#define MAX_INFO_MODES 8
/* screens on the setup screen */
+/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
#define SETUP_MODE_EDITOR 2
/* sub-screens on the setup screen (specific) */
#define SETUP_MODE_CHOOSE_GAME_SPEED 15
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 16
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_GRAPHICS 18
-#define SETUP_MODE_CHOOSE_SOUNDS 19
-#define SETUP_MODE_CHOOSE_MUSIC 20
-
-#define MAX_SETUP_MODES 21
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 16
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 17
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 18
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 19
+#define SETUP_MODE_CHOOSE_GRAPHICS 20
+#define SETUP_MODE_CHOOSE_SOUNDS 21
+#define SETUP_MODE_CHOOSE_MUSIC 22
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 23
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 24
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 25
+
+#define MAX_SETUP_MODES 26
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
static void CalibrateJoystick(int);
static void execSetupGame(void);
static void execSetupGraphics(void);
+static void execSetupSound(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawChooseLevel(void);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
+static TreeInfo *window_sizes = NULL;
+static TreeInfo *window_size_current = NULL;
+
+static TreeInfo *scaling_types = NULL;
+static TreeInfo *scaling_type_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
+static TreeInfo *volumes_simple = NULL;
+static TreeInfo *volume_simple_current = NULL;
+
+static TreeInfo *volumes_loops = NULL;
+static TreeInfo *volume_loops_current = NULL;
+
+static TreeInfo *volumes_music = NULL;
+static TreeInfo *volume_music_current = NULL;
+
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
+static struct
+{
+ int value;
+ char *text;
+} window_sizes_list[] =
+{
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
+};
+
+static struct
+{
+ char *value;
+ char *text;
+} scaling_types_list[] =
+{
+ { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
+
+ { NULL, NULL },
+};
+
static struct
{
int value;
{ -1, NULL },
};
+static struct
+{
+ int value;
+ char *text;
+} volumes_list[] =
+{
+ { 0, "0 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
+};
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
+#if 1
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
+#else
/* calculate width for non-clickable text -- needed for text alignment */
boolean calculate_text_width = (pos_button == NULL && text != NULL);
+#endif
if (visibleMenuPos(pos_button))
{
pos_text->y = pos_button->y;
}
+#if 1
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
+#else
if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
+#endif
}
if (pos_input != NULL) /* (x/y may be -1/-1 here) */
int rect_x = ALIGNED_TEXT_XPOS(rect);
int rect_y = ALIGNED_TEXT_YPOS(rect);
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
+
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
}
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
+ LimitScreenUpdates(FALSE);
+
FadeSetLeaveScreen();
/* do not fade out here -- function may continue and fade on editor screen */
}
/* needed if last screen was the setup screen and fullscreen state changed */
- ToggleFullscreenIfNeeded();
+ // (moved to "execSetupGraphics()" to change fullscreen state directly)
+ // ToggleFullscreenOrChangeWindowScalingIfNeeded();
/* leveldir_current may be invalid (level group, parent link) */
if (!validLevelSeries(leveldir_current))
#if 1
FadeOut(fade_mask);
+#if 0
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
+#endif
+
#if 0
if (fade_mask == REDRAW_FIELD)
BackToFront();
ChangeViewportPropertiesIfNeeded();
#endif
+#if 1
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+#endif
+
#if defined(TARGET_SDL)
SetDrawtoField(DRAW_BACKBUFFER);
#endif
InitializeMainControls();
DrawCursorAndText_Main(-1, FALSE);
- DrawPreviewLevel(TRUE);
+ DrawPreviewLevelInitial();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
- static unsigned long title_delay = 0;
+ static unsigned int title_delay = 0;
static int title_screen_nr = 0;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
{
/* skipping levels is only allowed when trying to skip single level */
if (setup.skip_levels && step == 1 &&
- Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
mci->pos_text->font);
LoadLevel(level_nr);
- DrawPreviewLevel(TRUE);
+ DrawPreviewLevelInitial();
TapeErase();
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawPreviewLevel() takes some time */
+ /* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
SyncDisplay();
}
for (i = 0; main_controls[i].nr != -1; i++)
{
+#if 0
+ printf("::: check click (%d, %d) for %d [%d] ...\n",
+ mx - mSX, my - mSY, i, main_controls[i].nr);
+#endif
+
if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
+#if 0
+ printf("::: inside %d\n", i);
+#endif
+
pos = main_controls[i].nr;
break;
{
HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
}
+ else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ game_status = GAME_MODE_LEVELNR;
+
+ DrawChooseLevelNr();
+ }
else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
{
if (button)
gotoTopLevelDir();
#endif
- DrawChooseLevel();
+ DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
{
if (leveldir_current->readonly &&
!strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only !", REQ_CONFIRM);
+ Request("This level is read only!", REQ_CONFIRM);
+
+ CloseDoor(DOOR_CLOSE_2);
game_status = GAME_MODE_EDITOR;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
game_status = GAME_MODE_QUIT;
}
}
}
+#if 0
if (game_status == GAME_MODE_MAIN)
{
- DrawPreviewLevel(FALSE);
+ DrawPreviewLevelAnimation();
DoAnimation();
}
+#endif
}
void HandleInfoScreen_Elements(int button)
{
- static unsigned long info_delay = 0;
+ static unsigned int info_delay = 0;
static int num_anims;
static int num_pages;
static int page;
"If you like it, send e-mail to:");
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
PROGRAM_EMAIL_STRING);
+#if 1
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ "More information and levels:");
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ PROGRAM_WEBSITE_STRING);
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+#else
DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
"send them to me to include them!");
DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
":-)");
+#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
int ystart1 = mSY - SY + 100;
int ystart2 = mSY - SY + 150;
int ybottom = mSY - SY + SYSIZE - 20;
- int xstart1 = mSX + 2 * xstep;
- int xstart2 = mSX + 19 * xstep;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
#if defined(TARGET_SDL)
- int xstart3 = mSX + 29 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
- int driver_name_len = 8;
+ int driver_name_len = 10;
+#if defined(TARGET_SDL2)
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
+#else
char driver_name[driver_name_len];
+#endif
#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
DrawTextF(xstart3, ystart2, font_header, "linked");
SDL_VERSION(&sdl_version_compiled);
+#if defined(TARGET_SDL2)
+ SDL_GetVersion(&sdl_version_linked_ext);
+ sdl_version_linked = &sdl_version_linked_ext;
+#else
sdl_version_linked = SDL_Linked_Version();
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL");
DrawTextF(xstart2, ystart2, font_header, "Requested");
DrawTextF(xstart3, ystart2, font_header, "Used");
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
+#else
SDL_VideoDriverName(driver_name, driver_name_len);
+#endif
ystart2 += 2 * ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+#if defined(TARGET_SDL2)
+ driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
+#else
SDL_AudioDriverName(driver_name, driver_name_len);
+#endif
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
else
HandleInfoScreen_Main(mx, my, dx, dy, button);
+#if 0
DoAnimation();
+#endif
}
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
- yoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+#if 1
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+#else
if (node->parent_link)
DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
node->levels, node->class_desc);
+#endif
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
}
else if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_FIELD, FALSE);
}
else
{
+#if 1
+ FadeSetEnterMenu();
+#else
FadeSetEnterScreen();
+#endif
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
else
execSetupArtwork();
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
}
}
}
-void DrawChooseLevel()
+void DrawChooseLevelSet()
{
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
PlayMenuMusic();
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+#if 0
DoAnimation();
+#endif
+}
+
+void DrawChooseLevelNr()
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+
+#if 1
+ DrawChooseTree(&level_number_current);
+#else
+ DrawChooseTree(&leveldir_current);
+#endif
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+#if 1
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+#else
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+#endif
+
+#if 0
+ DoAnimation();
+#endif
}
void DrawHallOfFame(int highlight_position)
if (game_status == GAME_MODE_SCORES)
PlayMenuSoundIfLoop();
+#if 0
DoAnimation();
+#endif
}
static int num_setup_info;
static char *screen_mode_text;
+static char *window_size_text;
+static char *scaling_type_text;
static char *scroll_delay_text;
static char *game_speed_text;
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
+static char *volume_simple_text;
+static char *volume_loops_text;
+static char *volume_music_text;
static void execSetupMain()
{
DrawSetupScreen();
}
-static void execSetupGame()
+static void execSetupGame_setGameSpeeds()
{
if (game_speeds == NULL)
{
/* needed for displaying game speed text instead of identifier */
game_speed_text = game_speed_current->name;
+}
+
+static void execSetupGame_setScrollDelays()
+{
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Scaling Type");
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scroll_delays);
+
+ /* set current scaling type value to configured scaling type value */
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ /* needed for displaying scaling type text instead of identifier */
+ scroll_delay_text = scroll_delay_current->name;
+}
+
+static void execSetupGame()
+{
+ execSetupGame_setGameSpeeds();
+ execSetupGame_setScrollDelays();
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
}
+static void execSetupChooseScrollDelay()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
static void execSetupEditor()
{
setup_mode = SETUP_MODE_EDITOR;
DrawSetupScreen();
}
-static void execSetupGraphics()
+static void execSetupGraphics_setWindowSizes(boolean update_list)
{
- if (video.fullscreen_available && screen_modes == NULL)
+ if (window_sizes != NULL && update_list)
+ {
+ freeTreeInfo(window_sizes);
+
+ window_sizes = NULL;
+ }
+
+ if (window_sizes == NULL)
+ {
+ boolean current_window_size_found = FALSE;
+ int i;
+
+ for (i = 0; window_sizes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = window_sizes_list[i].value;
+ char *text = window_sizes_list[i].text;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+
+ if (value == setup.window_scaling_percent)
+ current_window_size_found = TRUE;
+ }
+
+ if (!current_window_size_found)
+ {
+ // add entry for non-preset window scaling value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.window_scaling_percent;
+
+ ti->node_top = &window_sizes;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Window Scaling");
+
+ pushTreeInfo(&window_sizes, ti);
+ }
+
+ /* sort window size values to start with lowest window size value */
+ sortTreeInfo(&window_sizes);
+
+ /* set current window size value to configured window size value */
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(setup.window_scaling_percent));
+
+ /* if that fails, set current window size to reliable default value */
+ if (window_size_current == NULL)
+ window_size_current =
+ getTreeInfoFromIdentifier(window_sizes,
+ i_to_a(STD_WINDOW_SCALING_PERCENT));
+
+ /* if that also fails, set current window size to first available value */
+ if (window_size_current == NULL)
+ window_size_current = window_sizes;
+ }
+
+ setup.window_scaling_percent = atoi(window_size_current->identifier);
+
+ /* needed for displaying window size text instead of identifier */
+ window_size_text = window_size_current->name;
+}
+
+static void execSetupGraphics_setScalingTypes()
+{
+ if (scaling_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scaling_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scaling_types_list[i].value;
+ char *text = scaling_types_list[i].text;
+
+ ti->node_top = &scaling_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Anti-Aliasing");
+
+ pushTreeInfo(&scaling_types, ti);
+ }
+
+ /* sort scaling type values to start with lowest scaling type value */
+ sortTreeInfo(&scaling_types);
+
+ /* set current scaling type value to configured scaling type value */
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
+
+ /* if that fails, set current scaling type to reliable default value */
+ if (scaling_type_current == NULL)
+ scaling_type_current =
+ getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
+
+ /* if that also fails, set current scaling type to first available value */
+ if (scaling_type_current == NULL)
+ scaling_type_current = scaling_types;
+ }
+
+ setup.window_scaling_quality = scaling_type_current->identifier;
+
+ /* needed for displaying scaling type text instead of identifier */
+ scaling_type_text = scaling_type_current->name;
+}
+
+static void execSetupGraphics_setScreenModes()
+{
+ // if (screen_modes == NULL && video.fullscreen_available)
+ if (screen_modes == NULL && video.fullscreen_modes != NULL)
{
int i;
video.fullscreen_available = FALSE;
}
- if (video.fullscreen_available)
+ // if (video.fullscreen_available)
+ if (screen_mode_current != NULL)
{
setup.fullscreen_mode = screen_mode_current->identifier;
/* needed for displaying screen mode name instead of identifier */
screen_mode_text = screen_mode_current->name;
}
+}
+
+static void execSetupGraphics()
+{
+ if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update "setup.window_scaling_percent" from list selection
+ execSetupGraphics_setWindowSizes(FALSE);
+ }
+ else
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+ }
+
+ execSetupGraphics_setScalingTypes();
+ execSetupGraphics_setScreenModes();
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+
+ DrawSetupScreen();
+
+#if defined(TARGET_SDL2)
+ // window scaling may have changed at this point
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+ // window scaling quality may have changed at this point
+ if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
+ SDLSetWindowScalingQuality(setup.window_scaling_quality);
+#endif
+}
+
+#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2)
+static void execSetupChooseWindowSize()
+{
+#if 0
+ if (!video.window_scaling_available)
+ return;
+#endif
+
+ setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScalingType()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
+
+ DrawSetupScreen();
+}
+#else
+static void execSetupChooseScreenMode()
+{
+ if (!video.fullscreen_available)
+ return;
+
+ setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+
+ DrawSetupScreen();
+}
+#endif
+#endif
+
+static void execSetupChooseVolumeSimple()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeLoops()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
+
+ DrawSetupScreen();
+}
+static void execSetupSound()
+{
#if 1
- if (scroll_delays == NULL)
+ if (volumes_simple == NULL)
{
int i;
- for (i = 0; scroll_delays_list[i].value != -1; i++)
+ for (i = 0; volumes_list[i].value != -1; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
char identifier[32], name[32];
- int value = scroll_delays_list[i].value;
- char *text = scroll_delays_list[i].text;
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- ti->node_top = &scroll_delays;
+ ti->node_top = &volumes_simple;
ti->sort_priority = value;
sprintf(identifier, "%d", value);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Scroll Delay");
+ setString(&ti->infotext, "Sound Volume");
- pushTreeInfo(&scroll_delays, ti);
+ pushTreeInfo(&volumes_simple, ti);
}
- /* sort scroll delay values to start with lowest scroll delay value */
- sortTreeInfo(&scroll_delays);
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_simple);
- /* set current scroll delay value to configured scroll delay value */
- scroll_delay_current =
- getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+ /* set current volume value to configured volume value */
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
- /* if that fails, set current scroll delay to reliable default value */
- if (scroll_delay_current == NULL)
- scroll_delay_current =
- getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+ /* if that fails, set current volume to reliable default value */
+ if (volume_simple_current == NULL)
+ volume_simple_current =
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
- /* if that also fails, set current scroll delay to first available value */
- if (scroll_delay_current == NULL)
- scroll_delay_current = scroll_delays;
+ /* if that also fails, set current volume to first available value */
+ if (volume_simple_current == NULL)
+ volume_simple_current = volumes_simple;
}
- setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+ if (volumes_loops == NULL)
+ {
+ int i;
- /* needed for displaying scroll delay text instead of identifier */
- scroll_delay_text = scroll_delay_current->name;
-#endif
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
- setup_mode = SETUP_MODE_GRAPHICS;
- DrawSetupScreen();
-}
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
-static void execSetupChooseScreenMode()
-{
- if (!video.fullscreen_available)
- return;
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
- DrawSetupScreen();
-}
+ pushTreeInfo(&volumes_loops, ti);
+ }
-static void execSetupChooseScrollDelay()
-{
- setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_loops);
- DrawSetupScreen();
-}
+ /* set current volume value to configured volume value */
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_loops_current == NULL)
+ volume_loops_current =
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_loops_current == NULL)
+ volume_loops_current = volumes_loops;
+ }
+
+ if (volumes_music == NULL)
+ {
+ int i;
+
+ for (i = 0; volumes_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
+ }
+
+ /* sort volume values to start with lowest volume value */
+ sortTreeInfo(&volumes_music);
+
+ /* set current volume value to configured volume value */
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+
+ /* if that fails, set current volume to reliable default value */
+ if (volume_music_current == NULL)
+ volume_music_current =
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
+
+ /* if that also fails, set current volume to first available value */
+ if (volume_music_current == NULL)
+ volume_music_current = volumes_music;
+ }
+
+ setup.volume_simple = atoi(volume_simple_current->identifier);
+ setup.volume_loops = atoi(volume_loops_current->identifier);
+ setup.volume_music = atoi(volume_music_current->identifier);
+
+ /* needed for displaying volume text instead of identifier */
+ volume_simple_text = volume_simple_current->name;
+ volume_loops_text = volume_loops_current->name;
+ volume_music_text = volume_music_current->name;
+#endif
-static void execSetupSound()
-{
setup_mode = SETUP_MODE_SOUND;
DrawSetupScreen();
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_graphics[] =
{
+#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+#if defined(TARGET_SDL2)
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+#endif
+#else
{ TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
{ TYPE_STRING, &screen_mode_text, "" },
+#endif
+#endif
#if 0
{ TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
#endif
+#if 0
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
{ TYPE_STRING, &scroll_delay_text, "" },
+#endif
#if 0
{ TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
#endif
{ TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
{ TYPE_SWITCH, &setup.sound_music, "Music:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
int ypos = MENU_SCREEN_START_YPOS + pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_width, font_height;
+ int font_nr, font_width;
+#if 0
+ int font_height;
+#endif
int type = setup_info[pos].type;
void *value = setup_info[pos].value;
char *value_string = getSetupValue(type, value);
starty = mSY + ypos * 32;
font_nr = getSetupValueFont(type, value);
font_width = getFontWidth(font_nr);
+#if 0
font_height = getFontHeight(font_nr);
+#endif
/* downward compatibility correction for Juergen Bonhagen's menu settings */
if (setup_mode != SETUP_MODE_INPUT)
}
drawSetupValue(pos);
+
+ // fullscreen state may have changed at this point
+ if (setup_info[pos].value == &setup.fullscreen)
+ ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
static void DrawCursorAndText_Setup(int pos, boolean active)
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
(value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available))
+ (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
setup_info[i].type |= TYPE_GHOSTED;
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
{
PlaySound(SND_MENU_ITEM_SELECTING);
- for (y = 0; y < num_setup_info; y++)
+ // for (y = 0; y < num_setup_info; y++)
+ for (y = 0; setup_info[y].type != 0; y++)
{
if (setup_info[y].type & TYPE_LEAVE_MENU)
{
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
DrawChooseTree(&game_speed_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
DrawChooseTree(&scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ DrawChooseTree(&window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ DrawChooseTree(&scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
DrawChooseTree(&artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
DrawChooseTree(&artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ DrawChooseTree(&volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ DrawChooseTree(&volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ DrawChooseTree(&volume_music_current);
else
DrawSetupScreen_Generic();
void RedrawSetupScreenAfterFullscreenToggle()
{
+#if 1
+ if (setup_mode == SETUP_MODE_GRAPHICS ||
+ setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ {
+ // update list selection from "setup.window_scaling_percent"
+ execSetupGraphics_setWindowSizes(TRUE);
+
+ DrawSetupScreen();
+ }
+#else
if (setup_mode == SETUP_MODE_GRAPHICS)
DrawSetupScreen();
+#endif
}
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
HandleSetupScreen_Input(mx, my, dx, dy, button);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+ HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
+#if 0
DoAnimation();
+#endif
}
void HandleGameActions()
static void CreateScreenMenubuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
/* these values are not constant, but can change at runtime */
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
int id = scrollbar_info[i].gadget_id;
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;