// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// screens.c
// ============================================================================
static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
int *num_page_entries_last = num_page_entries_all_last[game_status];
int *choice_store = choice_stores[game_status];
int *first_entry_store = first_entry_stores[game_status];
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
}
DrawTextF(xstart1, ystart, font_head, "Platform");
- DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+ PLATFORM_STRING,
+ PLATFORM_XX_BIT_STRING);
ystart += ystep_line;
DrawTextF(xstart1, ystart, font_head, "Target");
DrawTextF(xstart3, ystart, font_head, "Used");
ystart += ystep_head;
- driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
+ driver_name =
+ getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
- DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart1, ystart, font_text, "Render Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
+
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Video Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
ystart += ystep_line;
- driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
- DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart1, ystart, font_text, "Audio Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
TreeInfo **ti_ptr)
{
TreeInfo *ti = *ti_ptr;
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
int x = 0;
int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
SDLSetScreenRenderingMode(setup.screen_rendering_mode);
// screen vsync mode may have changed at this point
- SDLSetScreenVsyncMode(setup.vsync_mode);
+ ChangeVsyncModeIfNeeded();
}
static void execSetupChooseWindowSize(void)
static struct TokenInfo setup_info_engines[] =
{
- { TYPE_EMPTY, NULL, "Emerald Mine" },
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "Supaplex" },
- { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
overlay.grid_button_highlight = grid_button[step_nr];
+ UnmapAllGadgets();
+
FadeSetEnterMenu();
FadeOut(REDRAW_FIELD);