*pos = *mci->pos_input;
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
TreeInfo *ti = player_name_current;
int first_entry = ti->cl_first;
*xpos = strlen(name);
}
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+ pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
+ }
+}
+
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
boolean changed)
{
- TreeInfo *node = type_name_node;
-
if (!changed)
strcpy(name, type_name_last);
if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
- if (setup.multiple_users)
- {
- if (node == NULL) // should not happen
- return;
-
- if (changed)
- node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
-
- pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
- }
-
// if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
- int last_user_nr = user.nr;
+ setTypeNameValues_Name(name, pos);
- // change name of edited user in global list of user names
- setString(&global.user_names[type_name_nr], name);
+ int last_user_nr = user.nr;
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
- // change name of edited user in local menu tree structure
- setString(&node->name, name);
- setString(&node->name_sorting, name);
-
// save setup of currently active user (may differ from edited user)
SaveSetup();
// save setup of edited user
SaveSetup();
- if (setup.multiple_users)
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
{
// restore currently active user
user.nr = last_user_nr;