#if 1
FadeOut(fade_mask);
+#if 0
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
+#endif
+
#if 0
if (fade_mask == REDRAW_FIELD)
BackToFront();
ChangeViewportPropertiesIfNeeded();
#endif
+#if 1
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+#endif
+
#if defined(TARGET_SDL)
SetDrawtoField(DRAW_BACKBUFFER);
#endif
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_EDITOR;
FadeSetEnterScreen();