static int setup_mode = SETUP_MODE_MAIN;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-static Bitmap *scrollbar_bitmap[4];
+#define NUM_SCROLLBAR_BITMAPS 2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
#endif
}
if (color == FC_RED)
- graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
- graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
- IMG_BALL_RED);
+ graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
+ IMG_MENU_BUTTON_ACTIVE);
ypos += MENU_SCREEN_START_YPOS;
drawCursorExt(xpos, ypos, -1, graphic);
}
+static void PlaySound_Menu_Start(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+static void PlaySound_Menu_Continue(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+}
+
+void DrawTextStatic(int x, int y, char *text, int font_nr)
+{
+ if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
+ return;
+
+ DrawText(x, y, text, font_nr);
+}
+
void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int font1_xsize = getFontWidth(FONT(FS_BIG, FC_YELLOW));
+ int font2_xsize = getFontWidth(FONT(FS_SMALL, FC_RED));
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_xsize) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_xsize) / 2;
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FONT(FS_BIG, FC_YELLOW));
+ DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT(FS_SMALL, FC_RED));
}
static void ToggleFullscreenIfNeeded()
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
void DrawMainMenu()
{
static LevelDirTree *leveldir_last_valid = NULL;
- int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ int name_width = getFontWidth(FONT(FS_BIG, FC_GREEN)) * strlen("Name:");
+ int i;
UnmapAllGadgets();
FadeSounds();
GetPlayerConfig();
LoadLevel(level_nr);
- SetMainBackgroundBitmap(new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
- DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
- DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 2*32, name_text, FONT(FS_BIG, FC_GREEN));
+ DrawText(SX + 32 + name_width, SY + 2*32, setup.player_name,
+ FONT(FS_BIG, FC_RED));
+ DrawTextStatic(SX + 32, SY + 3*32, "Level:", FONT(FS_BIG, FC_GREEN));
+ DrawText(SX + 11 * 32, SY + 3*32, int2str(level_nr,3), FONT(FS_BIG,
+ (leveldir_current->readonly ? FC_RED : FC_YELLOW)));
+ DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FONT(FS_BIG,FC_GREEN));
+ DrawTextStatic(SX + 32, SY + 5*32, "Level Creator",FONT(FS_BIG,FC_GREEN));
+ DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FONT(FS_BIG, FC_GREEN));
+ DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FONT(FS_BIG, FC_GREEN));
+ DrawTextStatic(SX + 32, SY + 8*32, "Setup", FONT(FS_BIG, FC_GREEN));
+ DrawTextStatic(SX + 32, SY + 9*32, "Quit", FONT(FS_BIG, FC_GREEN));
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
- DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ DrawTextF(7*32 + 6, 3*32 + 9, FONT(FS_SMALL, FC_RED), "%d-%d",
leveldir_current->first_level,
leveldir_current->last_level);
if (leveldir_current->readonly)
{
- DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
- DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FONT(FS_SMALL, FC_RED), "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FONT(FS_SMALL, FC_RED), "ONLY");
}
for(i=0; i<8; i++)
- initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
+ initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
#if 0
- DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
- DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
+ DrawGraphic(10, 3, IMG_MENU_BUTTON_LEFT, 0);
+ DrawGraphic(14, 3, IMG_MENU_BUTTON_RIGHT, 0);
#else
- drawCursorXY(10, 1, IMG_ARROW_BLUE_LEFT);
- drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
+ drawCursorXY(10, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(14, 1, IMG_MENU_BUTTON_RIGHT);
#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FONT(FS_SMALL, FC_RED));
if (leveldir_current->name)
{
int len = strlen(leveldir_current->name);
- int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+ int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_SPECIAL_GAME)) / 2;
int lypos = SY + 352;
- DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, leveldir_current->name, FONT_SPECIAL_GAME);
}
FadeToFront();
level_nr = new_level_nr;
DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3),
- FS_BIG, font_color);
+ FONT(FS_BIG, font_color));
LoadLevel(level_nr);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
static int helpscreen_action[] =
{
- IMG_PLAYER1_DOWN_MOVING, 16,
- IMG_PLAYER1_UP_MOVING, 16,
- IMG_PLAYER1_LEFT_MOVING, 16,
- IMG_PLAYER1_RIGHT_MOVING, 16,
- IMG_PLAYER1_LEFT_PUSHING, 16,
- IMG_PLAYER1_RIGHT_PUSHING, 16, HA_NEXT,
+ IMG_PLAYER1_MOVING_DOWN, 16,
+ IMG_PLAYER1_MOVING_UP, 16,
+ IMG_PLAYER1_MOVING_LEFT, 16,
+ IMG_PLAYER1_MOVING_RIGHT, 16,
+ IMG_PLAYER1_PUSHING_LEFT, 16,
+ IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
IMG_SAND, -1, HA_NEXT,
IMG_ROBOT, -1, HA_NEXT,
- IMG_MOLE_RIGHT_MOVING, 16,
- IMG_MOLE_UP_MOVING, 16,
- IMG_MOLE_LEFT_MOVING, 16,
- IMG_MOLE_DOWN_MOVING, 16, HA_NEXT,
+ IMG_MOLE_MOVING_RIGHT, 16,
+ IMG_MOLE_MOVING_UP, 16,
+ IMG_MOLE_MOVING_LEFT, 16,
+ IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
- IMG_PENGUIN_RIGHT_MOVING, 16,
- IMG_PENGUIN_UP_MOVING, 16,
- IMG_PENGUIN_LEFT_MOVING, 16,
- IMG_PENGUIN_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PENGUIN_MOVING_RIGHT, 16,
+ IMG_PENGUIN_MOVING_UP, 16,
+ IMG_PENGUIN_MOVING_LEFT, 16,
+ IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
- IMG_PIG_RIGHT_MOVING, 16,
- IMG_PIG_UP_MOVING, 16,
- IMG_PIG_LEFT_MOVING, 16,
- IMG_PIG_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PIG_MOVING_RIGHT, 16,
+ IMG_PIG_MOVING_UP, 16,
+ IMG_PIG_MOVING_LEFT, 16,
+ IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
- IMG_DRAGON_RIGHT_MOVING, 16,
- IMG_DRAGON_UP_MOVING, 16,
- IMG_DRAGON_LEFT_MOVING, 16,
- IMG_DRAGON_DOWN_MOVING, 16, HA_NEXT,
+ IMG_DRAGON_MOVING_RIGHT, 16,
+ IMG_DRAGON_MOVING_UP, 16,
+ IMG_DRAGON_MOVING_LEFT, 16,
+ IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
IMG_SATELLITE, -1, HA_NEXT,
int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN, "The game elements:");
+ DrawTextFCentered(100, FONT(FS_SMALL, FC_GREEN), "The game elements:");
for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
DrawText(xstart,
ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+ helpscreen_eltext[i][0], FONT_DEFAULT_SMALL);
DrawText(xstart, ystart + (i - start) * ystep + 16,
- helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
+ helpscreen_eltext[i][1], FONT_DEFAULT_SMALL);
}
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FONT(FS_SMALL, FC_BLUE),
+ "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+ DrawTextFCentered(100, FONT(FS_SMALL, FC_GREEN),
+ "The game background music loops:");
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 0 * ystep, FONT(FS_SMALL, FC_YELLOW),
"Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][0]);
- DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 1 * ystep, FONT(FS_SMALL, FC_RED),
+ "\"%s\"", helpscreen_music[num][0]);
+ DrawTextFCentered(ystart + 2 * ystep, FONT(FS_SMALL, FC_YELLOW),
"by");
- DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ DrawTextFCentered(ystart + 3 * ystep, FONT(FS_SMALL, FC_RED),
"%s", helpscreen_music[num][1]);
- DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 4 * ystep, FONT(FS_SMALL, FC_YELLOW),
"from the album");
- DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][2]);
+ DrawTextFCentered(ystart + 5 * ystep, FONT(FS_SMALL, FC_RED),
+ "\"%s\"", helpscreen_music[num][2]);
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FONT(FS_SMALL, FC_BLUE),
+ "Press any key or button for next page");
#if 0
PlaySoundLoop(background_loop[num]);
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN,
+ DrawTextFCentered(100, FONT(FS_SMALL, FC_GREEN),
"Credits:");
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 0 * ystep, FONT(FS_SMALL, FC_YELLOW),
"DOS port of the game:");
- DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+ DrawTextFCentered(ystart + 1 * ystep, FONT(FS_SMALL, FC_RED),
"Guido Schulz");
- DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 2 * ystep, FONT(FS_SMALL, FC_YELLOW),
"Additional toons:");
- DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ DrawTextFCentered(ystart + 3 * ystep, FONT(FS_SMALL, FC_RED),
"Karl Hörnell");
- DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 5 * ystep, FONT(FS_SMALL, FC_YELLOW),
"...and many thanks to all contributors");
- DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 6 * ystep, FONT(FS_SMALL, FC_YELLOW),
"of new levels!");
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ DrawTextFCentered(ybottom, FONT(FS_SMALL, FC_BLUE),
+ "Press any key or button for next page");
}
void DrawHelpScreenContactText()
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN, "Program information:");
+ DrawTextFCentered(100, FONT(FS_SMALL, FC_GREEN), "Program information:");
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 0 * ystep, FONT(FS_SMALL, FC_YELLOW),
"This game is Freeware!");
- DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 1 * ystep, FONT(FS_SMALL, FC_YELLOW),
"If you like it, send e-mail to:");
- DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ DrawTextFCentered(ystart + 2 * ystep, FONT(FS_SMALL, FC_RED),
"info@artsoft.org");
- DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 3 * ystep, FONT(FS_SMALL, FC_YELLOW),
"or SnailMail to:");
- DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ DrawTextFCentered(ystart + 4 * ystep + 0, FONT(FS_SMALL, FC_RED),
"Holger Schemel");
- DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ DrawTextFCentered(ystart + 4 * ystep + 20, FONT(FS_SMALL, FC_RED),
"Detmolder Strasse 189");
- DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ DrawTextFCentered(ystart + 4 * ystep + 40, FONT(FS_SMALL, FC_RED),
"33604 Bielefeld");
- DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ DrawTextFCentered(ystart + 4 * ystep + 60, FONT(FS_SMALL, FC_RED),
"Germany");
- DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 7 * ystep, FONT(FS_SMALL, FC_YELLOW),
"If you have created new levels,");
- DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 8 * ystep, FONT(FS_SMALL, FC_YELLOW),
"send them to me to include them!");
- DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ DrawTextFCentered(ystart + 9 * ystep, FONT(FS_SMALL, FC_YELLOW),
":-)");
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
+ DrawTextFCentered(ybottom, FONT(FS_SMALL, FC_BLUE),
+ "Press any key or button for main menu");
}
void DrawHelpScreen()
helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_musicpos = 0;
helpscreen_state = 0;
+
DrawHelpScreenElText(0);
DrawHelpScreenElAction(0);
FadeToFront();
InitAnimation();
+
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Start(SND_MENU_INFO_SCREEN);
+#endif
}
void HandleHelpScreen(int button)
/* !!! workaround for playing "music" that is really a sound loop (and
must therefore periodically be reactivated with the current sound
engine !!! */
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN);
+#endif
DoAnimation();
}
void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
+ int font_width = getFontWidth(FONT_DEFAULT_BIG);
+ int name_width = getFontWidth(FONT(FS_BIG, FC_GREEN)) * strlen("Name:");
+ int startx = SX + 32 + name_width;
+ int starty = SY + ypos * 32;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
- FS_BIG, FC_YELLOW);
- drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+
+ DrawText(startx, starty, setup.player_name, FONT_DEFAULT_BIG);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_DEFAULT_BIG);
return;
}
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
- FS_BIG, FC_YELLOW);
- drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+ DrawText(startx, starty, setup.player_name, FONT_DEFAULT_BIG);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_DEFAULT_BIG);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, 2 * TILEX, TILEY);
- drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+ DrawText(startx + xpos * font_width, starty, "_ ", FONT_DEFAULT_BIG);
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name, FS_BIG, FC_RED);
- DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, TILEX, TILEY);
+ DrawText(startx, starty, setup.player_name, FONT(FS_BIG, FC_RED));
+ DrawText(startx + xpos * font_width, starty, " ", FONT_DEFAULT_BIG);
SaveSetup();
game_status = MAINMENU;
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
+
HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
MapChooseTreeGadgets(*ti_ptr);
ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
- DrawText(SX + offset, SY + offset, title_string, FS_BIG,
- (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
+ DrawText(SX + offset, SY + offset, title_string, FONT(FS_BIG,
+ (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW)));
for(i=0; i<num_page_entries; i++)
{
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+ DrawText(SX + 32, SY + ypos * 32, buffer, FONT(FS_MEDIUM, node->color));
if (node->parent_link)
- initCursor(i, IMG_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEFT);
else if (node->level_group)
- initCursor(i, IMG_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_RIGHT);
else
- initCursor(i, IMG_BALL_BLUE);
+ initCursor(i, IMG_MENU_BUTTON);
}
if (first_entry > 0)
int ypos = 1;
DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_UP, 0);
+ DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0);
}
if (first_entry + num_page_entries < num_entries)
int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_DOWN, 0);
+ DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0);
}
}
DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
if (node->parent_link)
- DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+ DrawTextFCentered(40, FONT(FS_SMALL, FC_RED), "leave group \"%s\"",
+ node->class_desc);
else if (node->level_group)
- DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+ DrawTextFCentered(40, FONT(FS_SMALL, FC_RED), "enter group \"%s\"",
+ node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ DrawTextFCentered(40, FONT(FS_SMALL, FC_RED), "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
void DrawChooseLevel()
{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
DrawChooseTree(&leveldir_current);
}
FadeToFront();
InitAnimation();
+
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+
+#if 0
PlaySound(SND_MENU_HALL_OF_FAME);
+#else
+ PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
{
int i;
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
- DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+ DrawText(SX + 80, SY + 8, "Hall Of Fame", FONT_DEFAULT_BIG);
+ DrawTextFCentered(46, FONT(FS_SMALL, FC_RED), "HighScores of Level %d",
+ level_nr);
for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
int2str(highscore[i].Score, 5), FS_BIG, color);
#else
DrawText(SX, SY + 64 + i * 32, "..................................",
- FS_MEDIUM, FC_YELLOW);
+ FONT(FS_MEDIUM, FC_YELLOW));
DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
- FS_MEDIUM, FC_YELLOW);
- DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+ FONT(FS_MEDIUM, FC_YELLOW));
+ DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name,
+ FONT(FS_BIG, color));
DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
- int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+ int2str(highscore[entry].Score, 5),
+ FONT(FS_MEDIUM, color));
#endif
}
}
BackToFront();
if (game_status == HALLOFFAME)
+ {
DoAnimation();
+#if 1
+ PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME);
+#endif
+ }
}
font_color = FC_BLUE;
DrawText(SX + xpos * 32, SY + ypos * 32,
- (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
- DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
+ (xpos == 3 ? " " : " "), FONT_DEFAULT_BIG);
+ DrawText(SX + xpos * 32, SY + ypos * 32, value_string,
+ FONT(font_size, font_color));
}
static void changeSetupValue(int pos)
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+
ClearWindow();
if (setup_mode == SETUP_MODE_MAIN)
title_string = "Setup Shortcuts";
}
- DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 16, title_string, FONT_DEFAULT_BIG);
num_setup_info = 0;
for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
if (setup_info[i].type & TYPE_STRING)
font_size = FS_MEDIUM;
- DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
+ DrawText(SX + 32, SY + ypos * 32, setup_info[i].text,
+ FONT(font_size, FC_GREEN));
if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_RIGHT);
else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEFT);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_BALL_BLUE);
+ initCursor(i, IMG_MENU_BUTTON);
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
void DrawSetupScreen_Input()
{
ClearWindow();
- DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
- initCursor(0, IMG_BALL_BLUE);
- initCursor(1, IMG_BALL_BLUE);
- initCursor(2, IMG_ARROW_BLUE_RIGHT);
- initCursor(13, IMG_ARROW_BLUE_LEFT);
+ DrawText(SX+16, SY+16, "Setup Input", FONT_DEFAULT_BIG);
- drawCursorXY(10, 0, IMG_ARROW_BLUE_LEFT);
- drawCursorXY(12, 0, IMG_ARROW_BLUE_RIGHT);
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_RIGHT);
+ initCursor(13, IMG_MENU_BUTTON_LEFT);
- DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
- DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
- DrawText(SX+32, SY+15*32, "Back", FS_BIG, FC_GREEN);
+ drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
+
+ DrawText(SX+32, SY+2*32, "Player:", FONT(FS_BIG, FC_GREEN));
+ DrawText(SX+32, SY+3*32, "Device:", FONT(FS_BIG, FC_GREEN));
+ DrawText(SX+32, SY+15*32, "Back", FONT(FS_BIG, FC_GREEN));
#if 0
DeactivateJoystickForCalibration();
- DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ DrawTextFCentered(SYSIZE - 20, FONT(FS_SMALL, FC_BLUE),
"Joysticks deactivated on this screen");
#endif
custom_key = setup.input[player_nr].key;
- DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FONT(FS_BIG, FC_RED));
DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
DrawText(SX+8*32, SY+3*32,
joystick_name[getJoystickNrFromDeviceName(device_name)],
- FS_BIG, FC_YELLOW);
- DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ FONT_DEFAULT_BIG);
+ DrawText(SX+32, SY+4*32, "Calibrate", FONT(FS_BIG, FC_GREEN));
}
else
{
- DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
- DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FONT(FS_BIG, FC_YELLOW));
+ DrawText(SX+32, SY+4*32, "Customize", FONT(FS_BIG, FC_GREEN));
}
- DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- drawCursorXY(1, 4, IMG_ARROW_BLUE_LEFT);
- drawCursorXY(1, 5, IMG_ARROW_BLUE_RIGHT);
- drawCursorXY(1, 6, IMG_ARROW_BLUE_UP);
- drawCursorXY(1, 7, IMG_ARROW_BLUE_DOWN);
- DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
- DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FONT(FS_BIG, FC_GREEN));
+ drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+ DrawText(SX+2*32, SY+6*32, ":", FONT(FS_BIG, FC_BLUE));
+ DrawText(SX+2*32, SY+7*32, ":", FONT(FS_BIG, FC_BLUE));
+ DrawText(SX+2*32, SY+8*32, ":", FONT(FS_BIG, FC_BLUE));
+ DrawText(SX+2*32, SY+9*32, ":", FONT(FS_BIG, FC_BLUE));
+ DrawText(SX+32, SY+10*32, "Snap Field:", FONT(FS_BIG, FC_BLUE));
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FONT(FS_BIG, FC_BLUE));
for (i=0; i<6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
DrawText(SX + 3*32, SY + ypos*32,
- " ", FS_BIG, FC_YELLOW);
+ " ", FONT_DEFAULT_BIG);
DrawText(SX + 3*32, SY + ypos*32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeyNameFromKey(*custom[i].key)),
- FS_BIG, FC_YELLOW);
+ getKeyNameFromKey(*custom[i].key)), FONT_DEFAULT_BIG);
}
}
custom_key = setup.input[player_nr].key;
ClearWindow();
- DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FONT_DEFAULT_BIG);
BackToFront();
InitAnimation();
step_nr = 0;
DrawText(SX, SY + (2+2*step_nr)*32,
- customize_step[step_nr].text, FS_BIG, FC_RED);
+ customize_step[step_nr].text,
+ FONT(FS_BIG, FC_RED));
DrawText(SX, SY + (2+2*step_nr+1)*32,
- "Key:", FS_BIG, FC_RED);
+ "Key:", FONT(FS_BIG, FC_RED));
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
getKeyNameFromKey(*customize_step[step_nr].key),
- FS_BIG, FC_BLUE);
+ FONT(FS_BIG, FC_BLUE));
while(!finished)
{
/* got new key binding */
*customize_step[step_nr].key = key;
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- " ", FS_BIG, FC_YELLOW);
+ " ", FONT_DEFAULT_BIG);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
+ getKeyNameFromKey(key), FONT_DEFAULT_BIG);
step_nr++;
/* un-highlight last query */
DrawText(SX, SY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ customize_step[step_nr-1].text, FONT(FS_BIG, FC_GREEN));
DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
- "Key:", FS_BIG, FC_GREEN);
+ "Key:", FONT(FS_BIG, FC_GREEN));
/* press 'Enter' to leave */
if (step_nr == 6)
{
DrawText(SX + 16, SY + 15*32+16,
- "Press Enter", FS_BIG, FC_YELLOW);
+ "Press Enter", FONT_DEFAULT_BIG);
break;
}
/* query next key binding */
DrawText(SX, SY+(2+2*step_nr)*32,
- customize_step[step_nr].text, FS_BIG, FC_RED);
+ customize_step[step_nr].text, FONT(FS_BIG, FC_RED));
DrawText(SX, SY+(2+2*step_nr+1)*32,
- "Key:", FS_BIG, FC_RED);
+ "Key:", FONT(FS_BIG, FC_RED));
DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
getKeyNameFromKey(*customize_step[step_nr].key),
- FS_BIG, FC_BLUE);
+ FONT(FS_BIG, FC_BLUE));
}
break;
ClearWindow();
- for(y=0; y<3; y++)
+ for(y=0; y < 3; y++)
{
- for(x=0; x<3; x++)
+ for(x=0; x < 3; x++)
{
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
- DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
}
}
- DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
- DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 12 * 32, " AND ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FONT(FS_BIG,FC_YELLOW));
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
BackToFront();
while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
- DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
{
ClearWindow();
- DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FONT(FS_BIG,FC_YELLOW));
+ DrawText(SX, SY + 7*32, " AVAILABLE ", FONT(FS_BIG,FC_YELLOW));
BackToFront();
Delay(2000); /* show error message for two seconds */
}
{
DeactivateJoystick();
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+ IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
- IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+ IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
&scrollbar_bitmap[0], &scrollbar_bitmap[1],
#else
- IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+ IMG_MENU_SCROLLBAR, IMG_SCROLLBAR_RED,
#endif
SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int i;
- for (i=0; i<4; i++)
+ for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
{
scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
/* copy pointers to clip mask and GC */
scrollbar_bitmap[i]->clip_mask =
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
scrollbar_bitmap[i]->stored_clip_gc =
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
- BlitBitmap(new_graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
+ BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
scrollbar_bitmap[i],
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
TILEX, TILEY, 0, 0);
}
#endif
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- for (i=0; i<4; i++)
+ for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
{
/* prevent freeing clip mask and GC twice */
scrollbar_bitmap[i]->clip_mask = None;