// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// screens.c
// ============================================================================
// (should also match corresponding entries in src/conf_gfx.c)
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
-#define SETUP_MODE_EDITOR 2
-#define SETUP_MODE_GRAPHICS 3
-#define SETUP_MODE_SOUND 4
-#define SETUP_MODE_ARTWORK 5
-#define SETUP_MODE_INPUT 6
-#define SETUP_MODE_TOUCH 7
-#define SETUP_MODE_SHORTCUTS 8
-#define SETUP_MODE_SHORTCUTS_1 9
-#define SETUP_MODE_SHORTCUTS_2 10
-#define SETUP_MODE_SHORTCUTS_3 11
-#define SETUP_MODE_SHORTCUTS_4 12
-#define SETUP_MODE_SHORTCUTS_5 13
+#define SETUP_MODE_ENGINES 2
+#define SETUP_MODE_EDITOR 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_INPUT 7
+#define SETUP_MODE_TOUCH 8
+#define SETUP_MODE_SHORTCUTS 9
+#define SETUP_MODE_SHORTCUTS_1 10
+#define SETUP_MODE_SHORTCUTS_2 11
+#define SETUP_MODE_SHORTCUTS_3 12
+#define SETUP_MODE_SHORTCUTS_4 13
+#define SETUP_MODE_SHORTCUTS_5 14
// sub-screens on the setup screen (generic)
-#define SETUP_MODE_CHOOSE_ARTWORK 14
-#define SETUP_MODE_CHOOSE_OTHER 15
+#define SETUP_MODE_CHOOSE_ARTWORK 15
+#define SETUP_MODE_CHOOSE_OTHER 16
// sub-screens on the setup screen (specific)
-#define SETUP_MODE_CHOOSE_GAME_SPEED 16
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_RENDERING 21
-#define SETUP_MODE_CHOOSE_VSYNC 22
-#define SETUP_MODE_CHOOSE_GRAPHICS 23
-#define SETUP_MODE_CHOOSE_SOUNDS 24
-#define SETUP_MODE_CHOOSE_MUSIC 25
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 32
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
-
-#define MAX_SETUP_MODES 38
+#define SETUP_MODE_CHOOSE_GAME_SPEED 17
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_RENDERING 22
+#define SETUP_MODE_CHOOSE_VSYNC 23
+#define SETUP_MODE_CHOOSE_GRAPHICS 24
+#define SETUP_MODE_CHOOSE_SOUNDS 25
+#define SETUP_MODE_CHOOSE_MUSIC 26
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 33
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
+
+#define MAX_SETUP_MODES 39
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
// setup screen titles
#define STR_SETUP_MAIN "Setup"
#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_ENGINES "Game Engines"
#define STR_SETUP_EDITOR "Editor"
#define STR_SETUP_GRAPHICS "Graphics"
#define STR_SETUP_SOUND "Sound & Music"
// screen gadget identifiers
#define SCREEN_CTRL_ID_PREV_LEVEL 0
#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_PREV_PLAYER 2
-#define SCREEN_CTRL_ID_NEXT_PLAYER 3
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 4
-#define SCREEN_CTRL_ID_PLAY_SOLUTION 5
-#define SCREEN_CTRL_ID_SCROLL_UP 6
-#define SCREEN_CTRL_ID_SCROLL_DOWN 7
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
-#define SCREEN_CTRL_ID_NETWORK_SERVER 9
-
-#define NUM_SCREEN_GADGETS 10
-
-#define NUM_SCREEN_MENUBUTTONS 6
+#define SCREEN_CTRL_ID_FIRST_LEVEL 2
+#define SCREEN_CTRL_ID_LAST_LEVEL 3
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 4
+#define SCREEN_CTRL_ID_PREV_PLAYER 5
+#define SCREEN_CTRL_ID_NEXT_PLAYER 6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 8
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
+#define SCREEN_CTRL_ID_SCROLL_UP 14
+#define SCREEN_CTRL_ID_SCROLL_DOWN 15
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
+#define SCREEN_CTRL_ID_NETWORK_SERVER 17
+
+#define NUM_SCREEN_GADGETS 18
+
+#define NUM_SCREEN_MENUBUTTONS 14
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
#define NUM_SCREEN_TEXTINPUT 1
#define SCREEN_MASK_MAIN (1 << 0)
#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
#define SCREEN_MASK_INPUT (1 << 2)
+#define SCREEN_MASK_TOUCH (1 << 3)
+#define SCREEN_MASK_TOUCH2 (1 << 4)
// graphic position and size values for buttons and scrollbars
#define SC_MENUBUTTON_XSIZE TILEX
static void ConfigureJoystick(int);
static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
+static void execSetupEngines(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void execSetupTouch(void);
static void DisableVsyncIfNeeded(void);
static void MapScreenMenuGadgets(int);
+static void UnmapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
{ -1, NULL },
};
+static int align_xoffset = 0;
+static int align_yoffset = 0;
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
#define mSX (SX + DRAW_XOFFSET(game_status))
#define mSY (SY + DRAW_YOFFSET(game_status))
+#define amSX (mSX + align_xoffset)
+#define amSY (mSY + align_yoffset)
+
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
&menu.main.text.quit, &main_text_quit,
NULL, NULL,
},
-#if 0
- // (these two buttons are real gadgets)
{
MAIN_CONTROL_PREV_LEVEL,
- &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
{
MAIN_CONTROL_NEXT_LEVEL,
- &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
-#endif
{
MAIN_CONTROL_FIRST_LEVEL,
- &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
+ NULL, -1,
&menu.main.text.first_level, &main_text_first_level,
NULL, NULL,
},
{
MAIN_CONTROL_LAST_LEVEL,
- &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
+ NULL, -1,
&menu.main.text.last_level, &main_text_last_level,
NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_NUMBER,
- &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
+ NULL, -1,
&menu.main.text.level_number, &main_text_level_number,
NULL, NULL,
},
ti.fade_delay = tmi.fade_delay;
ti.post_delay = tmi.post_delay;
ti.auto_delay = tmi.auto_delay;
+ ti.auto_delay_unit = tmi.auto_delay_unit;
return ti;
}
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[MAX_LEV_FIELDY];
- int x = mSX + TILEX * xpos;
- int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+ int x = amSX + TILEX * xpos;
+ int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
int leveldir_pos = posTreeInfo(leveldir_current);
- int num_page_entries;
+ int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
- if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
cl_cursor = leveldir_pos - cl_first;
}
}
+static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
+{
+ boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
+
+ return (use_frame_counter ? video.frame_counter : Counter());
+}
+
+static boolean TitleAutoDelayReached(unsigned int *counter_var,
+ struct TitleFadingInfo *fi)
+{
+ return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
+}
+
+static void ResetTitleAutoDelay(unsigned int *counter_var,
+ struct TitleFadingInfo *fi)
+{
+ *counter_var = getAutoDelayCounter(fi);
+}
+
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static unsigned int title_delay = 0;
"No title screen for this level set.");
return;
}
-
- FadeMenuSoundsAndMusic();
}
+ FadeMenuSoundsAndMusic();
+
FadeOut(REDRAW_ALL);
// title screens may have different window size
FadeIn(REDRAW_ALL);
- DelayReached(&title_delay, 0); // reset delay counter
+ ResetTitleAutoDelay(&title_delay, &fading);
return;
}
- if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
button = MB_MENU_CHOICE;
if (button == MB_MENU_LEAVE)
FadeIn(REDRAW_ALL);
- DelayReached(&title_delay, 0); // reset delay counter
+ ResetTitleAutoDelay(&title_delay, &fading);
}
else
{
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
- // needed because DrawPreviewLevelInitial() takes some time
- BackToFront();
- // SyncDisplay();
+ // force redraw of playfield area (may be reset at this point)
+ redraw_mask |= REDRAW_FIELD;
}
}
static boolean button_pressed_last = FALSE;
boolean button_pressed = FALSE;
int pos = choice;
- int i;
+ int i = 0; // needed to prevent compiler warning due to bad code below
if (button == MB_MENU_INITIALIZE)
{
if (pos == MAIN_CONTROL_NAME)
{
- SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+ if ((mx || my) &&
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
+ {
+ // special case: menu text "name/team" clicked -- toggle team mode
+ setup.team_mode = !setup.team_mode;
+
+ InitializeMainControls();
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
- HandleTypeName(strlen(setup.player_name), 0);
+ DrawPreviewPlayers();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
}
else if (pos == MAIN_CONTROL_LEVELS)
{
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
int *num_page_entries_last = num_page_entries_all_last[game_status];
int *choice_store = choice_stores[game_status];
int *first_entry_store = first_entry_stores[game_status];
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
int driver_name_len = 10;
-#if defined(TARGET_SDL2)
SDL_version sdl_version_linked_ext;
const char *driver_name = NULL;
-#else
- char driver_name[driver_name_len];
-#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
}
DrawTextF(xstart1, ystart, font_head, "Platform");
- DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+ PLATFORM_STRING,
+ PLATFORM_XX_BIT_STRING);
ystart += ystep_line;
DrawTextF(xstart1, ystart, font_head, "Target");
ystart += ystep_head;
SDL_VERSION(&sdl_version_compiled);
-#if defined(TARGET_SDL2)
SDL_GetVersion(&sdl_version_linked_ext);
sdl_version_linked = &sdl_version_linked_ext;
-#else
- sdl_version_linked = SDL_Linked_Version();
-#endif
DrawTextF(xstart1, ystart, font_text, "SDL");
DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
DrawTextF(xstart3, ystart, font_head, "Used");
ystart += ystep_head;
-#if defined(TARGET_SDL2)
- driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
-#else
- SDL_VideoDriverName(driver_name, driver_name_len);
-#endif
+ driver_name =
+ getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Render Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
- DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Video Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
ystart += ystep_line;
-#if defined(TARGET_SDL2)
- driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
-#else
- SDL_AudioDriverName(driver_name, driver_name_len);
-#endif
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
- DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart1, ystart, font_text, "Audio Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
// tree menu functions
// ============================================================================
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_height = getFontHeight(FONT_TEXT_1);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
static void drawChooseTreeList(int first_entry, int num_page_entries,
TreeInfo *ti)
{
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int i;
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int entry_pos = first_entry + i;
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
- int startx = mSX + xpos * 32;
- int starty = mSY + ypos * 32;
- int font_nr = FONT_TEXT_1;
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx = amSX + xpos * 32;
+ int starty = amSY + ypos * 32;
int startx_text = startx + font_xoffset;
- int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- int text_size = startx_scrollbar - startx_text;
- int max_buffer_len = text_size / getFontWidth(font_nr);
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
TreeInfo **ti_ptr)
{
TreeInfo *ti = *ti_ptr;
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
int x = 0;
int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries;
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
boolean position_set_by_scrollbar = (dx == 999);
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_entries;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
int entry_pos = posTreeInfo(ti);
+ align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+ align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
if (ti->cl_first == -1)
{
// only on initialization
if (mx || my) // mouse input
{
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - amSX) / 32;
+ y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
- char identifier[32], name[32];
+ char identifier[32], name[64];
int value = i;
// temporarily load level info to get level name
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen == GAME_MODE_PLAYING &&
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)
DrawSetupScreen();
}
+static void execSetupEngines(void)
+{
+ setup_mode = SETUP_MODE_ENGINES;
+
+ DrawSetupScreen();
+}
+
static void execSetupEditor(void)
{
setup_mode = SETUP_MODE_EDITOR;
if (check_game_speed)
ModifyGameSpeedIfNeeded();
-#if defined(TARGET_SDL2)
// window scaling may have changed at this point
ToggleFullscreenOrChangeWindowScalingIfNeeded();
SDLSetScreenRenderingMode(setup.screen_rendering_mode);
// screen vsync mode may have changed at this point
- SDLSetScreenVsyncMode(setup.vsync_mode);
-#endif
+ ChangeVsyncModeIfNeeded();
}
static void execSetupChooseWindowSize(void)
{ &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
{ &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_engines, execSetupEngines },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+
{ NULL, NULL }
};
static struct TokenInfo setup_info_main[] =
{
{ TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
{ TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
{ TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
{ TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_engines[] =
+{
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
+ { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_editor[] =
{
#if 0
static struct TokenInfo setup_info_graphics[] =
{
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
{ TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
- { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
char *title_string = NULL;
int i;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
setup_info = setup_info_game;
title_string = STR_SETUP_GAME;
}
+ else if (setup_mode == SETUP_MODE_ENGINES)
+ {
+ setup_info = setup_info_engines;
+ title_string = STR_SETUP_ENGINES;
+ }
else if (setup_mode == SETUP_MODE_EDITOR)
{
setup_info = setup_info_editor;
static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
{
-#if defined(TARGET_SDL2)
static boolean bitmaps_initialized = FALSE;
boolean screen_initialized = FALSE;
static Bitmap *controller, *button, *axis_x, *axis_y;
while (NextValidEvent(&event));
return success;
-#else
- return TRUE;
-#endif
}
static int ConfigureJoystickMain(int player_nr)
DrawSetupScreen_Input();
}
+static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
+{
+ if (y < video.screen_height / 3)
+ {
+ // remap touch gadgets to access upper part of the screen
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+ else if (y > 2 * video.screen_height / 3)
+ {
+ // remap touch gadgets to access lower part of the screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+}
+
static boolean ConfigureVirtualButtonsMain(void)
{
static char *customize_step_text[] =
CHAR_GRID_BUTTON_SNAP,
CHAR_GRID_BUTTON_DROP
};
+ enum
+ {
+ ACTION_NONE,
+ ACTION_ESCAPE,
+ ACTION_BACK,
+ ACTION_NEXT
+ };
int font_nr = FONT_INPUT_1_ACTIVE;
int font_height = getFontHeight(font_nr);
int ypos1 = SYSIZE / 2 - font_height * 2;
overlay.grid_button_highlight = grid_button[step_nr];
+ UnmapAllGadgets();
+
FadeSetEnterMenu();
FadeOut(REDRAW_FIELD);
SetOverlayShowGrid(TRUE);
+ // map gadgets for setup touch buttons menu screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
while (!finished)
{
Event event;
while (NextValidEvent(&event))
{
+ int action = ACTION_NONE;
+
+ // ---------- handle events and set the resulting action ----------
+
switch (event.type)
{
+ case EVENT_USER:
+ {
+ UserEvent *user = (UserEvent *)&event;
+ int id = user->value1;
+
+ action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
case EVENT_KEYPRESS:
{
Key key = GetEventKey((KeyEvent *)&event, FALSE);
- // press 'Escape' to abort and keep the old key bindings
- if (key == KSYM_Escape)
- {
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] = grid_button_old[x][y];
-
- FadeSkipNextFadeIn();
-
- finished = TRUE;
-
- break;
- }
-
- // press 'Enter' to keep the existing key binding
- if (key == KSYM_Return ||
-#if defined(TARGET_SDL2)
- key == KSYM_Menu ||
-#endif
- key == KSYM_space)
- {
- step_nr++;
- }
- else if (key == KSYM_BackSpace
-#if defined(TARGET_SDL2)
- ||
- key == KSYM_Back
-#endif
- )
- {
- if (step_nr == 0)
- {
- FadeSkipNextFadeIn();
-
- finished = TRUE;
-
- break;
- }
-
- step_nr--;
- }
- else
- {
- break;
- }
-
- // all virtual buttons configured
- if (step_nr == 6)
- {
- finished = TRUE;
- success = TRUE;
-
- break;
- }
-
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- grid_button_tmp[x][y] = overlay.grid_button[x][y];
-
- overlay.grid_button_highlight = grid_button[step_nr];
-
- // query next virtual button
-
- ClearField();
-
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
- DrawTextSCentered(ypos1, font_nr, "Select tiles to");
- DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ action = (key == KSYM_Escape ? ACTION_ESCAPE :
+ key == KSYM_BackSpace ||
+ key == KSYM_Back ? ACTION_BACK :
+ key == KSYM_Return ||
+ key == KSYM_Menu ||
+ key == KSYM_space ? ACTION_NEXT :
+ ACTION_NONE);
}
break;
{
ButtonEvent *button = (ButtonEvent *)&event;
+ motion_status = FALSE;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ button_status = button->button;
+ else
+ button_status = MB_RELEASED;
+
+ if (HandleGadgets(button->x, button->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
button->x += video.screen_xoffset;
button->y += video.screen_yoffset;
if (button->type == EVENT_BUTTONPRESS)
{
- button_status = button->button;
-
grid_button_draw =
(overlay.grid_button[x][y] != grid_button[step_nr] ?
grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
set_grid_button = TRUE;
}
- else
- {
- button_status = MB_RELEASED;
- }
+
+ MapScreenMenuGadgets_OverlayTouchButtons(button->y);
}
break;
{
MotionEvent *motion = (MotionEvent *)&event;
+ motion_status = TRUE;
+
+ if (HandleGadgets(motion->x, motion->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
motion->x += video.screen_xoffset;
motion->y += video.screen_yoffset;
y = motion->y * overlay.grid_ysize / video.screen_height;
set_grid_button = TRUE;
+
+ MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
}
break;
-#if defined(TARGET_SDL2)
case SDL_WINDOWEVENT:
HandleWindowEvent((WindowEvent *) &event);
case SDL_APP_DIDENTERFOREGROUND:
HandlePauseResumeEvent((PauseResumeEvent *) &event);
break;
-#endif
default:
HandleOtherEvents(&event);
break;
}
+ // ---------- perform action set by handling events ----------
+
+ if (action == ACTION_ESCAPE)
+ {
+ // abort and restore the old key bindings
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = grid_button_old[x][y];
+
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ else if (action == ACTION_BACK)
+ {
+ // keep the configured key bindings and go to previous page
+
+ step_nr--;
+
+ if (step_nr < 0)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ }
+ else if (action == ACTION_NEXT)
+ {
+ // keep the configured key bindings and go to next page
+
+ step_nr++;
+
+ // all virtual buttons configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+ }
+ }
+
+ if (action != ACTION_NONE && !finished)
+ {
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ // configure next virtual button
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ }
+
if (set_grid_button)
{
overlay.grid_button[x][y] =
{
boolean success = ConfigureVirtualButtonsMain();
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+ SCREEN_MASK_TOUCH2);
+
if (success)
{
int font_nr = FONT_TITLE_1;
void DrawSetupScreen(void)
{
+ align_xoffset = 0;
+ align_yoffset = 0;
+
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
// ---------- new screen button stuff --------------------------------------
-static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
-{
- switch (gadget_id)
- {
- case SCREEN_CTRL_ID_PREV_LEVEL:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
- break;
-
- case SCREEN_CTRL_ID_NEXT_LEVEL:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
- break;
-
- case SCREEN_CTRL_ID_PREV_PLAYER:
- *x = mSX + TILEX * 10;
- *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
- break;
-
- case SCREEN_CTRL_ID_NEXT_PLAYER:
- *x = mSX + TILEX * 12;
- *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
- break;
-
- case SCREEN_CTRL_ID_INSERT_SOLUTION:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
- break;
-
- case SCREEN_CTRL_ID_PLAY_SOLUTION:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
- break;
-
- default:
- Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
- }
-}
-
static struct
{
int gfx_unpressed, gfx_pressed;
- void (*get_gadget_position)(int *, int *, int);
+ struct MenuPosInfo *pos;
+ boolean *check_value;
int gadget_id;
int screen_mask;
+ unsigned int event_mask;
+ boolean is_touch_button;
char *infotext;
} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
{
IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.prev_level, NULL,
SCREEN_CTRL_ID_PREV_LEVEL,
SCREEN_MASK_MAIN,
- "last level"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
},
{
IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.next_level, NULL,
SCREEN_CTRL_ID_NEXT_LEVEL,
SCREEN_MASK_MAIN,
- "next level"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+ &menu.main.button.first_level, NULL,
+ SCREEN_CTRL_ID_FIRST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "first level"
+ },
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ &menu.main.button.last_level, NULL,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "last level"
+ },
+ {
+ IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+ &menu.main.button.level_number, NULL,
+ SCREEN_CTRL_ID_LEVEL_NUMBER,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "level number"
},
{
IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.setup.button.prev_player, NULL,
SCREEN_CTRL_ID_PREV_PLAYER,
SCREEN_MASK_INPUT,
- "last player"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous player"
},
{
IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.setup.button.next_player, NULL,
SCREEN_CTRL_ID_NEXT_PLAYER,
SCREEN_MASK_INPUT,
- "next player"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next player"
},
{
IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.insert_solution, NULL,
SCREEN_CTRL_ID_INSERT_SOLUTION,
SCREEN_MASK_MAIN_HAS_SOLUTION,
- "insert solution tape"
+ GD_EVENT_RELEASED,
+ FALSE, "insert solution tape"
},
{
IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.play_solution, NULL,
SCREEN_CTRL_ID_PLAY_SOLUTION,
SCREEN_MASK_MAIN_HAS_SOLUTION,
- "play solution tape"
+ GD_EVENT_RELEASED,
+ FALSE, "play solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+ &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
+ SCREEN_CTRL_ID_SWITCH_ECS_AGA,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
+ FALSE, "switch ECS/AGA chipset"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+ &menu.setup.button.touch_back, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+ &menu.setup.button.touch_next, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+ &menu.setup.button.touch_back2, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+ &menu.setup.button.touch_next2, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
},
};
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
{
+ struct MenuPosInfo *pos = menubutton_info[i].pos;
+ boolean is_touch_button = menubutton_info[i].is_touch_button;
+ boolean is_check_button = menubutton_info[i].check_value != NULL;
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
int id = menubutton_info[i].gadget_id;
+ int type = GD_TYPE_NORMAL_BUTTON;
+ boolean checked = FALSE;
- if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
- event_mask = GD_EVENT_RELEASED;
- else
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ event_mask = menubutton_info[i].event_mask;
- menubutton_info[i].get_gadget_position(&x, &y, id);
+ x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
+ y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
- if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
- {
- width = graphic_info[menubutton_info[i].gfx_pressed].width;
- height = graphic_info[menubutton_info[i].gfx_pressed].height;
- }
- else
- {
- width = SC_MENUBUTTON_XSIZE;
- height = SC_MENUBUTTON_YSIZE;
- }
+ width = graphic_info[menubutton_info[i].gfx_pressed].width;
+ height = graphic_info[menubutton_info[i].gfx_pressed].height;
gfx_unpressed = menubutton_info[i].gfx_unpressed;
gfx_pressed = menubutton_info[i].gfx_pressed;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
+ gd_x1a = gd_x1;
+ gd_y1a = gd_y1;
+ gd_x2a = gd_x2;
+ gd_y2a = gd_y2;
+
+ if (is_touch_button)
+ {
+ gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
+ gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
+ }
+
+ if (is_check_button)
+ {
+ gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
+ gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
+ gd_x2a += graphic_info[gfx_pressed].active_xoffset;
+ gd_y2a += graphic_info[gfx_pressed].active_yoffset;
+
+ type = GD_TYPE_CHECK_BUTTON;
+ checked = *menubutton_info[i].check_value;
+ }
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_Y, y,
GDI_WIDTH, width,
GDI_HEIGHT, height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_TYPE, type,
GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_CHECKED, checked,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
GDI_DIRECT_DRAW, FALSE,
+ GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
FreeGadget(screen_gadget[i]);
}
-void MapScreenMenuGadgets(int screen_mask)
+static void MapScreenMenuGadgets(int screen_mask)
{
int i;
}
}
-void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
{
if (map_gadgets)
MapScreenMenuGadgets(screen_mask);
UnmapScreenMenuGadgets(screen_mask);
}
-void MapScreenGadgets(int num_entries)
+static void MapScreenGadgets(int num_entries)
{
int i;
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-void MapScreenTreeGadgets(TreeInfo *ti)
+static void MapScreenTreeGadgets(TreeInfo *ti)
{
MapScreenGadgets(numTreeInfoInGroup(ti));
}
HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
+ case SCREEN_CTRL_ID_FIRST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LEVEL_NUMBER:
+ CloseDoor(DOOR_CLOSE_2);
+ SetGameStatus(GAME_MODE_LEVELNR);
+ DrawChooseLevelNr();
+ break;
+
case SCREEN_CTRL_ID_PREV_PLAYER:
HandleSetupScreen_Input_Player(step, -1);
break;
PlaySolutionTape();
break;
+ case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
+ setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
+ DrawMainMenu();
+ break;
+
+ case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
+ case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
+ case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
+ case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
+ PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
return FALSE;
}
+
+void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
+{
+ // get tree info node of newly added level or artwork set
+ TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
+ TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
+ tree_subdir_new);
+ if (tree_node_new == NULL) // should not happen
+ return;
+
+ // if request dialog is active, do nothing
+ if (game.request_active)
+ return;
+
+ if (game_status == GAME_MODE_MAIN &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in main menu, select it as current level set
+
+ // change current level set to newly added level set from zip file
+ leveldir_current = tree_node_new;
+
+ // change current level number to first level of newly added level set
+ level_nr = leveldir_current->first_level;
+
+ // redraw screen to reflect changed level set
+ DrawMainMenu();
+
+ // save this level set and level number as last selected level set
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ }
+ else if (game_status == GAME_MODE_LEVELS &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in level set menu, set cursor and update screen
+
+ leveldir_current = tree_node_new;
+
+ DrawChooseTree(&leveldir_current);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ // when adding new artwork set in setup menu, set cursor and update screen
+
+ if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
+ tree_type == TREE_TYPE_GRAPHICS_DIR)
+ {
+ artwork.gfx_current = tree_node_new;
+
+ DrawChooseTree(&artwork.gfx_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
+ tree_type == TREE_TYPE_SOUNDS_DIR)
+ {
+ artwork.snd_current = tree_node_new;
+
+ DrawChooseTree(&artwork.snd_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
+ tree_type == TREE_TYPE_MUSIC_DIR)
+ {
+ artwork.mus_current = tree_node_new;
+
+ DrawChooseTree(&artwork.mus_current);
+ }
+ }
+}