BALL_RED);
+
+ ypos += MENU_SCREEN_START_YPOS;
+
+ DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
+ DrawGraphicThruMask(xpos, ypos, graphic, 0);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(0, ypos, color, 0);
+}
+
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, -1, graphic);
+}
+
void DrawHeadline()
{
- int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY+8;
- int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY+46;
+ int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+
+ DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+}
+
+static void ToggleFullscreenIfNeeded()
+{
+ if (setup.fullscreen != video.fullscreen_enabled)
+ {
+ /* save old door content */
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+ setup.fullscreen = video.fullscreen_enabled;
- DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
- DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+ /* redraw background to newly created backbuffer */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+ /* restore old door content */
+ BlitBitmap(bitmap_db_door, backbuffer,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+ redraw_mask = REDRAW_ALL;
+ }
}
void DrawMainMenu()
{
+ static LevelDirTree *leveldir_last_valid = NULL;
int i;
+ char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ UnmapAllGadgets();
FadeSounds();
+
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ audio.sound_deactivated = FALSE;
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = LEVELED;
+ DrawLevelEd();
+ return;
+ }
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ ToggleFullscreenIfNeeded();
+
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork();
+
+#ifdef TARGET_SDL
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
GetPlayerConfig();
LoadLevel(level_nr);
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
+
DrawHeadline();
- DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
- DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
- DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
- DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
- DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
-
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
-
- for(i=2;i<10;i++)
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawGraphic(10,3,GFX_PFEIL_L);
- DrawGraphic(14,3,GFX_PFEIL_R);
-
- DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
- DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
- FS_SMALL,FC_BLUE);
- DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
- FS_SMALL,FC_BLUE);
+
+ DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
+ DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
+ (leveldir_current->readonly ? FC_RED : FC_YELLOW));
+ DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+ DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ leveldir_current->first_level,
+ leveldir_current->last_level);
+
+ if (leveldir_current->readonly)
+ {
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ }
+
+ for(i=0; i<8; i++)
+ initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
+
+#if 0
+ DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
+#else
+ drawCursorXY(10, 1, IMG_ARROW_BLUE_LEFT);
+ drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
+#endif
+
+ DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
+
+ if (leveldir_current->name)
+ {
+ int len = strlen(leveldir_current->name);
+ int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+ int lypos = SY + 352;
+
+ DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
+ }
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#if 0
ClearEventQueue();
- XAutoRepeatOn(display);
+#endif
}
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+static void gotoTopLevelDir()
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
-
- if (redraw || button == MB_MENU_INITIALIZE)
+ /* move upwards to top level directory */
+ while (leveldir_current->node_parent)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
+ {
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
+
+ if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
+
+ leveldir_current = leveldir_current->node_parent;
}
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 0;
+ int x = 0;
+ int y = choice;
if (button == MB_MENU_INITIALIZE)
+ {
+ drawCursor(choice, FC_RED);
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
{
- if (dx && choice==4)
- {
- x = (dx<0 ? 11 : 15);
- y = 4;
- }
- else if (dy)
- {
- x = 1;
- y = choice+dy;
- }
- else
- x = y = 0;
-
- if (y<3)
- y = 3;
- else if (y>10)
- y = 10;
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
}
-
- if (!mx && !my && !dx && !dy)
+ else if (dx || dy) /* keyboard input */
{
- x = 1;
- y = choice;
+ if (dx && choice == 1)
+ x = (dx < 0 ? 10 : 14);
+ else if (dy)
+ y = choice + dy;
}
- if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
+ if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+ (x == 14 && level_nr < leveldir_current->last_level)) &&
button)
{
- static long level_delay = 0;
- int step = (button==1 ? 1 : button==2 ? 5 : 10);
+ static unsigned long level_delay = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
+ int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
- new_level_nr = level_nr + (x==11 ? -step : +step);
- if (new_level_nr<0)
- new_level_nr = 0;
- if (new_level_nr>leveldir[leveldir_nr].levels-1)
- new_level_nr = leveldir[leveldir_nr].levels-1;
+ new_level_nr = level_nr + (x == 10 ? -step : +step);
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
- if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (old_level_nr == new_level_nr ||
+ !DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
level_nr = new_level_nr;
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
-
- DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
- DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3),
+ FS_BIG, font_color);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
TapeErase();
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
/* needed because DrawMicroLevel() takes some time */
BackToFront();
- XSync(display,FALSE);
- DelayReached(&level_delay,0); /* reset delay counter */
+ SyncDisplay();
+ DelayReached(&level_delay, 0); /* reset delay counter */
}
- else if (x==1 && y>=3 && y<=10)
+ else if (x == 0 && y >= 0 && y <= 7)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
}
- choice = y;
}
else
{
- if (y==3)
+ if (y == 0)
{
game_status = TYPENAME;
- HandleTypeName(strlen(local_player->alias_name),0);
+ HandleTypeName(strlen(setup.player_name), 0);
}
- else if (y==4)
+ else if (y == 1)
{
- if (num_leveldirs)
+ if (leveldir_first)
{
game_status = CHOOSELEVEL;
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ gotoTopLevelDir();
+
DrawChooseLevel();
}
}
- else if (y==5)
+ else if (y == 2)
{
game_status = HALLOFFAME;
DrawHallOfFame(-1);
}
- else if (y==6)
+ else if (y == 3)
{
+ if (leveldir_current->readonly &&
+ strcmp(setup.player_name, "Artsoft") != 0)
+ Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
- if (leveldir[leveldir_nr].readonly)
- Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
}
- else if (y==7)
+ else if (y == 4)
{
game_status = HELPSCREEN;
DrawHelpScreen();
}
- else if (y==8)
+ else if (y == 5)
{
- if (autorecord_on)
+ if (setup.autorecord)
TapeStartRecording();
- if (network)
+#if defined(PLATFORM_UNIX)
+ if (options.network)
SendToServer_StartPlaying();
else
+#endif
{
game_status = PLAYING;
+ StopAnimation();
InitGame();
}
}
- else if (y==9)
+ else if (y == 6)
{
game_status = SETUP;
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
- else if (y==10)
+ else if (y == 7)
{
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
-
- if (!button)
- redraw = TRUE;
}
}
+
BackToFront();
out:
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
+ {
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
+ }
}
+
#define MAX_HELPSCREEN_ELS 10
#define HA_NEXT -999
#define HA_END -1000
static long helpscreen_state;
static int helpscreen_step[MAX_HELPSCREEN_ELS];
static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-static int helpscreen_delay[MAX_HELPSCREEN_ELS];
-static int helpscreen_action[] =
+#if 0
+static int OLD_helpscreen_action[] =
{
GFX_SPIELER1_DOWN,4,2,
GFX_SPIELER1_UP,4,2,
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MAULWURF_DOWN,4,2,
- GFX_MAULWURF_UP,4,2,
- GFX_MAULWURF_LEFT,4,2,
- GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
+ GFX_MOLE_DOWN,4,2,
+ GFX_MOLE_UP,4,2,
+ GFX_MOLE_LEFT,4,2,
+ GFX_MOLE_RIGHT,4,2, HA_NEXT,
GFX_PINGUIN_DOWN,4,2,
GFX_PINGUIN_UP,4,2,
GFX_PINGUIN_LEFT,4,2,
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
+ GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
+ GFX_SPEED_PILL,1,100, HA_NEXT,
+ HA_END
+};
+#endif
+
+static int helpscreen_action[] =
+{
+ IMG_PLAYER1_MOVING_DOWN, 16,
+ IMG_PLAYER1_MOVING_UP, 16,
+ IMG_PLAYER1_MOVING_LEFT, 16,
+ IMG_PLAYER1_MOVING_RIGHT, 16,
+ IMG_PLAYER1_PUSHING_LEFT, 16,
+ IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
+
+ IMG_SAND, -1, HA_NEXT,
+
+ IMG_EMPTY_SPACE, -1, HA_NEXT,
+
+ IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
+
+ IMG_STEELWALL, -1, HA_NEXT,
+
+ IMG_WALL, -1, HA_NEXT,
+
+ IMG_WALL_GROWING_ACTIVE_LEFT, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_RIGHT, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_UP, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_DOWN, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_INVISIBLE_WALL, -1, HA_NEXT,
+
+ IMG_WALL_CRUMBLED, -1, HA_NEXT,
+
+ IMG_INFO_FONT_EM_1, 160,
+ IMG_INFO_FONT_EM_2, 160,
+ IMG_INFO_FONT_EM_3, 160,
+ IMG_INFO_FONT_EM_4, 160,
+ IMG_INFO_FONT_EM_5, 40, HA_NEXT,
+
+ IMG_EMERALD, -1, HA_NEXT,
+
+ IMG_DIAMOND, -1, HA_NEXT,
+
+ IMG_BD_DIAMOND, -1, HA_NEXT,
+
+ IMG_EMERALD_YELLOW, 50,
+ IMG_EMERALD_RED, 50,
+ IMG_EMERALD_PURPLE, 50, HA_NEXT,
+
+ IMG_BD_ROCK, -1, HA_NEXT,
+
+ IMG_BOMB, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 10, HA_NEXT,
+
+ IMG_NUT, 100,
+ IMG_NUT_CRACKING, 6,
+ IMG_EMERALD, 20, HA_NEXT,
+
+ IMG_WALL_EMERALD, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD, 20, HA_NEXT,
+
+ IMG_WALL_DIAMOND, 100,
+ IMG_EXPLOSION, 16,
+ IMG_DIAMOND, 20, HA_NEXT,
+
+ IMG_WALL_BD_DIAMOND, 100,
+ IMG_EXPLOSION, 16,
+ IMG_BD_DIAMOND, 20, HA_NEXT,
+
+ IMG_WALL_EMERALD_YELLOW, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_YELLOW, 20,
+ IMG_WALL_EMERALD_RED, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_RED, 20,
+ IMG_WALL_EMERALD_PURPLE, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_PURPLE, 20, HA_NEXT,
+
+ IMG_ACID, -1, HA_NEXT,
+
+ IMG_KEY1, 50,
+ IMG_KEY2, 50,
+ IMG_KEY3, 50,
+ IMG_KEY4, 50, HA_NEXT,
+
+ IMG_GATE1, 50,
+ IMG_GATE2, 50,
+ IMG_GATE3, 50,
+ IMG_GATE4, 50, HA_NEXT,
+
+ IMG_GATE1_GRAY, 50,
+ IMG_GATE2_GRAY, 50,
+ IMG_GATE3_GRAY, 50,
+ IMG_GATE4_GRAY, 50, HA_NEXT,
+
+ IMG_DYNAMITE, -1, HA_NEXT,
+
+ IMG_DYNAMITE_ACTIVE, 96,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_DYNABOMB_ACTIVE, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_DYNABOMB_NR, -1, HA_NEXT,
+
+ IMG_DYNABOMB_SZ, -1, HA_NEXT,
+
+ IMG_SPACESHIP_RIGHT, 16,
+ IMG_SPACESHIP_UP, 16,
+ IMG_SPACESHIP_LEFT, 16,
+ IMG_SPACESHIP_DOWN, 16, HA_NEXT,
+
+ IMG_BUG_RIGHT, 16,
+ IMG_BUG_UP, 16,
+ IMG_BUG_LEFT, 16,
+ IMG_BUG_DOWN, 16, HA_NEXT,
+
+ IMG_BD_BUTTERFLY, -1, HA_NEXT,
+
+ IMG_BD_FIREFLY, -1, HA_NEXT,
+
+ IMG_PACMAN_RIGHT, 16,
+ IMG_PACMAN_UP, 16,
+ IMG_PACMAN_LEFT, 16,
+ IMG_PACMAN_DOWN, 16, HA_NEXT,
+
+ IMG_YAMYAM, -1, HA_NEXT,
+
+ IMG_DARK_YAMYAM, -1, HA_NEXT,
+
+ IMG_ROBOT, -1, HA_NEXT,
+
+ IMG_MOLE_MOVING_RIGHT, 16,
+ IMG_MOLE_MOVING_UP, 16,
+ IMG_MOLE_MOVING_LEFT, 16,
+ IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
+
+ IMG_PENGUIN_MOVING_RIGHT, 16,
+ IMG_PENGUIN_MOVING_UP, 16,
+ IMG_PENGUIN_MOVING_LEFT, 16,
+ IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
+
+ IMG_PIG_MOVING_RIGHT, 16,
+ IMG_PIG_MOVING_UP, 16,
+ IMG_PIG_MOVING_LEFT, 16,
+ IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
+
+ IMG_DRAGON_MOVING_RIGHT, 16,
+ IMG_DRAGON_MOVING_UP, 16,
+ IMG_DRAGON_MOVING_LEFT, 16,
+ IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
+
+ IMG_SATELLITE, -1, HA_NEXT,
+
+ IMG_ROBOT_WHEEL, 50,
+ IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
+
+ IMG_LAMP, 50,
+ IMG_LAMP_ACTIVE, 50, HA_NEXT,
+
+ IMG_TIME_ORB_FULL, 50,
+ IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
+
+ IMG_AMOEBA_DROP, 50,
+ IMG_AMOEBA_CREATING, 6,
+ IMG_AMOEBA_WET, 20, HA_NEXT,
+
+ IMG_AMOEBA_DEAD, -1, HA_NEXT,
+
+ IMG_AMOEBA_WET, -1, HA_NEXT,
+
+ IMG_AMOEBA_WET, 100,
+ IMG_AMOEBA_CREATING, 6, HA_NEXT,
+
+ IMG_AMOEBA_FULL, 50,
+ IMG_AMOEBA_DEAD, 50,
+ IMG_EXPLOSION, 16,
+ IMG_DIAMOND, 20, HA_NEXT,
+
+ IMG_GAMEOFLIFE, -1, HA_NEXT,
+
+ IMG_BIOMAZE, -1, HA_NEXT,
+
+ IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+
+ IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+
+ IMG_EXIT_CLOSED, 200,
+ IMG_EXIT_OPENING, 16,
+ IMG_EXIT_OPEN, 100, HA_NEXT,
+
+ IMG_EXIT_OPEN, -1, HA_NEXT,
+
+ IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
+
+ IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
+
+ IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
+
+ IMG_SPEED_PILL, -1, HA_NEXT,
+
HA_END
};
static char *helpscreen_eltext[][2] =
{"THE HERO:", "(Is _this_ guy good old Rockford?)"},
{"Normal sand:", "You can dig through it"},
{"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
+ {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Invisible Wall: Behaves like normal","wall, but is invisible"},
{"Old Wall: Like normal wall, but", "some things can fall down from it"},
{"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
{"Cruncher: Eats diamonds and you,", "if you're not careful"},
{"Cruncher (BD style):", "Eats almost everything"},
{"Robot: Tries to kill the player", ""},
- {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The mole: Eats the amoeba and turns","empty space into normal sand"},
{"The penguin: Guide him to the exit,","but keep him away from monsters!"},
{"The Pig: Harmless, but eats all", "gems it can get"},
{"The Dragon: Breathes fire,", "especially to some monsters"},
{"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
{"Exit door: Opens if you have enough","emeralds to finish the level"},
{"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run", "twice as fast as normally"},
};
-static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
+static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
static char *helpscreen_music[][3] =
{
{ "Voyager", "The Alan Parsons Project","Pyramid" },
{ "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
};
+static int num_helpscreen_music = 7;
static int helpscreen_musicpos;
-void DrawHelpScreenElAction(int start)
+#if 0
+void OLD_DrawHelpScreenElAction(int start)
{
int i = 0, j = 0;
int frame, graphic;
}
j++;
- DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
MarkTileDirty(1,i);
}
}
+#endif
+
+void DrawHelpScreenElAction(int start)
+{
+ int i = 0, j = 0;
+ int xstart = SX + 16;
+ int ystart = SY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int graphic;
+ int frame_count;
+ int sync_frame;
+ int frame;
+
+ while (helpscreen_action[j] != HA_END)
+ {
+ if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
+ break;
+ else if (i < start)
+ {
+ while (helpscreen_action[j] != HA_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += 2 * helpscreen_step[i-start];
+ graphic = helpscreen_action[j++];
+ frame_count = helpscreen_action[j++];
+ if (frame_count == -1)
+ frame_count = 1000000;
+
+ if (helpscreen_frame[i-start] == 0)
+ {
+ sync_frame = 0;
+ helpscreen_frame[i-start] = frame_count - 1;
+ }
+ else
+ {
+ sync_frame = frame_count - helpscreen_frame[i-start];
+ helpscreen_frame[i-start]--;
+ }
+
+ if (helpscreen_action[j] == HA_NEXT)
+ {
+ if (!helpscreen_frame[i-start])
+ helpscreen_step[i-start] = 0;
+ }
+ else
+ {
+ if (!helpscreen_frame[i-start])
+ helpscreen_step[i-start]++;
+ while(helpscreen_action[j] != HA_NEXT)
+ j++;
+ }
+ j++;
+
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
+ graphic, frame);
+
+ i++;
+ }
+
+ for(i=2; i<16; i++)
+ {
+ MarkTileDirty(0, i);
+ MarkTileDirty(1, i);
+ }
+
+ FrameCounter++;
+}
void DrawHelpScreenElText(int start)
{
int i;
- int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+ int ybottom = SYSIZE - 20;
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearWindow();
DrawHeadline();
- sprintf(text,"The game elements:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
+ DrawTextFCentered(100, FC_GREEN, "The game elements:");
- for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
+ for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
- DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
- DrawText(xstart,ystart+(i-start)*ystep+16,
- helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
+ DrawText(xstart,
+ ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
+ helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+ DrawText(xstart, ystart + (i - start) * ystep + 16,
+ helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
}
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"The game background music loops:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"Excerpt from");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"by");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%s",helpscreen_music[num][1]);
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"from the album");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "Excerpt from");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][0]);
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "by");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "%s", helpscreen_music[num][1]);
+ DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+ "from the album");
+ DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][2]);
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+
+#if 0
PlaySoundLoop(background_loop[num]);
+#endif
}
void DrawHelpScreenCreditsText()
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"Program information:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"This game is Freeware!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"If you like it, send e-mail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"aeglos@valinor.owl.de");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"or SnailMail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"Holger Schemel");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Sennehof 28");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
- text,FS_SMALL,FC_RED);
- sprintf(text,"33659 Bielefeld");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Germany");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"If you have created new levels,");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"send them to me to include them!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,":-)");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
- text,FS_SMALL,FC_YELLOW);
-
- sprintf(text,"Press any key or button for main menu");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(100, FC_GREEN,
+ "Credits:");
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "DOS port of the game:");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+ "Guido Schulz");
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "Additional toons:");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "Karl Hörnell");
+ DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ "...and many thanks to all contributors");
+ DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+ "of new levels!");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+}
+
+void DrawHelpScreenContactText()
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextFCentered(100, FC_GREEN, "Program information:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "This game is Freeware!");
+ DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ "If you like it, send e-mail to:");
+ DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ "info@artsoft.org");
+ DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ "or SnailMail to:");
+ DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ "Holger Schemel");
+ DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ "Detmolder Strasse 189");
+ DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ "33604 Bielefeld");
+ DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ "Germany");
+
+ DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ "If you have created new levels,");
+ DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ "send them to me to include them!");
+ DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ ":-)");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
}
void DrawHelpScreen()
{
int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
+ helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_musicpos = 0;
helpscreen_state = 0;
+
DrawHelpScreenElText(0);
DrawHelpScreenElAction(0);
FadeToFront();
InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
}
void HandleHelpScreen(int button)
{
- static long hs_delay = 0;
+ static unsigned long hs_delay = 0;
int num_helpscreen_els_pages =
(num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
if (button_released)
{
- if (helpscreen_state<num_helpscreen_els_pages-1)
+ if (helpscreen_state < num_helpscreen_els_pages - 1)
{
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
+ helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_state++;
- DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+
+ FrameCounter = 0;
+ DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
- else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state <
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
+ DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
}
- else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
DrawHelpScreenCreditsText();
}
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music)
+ {
+ helpscreen_state++;
+ DrawHelpScreenContactText();
+ }
else
{
FadeSounds();
}
else
{
- if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
+ if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
{
- if (helpscreen_state<num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ if (helpscreen_state < num_helpscreen_els_pages)
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
+
+ /* !!! workaround for playing "music" that is really a sound loop (and
+ must therefore periodically be reactivated with the current sound
+ engine !!! */
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
+
DoAnimation();
}
BackToFront();
}
-void CheckCheat()
-{
- int old_handicap = local_player->handicap;
-
-#if 0
- if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
- local_player->handicap = leveldir[leveldir_nr].levels-1;
-
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
- }
-}
-
-void HandleTypeName(int newxpos, KeySym key)
+void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
- unsigned char ascii;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
+ FS_BIG, FC_YELLOW);
+ drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+
return;
}
-#ifndef MSDOS
- if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
- xpos<MAX_NAMELEN-1))
- {
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
-#else
- if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ if (((key >= KSYM_A && key <= KSYM_Z) ||
+ (key >= KSYM_a && key <= KSYM_z)) &&
+ xpos < MAX_PLAYER_NAME_LEN)
{
-#endif
- local_player->alias_name[xpos] = ascii;
- local_player->alias_name[xpos+1] = 0;
+ char ascii;
+
+ if (key >= KSYM_A && key <= KSYM_Z)
+ ascii = 'A' + (char)(key - KSYM_A);
+ else
+ ascii = 'a' + (char)(key - KSYM_a);
+
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+
+ DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
+ FS_BIG, FC_YELLOW);
+ drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
}
- else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
- local_player->alias_name[xpos] = 0;
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+ setup.player_name[xpos] = 0;
+
+ DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, 2 * TILEX, TILEY);
+ drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
}
- else if (key==XK_Return && xpos>0)
+ else if (key == KSYM_Return && xpos > 0)
{
- DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
- DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name, FS_BIG, FC_RED);
+ DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, TILEX, TILEY);
+ SaveSetup();
game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
-
}
+
BackToFront();
}
-void DrawChooseLevel()
+static void DrawChooseTree(TreeInfo **ti_ptr)
{
- int i;
-
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
- for(i=0;i<num_leveldirs;i++)
- {
- DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
- DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
- }
+
+ HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
+ MapChooseTreeGadgets(*ti_ptr);
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ struct GadgetInfo *gi = screen_gadget[id];
+ int items_max, items_visible, item_position;
- if (button == MB_MENU_INITIALIZE)
- {
- redraw = TRUE;
- choice = leveldir_nr + 3;
- }
+ items_max = numTreeInfoInGroup(ti);
+ items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ item_position = first_entry;
- if (redraw)
- {
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
- }
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
- if (button == MB_MENU_INITIALIZE)
- return;
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
- if (dx || dy)
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int i;
+ char buffer[SCR_FIELDX * 2];
+ int max_buffer_len = (SCR_FIELDX - 2) * 2;
+ int num_entries = numTreeInfoInGroup(ti);
+ char *title_string = NULL;
+ int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
+
+ DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
+ redraw_mask |= REDRAW_FIELD;
+
+ title_string =
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
+ ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
+ ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
+ ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+
+ DrawText(SX + offset, SY + offset, title_string, FS_BIG,
+ (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
+
+ for(i=0; i<num_page_entries; i++)
{
- if (dy)
- {
- x = 1;
- y = choice+dy;
- }
- else
- x = y = 0;
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strncpy(buffer, node->name , max_buffer_len);
+ buffer[max_buffer_len] = '\0';
- if (y<3)
- y = 3;
- else if (y>num_leveldirs+2)
- y = num_leveldirs+2;
+ DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+
+ if (node->parent_link)
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
+ else if (node->level_group)
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
+ else
+ initCursor(i, IMG_BALL_BLUE);
}
- if (!mx && !my && !dx && !dy)
+ if (first_entry > 0)
{
- x = 1;
- y = choice;
+ int ypos = 1;
+
+ DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
+ DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_UP, 0);
}
- if (x==1 && y>=3 && y<=num_leveldirs+2)
+ if (first_entry + num_page_entries < num_entries)
{
- if (button)
- {
- if (y!=choice)
- {
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
- }
- choice = y;
- }
- else
- {
- local_player->leveldir_nr = leveldir_nr = y-3;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
- TapeErase();
- LoadLevelTape(level_nr);
-
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
- }
+ DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
+ DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_DOWN, 0);
}
- BackToFront();
-
- if (game_status==CHOOSELEVEL)
- DoAnimation();
}
-void DrawHallOfFame(int pos)
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
{
- int y;
- char txt[40];
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
- CloseDoor(DOOR_CLOSE_2);
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
- if (pos<0)
- LoadScore(level_nr);
- ClearWindow();
- DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
- sprintf(txt,"HighScores of Level %d",level_nr);
- DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0;y<MAX_SCORE_ENTRIES;y++)
- {
- DrawText(SX,SY+64+y*32,".................",FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX+12*32,SY+64+y*32,
- int2str(highscore[y].Score,5),FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- }
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
- FadeToFront();
- InitAnimation();
- PlaySound(SND_HALLOFFAME);
-}
+ DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
-void HandleHallOfFame(int button)
-{
- int button_released = !button;
+ if (node->parent_link)
+ DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+ else if (node->level_group)
+ DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ node->levels, node->class_desc);
- if (button_released)
- {
- FadeSound(SND_HALLOFFAME);
- game_status = MAINMENU;
- DrawMainMenu();
- BackToFront();
- }
- else
- DoAnimation();
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x=0; x<SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
}
-void DrawSetupScreen()
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
{
- int i;
- static struct setup
- {
- unsigned int bit;
- char *text, *mode[2];
- int color[2];
- } setup[] =
- {
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
- {0, "Cal. Joystick",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
- };
-
- CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ static unsigned long choose_delay = 0;
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries;
+
+ if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
+ else
+ num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
- for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+ if (button == MB_MENU_INITIALIZE)
{
- int base = i - SETUP_SCREEN_POS_START;
+ int entry_pos = posTreeInfo(ti);
- if (i != SETUP_SCREEN_POS_EMPTY)
+ if (ti->cl_first == -1)
{
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor =
+ entry_pos - ti->cl_first;
}
- if (i < SETUP_SCREEN_POS_EMPTY)
+ if (dx == 999) /* first entry is set by scrollbar position */
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ if (ti->node_parent)
{
- int setting_bit = setup[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
}
- }
-
- FadeToFront();
- InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
-}
-
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
-{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
- if (button == MB_MENU_INITIALIZE)
- redraw = TRUE;
+ return;
+ }
- if (redraw)
+ if (mx || my) /* mouse input */
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
}
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dy)
+ y = ti->cl_cursor + dy;
- if (button == MB_MENU_INITIALIZE)
- return;
+ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
+ {
+ dy = SIGN(dy);
+ step = num_page_entries - 1;
+ y = (dy < 0 ? -1 : num_page_entries);
+ }
+ }
- if (dx || dy)
+ if (x == 0 && y == -1)
{
- if (dy)
+ if (ti->cl_first > 0 &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- x = 1;
- y = choice+dy;
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ return;
}
- else
- x = y = 0;
+ }
+ else if (x == 0 && y > num_page_entries - 1)
+ {
+ if (ti->cl_first + num_page_entries < num_entries &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ {
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ return;
+ }
+ }
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
- }
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
- if (!mx && !my && !dx && !dy)
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
{
- x = 1;
- y = choice;
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ return;
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+ if (x == 0 && y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y!=choice)
+ if (y != ti->cl_cursor)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+ ti->cl_cursor = y;
}
- choice = y;
}
else
{
- int yy = y-1;
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
- if (y==3 && sound_status==SOUND_AVAILABLE)
+ if (node_cursor->node_group)
{
- if (SETUP_SOUND_ON(local_player->setup))
- {
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
- }
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
}
- else if (y==4 && sound_loops_allowed)
+ else if (node_cursor->parent_link)
{
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
- }
- local_player->setup ^= SETUP_SOUND_LOOPS;
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
}
- else if (y==5 && sound_loops_allowed)
+ else
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
{
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == SETUP)
+ {
+ execSetupArtwork();
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
- }
- else if (y==6)
- {
- if (SETUP_TOONS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
- }
- else if (y==7)
- {
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
- }
- else if (y==8)
- {
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
- }
- else if (y==9)
- {
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
- }
- else if (y==10)
- {
- if (SETUP_FADING_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
- }
- else if (y==11)
- {
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
- }
- else if (y==12)
- {
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
- }
- else if (y==13)
- {
- if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
else
- DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_2ND_JOYSTICK;
- }
- else if (y==14)
- {
- CalibrateJoystick();
- redraw = TRUE;
- }
- else if (y==pos_end-1 || y==pos_end)
- {
- if (y==pos_end)
{
- SavePlayerInfo(PLAYER_SETUP);
- SaveJoystickData();
+ game_status = MAINMENU;
+ DrawMainMenu();
}
-
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
}
}
}
+
BackToFront();
- if (game_status==SETUP)
+ if (game_status == CHOOSELEVEL || game_status == SETUP)
DoAnimation();
}
-void CalibrateJoystick()
+void DrawChooseLevel()
{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVEL_SERIES);
-#ifdef MSDOS
- char joy_nr[4];
-#endif
+ DrawChooseTree(&leveldir_current);
+}
- int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
- int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
- if (joystick_status==JOYSTICK_OFF)
- goto error_out;
+void DrawHallOfFame(int highlight_position)
+{
+ UnmapAllGadgets();
+ FadeSounds();
+ CloseDoor(DOOR_CLOSE_2);
-#ifndef MSDOS
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
+ if (highlight_position < 0)
+ LoadScore(level_nr);
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
+ FadeToFront();
+ InitAnimation();
+ HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+ PlaySound(SND_MENU_HALL_OF_FAME);
+}
- new_joystick_xleft = joy_ctrl.x;
- new_joystick_yupper = joy_ctrl.y;
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+ SetMainBackgroundImage(IMG_BACKGROUND_HALL_OF_FAME);
ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+ for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+
+#if 0
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
+ DrawText(SX + 12 * 32, SY + 64 + i * 32,
+ int2str(highscore[i].Score, 5), FS_BIG, color);
#else
- while(!joy_ctrl.buttons)
+ DrawText(SX, SY + 64 + i * 32, "..................................",
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+ DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+ int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
}
+}
- new_joystick_xright = joy_ctrl.x;
- new_joystick_ylower = joy_ctrl.y;
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int button_released = !button;
- ClearWindow();
- DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
+ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
+ step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
{
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ if (first_entry > 0)
{
- joystick_status=JOYSTICK_OFF;
- goto error_out;
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
}
- Delay(10);
}
+ else if (dy > 0)
+ {
+ if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
- new_joystick_xmiddle = joy_ctrl.x;
- new_joystick_ymiddle = joy_ctrl.y;
-
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+ }
- CheckJoystickData();
+ if (button_released)
+ {
+ FadeSound(SND_MENU_HALL_OF_FAME);
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
+ BackToFront();
-#endif
- error_out:
+ if (game_status == HALLOFFAME)
+ DoAnimation();
+}
-#ifdef MSDOS
- joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
- joy_nr[2] = '\0';
- remove_joystick();
- ClearWindow();
- DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
- for(clear_keybuf();!keypressed(););
- install_joystick(JOY_TYPE_2PADS);
+static struct TokenInfo *setup_info;
+static int num_setup_info;
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+ DrawSetupScreen();
+}
+static void execSetupGraphics()
+{
+ setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
- return;
-#endif
+}
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
}
-void HandleGameActions(byte player_action)
+static void execSetupArtwork()
{
- if (game_status != PLAYING)
- return;
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork();
- if (local_player->LevelSolved)
- GameWon();
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
- GameActions(player_action);
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
- BackToFront();
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
}
-void HandleVideoButtons(int mx, int my, int button)
+static void execSetupChooseSounds()
{
- if (game_status != MAINMENU && game_status != PLAYING)
- return;
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut()
+{
+ setup_mode = SETUP_MODE_SHORTCUT;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = MAINMENU;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
- switch(CheckVideoButtons(mx,my,button))
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+ { TYPE_STRING, NULL, "Offer Special Elements:"},
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
+#if 0
+ { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
+ { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound, "Sound:", },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
+ { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
{
- case BUTTON_VIDEO_EJECT:
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- {
- LoadLevelTape(level_nr);
- if (TAPE_IS_EMPTY(tape))
- Request("No tape for this level !",REQ_CONFIRM);
- }
- else
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
{
- if (tape.changed)
- SaveLevelTape(tape.level_nr);
- TapeErase();
- }
- DrawCompleteVideoDisplay();
- break;
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
- case BUTTON_VIDEO_STOP:
- TapeStop();
- break;
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
- case BUTTON_VIDEO_PAUSE:
- TapeTogglePause();
- break;
+ got_key_event = TRUE;
+ }
+ break;
- case BUTTON_VIDEO_REC:
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartRecording();
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
- if (network)
- SendToServer_StartPlaying();
- else
- {
- game_status = PLAYING;
- InitGame();
- }
+ default:
+ HandleOtherEvents(&event);
+ break;
}
- else if (tape.pausing)
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ return key;
+}
+
+static void drawSetupValue(int pos)
+{
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_size = FS_BIG;
+ int font_color = FC_YELLOW;
+ char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
+ setup_info[pos].value);
+
+ if (value_string == NULL)
+ return;
+
+ if (setup_info[pos].type & TYPE_KEY)
+ {
+ xpos = 3;
+
+ if (setup_info[pos].type & TYPE_QUERY)
+ {
+ value_string = "<press key>";
+ font_color = FC_RED;
+ }
+ }
+ else if (setup_info[pos].type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = 1;
+ font_size = FS_MEDIUM;
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
+ !*(boolean *)(setup_info[pos].value))
+ font_color = FC_BLUE;
+
+ DrawText(SX + xpos * 32, SY + ypos * 32,
+ (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
+ DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
+}
+
+static void changeSetupValue(int pos)
+{
+ if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)setup_info[pos].value ^= TRUE;
+ }
+ else if (setup_info[pos].type & TYPE_KEY)
+ {
+ Key key;
+
+ setup_info[pos].type |= TYPE_QUERY;
+ drawSetupValue(pos);
+ setup_info[pos].type &= ~TYPE_QUERY;
+
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)setup_info[pos].value = key;
+ }
+
+ drawSetupValue(pos);
+}
+
+static void DrawSetupScreen_Generic()
+{
+ char *title_string = NULL;
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ if (setup_mode == SETUP_MODE_MAIN)
+ {
+ setup_info = setup_info_main;
+ title_string = "Setup";
+ }
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
+ {
+ setup_info = setup_info_editor;
+ title_string = "Setup Editor";
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT)
+ {
+ setup_info = setup_info_shortcut;
+ title_string = "Setup Shortcuts";
+ }
+
+ DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
+
+ num_setup_info = 0;
+ for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ void *value_ptr = setup_info[i].value;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_size = FS_BIG;
+
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ setup_info[i].type |= TYPE_GHOSTED;
+
+ if (setup_info[i].type & TYPE_STRING)
+ font_size = FS_MEDIUM;
+
+ DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
+
+ if (setup_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
+ else if (setup_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_BALL_BLUE);
+
+ if (setup_info[i].type & TYPE_VALUE)
+ drawSetupValue(i);
+
+ num_setup_info++;
+ }
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_SETUP_MODES];
+ int choice = choice_store[setup_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_setup_info &&
+ (setup_info[choice].type & TYPE_SKIP_ENTRY))
+ choice++;
+ choice_store[setup_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y=0; y<num_setup_info; y++)
+ {
+ if (setup_info[y].type & TYPE_LEAVE_MENU)
{
- if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
- {
- tape.pos[tape.counter].delay = tape.delay_played;
- tape.playing = FALSE;
- tape.recording = TRUE;
- tape.changed = TRUE;
+ void (*menu_callback_function)(void) = setup_info[y].value;
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
- }
- else
- TapeTogglePause();
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'setup_info'! */
}
- break;
+ }
- case BUTTON_VIDEO_PLAY:
- if (TAPE_IS_EMPTY(tape))
- break;
+ return;
+ }
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartPlaying();
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if ((setup_info[choice].type & menu_navigation_type) ||
+ (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
- game_status = PLAYING;
- InitGame();
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_setup_info - 1 &&
+ (setup_info[y].type & TYPE_SKIP_ENTRY))
+ y += dy;
+ }
+
+ if (x == 0 && y >= 0 && y < num_setup_info &&
+ (setup_info[y].type & ~TYPE_SKIP_ENTRY))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[setup_mode] = y;
}
- else if (tape.playing)
+ }
+ else if (!(setup_info[y].type & TYPE_GHOSTED))
+ {
+ if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
{
- if (tape.pausing) /* PAUSE -> PLAY */
- TapeTogglePause();
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
- {
- tape.fast_forward = TRUE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
- }
- else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
- {
- tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
- }
- else /* -> NORMAL PLAY */
- {
- tape.fast_forward = FALSE;
- tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
- }
+ void (*menu_callback_function)(void) = setup_info[choice].value;
+
+ menu_callback_function();
}
- break;
+ else
+ {
+ if ((setup_info[y].type & TYPE_KEYTEXT) &&
+ (setup_info[y + 1].type & TYPE_KEY))
+ y++;
- default:
- break;
+ if (setup_info[y].type & TYPE_VALUE)
+ changeSetupValue(y);
+ }
+ }
}
BackToFront();
+
+ if (game_status == SETUP)
+ DoAnimation();
}
-void HandleSoundButtons(int mx, int my, int button)
+void DrawSetupScreen_Input()
{
- if (game_status != PLAYING)
+ ClearWindow();
+
+ DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
+
+ initCursor(0, IMG_BALL_BLUE);
+ initCursor(1, IMG_BALL_BLUE);
+ initCursor(2, IMG_ARROW_BLUE_RIGHT);
+ initCursor(13, IMG_ARROW_BLUE_LEFT);
+
+ drawCursorXY(10, 0, IMG_ARROW_BLUE_LEFT);
+ drawCursorXY(12, 0, IMG_ARROW_BLUE_RIGHT);
+
+ DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+15*32, "Back", FS_BIG, FC_GREEN);
+
+#if 0
+ DeactivateJoystickForCalibration();
+ DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ "Joysticks deactivated on this screen");
+#endif
+
+ HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
+ FadeToFront();
+ InitAnimation();
+}
+
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
return;
- switch(CheckSoundButtons(mx,my,button))
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
{
- case BUTTON_SOUND_MUSIC:
- if (sound_music_on)
- {
- sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- }
- else if (sound_loops_allowed)
- {
- sound_on = sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- break;
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
- case BUTTON_SOUND_LOOPS:
- if (sound_loops_on)
- {
- sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- }
- else if (sound_loops_allowed)
- {
- sound_on = sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- break;
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+ strlen(device_name));
+}
- case BUTTON_SOUND_SIMPLE:
- if (sound_simple_on)
- {
- sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- }
- else if (sound_status==SOUND_AVAILABLE)
- {
- sound_on = sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- break;
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
- default:
- break;
+ custom_key = setup.input[player_nr].key;
+
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ DrawText(SX+8*32, SY+3*32,
+ joystick_name[getJoystickNrFromDeviceName(device_name)],
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
}
- BackToFront();
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+ drawCursorXY(1, 4, IMG_ARROW_BLUE_LEFT);
+ drawCursorXY(1, 5, IMG_ARROW_BLUE_RIGHT);
+ drawCursorXY(1, 6, IMG_ARROW_BLUE_UP);
+ drawCursorXY(1, 7, IMG_ARROW_BLUE_DOWN);
+ DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+ for (i=0; i<6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(SX + 3*32, SY + ypos*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 3*32, SY + ypos*32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKey(*custom[i].key)),
+ FS_BIG, FC_YELLOW);
+ }
}
-void HandleGameButtons(int mx, int my, int button)
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
- if (game_status != PLAYING)
+ static int choice = 0;
+ static int player_nr = 0;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(player_nr);
+ drawCursor(choice, FC_RED);
return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
+ }
- switch(CheckGameButtons(mx,my,button))
+ if (mx || my) /* mouse input */
{
- case BUTTON_GAME_STOP:
- if (AllPlayersGone)
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 0)
+ x = (dx < 0 ? 10 : 12);
+ else if ((dx && choice == 1) ||
+ (dx == +1 && choice == 2) ||
+ (dx == -1 && choice == pos_end))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ y = choice + dy;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ }
+
+ if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
+ {
+ static unsigned long delay = 0;
+
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
+ goto out;
+
+ player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (x == 0 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
{
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
}
+ }
+ else
+ {
+ if (y == 1)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ if (!setup.input[player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
- if (network)
- SendToServer_StopPlaying();
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[player_nr].use_joystick = TRUE;
+ }
else
{
- game_status = MAINMENU;
- DrawMainMenu();
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
}
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- break;
- case BUTTON_GAME_PAUSE:
- if (network)
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (y == 2)
{
- if (tape.pausing)
- SendToServer_ContinuePlaying();
+ if (setup.input[player_nr].use_joystick)
+ {
+ InitJoysticks();
+ CalibrateJoystick(player_nr);
+ }
else
- SendToServer_PausePlaying();
+ CustomizeKeyboard(player_nr);
}
- else
- TapeTogglePause();
+ else if (y == pos_end)
+ {
+ InitJoysticks();
- /*
- if (tape.pausing)
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ }
+ }
+ }
+
+ BackToFront();
+
+ out:
+
+ if (game_status == SETUP)
+ DoAnimation();
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.bomb, "Place Bomb" }
+ };
+
+ /* read existing key bindings from player setup */
+ custom_key = setup.input[player_nr].key;
+
+ ClearWindow();
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+ InitAnimation();
+
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKey(*customize_step[step_nr].key),
+ FS_BIG, FC_BLUE);
+
+ while(!finished)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
{
- if (network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+ if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ /* all keys configured -- wait for "Escape" or "Return" key */
+ if (step_nr == 6)
+ break;
+
+ /* press 'Enter' to keep the existing key binding */
+ if (key == KSYM_Return)
+ key = *customize_step[step_nr].key;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].key == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].key = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeyNameFromKey(*customize_step[step_nr].key),
+ FS_BIG, FC_BLUE);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
}
- else
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ /* write new key bindings back to player setup */
+ setup.input[player_nr].key = custom_key;
+
+ StopAnimation();
+ DrawSetupScreen_Input();
+}
+
+static boolean CalibrateJoystickMain(int player_nr)
+{
+ int new_joystick_xleft = JOYSTICK_XMIDDLE;
+ int new_joystick_xright = JOYSTICK_XMIDDLE;
+ int new_joystick_yupper = JOYSTICK_YMIDDLE;
+ int new_joystick_ylower = JOYSTICK_YMIDDLE;
+ int new_joystick_xmiddle, new_joystick_ymiddle;
+
+ int joystick_fd = joystick.fd[player_nr];
+ int x, y, last_x, last_y, xpos = 8, ypos = 3;
+ boolean check[3][3];
+ int check_remaining = 3 * 3;
+ int joy_x, joy_y;
+ int joy_value;
+ int result = -1;
+
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return FALSE;
+
+ if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+ return FALSE;
+
+ ClearWindow();
+
+ for(y=0; y<3; y++)
+ {
+ for(x=0; x<3; x++)
+ {
+ check[x][y] = FALSE;
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
+ }
+ }
+
+ DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+
+ /* eventually uncalibrated center position (joystick could be uncentered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
+
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
+ BackToFront();
+
+ while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
+ InitAnimation();
+
+ while(result < 0)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
{
- if (network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_Return:
+ if (check_remaining == 0)
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
}
- */
+ }
- break;
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
+
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
- case BUTTON_GAME_PLAY:
- if (tape.pausing)
+ joy_value = Joystick(player_nr);
+
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
+ result = 1;
+
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+
+ if (x != last_x || y != last_y)
+ {
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
+
+ last_x = x;
+ last_y = y;
+
+ if (check_remaining > 0 && !check[x+1][y+1])
{
- if (network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
+ check[x+1][y+1] = TRUE;
+ check_remaining--;
}
+
+#if 0
+#ifdef DEBUG
+ printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
+ setup.input[player_nr].joy.xleft,
+ setup.input[player_nr].joy.xmiddle,
+ setup.input[player_nr].joy.xright);
+ printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
+ setup.input[player_nr].joy.yupper,
+ setup.input[player_nr].joy.ymiddle,
+ setup.input[player_nr].joy.ylower);
+#endif
+#endif
+
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ /* calibrated center position (joystick should now be centered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
+
+ StopAnimation();
+
+ DrawSetupScreen_Input();
+
+ /* wait until the last pressed button was released */
+ while (Joystick(player_nr) & JOY_BUTTON)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+ HandleOtherEvents(&event);
+
+ Delay(10);
+ }
+ }
+
+ return TRUE;
+}
+
+void CalibrateJoystick(int player_nr)
+{
+ if (!CalibrateJoystickMain(player_nr))
+ {
+ ClearWindow();
+
+ DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
+ BackToFront();
+ Delay(2000); /* show error message for two seconds */
+ }
+}
+
+void DrawSetupScreen()
+{
+ DeactivateJoystick();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else
+ DrawSetupScreen_Generic();
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (setup_mode == SETUP_MODE_INPUT)
+ HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else
+ HandleSetupScreen_Generic(mx, my, dx, dy, button);
+}
+
+void HandleGameActions()
+{
+ if (game_status != PLAYING)
+ return;
+
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+
+ BackToFront();
+}
+
+/* ---------- new screen button stuff -------------------------------------- */
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XSIZE 32
+#define SC_SCROLLBUTTON_YSIZE 32
+
+#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
+#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
+ {
+ IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ SCREEN_CTRL_ID_SCROLL_UP,
+ "scroll up"
+ },
+ {
+ IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ SCREEN_CTRL_ID_SCROLL_DOWN,
+ "scroll down"
+ }
+};
+
+static struct
+{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Bitmap **gfx_unpressed, **gfx_pressed;
+#else
+ int gfx_unpressed, gfx_pressed;
+#endif
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
+ {
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ &scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
+ IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+#endif
+ SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ "scroll level series vertically"
+ }
+};
+
+static void CreateScreenScrollbuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
+
+ x = scrollbutton_info[i].x;
+ y = scrollbutton_info[i].y;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ x += SX;
+ y += SY;
+ width = SC_SCROLLBUTTON_XSIZE;
+ height = SC_SCROLLBUTTON_YSIZE;
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+static void CreateScreenScrollbars()
+{
+ int i;
+
+ for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int gfx_unpressed, gfx_pressed;
+#endif
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+ int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ int id = scrollbar_info[i].gadget_id;
+
+ items_max = num_page_entries;
+ items_visible = num_page_entries;
+ item_position = 0;
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+ gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
+ gd_x1 = 0;
+ gd_y1 = 0;
+ gd_x2 = 0;
+ gd_y2 = 0;
+#else
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+#endif
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, scrollbar_info[i].x,
+ GDI_Y, scrollbar_info[i].y,
+ GDI_WIDTH, scrollbar_info[i].width,
+ GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+void CreateScreenGadgets()
+{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int i;
+
+ for (i=0; i<4; i++)
+ {
+ scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+
+ /* copy pointers to clip mask and GC */
+ scrollbar_bitmap[i]->clip_mask =
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
+ scrollbar_bitmap[i]->stored_clip_gc =
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
+
+ BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
+ scrollbar_bitmap[i],
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
+ TILEX, TILEY, 0, 0);
+ }
+#endif
+
+ CreateScreenScrollbuttons();
+ CreateScreenScrollbars();
+}
+
+void FreeScreenGadgets()
+{
+ int i;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ for (i=0; i<4; i++)
+ {
+ /* prevent freeing clip mask and GC twice */
+ scrollbar_bitmap[i]->clip_mask = None;
+ scrollbar_bitmap[i]->stored_clip_gc = None;
+
+ FreeBitmap(scrollbar_bitmap[i]);
+ }
+#endif
+
+ for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ FreeGadget(screen_gadget[i]);
+}
+
+void MapChooseTreeGadgets(TreeInfo *ti)
+{
+ int num_entries = numTreeInfoInGroup(ti);
+ int i;
+
+ if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
+ return;
+
+ for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ MapGadget(screen_gadget[i]);
+}
+
+void UnmapChooseTreeGadgets()
+{
+ int i;
+
+ for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ UnmapGadget(screen_gadget[i]);
+}
+
+static void HandleScreenGadgets(struct GadgetInfo *gi)
+{
+ int id = gi->custom_id;
+
+ if (game_status != CHOOSELEVEL && game_status != SETUP)
+ return;
+
+ switch (id)
+ {
+ case SCREEN_CTRL_ID_SCROLL_UP:
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
+ break;
+
+ case SCREEN_CTRL_ID_SCROLL_DOWN:
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ break;
+
+ case SCREEN_CTRL_ID_SCROLL_VERTICAL:
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default:
break;
}
-
- BackToFront();
}