{
game_status = GAME_MODE_EDITOR;
DrawLevelEd();
+
return;
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static int choice = 0;
+ static int choice = 5;
int x = 0;
int y = choice;
{ TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
{ TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
- { TYPE_EMPTY, NULL, "" },
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },