added re-creating renderer and textures when changing video vsync mode
[rocksndiamonds.git] / src / screens.c
index 01b8031bf94a452bfb95135a732dab3d5236609d..4b8921c26929f9cca9c302b52d6676e8aa538962 100644 (file)
@@ -3768,7 +3768,7 @@ static void DrawInfoScreen_Version(void)
     getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
 
   DrawTextF(xstart1, ystart, font_text, "Render Driver");
-  DrawTextF(xstart2, ystart, font_text, "%s", ARG_DEFAULT);
+  DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
   ystart += ystep_line;
 
@@ -5329,7 +5329,7 @@ static void execSetupGraphics(void)
   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
 
   // screen vsync mode may have changed at this point
-  SDLSetScreenVsyncMode(setup.vsync_mode);
+  ChangeVsyncModeIfNeeded();
 }
 
 static void execSetupChooseWindowSize(void)