#include "files.h"
#include "buttons.h"
#include "tape.h"
+#include "joystick.h"
+#include "cartoons.h"
void DrawHeadline()
{
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_MARK);
+ HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+ ClearEventQueue();
XAutoRepeatOn(display);
}
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- if (redraw || (!mx && !my && !dx && !dy))
+ if (redraw || button == MB_MENU_INITIALIZE)
{
DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dx && choice==4)
game_status = EXITGAME;
}
- redraw = TRUE;
+ if (!button)
+ redraw = TRUE;
}
}
BackToFront();
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
- GFX_SPIELFIGUR,1,100, HA_NEXT,
+ GFX_SPIELER_DOWN,4,2,
+ GFX_SPIELER_UP,4,2,
+ GFX_SPIELER_LEFT,4,2,
+ GFX_SPIELER_RIGHT,4,2,
+ GFX_SPIELER_PUSH_LEFT,4,2,
+ GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
- GFX_CHAR_A,30,3, GFX_CHAR_AUSRUF,32,3, HA_NEXT,
+ GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_EDELSTEIN,2,5, HA_NEXT,
GFX_DIAMANT,2,5, HA_NEXT,
GFX_EDELSTEIN_BD,2,5, HA_NEXT,
GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
GFX_GEBLUBBER,4,4, HA_NEXT,
- GFX_SCHLUESSEL1,4,33, HA_NEXT,
- GFX_PFORTE1,4,33, HA_NEXT,
- GFX_PFORTE1X,4,33, HA_NEXT,
+ GFX_SCHLUESSEL1,4,25, HA_NEXT,
+ GFX_PFORTE1,4,25, HA_NEXT,
+ GFX_PFORTE1X,4,25, HA_NEXT,
GFX_DYNAMIT_AUS,1,100, HA_NEXT,
GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
- GFX_BUTTERFLY,1,1, GFX_BUTTERFLY+1,1,1, HA_NEXT,
- GFX_FIREFLY,1,1, GFX_FIREFLY+1,1,1, HA_NEXT,
+ GFX_BUTTERFLY,2,2, HA_NEXT,
+ GFX_FIREFLY,2,2, HA_NEXT,
GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
- GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0,
- GFX_MAMPFER+1,1,0, GFX_MAMPFER+0,1,0, HA_NEXT,
- GFX_MAMPFER2+0,4,0, GFX_MAMPFER2+3,1,0, GFX_MAMPFER2+2,1,0,
- GFX_MAMPFER2+1,1,0, GFX_MAMPFER2+0,1,0, HA_NEXT,
- GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0,
- GFX_ZOMBIE+1,1,0, GFX_ZOMBIE+0,1,0, HA_NEXT,
+ GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
+ GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
+ GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
+ GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
+ GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
+ GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
+ GFX_MAULWURF_DOWN,4,2,
+ GFX_MAULWURF_UP,4,2,
+ GFX_MAULWURF_LEFT,4,2,
+ GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
+ GFX_PINGUIN_DOWN,4,2,
+ GFX_PINGUIN_UP,4,2,
+ GFX_PINGUIN_LEFT,4,2,
+ GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
+ GFX_SCHWEIN_DOWN,4,2,
+ GFX_SCHWEIN_UP,4,2,
+ GFX_SCHWEIN_LEFT,4,2,
+ GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
+ GFX_DRACHE_DOWN,4,2,
+ GFX_DRACHE_UP,4,2,
+ GFX_DRACHE_LEFT,4,2,
+ GFX_DRACHE_RIGHT,4,2, HA_NEXT,
+ GFX_SONDE_START,8,1, HA_NEXT,
GFX_ABLENK,4,1, HA_NEXT,
- GFX_BIRNE_AUS,1,33, GFX_BIRNE_EIN,1,33, HA_NEXT,
- GFX_ZEIT_VOLL,1,33, GFX_ZEIT_LEER,1,33, HA_NEXT,
- GFX_TROPFEN,1,33, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
+ GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
+ GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
+ GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
GFX_AMOEBE_LEBT,4,40, HA_NEXT,
GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
- GFX_AMOEBE_LEBT,1,33, GFX_AMOEBE_TOT,1,33, GFX_EXPLOSION,8,1,
+ GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
GFX_SIEB_LEER,4,2, HA_NEXT,
GFX_SIEB2_LEER,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
- GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
- GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT,
- GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1,
- GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT,
+ GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+ GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
+ GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{"Cruncher: Eats diamonds and you,", "if you're not careful"},
{"Cruncher (BD style):", "Eats almost everything"},
{"Robot: Tries to kill the player", ""},
+ {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
+ {"The Pig: Harmless, but eats all", "gems it can get"},
+ {"The Dragon: Breathes fire,", "especially to some monsters"},
+ {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
{"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
{"Light Bulb: All of them must be", "switched on to finish a level"},
{"Extra Time Orb: Adds some seconds", "to the time available for the level"},
void DrawHelpScreenElAction(int start)
{
int i = 0, j = 0;
- int frame, delay, graphic;
+ int frame, graphic;
int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
while(helpscreen_action[j] != HA_END)
helpscreen_frame[i-start] = helpscreen_action[j++]-1;
}
- delay = helpscreen_action[j++];
- helpscreen_delay[i-start] = delay;
+ helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
if (helpscreen_action[j] == HA_NEXT)
{
}
else
{
- if (DelayReached(&hs_delay,3))
+ if (DelayReached(&hs_delay,GAME_FRAME_DELAY))
{
if (helpscreen_state<num_helpscreen_els_pages)
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
player.alias_name,FS_BIG,FC_YELLOW);
DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
}
- else if (key==XK_Delete && xpos>0)
+ else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
{
xpos--;
player.alias_name[xpos] = 0;
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_MARK);
+ HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ if (button == MB_MENU_INITIALIZE)
+ {
+ redraw = TRUE;
+ choice = leveldir_nr + 3;
+ }
+
if (redraw)
{
DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dy)
{SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
{SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
+ {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
FadeToFront();
InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_MARK);
+ HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
int pos_end = SETUP_SCREEN_POS_END + 1;
+ if (button == MB_MENU_INITIALIZE)
+ redraw = TRUE;
+
if (redraw)
{
DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
redraw = FALSE;
}
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
if (dx || dy)
{
if (dy)
player.setup ^= SETUP_SCROLL_DELAY;
}
else if (y==9)
+ {
+ if (SETUP_SOFT_SCROLL_ON(player.setup))
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ player.setup ^= SETUP_SOFT_SCROLL;
+ }
+ else if (y==10)
{
if (SETUP_FADING_ON(player.setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
player.setup ^= SETUP_FADING;
}
- else if (y==10)
+ else if (y==11)
{
if (SETUP_QUICK_DOORS_ON(player.setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
player.setup ^= SETUP_QUICK_DOORS;
}
- else if (y==11)
+ else if (y==12)
{
if (SETUP_AUTO_RECORD_ON(player.setup))
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
player.setup ^= SETUP_AUTO_RECORD;
}
- else if (y==12)
+ else if (y==13)
{
if (SETUP_2ND_JOYSTICK_ON(player.setup))
DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
player.setup ^= SETUP_2ND_JOYSTICK;
}
- else if (y==13)
+ else if (y==14)
{
CalibrateJoystick();
redraw = TRUE;
if (LevelSolved)
GameWon();
- if (GameOver && !TAPE_IS_STOPPED(tape))
+ if (PlayerGone && !TAPE_IS_STOPPED(tape))
TapeStop();
GameActions();
tape.pos[tape.counter].delay = tape.delay_played;
tape.playing = FALSE;
tape.recording = TRUE;
+ tape.changed = TRUE;
DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
}