#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
/* screens on the info screen */
-#define INFO_MODE_ELEMENTS 0
-#define INFO_MODE_MUSIC 1
-#define INFO_MODE_CREDITS 2
-#define INFO_MODE_PROGRAM 3
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_ELEMENTS 1
+#define INFO_MODE_MUSIC 2
+#define INFO_MODE_CREDITS 3
+#define INFO_MODE_PROGRAM 4
+#define INFO_MODE_LEVELSET 5
-#define MAX_INFO_MODES 4
+#define MAX_INFO_MODES 6
/* for various menu stuff */
#define MAX_INFO_ELEMENTS_ON_SCREEN 10
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawInfoScreenDemoAnim(int, boolean);
-static void DrawInfoScreenDemoText(int, int, int, int);
-static void DrawInfoScreenMusicText(int);
-static void DrawInfoScreenCreditsText(void);
+static void DrawChooseLevel(void);
static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapChooseTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
-static long infoscreen_state;
-static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
-static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
-static int num_infoscreen_elements;
-static int num_infoscreen_music;
-static int infoscreen_musicpos;
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
-#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
#endif
-static void drawCursorExt(int xpos, int ypos, int color, int graphic)
+static void drawCursorExt(int xpos, int ypos, int color, int g)
{
static int cursor_array[SCR_FIELDY];
if (xpos == 0)
{
- if (graphic != 0)
- cursor_array[ypos] = graphic;
+ if (g != 0)
+ cursor_array[ypos] = g;
else
- graphic = cursor_array[ypos];
+ g = cursor_array[ypos];
}
if (color == FC_RED)
- graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
- IMG_MENU_BUTTON_ACTIVE);
+ g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ IMG_MENU_BUTTON_ACTIVE);
ypos += MENU_SCREEN_START_YPOS;
DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
- DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
- graphic, 0);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
}
static void initCursor(int ypos, int graphic)
void DrawHeadline()
{
- int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
- int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
- int x1 = SX + (SXSIZE - text1_width) / 2;
- int x2 = SX + (SXSIZE - text2_width) / 2;
-
- DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
- DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
+ DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
static void ToggleFullscreenIfNeeded()
{
static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width = getTextWidth("Name:", FONT_MENU_1);
- int level_width = getTextWidth("Level:", FONT_MENU_1);
+ int name_width, level_width;
int i;
UnmapAllGadgets();
leveldir_last_valid = leveldir_current;
/* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+ level_width = getTextWidth("Level:", FONT_MENU_1);
+
DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
FONT_VALUE_1);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
leveldir_current->first_level, leveldir_current->last_level);
}
for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+ IMG_MENU_BUTTON));
- drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
+
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
PlayMenuMusic();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
-
-#if 0
- ClearEventQueue();
-#endif
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
+ static unsigned long level_delay = 0;
static int choice = 5;
int x = 0;
int y = choice;
if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
(x == 14 && level_nr < leveldir_current->last_level)) &&
- button)
+ button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
- static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int old_level_nr = level_nr;
int new_level_nr;
new_level_nr = leveldir_current->last_level;
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
new_level_nr = leveldir_current->handicap_level;
+ }
- if (new_level_nr != old_level_nr &&
- DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ if (new_level_nr != old_level_nr)
{
level_nr = new_level_nr;
FONT_VALUE_1);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
TapeErase();
LoadTape(level_nr);
DelayReached(&level_delay, 0); /* reset delay counter */
}
}
- else if (x == 0 && y >= 0 && y <= 7)
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y <= 7 && (y != 1 || x < 10))
{
if (button)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}
else if (y == 4)
{
game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else if (y == 5)
{
- if (setup.autorecord)
- TapeStartRecording();
-
-#if defined(PLATFORM_UNIX)
- if (options.network)
- SendToServer_StartPlaying();
- else
-#endif
- {
- game_status = GAME_MODE_PLAYING;
- StopAnimation();
- InitGame();
- }
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
}
else if (y == 6)
{
game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
+
DrawSetupScreen();
}
else if (y == 7)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = GAME_MODE_QUIT;
}
if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
DoAnimation();
}
+}
- BackToFront();
+
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info;
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
}
-void DrawInfoScreenDemoAnim(int start, boolean init)
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static void DrawInfoScreen_Main()
{
- int i = 0, j = 0;
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+
+ info_info = info_info_main;
+ num_info_info = 0;
+
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
+
+ DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
+
+ if (info_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (info_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ num_info_info++;
+ }
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_INFO_MODES];
+ int choice = choice_store[info_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_info_info &&
+ info_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[info_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_info_info; y++)
+ {
+ if (info_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'info_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (info_info[choice].type & menu_navigation_type ||
+ info_info[choice].type & TYPE_ENTER_SCREEN ||
+ info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_info_info - 1 &&
+ info_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
+
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[info_mode] = y;
+ }
+ }
+ else if (!(info_info[y].type & TYPE_GHOSTED))
+ {
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[choice].value;
+
+ menu_callback_function();
+ }
+ }
+ }
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
int xstart = mSX + 16;
int ystart = mSY + 64 + 2 * 32;
int ystep = TILEY + 4;
int graphic;
int delay;
int sync_frame;
+ int i, j;
if (init)
{
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+ for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The game elements:");
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Press any key or button for next page");
+
+ FrameCounter = 0;
}
+ i = j = 0;
while (helpanim_info[j].element != HELPANIM_LIST_END)
{
if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
- i >= num_infoscreen_elements)
+ i >= max_anims)
break;
else if (i < start)
{
infoscreen_frame[i - start]--;
}
- if (helpanim_info[j].element == -1)
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start] = 0;
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start]++;
- while (helpanim_info[j].element != -1)
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
graphic, sync_frame, USE_MASKING);
if (init)
- DrawInfoScreenDemoText(element, action, direction, i - start);
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
i++;
}
FrameCounter++;
}
-void DrawInfoScreenDemoText(int element, int action, int direction, int ypos)
+static char *getHelpText(int element, int action, int direction)
{
- int font_nr = FONT_TEXT_2;
- int max_chars_per_line = 34;
- int max_lines_per_text = 2;
- int sx = mSX + 56;
- int sy = mSY + 65 + 2 * 32 + 1;
- int ystep = TILEY + 4;
- char *text;
+ char token[MAX_LINE_LEN];
- text = getHashEntry(helptext_info, element_info[element].token_name);
+ strcpy(token, element_info[element].token_name);
- if (text == NULL)
- {
- char token[MAX_LINE_LEN];
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
- strcpy(token, element_info[element].token_name);
+ return getHashEntry(helptext_info, token);
+}
- if (action != -1)
- strcat(token, element_action_info[action].suffix);
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
- if (direction != -1)
- strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
- text = getHashEntry(helptext_info, token);
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
- if (text == NULL)
- text = "No description available";
- }
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
- if (strlen(text) <= max_chars_per_line)
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
sy += getFontHeight(font_nr) / 2;
DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
max_chars_per_line, max_lines_per_text);
}
-void DrawInfoScreenMusicText(int num)
+void DrawInfoScreen_Elements()
{
- struct MusicFileInfo *list = music_file_info;
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned long info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int button_released = !button;
int i;
- for (i=0; i < num && list; i++)
- list = list->next;
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ page++;
+
+ if (page >= num_pages)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GAME_FRAME_DELAY))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
- FadeSoundsAndMusic();
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The game background music loops:");
+ LoadMusicInfo();
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+}
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart = 150, dy = 30;
+ int ybottom = SYSIZE - 20;
+ int button_released = !button;
- /* !!! add playing music !!! */
-#if 0
- PlaySoundLoop(background_loop[num]);
-#endif
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
+ if (list == NULL)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
}
-void DrawInfoScreenCreditsText()
+void DrawInfoScreen_Credits()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
FadeSoundsAndMusic();
+
ClearWindow();
DrawHeadline();
DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ "Press any key or button for info menu");
}
-void DrawInfoScreenContactText()
+void HandleInfoScreen_Credits(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Program()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Program information:");
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
":-)");
DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for main menu");
+ "Press any key or button for info menu");
}
-#if 1
-void DrawInfoScreen()
+void HandleInfoScreen_Program(int button)
{
- struct MusicFileInfo *list;
- int i;
-
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
- for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
- infoscreen_step[i] = infoscreen_frame[i] = 0;
- infoscreen_musicpos = 0;
- infoscreen_state = 0;
-
- LoadHelpAnimInfo();
- LoadHelpTextInfo();
- LoadMusicInfo();
-
- num_infoscreen_elements = 0;
- for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
- if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
- num_infoscreen_elements++;
+ int button_released = !button;
- num_infoscreen_music = 0;
- for (list = music_file_info; list != NULL; list = list->next)
- num_infoscreen_music++;
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- DrawInfoScreenDemoAnim(0, TRUE);
-#if 0
- DrawInfoScreenDemoText(0);
-#endif
+ return;
+ }
- FadeToFront();
- InitAnimation();
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
- PlayMenuSound();
- PlayMenuMusic();
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
}
-#else
-
-void DrawInfoScreen()
+void DrawInfoScreen_LevelSet()
{
- struct MusicFileInfo *list;
- int i;
-
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
- for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
- infoscreen_step[i] = infoscreen_frame[i] = 0;
- infoscreen_musicpos = 0;
- infoscreen_state = 0;
-
- LoadHelpAnimInfo();
- LoadHelpTextInfo();
- LoadMusicInfo();
-
- num_infoscreen_elements = 0;
- for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
- if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
- num_infoscreen_elements++;
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
- num_infoscreen_music = 0;
- for (list = music_file_info; list != NULL; list = list->next)
- num_infoscreen_music++;
+ ClearWindow();
+ DrawHeadline();
- DrawInfoScreenDemoAnim(0, TRUE);
-#if 0
- DrawInfoScreenDemoText(0);
-#endif
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
- FadeToFront();
- InitAnimation();
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
- PlayMenuSound();
- PlayMenuMusic();
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
}
-#endif
-void HandleInfoScreen(int button)
+void HandleInfoScreen_LevelSet(int button)
{
- static unsigned long hs_delay = 0;
- int num_infoscreen_element_pages =
- (num_infoscreen_elements + MAX_INFO_ELEMENTS_ON_SCREEN - 1)
- / MAX_INFO_ELEMENTS_ON_SCREEN;
int button_released = !button;
- int i;
- if (button_released)
+ if (button == MB_MENU_LEAVE)
{
- if (infoscreen_state < num_infoscreen_element_pages - 1)
- {
- for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
- infoscreen_step[i] = infoscreen_frame[i] = 0;
- infoscreen_state++;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- FrameCounter = 0;
- DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN,
- TRUE);
-#if 0
- DrawInfoScreenDemoText(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN);
-#endif
- }
- else if (infoscreen_state <
- num_infoscreen_element_pages + num_infoscreen_music - 1)
- {
- infoscreen_state++;
- DrawInfoScreenMusicText(infoscreen_state - num_infoscreen_element_pages);
- }
- else if (infoscreen_state ==
- num_infoscreen_element_pages + num_infoscreen_music - 1)
- {
- infoscreen_state++;
- DrawInfoScreenCreditsText();
- }
- else if (infoscreen_state ==
- num_infoscreen_element_pages + num_infoscreen_music)
- {
- infoscreen_state++;
- DrawInfoScreenContactText();
- }
- else
- {
- FadeSoundsAndMusic();
+ return;
+ }
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
}
else
{
- if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
- {
- if (infoscreen_state < num_infoscreen_element_pages)
- DrawInfoScreenDemoAnim(infoscreen_state * MAX_INFO_ELEMENTS_ON_SCREEN,
- FALSE);
- }
-
PlayMenuSoundIfLoop();
}
+}
+
+void DrawInfoScreen()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
+ }
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
DoAnimation();
- BackToFront();
}
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
SaveSetup();
game_status = GAME_MODE_MAIN;
}
-
- BackToFront();
}
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
UnmapAllGadgets();
ClearWindow();
- HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapChooseTreeGadgets(*ti_ptr);
FadeToFront();
DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
if (node->parent_link)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (node->level_group)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
}
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
/* force LEVELS draw offset on choose level and artwork setup screen */
game_status = GAME_MODE_LEVELS;
ti->cl_cursor = entry_pos - ti->cl_first;
}
- if (dx == 999) /* first entry is set by scrollbar position */
+ if (position_set_by_scrollbar)
ti->cl_first = dy;
else
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
return;
}
- if (x == 0 && y >= 0 && y < num_page_entries)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
}
}
}
-
-#if 0
- if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
- DoAnimation();
-
- BackToFront();
-#endif
}
void DrawChooseLevel()
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
DoAnimation();
- BackToFront();
}
void DrawHallOfFame(int highlight_position)
FadeToFront();
InitAnimation();
- HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
-
PlayMenuSound();
PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
PlayMenuSoundIfLoop();
DoAnimation();
- BackToFront();
}
setup.music_set = artwork.mus_current->identifier;
/* needed if last screen (setup choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
/* needed for displaying artwork name instead of artwork identifier */
graphics_set_name = artwork.gfx_current->name;
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
{ 0, NULL, NULL }
};
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
{ TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_STRING, NULL, "Offer Special Elements:"},
+#endif
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
{ TYPE_SWITCH, &setup.editor.el_more, "More:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_SWITCH, &setup.toons, "Toons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_SWITCH, &setup.sound_music, "Game Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_YES_NO, &setup.override_level_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
{ TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
{ 0, NULL, NULL }
};
DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, IMG_MENU_BUTTON_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
FadeToFront();
InitAnimation();
- HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
/* advance to first valid menu entry */
while (choice < num_setup_info &&
- (setup_info[choice].type & TYPE_SKIP_ENTRY))
+ setup_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
choice_store[setup_mode] = choice;
{
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
- if ((setup_info[choice].type & menu_navigation_type) ||
- (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
+ if (setup_info[choice].type & menu_navigation_type ||
+ setup_info[choice].type & TYPE_BOOLEAN_STYLE)
button = MB_MENU_CHOICE;
}
else if (dy)
/* jump to next non-empty menu entry (up or down) */
while (y > 0 && y < num_setup_info - 1 &&
- (setup_info[y].type & TYPE_SKIP_ENTRY))
+ setup_info[y].type & TYPE_SKIP_ENTRY)
y += dy;
}
- if (x == 0 && y >= 0 && y < num_setup_info &&
- (setup_info[y].type & ~TYPE_SKIP_ENTRY))
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
if (button)
{
}
else
{
- if ((setup_info[y].type & TYPE_KEYTEXT) &&
- (setup_info[y + 1].type & TYPE_KEY))
+ if (setup_info[y].type & TYPE_KEYTEXT &&
+ setup_info[y + 1].type & TYPE_KEY)
y++;
if (setup_info[y].type & TYPE_VALUE)
}
}
}
-
-#if 0
- BackToFront();
-
- if (game_status == GAME_MODE_SETUP)
- DoAnimation();
-#endif
}
void DrawSetupScreen_Input()
DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_RIGHT);
- initCursor(13, IMG_MENU_BUTTON_LEFT);
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
+ initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
"Joysticks deactivated on this screen");
#endif
- HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
}
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
custom_key = setup.input[player_nr].key;
DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
-#if 1
+
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#else
- DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
-#endif
if (setup.input[player_nr].use_joystick)
{
DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
for (i = 0; i < 6; i++)
{
{
drawPlayerSetupInputInfo(player_nr);
drawCursor(choice, FC_RED);
+
return;
}
else if (button == MB_MENU_LEAVE)
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
InitJoysticks();
+
+ return;
}
if (mx || my) /* mouse input */
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
+ if (IN_VIS_FIELD(x, y) &&
+ y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
static unsigned long delay = 0;
drawPlayerSetupInputInfo(player_nr);
}
- else if (x == 0 && y >= pos_start && y <= pos_end &&
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
HandleSetupScreen_Generic(mx, my, dx, dy, button);
DoAnimation();
- BackToFront();
}
void HandleGameActions()
if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
+ /* !!! FIX THIS (START) !!! */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+ byte tape_action[MAX_PLAYERS];
+ int i;
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
- GameActions();
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
- BackToFront();
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ if (level.native_em_level->ply1->alive == 0 &&
+ level.native_em_level->ply2->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
#if 1
- if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+ GameActions_EM(local_player->effective_action);
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+ }
+
+ FrameCounter++;
+ TimeFrames++;
+
+ BackToFront();
+ }
+ else
+ {
+ if (game.restart_level)
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+ BackToFront();
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+ }
+}
+
+void StartGameActions(boolean init_network_game, boolean record_tape,
+ long random_seed)
+{
+ if (record_tape)
+ TapeStartRecording(random_seed);
+
+#if defined(NETWORK_AVALIABLE)
+ if (init_network_game)
+ {
+ SendToServer_StartPlaying();
+
+ return;
+ }
+#endif
+
+ StopAnimation();
+
+ game_status = GAME_MODE_PLAYING;
+
+ InitRND(random_seed);
+
+ InitGame();
}
/* ---------- new screen button stuff -------------------------------------- */
MapGadget(screen_gadget[i]);
}
+#if 0
void UnmapChooseTreeGadgets()
{
int i;
for (i = 0; i < NUM_SCREEN_GADGETS; i++)
UnmapGadget(screen_gadget[i]);
}
+#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{