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fixed network games, part 3: enabled mapping input to reassigned players
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 0e4c09c9599e961e5137c9021bc91bab6556abee..552879f8a1f2d4c66659b412bb40175b90914e84 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-6898,6
+6898,7
@@
static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
controller->width, controller->height,
controller_x, controller_y);
+ SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
BlitBitmapMasked(marker, drawto, 0, 0,