#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "init.h"
#include "config.h"
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
-static unsigned int sync_frame_delay = 0;
-static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
static struct
{
int value;
{
{ STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
{ STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
{ STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
{ STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
{ NULL, NULL },
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
-
- StopAnimation();
}
boolean CheckTitleScreen(boolean levelset_has_changed)
UnmapAllGadgets();
FadeSoundsAndMusic();
+ ExpireSoundLoops(FALSE);
+
KeyboardAutoRepeatOn();
ActivateJoystick();
FadeOut(fade_mask);
- SetDrawtoField(DRAW_BACKBUFFER);
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
SetMouseCursor(CURSOR_DEFAULT);
- InitAnimation();
-
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
sound = getTitleSound(tci);
music = getTitleMusic(tci);
- if (sound == SND_UNDEFINED || sound != last_sound)
- FadeSounds();
- if (music == MUS_UNDEFINED || music != last_music)
+ if (last_sound != SND_UNDEFINED && sound != last_sound)
+ FadeSound(last_sound);
+ if (last_music != MUS_UNDEFINED && music != last_music)
FadeMusic();
fading = getTitleFading(tci);
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_LEVELNR);
{
if (leveldir_first)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_LEVELS);
}
else if (pos == MAIN_CONTROL_SCORES)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_SCORES);
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_EDITOR);
}
else if (pos == MAIN_CONTROL_INFO)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_INFO);
}
else if (pos == MAIN_CONTROL_GAME)
{
- StopAnimation();
-
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
SetGameStatus(GAME_MODE_SETUP);
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
+ FadeSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
static void changeSetupValue(int, int, int);
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
void HandleInfoScreen_Elements(int button)
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
static void drawChooseTreeList(int first_entry, int num_page_entries,
void DrawChooseLevelSet()
{
+ FadeSoundsAndMusic();
+
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
DrawChooseTree(&leveldir_current);
{
int i;
+ FadeSoundsAndMusic();
+
if (level_number != NULL)
{
freeTreeInfo(level_number);
FadeOut(fade_mask);
- InitAnimation();
-
PlayMenuSound();
PlayMenuMusic();
static void execSetupGraphics()
{
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
- {
- // update "setup.window_scaling_percent" from list selection
execSetupGraphics_setWindowSizes(FALSE);
- }
- else
- {
- // update list selection from "setup.window_scaling_percent"
- execSetupGraphics_setWindowSizes(TRUE);
- }
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
execSetupGraphics_setScalingTypes();
execSetupGraphics_setRenderingModes();
}
}
- DoAnimation();
BackToFront();
-
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
return key;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_width;
+ int font_nr, font_nr_default, font_width_default;
int type = si->type;
void *value = si->value;
char *value_string = getSetupValue(type, value);
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- font_nr = getSetupValueFont(type, value);
- font_width = getFontWidth(font_nr);
+ font_nr_default = getSetupValueFont(type, value);
+ font_width_default = getFontWidth(font_nr_default);
+
+ font_nr = font_nr_default;
// special check if right-side setup values moved left due to scrollbar
if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
startx = mSX + xpos * 32;
font_nr = getSetupValueFontNarrow(type, font_nr);
- font_width = getFontWidth(font_nr);
}
}
}
for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width, starty, " ", font_nr);
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
DrawText(startx, starty, value_string, font_nr);
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
+ FadeSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
FadeIn(REDRAW_FIELD);
- InitAnimation();
-
while (!finished)
{
if (PendingEvent()) /* got event */
}
}
- DoAnimation();
BackToFront();
-
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
/* write new key bindings back to player setup */
setup.input[player_nr].key = custom_key;
- StopAnimation();
DrawSetupScreen_Input();
}
FadeIn(REDRAW_FIELD);
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
- InitAnimation();
while (result < 0)
{
}
}
- DoAnimation();
BackToFront();
-
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
/* calibrated center position (joystick should now be centered) */
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- StopAnimation();
-
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
{
NextEvent(&event);
HandleOtherEvents(&event);
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+ BackToFront();
}
}