// change name functions
// ============================================================================
+struct ApiRenamePlayerThreadData
+{
+ char *player_name;
+ char *player_uuid;
+};
+
+static void *CreateThreadData_ApiRenamePlayer(void)
+{
+ struct ApiRenamePlayerThreadData *data =
+ checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
+
+ data->player_name = getStringCopy(setup.player_name);
+ data->player_uuid = getStringCopy(setup.player_uuid);
+
+ return data;
+}
+
+static void FreeThreadData_ApiRenamePlayer(void *data_raw)
+{
+ struct ApiRenamePlayerThreadData *data = data_raw;
+
+ checked_free(data->player_name);
+ checked_free(data->player_uuid);
+ checked_free(data);
+}
+
static void ApiRenamePlayerExt(struct HttpRequest *request,
struct HttpResponse *response,
char *player_name_raw,
checked_free(response);
}
-struct ApiRenamePlayerThreadData
-{
- char *player_name;
- char *player_uuid;
-};
-
static int ApiRenamePlayerThread(void *data_raw)
{
struct ApiRenamePlayerThreadData *data = data_raw;
ApiRenamePlayer(data->player_name, data->player_uuid);
- checked_free(data->player_name);
- checked_free(data->player_uuid);
- checked_free(data);
+ FreeThreadData_ApiRenamePlayer(data_raw);
return 0;
}
static void ApiRenamePlayerAsThread(void)
{
struct ApiRenamePlayerThreadData *data =
- checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
-
- data->player_name = getStringCopy(setup.player_name);
- data->player_uuid = getStringCopy(setup.player_uuid);
+ CreateThreadData_ApiRenamePlayer();
ExecuteAsThread(ApiRenamePlayerThread,
"ApiRenamePlayer", data,