#define SETUP_MODE_SOUND 4
#define SETUP_MODE_ARTWORK 5
#define SETUP_MODE_INPUT 6
-#define SETUP_MODE_SHORTCUTS_1 7
-#define SETUP_MODE_SHORTCUTS_2 8
+#define SETUP_MODE_SHORTCUTS 7
+#define SETUP_MODE_SHORTCUTS_1 8
+#define SETUP_MODE_SHORTCUTS_2 9
+#define SETUP_MODE_SHORTCUTS_3 10
+#define SETUP_MODE_SHORTCUTS_4 11
+#define SETUP_MODE_SHORTCUTS_5 12
/* sub-screens on the setup screen (generic) */
-#define SETUP_MODE_CHOOSE_ARTWORK 9
-#define SETUP_MODE_CHOOSE_OTHER 10
+#define SETUP_MODE_CHOOSE_ARTWORK 13
+#define SETUP_MODE_CHOOSE_OTHER 14
/* sub-screens on the setup screen (specific) */
-#define SETUP_MODE_CHOOSE_GAME_SPEED 11
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 12
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
-#define SETUP_MODE_CHOOSE_GRAPHICS 14
-#define SETUP_MODE_CHOOSE_SOUNDS 15
-#define SETUP_MODE_CHOOSE_MUSIC 16
-
-#define MAX_SETUP_MODES 17
+#define SETUP_MODE_CHOOSE_GAME_SPEED 15
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 16
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
+#define SETUP_MODE_CHOOSE_GRAPHICS 18
+#define SETUP_MODE_CHOOSE_SOUNDS 19
+#define SETUP_MODE_CHOOSE_MUSIC 20
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 21
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 22
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 23
+
+#define MAX_SETUP_MODES 24
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
#define SC_BORDER_SIZE 14
-#if 0
-/* other useful macro definitions */
-#define BUTTON_GRAPHIC_ACTIVE(g) \
- (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
- g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
- g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
- g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
- g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
- g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
- g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
- g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
- g == IMG_MENU_BUTTON_NAME ? IMG_MENU_BUTTON_NAME_ACTIVE : \
- g == IMG_MENU_BUTTON_LEVELS ? IMG_MENU_BUTTON_LEVELS_ACTIVE : \
- g == IMG_MENU_BUTTON_SCORES ? IMG_MENU_BUTTON_SCORES_ACTIVE : \
- g == IMG_MENU_BUTTON_EDITOR ? IMG_MENU_BUTTON_EDITOR_ACTIVE : \
- g == IMG_MENU_BUTTON_INFO ? IMG_MENU_BUTTON_INFO_ACTIVE : \
- g == IMG_MENU_BUTTON_GAME ? IMG_MENU_BUTTON_GAME_ACTIVE : \
- g == IMG_MENU_BUTTON_SETUP ? IMG_MENU_BUTTON_SETUP_ACTIVE : \
- g == IMG_MENU_BUTTON_QUIT ? IMG_MENU_BUTTON_QUIT_ACTIVE : \
- IMG_MENU_BUTTON_ACTIVE)
-#endif
-
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static void CalibrateJoystick(int);
static void execSetupGame(void);
static void execSetupGraphics(void);
+static void execSetupSound(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawChooseLevel(void);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
+static TreeInfo *volumes_simple = NULL;
+static TreeInfo *volume_simple_current = NULL;
+
+static TreeInfo *volumes_loops = NULL;
+static TreeInfo *volume_loops_current = NULL;
+
+static TreeInfo *volumes_music = NULL;
+static TreeInfo *volume_music_current = NULL;
+
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
static struct
{
int value;
{ -1, NULL },
};
+static struct
+{
+ int value;
+ char *text;
+} volumes_list[] =
+{
+ { 0, "0 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
+};
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
INFO_MODE_MAIN)
#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
- (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
+ (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
(i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
(i) <= SETUP_MODE_CHOOSE_MUSIC ? \
SETUP_MODE_CHOOSE_ARTWORK : \
Bitmap *bitmap = graphic_info[graphic].bitmap;
int sort_priority = graphic_info[graphic].sort_priority;
+#if 0
+ /* skip images and messages (fonts!) when using forced custom graphics */
+ if (setup.override_level_graphics && !initial)
+ continue;
+#endif
+
if (bitmap != NULL)
InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
char *filename = getLevelSetTitleMessageFilename(i, initial);
int sort_priority = tmi->sort_priority;
+#if 0
+ /* skip images and messages (fonts!) when using forced custom graphics */
+ if (setup.override_level_graphics)
+ continue;
+#endif
+
if (filename != NULL)
InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
}
{
num_title_screens = 0;
+#if 1
+ /* 1st step: initialize title screens for game start (only when starting) */
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
+#endif
+ /* 2nd step: initialize title screens for current level set */
InitializeTitleControls_CheckTitleInfo(FALSE);
/* sort title screens according to sort_priority and title number */
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
+#if 1
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
+#else
/* calculate width for non-clickable text -- needed for text alignment */
boolean calculate_text_width = (pos_button == NULL && text != NULL);
+#endif
if (visibleMenuPos(pos_button))
{
pos_text->y = pos_button->y;
}
+#if 1
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
+#else
if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
+#endif
}
if (pos_input != NULL) /* (x/y may be -1/-1 here) */
int y = mSY + pos->y;
DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
- DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
}
if (visibleTextPos(pos_text) && text != NULL)
int rect_x = ALIGNED_TEXT_XPOS(rect);
int rect_y = ALIGNED_TEXT_YPOS(rect);
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
+
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
}
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
+#if 1
+ static int cursor_array[MAX_LEV_FIELDY];
+#else
static int cursor_array[SCR_FIELDY];
+#endif
int x = mSX + TILEX * xpos;
int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
graphic = BUTTON_ACTIVE(graphic);
DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
- DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+ DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
}
static void initCursor(int ypos, int graphic)
{
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
-#if 1
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int src_x = graphic_info[graphic].src_x;
int src_y = graphic_info[graphic].src_y;
-#else
- int width = graphic_info[graphic].src_image_width;
- int height = graphic_info[graphic].src_image_height;
- int src_x = 0, src_y = 0;
-#endif
int dst_x, dst_y;
if (bitmap == NULL)
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
if (DrawingOnBackground(dst_x, dst_y))
+ {
+ SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ }
else
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
redraw_mask = REDRAW_ALL;
-
- /* reset fading control values to default config settings */
-#if 1
-
-#if 0
- title = getTitleFading(nr, initial, TRUE);
-#endif
-
-#else
-
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = title.auto_delay;
-
- /* override default settings with image config settings, if defined */
- if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
- title.anim_mode = graphic_info[graphic].anim_mode;
- if (graphic_info[graphic].fade_delay > -1)
- title.fade_delay = graphic_info[graphic].fade_delay;
- if (graphic_info[graphic].post_delay > -1)
- title.post_delay = graphic_info[graphic].post_delay;
- if (graphic_info[graphic].auto_delay > -1)
- title.auto_delay = graphic_info[graphic].auto_delay;
-#endif
}
void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
-#if 0
- int font_nr = FONT_TEXT_1;
- int font_width;
- int font_height;
- int pad_x = 16 + 4;
- int pad_y = 32 + 14;
- int sx = pad_x;
- int sy = pad_y;
- int max_chars_per_line;
- int max_lines_per_screen;
-#endif
int last_game_status = game_status; /* save current game status */
if (filename == NULL)
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#if 0
- font_width = getFontWidth(font_nr);
- font_height = getFontHeight(font_nr);
- max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
- max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
-#endif
-
-#if 1
DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
- filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
-#else
- DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
- tmi->parse_comments);
-#endif
game_status = last_game_status; /* restore current game status */
}
return (show_titlescreen && num_title_screens > 0);
}
-void DrawMainMenuExt(int redraw_mask, boolean do_fading)
+void DrawMainMenuExt(int fade_mask, boolean do_fading)
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
- boolean redraw_all = FALSE;
FadeSetLeaveScreen();
- /* (does not work well when changing to editor, which fades out itself) */
-#if 0
- FadeOut(redraw_mask);
-#endif
+ /* do not fade out here -- function may continue and fade on editor screen */
UnmapAllGadgets();
FadeSoundsAndMusic();
return;
}
-#if 0
- FadeOut(redraw_mask);
-
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-#endif
-
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
/* store valid level series information */
leveldir_last_valid = leveldir_current;
+ init_last = init; /* switch to new busy animation */
+
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
if (redraw_mask & REDRAW_ALL)
- redraw_all = TRUE;
+ fade_mask = REDRAW_ALL;
#if 1
+ FadeOut(fade_mask);
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
#if 0
- printf("::: FadeOut @ DrawMainMenuExt ...\n");
+ if (fade_mask == REDRAW_FIELD)
+ BackToFront();
#endif
- FadeOut(redraw_mask);
-#if 0
- printf("::: FadeOut @ DrawMainMenuExt done\n");
#endif
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
+#if 1
+ /* needed if different viewport properties defined for menues */
+ ChangeViewportPropertiesIfNeeded();
#endif
#if defined(TARGET_SDL)
level_nr = leveldir_current->handicap_level;
LoadLevel(level_nr);
+ LoadScore(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
-#if 0
- FadeOut(redraw_mask);
-#endif
-
#if 1
- if (redraw_mask == REDRAW_ALL)
+ if (fade_mask == REDRAW_ALL)
{
// int door_state = GetDoorState();
}
#endif
- ClearWindow();
+ ClearField();
InitializeMainControls();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
#if 1
- DrawMaskedBorder(REDRAW_ALL);
-#endif
-
-#if 1
- if (redraw_mask == REDRAW_ALL)
+ if (fade_mask == REDRAW_ALL)
{
int door_state = GetDoorState();
}
#endif
-#if 0
- if (redraw_all)
- redraw_mask = REDRAW_ALL;
-#endif
-
- FadeIn(redraw_mask);
+ DrawMaskedBorder(REDRAW_ALL);
+ FadeIn(fade_mask);
FadeSetEnterMenu();
+#if 1
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
SetMouseCursor(CURSOR_DEFAULT);
InitAnimation();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawAndFadeInMainMenu(int redraw_mask)
+void DrawAndFadeInMainMenu(int fade_mask)
{
- DrawMainMenuExt(redraw_mask, TRUE);
+ DrawMainMenuExt(fade_mask, TRUE);
}
void DrawMainMenu()
DrawMainMenuExt(REDRAW_ALL, FALSE);
}
-#if 0
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
- static unsigned long title_delay = 0;
+ static unsigned int title_delay = 0;
static int title_screen_nr = 0;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
boolean use_fading_main_menu = TRUE;
-#if 0
-#if 1
- boolean use_cross_fading = FALSE;
-#else
- boolean use_cross_fading = !show_title_initial; /* default */
-#endif
-#endif
struct TitleControlInfo *tci;
struct TitleFadingInfo fading_default;
struct TitleFadingInfo fading_last = fading;
if (button == MB_MENU_INITIALIZE)
{
-#if 0
- boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
-#endif
-
-#if 0
- int last_game_status = game_status; /* save current game status */
-#endif
-
title_delay = 0;
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
last_sound = SND_UNDEFINED;
last_music = MUS_UNDEFINED;
-#if 0
- /* determine number of title screens to display (images and messages) */
- InitializeTitleControls();
-#endif
-
if (game_status == GAME_MODE_INFO)
{
if (num_title_screens == 0)
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
-#if 0
- /* use default settings for fading, but always disable auto delay */
- fading = title_default;
- fading.auto_delay = -1;
-#endif
-
return;
}
SetMouseCursor(CURSOR_NONE);
- // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay);
-
#if 1
FadeIn(REDRAW_ALL);
#endif
}
else if (button == MB_MENU_CHOICE)
{
-#if 0
- boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
-#endif
-
if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
#if 0
if (title_screen_nr < num_title_screens)
{
-#if 1
-#if 0
- boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
-#endif
-#else
- int anim_mode;
-
- if (tci->is_image)
- anim_mode =
- graphic_info[getTitleScreenGraphic(tci->local_nr,
- tci->initial)].anim_mode;
- else
- anim_mode = ANIM_FADE; /* ??? */
-
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
-#endif
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_music = music;
#endif
-#if 0
- printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode);
-#endif
-
#if 1
/* last screen already faded out, next screen has no animation */
if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
{
FadeSoundsAndMusic();
-#if 0
-#if 1
- {
-#if 0
- boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
-#endif
-
-#if 1
- FadeOut(REDRAW_ALL);
-#endif
- }
-#else
- FadeOut(REDRAW_ALL);
-#endif
-#endif
-
return_to_main_menu = TRUE;
}
}
level_nr = new_level_nr;
-#if 1
DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
int2str(level_nr, menu.main.text.level_number.size),
mci->pos_text->font);
-#else
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
-#endif
LoadLevel(level_nr);
DrawPreviewLevel(TRUE);
}
}
-#if 1
-
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = MAIN_CONTROL_GAME;
for (i = 0; main_controls[i].nr != -1; i++)
{
+#if 0
+ printf("::: check click (%d, %d) for %d [%d] ...\n",
+ mx - mSX, my - mSY, i, main_controls[i].nr);
+#endif
+
if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
+#if 0
+ printf("::: inside %d\n", i);
+#endif
+
pos = main_controls[i].nr;
break;
{
HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
}
+ else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ game_status = GAME_MODE_LEVELNR;
+
+ DrawChooseLevelNr();
+ }
else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
{
if (button)
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
-#if 0
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
gotoTopLevelDir();
#endif
- DrawChooseLevel();
+ DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
FadeSetEnterScreen();
+#if 0
+ /* needed if different viewport properties defined for editor */
+ ChangeViewportPropertiesIfNeeded();
+#endif
+
DrawLevelEd();
}
else if (pos == MAIN_CONTROL_INFO)
game_status = GAME_MODE_INFO;
info_mode = INFO_MODE_MAIN;
-#if 0
- fading = menu.navigation;
-#endif
-
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
{
- StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
}
}
-#else
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info;
+
+static void execInfoTitleScreen()
{
- static int choice = 5;
- int x = 0;
- int y = choice;
+ info_mode = INFO_MODE_TITLE;
- if (button == MB_MENU_INITIALIZE)
- {
- drawCursor(choice, TRUE);
+ DrawInfoScreen();
+}
- return;
- }
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx && choice == 1)
- x = (dx < 0 ? 10 : 14);
- else if (dx > 0)
- {
- if (choice == 4 || choice == 6)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
- }
+ DrawInfoScreen();
+}
- if (y == 1 && dx != 0 && button)
- {
- HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
- }
- else if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y <= 7 && (y != 1 || x < 10))
- {
- if (button)
- {
- if (y != choice)
- {
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
- choice = y;
- }
- }
- else
- {
- if (y == 0)
- {
- game_status = GAME_MODE_PSEUDO_TYPENAME;
- HandleTypeName(strlen(setup.player_name), 0);
- }
- else if (y == 1)
- {
- if (leveldir_first)
- {
- game_status = GAME_MODE_LEVELS;
+ DrawInfoScreen();
+}
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
-#if 0
- gotoTopLevelDir();
-#endif
-
- DrawChooseLevel();
- }
- }
- else if (y == 2)
- {
- game_status = GAME_MODE_SCORES;
- DrawHallOfFame(-1);
- }
- else if (y == 3)
- {
- if (leveldir_current->readonly &&
- !strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only !", REQ_CONFIRM);
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
- }
- else if (y == 4)
- {
- game_status = GAME_MODE_INFO;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else if (y == 5)
- {
- StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
- }
- else if (y == 6)
- {
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
-
- DrawSetupScreen();
- }
- else if (y == 7)
- {
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
-
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
- }
- }
- }
-
- if (game_status == GAME_MODE_MAIN)
- {
- DrawPreviewLevel(FALSE);
- DoAnimation();
- }
-}
-
-#endif
-
-
-/* ========================================================================= */
-/* info screen functions */
-/* ========================================================================= */
-
-static struct TokenInfo *info_info;
-static int num_info_info;
-
-static void execInfoTitleScreen()
-{
-#if 0
- FadeSetEnterScreen();
-#endif
-
- info_mode = INFO_MODE_TITLE;
- DrawInfoScreen();
-}
-
-static void execInfoElements()
-{
-#if 0
- FadeSetEnterScreen();
-#endif
-
- info_mode = INFO_MODE_ELEMENTS;
- DrawInfoScreen();
-}
-
-static void execInfoMusic()
-{
-#if 0
- FadeSetEnterScreen();
-#endif
-
- info_mode = INFO_MODE_MUSIC;
- DrawInfoScreen();
-}
-
-static void execInfoCredits()
-{
-#if 0
- FadeSetEnterScreen();
-#endif
-
- info_mode = INFO_MODE_CREDITS;
- DrawInfoScreen();
-}
+ DrawInfoScreen();
+}
static void execInfoProgram()
{
-#if 0
- FadeSetEnterScreen();
-#endif
-
info_mode = INFO_MODE_PROGRAM;
+
DrawInfoScreen();
}
static void execInfoVersion()
{
-#if 0
- FadeSetEnterScreen();
-#endif
-
info_mode = INFO_MODE_VERSION;
+
DrawInfoScreen();
}
static void execInfoLevelSet()
{
-#if 0
- FadeSetEnterScreen();
-#endif
-
info_mode = INFO_MODE_LEVELSET;
+
DrawInfoScreen();
}
static void execExitInfo()
{
-#if 0
- FadeSetLeaveMenu();
-#endif
-
game_status = GAME_MODE_MAIN;
-#if 1
+
DrawMainMenuExt(REDRAW_FIELD, FALSE);
-#else
- DrawMainMenu();
-#endif
}
static struct TokenInfo info_info_main[] =
drawCursor(pos, active);
}
-static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
+static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
{
int i;
FadeSetLeaveScreen();
#if 1
- FadeOut(redraw_mask);
+ FadeOut(fade_mask);
#endif
#if 1
- if (redraw_mask == REDRAW_ALL)
+ if (fade_mask == REDRAW_ALL)
{
RedrawBackground();
}
#endif
- ClearWindow();
+ ClearField();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
num_info_info = 0;
+#if 1
+ for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+#else
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+#endif
{
if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
PlayMenuSound();
PlayMenuMusic();
- DrawMaskedBorder(redraw_mask);
+ DrawMaskedBorder(fade_mask);
- FadeIn(redraw_mask);
+ FadeIn(fade_mask);
InitAnimation();
}
if (info_info[choice].type & menu_navigation_type ||
info_info[choice].type & TYPE_ENTER_SCREEN ||
- info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ info_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ info_info[choice].type & TYPE_YES_NO_AUTO)
button = MB_MENU_CHOICE;
}
else if (dy)
FadeOut(REDRAW_FIELD);
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
if (init)
DrawInfoScreen_HelpText(element, action, direction, i - start);
sy += getFontHeight(font_nr) / 2;
DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
- max_chars_per_line, -1, max_lines_per_text, -1,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);
}
void HandleInfoScreen_Elements(int button)
{
- static unsigned long info_delay = 0;
+ static unsigned int info_delay = 0;
static int num_anims;
static int num_pages;
static int page;
FadeSetNextScreen();
#endif
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCrossSaveBackbuffer();
-#endif
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeIn(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCross(REDRAW_FIELD);
-#endif
}
else
{
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
LoadMusicInfo();
{
FadeSoundsAndMusic();
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1,
FadeSetNextScreen();
#endif
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCrossSaveBackbuffer();
-#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
if (list->is_sound)
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeIn(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCross(REDRAW_FIELD);
-#endif
}
if (list != NULL && list->is_sound && sound_info[list->music].loop)
int ybottom = mSY - SY + SYSIZE - 20;
int ystep = 30;
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
"Thanks to");
DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"David Tritscher");
+#if 1
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ "for the code base used for the");
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ "native Emerald Mine engine");
+#else
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for the new Emerald Mine engine");
+#endif
}
else if (screen_nr == 7)
{
FadeSetNextScreen();
#endif
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCrossSaveBackbuffer();
-#endif
DrawInfoScreen_CreditsScreen(screen_nr);
-#if 1
if (button != MB_MENU_INITIALIZE)
FadeIn(REDRAW_FIELD);
-#else
- if (button != MB_MENU_INITIALIZE)
- FadeCross(REDRAW_FIELD);
-#endif
}
else
{
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
"If you like it, send e-mail to:");
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
PROGRAM_EMAIL_STRING);
+#if 1
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "More information and levels:");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ PROGRAM_WEBSITE_STRING);
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+#else
DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
"send them to me to include them!");
DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
":-)");
+#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
#if defined(TARGET_SDL)
int xstart3 = mSX + 29 * xstep;
SDL_version sdl_version_compiled;
+#if defined(TARGET_SDL2)
+ SDL_version sdl_version_linked_ext;
+#endif
const SDL_version *sdl_version_linked;
+#if defined(TARGET_SDL2)
+ const char *driver_name = NULL;
+#else
int driver_name_len = 8;
char driver_name[driver_name_len];
+#endif
#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
DrawTextF(xstart3, ystart2, font_header, "linked");
SDL_VERSION(&sdl_version_compiled);
+#if defined(TARGET_SDL2)
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+#else
sdl_version_linked = SDL_Linked_Version();
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL");
DrawTextF(xstart2, ystart2, font_header, "Requested");
DrawTextF(xstart3, ystart2, font_header, "Used");
+#if defined(TARGET_SDL2)
+ driver_name = SDL_GetVideoDriver(0);
+#else
SDL_VideoDriverName(driver_name, driver_name_len);
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+#if defined(TARGET_SDL2)
+ driver_name = SDL_GetAudioDriver(0);
+#else
SDL_AudioDriverName(driver_name, driver_name_len);
+#endif
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
if (filename != NULL)
DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
- filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
else
DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
}
}
-static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
+static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(redraw_mask, do_fading);
+ DrawInfoScreen_Main(fade_mask, do_fading);
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
}
}
-void DrawAndFadeInInfoScreen(int redraw_mask)
+void DrawAndFadeInInfoScreen(int fade_mask)
{
- DrawInfoScreenExt(redraw_mask, TRUE);
+ DrawInfoScreenExt(fade_mask, TRUE);
}
void DrawInfoScreen()
{
static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
-#if 1
struct TextPosInfo *pos = mci->pos_input;
int startx = mSX + ALIGNED_TEXT_XPOS(pos);
int starty = mSY + ALIGNED_TEXT_YPOS(pos);
-#endif
-#if 1
static int xpos = 0;
-#else
- static int xpos = 0, ypos = 2;
-#endif
int font_nr = pos->font;
int font_active_nr = FONT_ACTIVE(font_nr);
int font_width = getFontWidth(font_active_nr);
-#if 1
-#if 0
- int startx = mSX + mci->pos_input->x;
- int starty = mSY + mci->pos_input->y;
-#endif
-#else
- int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
- int startx = mSX + 32 + name_width;
- int starty = mSY + ypos * 32;
-#endif
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
boolean is_active = TRUE;
strcpy(last_player_name, setup.player_name);
xpos = newxpos;
-
-#if 0
- /* add one character width for added cursor character */
- pos->width += font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
-#endif
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
setup.player_name[xpos + 1] = 0;
xpos++;
-
-#if 0
- /* add one character width for added name text character */
- pos->width += font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
-#endif
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
-
-#if 0
- /* remove one character width for removed name text character */
- pos->width -= font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
-#endif
}
else if (key == KSYM_Return && xpos > 0)
{
-#if 0
- /* remove one character width for removed cursor text character */
- pos->width -= font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_nr);
- DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
-#endif
-
SaveSetup();
is_active = FALSE;
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
- yoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+#if 1
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+#else
if (node->parent_link)
DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
node->levels, node->class_desc);
+#endif
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
-#if 1
+
DrawMainMenuExt(REDRAW_FIELD, FALSE);
-#else
- DrawMainMenu();
-#endif
}
return;
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
}
}
}
-void DrawChooseLevel()
+void DrawChooseLevelSet()
{
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
PlayMenuMusic();
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
DoAnimation();
}
-void DrawHallOfFame(int highlight_position)
+void DrawChooseLevelNr()
{
- UnmapAllGadgets();
- FadeSoundsAndMusic();
+ int i;
- /* (this is needed when called from GameEnd() after winning a game) */
- KeyboardAutoRepeatOn();
- ActivateJoystick();
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
- /* (this is needed when called from GameEnd() after winning a game) */
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ level_number = NULL;
+ }
- CloseDoor(DOOR_CLOSE_2);
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
- if (highlight_position < 0)
- LoadScore(level_nr);
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
- FadeSetEnterScreen();
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
- // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
-#if 1
- FadeOut(REDRAW_FIELD);
-#endif
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
- InitAnimation();
+ pushTreeInfo(&level_number, ti);
+ }
- PlayMenuSound();
- PlayMenuMusic();
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
#if 1
- FadeIn(REDRAW_FIELD);
+ DrawChooseTree(&level_number_current);
+#else
+ DrawChooseTree(&leveldir_current);
#endif
+
+ PlayMenuSound();
+ PlayMenuMusic();
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
{
- int i;
+#if 1
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+#else
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+#endif
+
+ DoAnimation();
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
+
+ /* (this is needed when called from GameEnd() after winning a game) */
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeSetEnterScreen();
+
+ // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
+
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearWindow();
+ ClearField();
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
static void execSetupMain()
{
-#if 0
- FadeSetLeaveMenu();
-#endif
-
setup_mode = SETUP_MODE_MAIN;
+
DrawSetupScreen();
}
static void execSetupGame()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
if (game_speeds == NULL)
{
int i;
game_speed_text = game_speed_current->name;
setup_mode = SETUP_MODE_GAME;
+
DrawSetupScreen();
}
static void execSetupChooseGameSpeed()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
DrawSetupScreen();
}
static void execSetupEditor()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_EDITOR;
+
DrawSetupScreen();
}
static void execSetupGraphics()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
if (video.fullscreen_available && screen_modes == NULL)
{
int i;
#endif
setup_mode = SETUP_MODE_GRAPHICS;
+
DrawSetupScreen();
}
static void execSetupChooseScreenMode()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
if (!video.fullscreen_available)
return;
setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+
DrawSetupScreen();
}
static void execSetupChooseScrollDelay()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
DrawSetupScreen();
}
static void execSetupSound()
{
-#if 0
- FadeSetEnterMenu();
+#if 1
+ if (volumes_simple == NULL)
+ {
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
+
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
+ }
+
+ if (volumes_loops == NULL)
+ {
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
+
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
+
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
#endif
setup_mode = SETUP_MODE_SOUND;
+
DrawSetupScreen();
}
static void execSetupArtwork()
{
#if 0
- FadeSetEnterMenu();
+ printf("::: '%s', '%s', '%s'\n",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
#endif
setup.graphics_set = artwork.gfx_current->identifier;
music_set_name = artwork.mus_current->name;
setup_mode = SETUP_MODE_ARTWORK;
+
DrawSetupScreen();
}
static void execSetupChooseGraphics()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
DrawSetupScreen();
}
static void execSetupInput()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_INPUT;
+
DrawSetupScreen();
}
-static void execSetupShortcuts1()
+static void execSetupShortcuts()
{
-#if 0
- FadeSetEnterMenu();
-#endif
+ setup_mode = SETUP_MODE_SHORTCUTS;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1()
+{
setup_mode = SETUP_MODE_SHORTCUTS_1;
+
DrawSetupScreen();
}
static void execSetupShortcuts2()
{
-#if 0
- FadeSetEnterMenu();
-#endif
-
setup_mode = SETUP_MODE_SHORTCUTS_2;
+
DrawSetupScreen();
}
-static void execExitSetup()
+static void execSetupShortcuts3()
{
-#if 0
- FadeSetLeaveMenu();
-#endif
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+static void execSetupShortcuts5()
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
game_status = GAME_MODE_MAIN;
-#if 1
+
DrawMainMenuExt(REDRAW_FIELD, FALSE);
-#else
- DrawMainMenu();
-#endif
}
static void execSaveAndExitSetup()
{ TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
{ TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
- { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
+ { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
{ TYPE_STRING, &scroll_delay_text, "" },
#if 0
{ TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
- { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
#endif
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
{ TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
{ TYPE_SWITCH, &setup.sound_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
{ TYPE_STRING, &music_set_name, "" },
{ TYPE_EMPTY, NULL, "" },
#if 1
+#if 1
+ { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
+ { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
+#else
{ TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
{ TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
{ TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
+ { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
+#endif
#else
{ TYPE_STRING, NULL, "Override Level Artwork:"},
{ TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
{ 0, NULL, NULL }
};
+static struct TokenInfo setup_info_shortcuts[] =
+{
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
static struct TokenInfo setup_info_shortcuts_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
{ TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
{ TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
{ TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
{ TYPE_KEY, &setup.shortcut.focus_player_all, "" },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_3[] =
+{
+ { TYPE_KEYTEXT, NULL, "Eject Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:", },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_4[] =
+{
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:", },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcuts_5[] =
+{
+ { TYPE_KEYTEXT, NULL, "Snap Left:", },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:", },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:", },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:", },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
{ 0, NULL, NULL }
};
static int getSetupTextFont(int type)
{
- if (type & (TYPE_SWITCH |
- TYPE_YES_NO |
- TYPE_STRING |
- TYPE_ECS_AGA |
- TYPE_KEYTEXT |
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
TYPE_ENTER_LIST))
return FONT_MENU_2;
else
return FONT_VALUE_1;
else if (type & TYPE_BOOLEAN_STYLE)
return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else if (type & TYPE_YES_NO_AUTO)
+ return (*(int *)value == AUTO ? FONT_OPTION_ON :
+ *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
else
return FONT_VALUE_1;
}
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
int font_nr, font_width;
+#if 0
+ int font_height;
+#endif
int type = setup_info[pos].type;
void *value = setup_info[pos].value;
char *value_string = getSetupValue(type, value);
+#if 1
int i;
+#endif
if (value_string == NULL)
return;
xpos = MENU_SCREEN_START_XPOS;
if (type & TYPE_QUERY)
- {
value_string = "<press key>";
- }
}
else if (type & TYPE_STRING)
{
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
+ else if (type & TYPE_YES_NO_AUTO)
+ {
+ xpos = MENU_SCREEN_VALUE_XPOS - 1;
+ }
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
font_nr = getSetupValueFont(type, value);
font_width = getFontWidth(font_nr);
+#if 0
+ font_height = getFontHeight(font_nr);
+#endif
/* downward compatibility correction for Juergen Bonhagen's menu settings */
if (setup_mode != SETUP_MODE_INPUT)
}
}
+#if 0
+ DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
+#else
for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
DrawText(startx + i * font_width, starty, " ", font_nr);
+#endif
DrawText(startx, starty, value_string, font_nr);
getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
-static void changeSetupValue(int pos)
+static void changeSetupValue(int pos, int dx)
{
if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
{
*(boolean *)setup_info[pos].value ^= TRUE;
}
+ else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
+ {
+ *(int *)setup_info[pos].value =
+ (dx == -1 ?
+ (*(int *)setup_info[pos].value == AUTO ? TRUE :
+ *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
+ (*(int *)setup_info[pos].value == TRUE ? AUTO :
+ *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
+ }
else if (setup_info[pos].type & TYPE_KEY)
{
Key key;
int2str(0, redraw_mask)));
#endif
-#if 1
+#if 0
+ /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
FadeOut(redraw_mask);
#else
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_artwork;
title_string = "Custom Artwork";
}
+ else if (setup_mode == SETUP_MODE_SHORTCUTS)
+ {
+ setup_info = setup_info_shortcuts;
+ title_string = "Setup Shortcuts";
+ }
else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
setup_info = setup_info_shortcuts_1;
setup_info = setup_info_shortcuts_2;
title_string = "Setup Shortcuts";
}
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
+ {
+ setup_info = setup_info_shortcuts_3;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
+ {
+ setup_info = setup_info_shortcuts_4;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
+ {
+ setup_info = setup_info_shortcuts_5;
+ title_string = "Setup Shortcuts";
+ }
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
num_setup_info = 0;
- for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- void *value_ptr = setup_info[i].value;
#if 1
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
#else
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
#endif
+ {
+ void *value_ptr = setup_info[i].value;
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
-#if 1
DrawCursorAndText_Setup(i, FALSE);
-#else
- font_nr = getSetupTextFont(setup_info[i].type);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-#endif
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
choice++;
choice_store[setup_mode] = choice;
-#if 1
DrawCursorAndText_Setup(choice, TRUE);
-#else
- drawCursor(choice, TRUE);
-#endif
return;
}
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
if (setup_info[choice].type & menu_navigation_type ||
- setup_info[choice].type & TYPE_BOOLEAN_STYLE)
+ setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ setup_info[choice].type & TYPE_YES_NO_AUTO)
button = MB_MENU_CHOICE;
}
else if (dy)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
-#if 1
DrawCursorAndText_Setup(choice, FALSE);
DrawCursorAndText_Setup(y, TRUE);
-#else
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-#endif
choice = choice_store[setup_mode] = y;
}
else
{
if (setup_info[y].type & TYPE_VALUE)
- changeSetupValue(y);
+ changeSetupValue(y, dx);
}
}
}
void DrawSetupScreen_Input()
{
-#if 1
int i;
-#endif
#if 1
FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
#if 1
setup_info = setup_info_input;
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
#if 1
+#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
+ "Joysticks deactivated on this screen");
+#else
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated on this screen");
+#endif
+#endif
+
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+#else
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+#endif
{
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
DrawCursorAndText_Setup(i, FALSE);
}
-#else
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
- initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
-
- DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
-#endif
#if 0
DeactivateJoystickForCalibration();
#endif
+
+#if 0
#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
+ "Joysticks deactivated on this screen");
+#else
DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Joysticks deactivated on this screen");
+#endif
#endif
/* create gadgets for setup input menu screen */
ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
- PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
{
drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
-#if 1
DrawCursorAndText_Setup(choice, TRUE);
-#else
- drawCursor(choice, TRUE);
-#endif
return;
}
{
if (y != choice)
{
-#if 1
DrawCursorAndText_Setup(choice, FALSE);
DrawCursorAndText_Setup(y, TRUE);
drawPlayerSetupInputInfo(input_player_nr, (y == 2));
-#else
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-#endif
choice = y;
}
FadeSetEnterMenu();
FadeOut(REDRAW_FIELD);
- ClearWindow();
+ ClearField();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
FadeSetEnterMenu();
FadeOut(REDRAW_FIELD);
- ClearWindow();
+ ClearField();
for (y = 0; y < 3; y++)
{
for (x = 0; x < 3; x++)
{
- DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
+ DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
}
}
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
-#if 1
FadeIn(REDRAW_FIELD);
-#else
- BackToFront();
-#endif
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
+ DrawFixedGraphic(xpos + last_x, ypos + last_y,
+ IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawFixedGraphic(xpos + x, ypos + y,
+ IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
int xpos = mSX - SX;
int ypos = mSY - SY;
- ClearWindow();
+ ClearField();
DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
DrawChooseTree(&artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
else
DrawSetupScreen_Generic();
HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+#endif
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+#endif
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
#else
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
#endif
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+#endif
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenMenubuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
+ scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
+ scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
+ scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
+
for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
+
for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;